void SwitchStatement (void) /* Handle a switch statement for chars with a cmp cascade for the selector */ { ExprDesc SwitchExpr; /* Switch statement expression */ CodeMark CaseCodeStart; /* Start of code marker */ CodeMark SwitchCodeStart;/* Start of switch code */ CodeMark SwitchCodeEnd; /* End of switch code */ unsigned ExitLabel; /* Exit label */ unsigned SwitchCodeLabel;/* Label for the switch code */ int HaveBreak = 0; /* True if the last statement had a break */ int RCurlyBrace; /* True if last token is right curly brace */ SwitchCtrl* OldSwitch; /* Pointer to old switch control data */ SwitchCtrl SwitchData; /* New switch data */ /* Eat the "switch" token */ NextToken (); /* Read the switch expression and load it into the primary. It must have * integer type. */ ConsumeLParen (); Expression0 (&SwitchExpr); if (!IsClassInt (SwitchExpr.Type)) { Error ("Switch quantity is not an integer"); /* To avoid any compiler errors, make the expression a valid int */ ED_MakeConstAbsInt (&SwitchExpr, 1); } ConsumeRParen (); /* Add a jump to the switch code. This jump is usually unnecessary, * because the switch code will moved up just behind the switch * expression. However, in rare cases, there's a label at the end of * the switch expression. This label will not get moved, so the code * jumps around the switch code, and after moving the switch code, * things look really weird. If we add a jump here, we will never have * a label attached to the current code position, and the jump itself * will get removed by the optimizer if it is unnecessary. */ SwitchCodeLabel = GetLocalLabel (); g_jump (SwitchCodeLabel); /* Remember the current code position. We will move the switch code * to this position later. */ GetCodePos (&CaseCodeStart); /* Setup the control structure, save the old and activate the new one */ SwitchData.Nodes = NewCollection (); SwitchData.ExprType = UnqualifiedType (SwitchExpr.Type[0].C); SwitchData.Depth = SizeOf (SwitchExpr.Type); SwitchData.DefaultLabel = 0; OldSwitch = Switch; Switch = &SwitchData; /* Get the exit label for the switch statement */ ExitLabel = GetLocalLabel (); /* Create a loop so we may use break. */ AddLoop (ExitLabel, 0); /* Make sure a curly brace follows */ if (CurTok.Tok != TOK_LCURLY) { Error ("`{' expected"); } /* Parse the following statement, which will actually be a compound * statement because of the curly brace at the current input position */ HaveBreak = Statement (&RCurlyBrace); /* Check if we had any labels */ if (CollCount (SwitchData.Nodes) == 0 && SwitchData.DefaultLabel == 0) { Warning ("No case labels"); } /* If the last statement did not have a break, we may have an open * label (maybe from an if or similar). Emitting code and then moving * this code to the top will also move the label to the top which is * wrong. So if the last statement did not have a break (which would * carry the label), add a jump to the exit. If it is useless, the * optimizer will remove it later. */ if (!HaveBreak) { g_jump (ExitLabel); } /* Remember the current position */ GetCodePos (&SwitchCodeStart); /* Output the switch code label */ g_defcodelabel (SwitchCodeLabel); /* Generate code */ if (SwitchData.DefaultLabel == 0) { /* No default label, use switch exit */ SwitchData.DefaultLabel = ExitLabel; } g_switch (SwitchData.Nodes, SwitchData.DefaultLabel, SwitchData.Depth); /* Move the code to the front */ GetCodePos (&SwitchCodeEnd); MoveCode (&SwitchCodeStart, &SwitchCodeEnd, &CaseCodeStart); /* Define the exit label */ g_defcodelabel (ExitLabel); /* Exit the loop */ DelLoop (); /* Switch back to the enclosing switch statement if any */ Switch = OldSwitch; /* Free the case value tree */ FreeCaseNodeColl (SwitchData.Nodes); /* If the case statement was (correctly) terminated by a closing curly * brace, skip it now. */ if (RCurlyBrace) { NextToken (); } }
static void ForStatement (void) /* Handle a 'for' statement */ { ExprDesc lval1; ExprDesc lval3; int HaveIncExpr; CodeMark IncExprStart; CodeMark IncExprEnd; int PendingToken; /* Get several local labels needed later */ unsigned TestLabel = GetLocalLabel (); unsigned BreakLabel = GetLocalLabel (); unsigned IncLabel = GetLocalLabel (); unsigned BodyLabel = GetLocalLabel (); /* Skip the FOR token */ NextToken (); /* Add the loop to the loop stack. A continue jumps to the start of the ** the increment condition. */ AddLoop (BreakLabel, IncLabel); /* Skip the opening paren */ ConsumeLParen (); /* Parse the initializer expression */ if (CurTok.Tok != TOK_SEMI) { Expression0 (&lval1); } ConsumeSemi (); /* Label for the test expressions */ g_defcodelabel (TestLabel); /* Parse the test expression */ if (CurTok.Tok != TOK_SEMI) { Test (BodyLabel, 1); g_jump (BreakLabel); } else { g_jump (BodyLabel); } ConsumeSemi (); /* Remember the start of the increment expression */ GetCodePos (&IncExprStart); /* Label for the increment expression */ g_defcodelabel (IncLabel); /* Parse the increment expression */ HaveIncExpr = (CurTok.Tok != TOK_RPAREN); if (HaveIncExpr) { Expression0 (&lval3); } /* Jump to the test */ g_jump (TestLabel); /* Remember the end of the increment expression */ GetCodePos (&IncExprEnd); /* Skip the closing paren */ ConsumeRParen (); /* Loop body */ g_defcodelabel (BodyLabel); Statement (&PendingToken); /* If we had an increment expression, move the code to the bottom of ** the loop. In this case we don't need to jump there at the end of ** the loop body. */ if (HaveIncExpr) { CodeMark Here; GetCodePos (&Here); MoveCode (&IncExprStart, &IncExprEnd, &Here); } else { /* Jump back to the increment expression */ g_jump (IncLabel); } /* Skip a pending token if we have one */ SkipPending (PendingToken); /* Declare the break label */ g_defcodelabel (BreakLabel); /* Remove the loop from the loop stack */ DelLoop (); }