bool wxUIActionSimulator::MouseDown(int button) { POINT p; GetCursorPos(&p); mouse_event(EventTypeForMouseButton(button, true), p.x, p.y, 0, 0); return true; }
bool UIEventSimulator::MouseUp(int button) { POINT p; GetCursorPos(&p); mouse_event(EventTypeForMouseButton(button, false), p.x, p.y, 0, 0); return true; }
bool wxUIActionSimulator::MouseUp(int button) { POINT p; wxGetCursorPosMSW(&p); mouse_event(EventTypeForMouseButton(button, false), p.x, p.y, 0, 0); return true; }