//************************************************************************************* //************************************************************************************* void ARXDRAW_DrawAllLights(LPDIRECT3DDEVICE7 pd3dDevice,long x0,long z0,long x1,long z1) { long i,tx,tz; for (i=0;i<MAX_LIGHTS;i++) { if (GLight[i]!=NULL) { F2L(GLight[i]->pos.x*ACTIVEBKG->Xmul,&tx); F2L(GLight[i]->pos.z*ACTIVEBKG->Zmul,&tz); GLight[i]->mins.x=9999999999.f; if ((tx>=x0) && (tx<=x1) && (tz>=z0) && (tz<=z1)) { GLight[i]->treat=1; if (ACTIVECAM->type!=CAM_TOPVIEW) { EERIEDrawLight(pd3dDevice,GLight[i]); } else EERIEDrawLight(pd3dDevice,GLight[i]); } } } }
EERIEPOLY * ANCHOR_CheckInPoly(float x, float y, float z) { long px, pz; F2L(x * ACTIVEBKG->Xmul, &px); if (px >= ACTIVEBKG->Xsize) { return NULL; } if (px < 0) { return NULL; } F2L(z * ACTIVEBKG->Zmul, &pz); if (pz >= ACTIVEBKG->Zsize) { return NULL; } if (pz < 0) { return NULL; } EERIEPOLY * ep; FAST_BKG_DATA * feg; EERIEPOLY * found = NULL; feg = &ACTIVEBKG->fastdata[px][pz]; for (long k = 0; k < feg->nbpolyin; k++) { ep = feg->polyin[k]; if (!(ep->type & (POLY_WATER | POLY_TRANS | POLY_NOCOL)) && (ep->max.y >= y) && (ep != found) && ((ep->norm.y < 0.f) || ((ep->type & POLY_QUAD) && (ep->norm2.y < 0.f))) && (PointIn2DPolyXZ(ep, x, z))) { if ((found == NULL) || ((found != NULL) && (ep->min.y < found->min.y))) found = ep; } } if (!found) return CheckInPolyPrecis(x, y, z); return found; }
//************************************************************************************* //************************************************************************************* bool IsValidPos3(EERIE_3D * pos) { long px, pz; F2L(pos->x * ACTIVEBKG->Xmul, &px); if (px >= ACTIVEBKG->Xsize) { return false; } if (px < 0) { return false; } F2L(pos->z * ACTIVEBKG->Zmul, &pz); if (pz >= ACTIVEBKG->Zsize) { return false; } if (pz < 0) { return false; } EERIE_BKG_INFO * eg; eg = &ACTIVEBKG->Backg[px+pz*ACTIVEBKG->Xsize]; if (eg->nbpolyin <= 0) return false; if (pos->y > eg->tile_maxy) return false; return true; }
//************************************************************************************* //************************************************************************************* EERIEPOLY * BCCheckInPoly(float x, float y, float z) { long px, pz; F2L(x * ACTIVEBKG->Xmul, &px); if ((px >= ACTIVEBKG->Xsize) || (px < 0)) return NULL; F2L(z * ACTIVEBKG->Zmul, &pz); if ((pz >= ACTIVEBKG->Zsize) || (pz < 0)) return NULL; EERIEPOLY * ep; EERIE_BKG_INFO * eg; EERIEPOLY * found = NULL; eg = (EERIE_BKG_INFO *)&ACTIVEBKG->Backg[px+pz*ACTIVEBKG->Xsize]; for (long k = 0; k < eg->nbpolyin; k++) { ep = eg->polyin[k]; if (!(ep->type & POLY_WATER) && !(ep->type & POLY_TRANS)) { if (ep->min.y > y) { if (PointIn2DPolyXZ(ep, x, z)) { if (found == NULL) found = ep; else if (ep->min.y < found->min.y) found = ep; } } else if (ep->min.y + 45.f > y) if (PointIn2DPolyXZ(ep, x, z)) { return NULL; } } } if (found) { eg = (EERIE_BKG_INFO *)&ACTIVEBKG->Backg[px+pz*ACTIVEBKG->Xsize]; for (long k = 0; k < eg->nbpolyin; k++) { ep = eg->polyin[k]; if (!(ep->type & POLY_WATER) && !(ep->type & POLY_TRANS)) { if (ep != found) if (ep->min.y < found->min.y) if (ep->min.y > found->min.y - 160.f) { if (PointIn2DPolyXZ(ep, x, z)) { return NULL; } } } } } return found; }
//*********************************************************************************************** // hum... to be checked again for performance and result quality. //----------------------------------------------------------------------------------------------- // VERIFIED (Cyril 2001/10/15) //*********************************************************************************************** void ARXDRAW_DrawInterShadows(LPDIRECT3DDEVICE7 pd3dDevice) { bool bNoVB = false; if( bSoftRender ) { bNoVB = GET_FORCE_NO_VB(); SET_FORCE_NO_VB( true ); } GDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR,0); SetZBias(pd3dDevice,1); long k; long first=1; for (long i=0;i<TREATZONE_CUR;i++) { if ((treatio[i].show!=1) || (treatio[i].io==NULL)) continue; INTERACTIVE_OBJ * io=treatio[i].io; if ( (!io->obj) || (io->ioflags & IO_JUST_COLLIDE) ) { continue; } if ((Project.hide & HIDE_NPC) && (io->ioflags & IO_NPC)) continue; if ((Project.hide & HIDE_ITEMS) && (io->ioflags & IO_ITEM)) continue; if ((Project.hide & HIDE_FIXINTER) && (io->ioflags & IO_FIX)) continue; long xx,yy; F2L((io->pos.x)*ACTIVEBKG->Xmul,&xx); F2L((io->pos.z)*ACTIVEBKG->Zmul,&yy); if ( (xx>=1) && (yy>=1) && (xx<ACTIVEBKG->Xsize-1) && (yy<ACTIVEBKG->Zsize-1) ) { FAST_BKG_DATA * feg=(FAST_BKG_DATA *)&ACTIVEBKG->fastdata[xx][yy]; if(!feg->treat) continue; } if (!( io->ioflags & IO_NOSHADOW ) ) if ( io->show==SHOW_FLAG_IN_SCENE ) if ( !(io->ioflags & IO_GOLD) ) { register EERIEPOLY * ep; D3DTLVERTEX in; D3DTLVERTEX ltv[4]; ltv[0]= D3DTLVERTEX( D3DVECTOR( 0, 0, 0.001f ), 1.f, 0, 1, 0.3f, 0.3f) ; ltv[1]= D3DTLVERTEX( D3DVECTOR( 0, 0, 0.001f ), 1.f, 0, 1, 0.7f, 0.3f) ; ltv[2]= D3DTLVERTEX( D3DVECTOR( 0, 0, 0.001f ), 1.f, 0, 1, 0.7f, 0.7f) ; ltv[3]= D3DTLVERTEX( D3DVECTOR( 0, 0, 0.001f ), 1.f, 0, 1, 0.3f, 0.7f) ; float s1=16.f*io->scale; float s2=s1 * DIV2; if (io->obj->nbgroups<=1) { for (k=0;k<io->obj->nbvertex;k+=9) { ep=EECheckInPoly(&io->obj->vertexlist3[k].v); if (ep!=NULL) { in.sy=ep->min.y-3.f; float r=0.5f-((float)EEfabs(io->obj->vertexlist3[k].v.y-in.sy))*DIV500; r-=io->invisibility; r*=io->scale; if (r<=0.f) continue; in.sx=io->obj->vertexlist3[k].v.x-s2; in.sz=io->obj->vertexlist3[k].v.z-s2; long lv; r*=255.f; F2L(r,&lv); ltv[0].color=ltv[1].color=ltv[2].color=ltv[3].color=0xFF000000 | lv<<16 | lv<<8 | lv; if (first) { first=0; SETZWRITE(pd3dDevice, FALSE ); SETBLENDMODE(pd3dDevice,D3DBLEND_ZERO,D3DBLEND_INVSRCCOLOR); SETALPHABLEND(pd3dDevice,TRUE); SETTC(pd3dDevice,Boom); } EE_RT2(&in,<v[0]); in.sx+=s1; EE_RT2(&in,<v[1]); in.sz+=s1; EE_RT2(&in,<v[2]); in.sx-=s1; EE_RT2(&in,<v[3]); if ((ltv[0].sz>0.f) && (ltv[1].sz>0.f) && (ltv[2].sz>0.f)) { ARX_DrawPrimitive_SoftClippZ( <v[0], <v[1], <v[2], 50.f); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[2], <v[3], 50.f); } } } } else { for (k=0;k<io->obj->nbgroups;k++) { long origin=io->obj->grouplist[k].origin; ep=EECheckInPoly( &io->obj->vertexlist3[origin].v ); if (ep!=NULL) { in.sy=ep->min.y-3.f; float r=0.8f-((float)EEfabs(io->obj->vertexlist3[origin].v.y-in.sy))*DIV500; r*=io->obj->grouplist[k].siz; r-=io->invisibility; if (r<=0.f) continue; float s1=io->obj->grouplist[k].siz*44.f; float s2=s1*DIV2; in.sx=io->obj->vertexlist3[origin].v.x-s2; in.sz=io->obj->vertexlist3[origin].v.z-s2; long lv; r*=255.f; F2L(r,&lv); ltv[0].color= ltv[1].color = ltv[2].color = ltv[3].color = 0xFF000000 | lv<<16 | lv<<8 | lv; if (first) { first=0; SETZWRITE(pd3dDevice, FALSE ); SETBLENDMODE(pd3dDevice,D3DBLEND_ZERO,D3DBLEND_INVSRCCOLOR); SETALPHABLEND(pd3dDevice,TRUE); SETTC(pd3dDevice,Boom); } EE_RT2(&in,<v[0]); in.sx+=s1; EE_RT2(&in,<v[1]); in.sz+=s1; EE_RT2(&in,<v[2]); in.sx-=s1; EE_RT2(&in,<v[3]); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[1], <v[2], 50.f); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[2], <v[3], 50.f); } } } } } SETALPHABLEND(pd3dDevice,FALSE); SETZWRITE(pd3dDevice, TRUE ); SetZBias(pd3dDevice,0); GDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR,ulBKGColor); if( bSoftRender ) SET_FORCE_NO_VB( bNoVB ); }
void AnchorData_Create_Links_Original_Method(EERIE_BACKGROUND * eb) { EERIE_BKG_INFO * eg; EERIE_BKG_INFO * eg2; long ii, ia, ji, ja; EERIE_3D p1, p2; char text[256]; long count = 0; long per; long lastper = -1; long total = eb->Zsize * eb->Xsize; for (long j = 0; j < eb->Zsize; j++) for (long i = 0; i < eb->Xsize; i++) { F2L((float)count / (float)total * 100.f, &per); if (per != lastper) { sprintf(text, "Anchor Links Generation: %d%%", per); lastper = per; _ShowText(text); } danaeApp.WinManageMess(); count++; eg = &eb->Backg[i+j*eb->Xsize]; long precise = 0; for (long kkk = 0; kkk < eg->nbpolyin; kkk++) { EERIEPOLY * ep = eg->polyin[kkk]; if (ep->type & POLY_PRECISE_PATH) { precise = 1; break; } } for (long k = 0; k < eg->nbianchors; k++) { ii = i - 2; ia = i + 2; ji = j - 2; ja = j + 2; FORCERANGE(ii, 0, eb->Xsize - 1); FORCERANGE(ia, 0, eb->Xsize - 1); FORCERANGE(ji, 0, eb->Zsize - 1); FORCERANGE(ja, 0, eb->Zsize - 1); for (long j2 = ji; j2 <= ja; j2++) for (long i2 = ii; i2 <= ia; i2++) { eg2 = &eb->Backg[i2+j2*eb->Xsize]; long precise2 = 0; for (long kkk = 0; kkk < eg2->nbpolyin; kkk++) { EERIEPOLY * ep2 = eg2->polyin[kkk]; if (ep2->type & POLY_PRECISE_PATH) { precise2 = 1; break; } } for (long k2 = 0; k2 < eg2->nbianchors; k2++) { // don't treat currently treated anchor if (eg->ianchors[k] == eg2->ianchors[k2]) continue; memcpy(&p1, &eb->anchors[eg->ianchors[k]].pos, sizeof(EERIE_3D)); memcpy(&p2, &eb->anchors[eg2->ianchors[k2]].pos, sizeof(EERIE_3D)); p1.y += 10.f; p2.y += 10.f; long _onetwo = 0; BOOL treat = TRUE; float dist = TRUEEEDistance3D(&p1, &p2); float dd = TRUEDistance2D(p1.x, p1.z, p2.x, p2.z); if (dd < 5.f) continue; if (dd > 200.f) continue; if (precise || precise2) { if (dist > 120.f) continue; } else if (dist > 200.f) continue; if (EEfabs(p1.y - p2.y) > dd * 0.9f) continue; IO_PHYSICS ip; ip.startpos.x = ip.cyl.origin.x = p1.x; ip.startpos.y = ip.cyl.origin.y = p1.y; ip.startpos.z = ip.cyl.origin.z = p1.z; ip.targetpos.x = p2.x; ip.targetpos.y = p2.y; ip.targetpos.z = p2.z; ip.cyl.height = eb->anchors[eg->ianchors[k]].height; ip.cyl.radius = eb->anchors[eg->ianchors[k]].radius; EERIE_3D vect; vect.x = p2.x - p1.x; vect.y = p2.y - p1.y; vect.z = p2.z - p1.z; long t = 2; if (ANCHOR_ARX_COLLISION_Move_Cylinder(&ip, NULL, 20, CFLAG_CHECK_VALID_POS | CFLAG_NO_INTERCOL | CFLAG_EASY_SLIDING | CFLAG_NPC | CFLAG_JUST_TEST | CFLAG_EXTRA_PRECISION)) //CFLAG_SPECIAL { if (TRUEDistance2D(ip.cyl.origin.x, ip.cyl.origin.z, ip.targetpos.x, ip.targetpos.z) > 25) t--; else _onetwo = 1; } else t--; if (t == 1) { ip.startpos.x = ip.cyl.origin.x = p2.x; ip.startpos.y = ip.cyl.origin.y = p2.y; ip.startpos.z = ip.cyl.origin.z = p2.z; ip.targetpos.x = p1.x; ip.targetpos.y = p1.y; ip.targetpos.z = p1.z; ip.cyl.height = eb->anchors[eg2->ianchors[k2]].height; ip.cyl.radius = eb->anchors[eg2->ianchors[k2]].radius; if (ANCHOR_ARX_COLLISION_Move_Cylinder(&ip, NULL, 20, CFLAG_CHECK_VALID_POS | CFLAG_NO_INTERCOL | CFLAG_EASY_SLIDING | CFLAG_NPC | CFLAG_JUST_TEST | CFLAG_EXTRA_PRECISION | CFLAG_RETURN_HEIGHT)) //CFLAG_SPECIAL { if (TRUEDistance2D(ip.cyl.origin.x, ip.cyl.origin.z, ip.targetpos.x, ip.targetpos.z) > 25) t--; else _onetwo |= 2; } else t--; } else t--; if (t <= 0) treat = FALSE; else treat = TRUE; if (treat) { if (_onetwo) { AddAnchorLink(eb, eg->ianchors[k], eg2->ianchors[k2]); AddAnchorLink(eb, eg2->ianchors[k2], eg->ianchors[k]); } } } } } } EERIE_PATHFINDER_Create(eb); }
EERIEPOLY * ANCHOR_CheckInPolyPrecis(float x, float y, float z) { long px, pz; F2L(x * ACTIVEBKG->Xmul, &px); if (px >= ACTIVEBKG->Xsize - 1) { return NULL; } if (px <= 0) { return NULL; } F2L(z * ACTIVEBKG->Zmul, &pz); if (pz >= ACTIVEBKG->Zsize - 1) { return NULL; } if (pz <= 0) { return NULL; } EERIEPOLY * ep; FAST_BKG_DATA * feg; EERIEPOLY * found = NULL; float foundY = 9999999.f; for (long j = pz - 1; j <= pz + 1; j++) for (long i = px - 1; i <= px + 1; i++) { feg = &ACTIVEBKG->fastdata[i][j]; for (long k = 0; k < feg->nbpolyin; k++) { ep = feg->polyin[k]; if (!(ep->type & (POLY_WATER | POLY_TRANS | POLY_NOCOL)) && (PointIn2DPolyXZ(ep, x, z)) ) { EERIE_3D poss; poss.x = x; poss.y = y; poss.z = z; float yy; if ((GetTruePolyY(ep, &poss, &yy)) && (yy >= y) && ((found == NULL) || ((found != NULL) && (yy <= foundY))) ) { found = ep; foundY = yy; } } } } return found; }
//----------------------------------------------------------------------------- // Returns 0 if nothing in cyl // Else returns Y Offset to put cylinder in a proper place float ANCHOR_CheckAnythingInCylinder(EERIE_CYLINDER * cyl, INTERACTIVE_OBJ * ioo, long flags) { long rad; F2L((cyl->radius + 230)*ACTIVEBKG->Xmul, &rad); long px, pz; F2L(cyl->origin.x * ACTIVEBKG->Xmul, &px); if (px > ACTIVEBKG->Xsize - 2 - rad) return 0.f; if (px < 1 + rad) return 0.f; F2L(cyl->origin.z * ACTIVEBKG->Zmul, &pz); if (pz > ACTIVEBKG->Zsize - 2 - rad) return 0.f; if (pz < 1 + rad) return 0.f; float anything = 999999.f; EERIEPOLY * ep; FAST_BKG_DATA * feg; /* TO KEEP... EERIE_BKG_INFO * eg=&ACTIVEBKG->Backg[px+pz*ACTIVEBKG->Xsize]; if ( (cyl->origin.y+cyl->height < eg->tile_miny) && (cyl->origin.y > eg->tile_miny) //|| (cyl->origin.y > eg->tile_maxy) ) { return 999999.f; } */ for (long j = pz - rad; j <= pz + rad; j++) for (long i = px - rad; i <= px + rad; i++) { feg = &ACTIVEBKG->fastdata[i][j]; for (long k = 0; k < feg->nbpoly; k++) { ep = &feg->polydata[k]; if (ep->type & (POLY_WATER | POLY_TRANS | POLY_NOCOL)) continue; if (ep->min.y < anything) { float minanything = __min(anything, ANCHOR_IsPolyInCylinder(ep, cyl, flags)); if (anything != minanything) { anything = minanything; } } } } ep = ANCHOR_CheckInPolyPrecis(cyl->origin.x, cyl->origin.y + cyl->height, cyl->origin.z); if (ep) anything = __min(anything, ep->min.y); float tempo; if ((ep) && (GetTruePolyY(ep, &cyl->origin, &tempo))) anything = __min(anything, tempo); anything = anything - cyl->origin.y; return anything; }
//////////////////////////////////////////////////////////////////////////////////// // ALTERNATIVE METHOD void AnchorData_Create_Alternative_Method_I(EERIE_BACKGROUND * eb) { char text[256]; AnchorData_ClearAll(eb); EERIE_BKG_INFO * eg; EERIEPOLY * ep; EERIE_3D pos; long k; float count = 0; long lastper = -1; long per; float total = ARX_CLEAN_WARN_CAST_FLOAT(eb->Zsize * eb->Xsize * 4); for (long j = 0; j < eb->Zsize; j++) for (long i = 0; i < eb->Xsize; i++) { long LASTFOUND = 0; for (long divv = 0; divv < 4; divv++) { long divvx, divvy; switch (divv) { case 0: divvx = 0; divvy = 0; break; case 1: divvx = 1; divvy = 1; break; case 2: divvx = 0; divvy = 1; break; case 3: divvx = 1; divvy = 0; break; } float current_y = 99999999999.f; F2L((float)count / total * 100.f, &per); if (per != lastper) { sprintf(text, "Anchor Generation: %d%%", per); lastper = per; _ShowText(text); } count += 1.f; danaeApp.WinManageMess(); if (LASTFOUND) break; eg = &eb->Backg[i+j*eb->Xsize]; pos.x = (float)((float)((float)i + 0.5f * (float)divvx) * (float)eb->Xdiv); pos.y = 0.f; pos.z = (float)((float)((float)j + 0.5f * (float)divvy) * (float)eb->Zdiv); ep = GetMinPoly(pos.x, pos.y, pos.z); k = 0; EERIE_CYLINDER currcyl; currcyl.radius = 20 - (4.f * divv); currcyl.height = -120.f; currcyl.origin.x = pos.x; currcyl.origin.y = pos.y; currcyl.origin.z = pos.z; if (ep) { EERIEPOLY * epmax; epmax = GetMaxPoly(pos.x, pos.y, pos.z); float roof = 9999999.f; if (ep) roof = ep->min.y - 300; if (epmax) roof = epmax->min.y - 300; current_y = ep->max.y; while (current_y > roof) { currcyl.origin.y = current_y; EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin.x, currcyl.origin.y - 30.f, currcyl.origin.z); if (ep2 && !(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f)) ep2 = NULL; if ((ep2) && !(ep2->type & POLY_NOPATH)) { BOOL bval = ANCHOR_AttemptValidCylinderPos(&currcyl, NULL, CFLAG_NO_INTERCOL | CFLAG_EXTRA_PRECISION | CFLAG_RETURN_HEIGHT | CFLAG_ANCHOR_GENERATION); if ((bval) && (currcyl.origin.y - 10.f <= current_y)) { EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin.x, currcyl.origin.y - 38.f, currcyl.origin.z); if (ep2 && !(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f)) { current_y -= 10.f; } else if ((ep2) && (ep2->type & POLY_NOPATH)) { current_y -= 10.f; } else if (AddAnchor_Original_Method(eb, eg, &currcyl.origin, 0)) { LASTFOUND++; current_y = currcyl.origin.y + currcyl.height; } else current_y -= 10.f; } else current_y -= 10.f; } else current_y -= 10.f; } } } } AnchorData_Create_Phase_II_Original_Method(eb); AnchorData_Create_Links_Original_Method(eb); /* TO KEEP // Parses Anchors to refine anchor creation... long ii,ia,ji,ja; EERIE_3D p1,p2; EERIE_BKG_INFO * eg2; count=0; total=eb->Zsize*eb->Xsize; long usable=0; if (0) for (j=0;j<eb->Zsize;j++) for (long i=0;i<eb->Xsize;i++) { F2L((float)count/(float)total*100.f,&per); if (per!=lastper) { sprintf(text,"Anchor Generation Pass II: %d%% Suitable %d",per,usable); lastper=per; _ShowText(text); } count++; eg=&eb->Backg[i+j*eb->Xsize]; for (long k=0;k<eg->nbianchors;k++) { ii=i-2; ia=i+2; ji=j-2; ja=j+2; FORCERANGE(ii,0,eb->Xsize-1); FORCERANGE(ia,0,eb->Xsize-1); FORCERANGE(ji,0,eb->Zsize-1); FORCERANGE(ja,0,eb->Zsize-1); for (long j2=ji;j2<=ja;j2++) for (long i2=ii;i2<=ia;i2++) { eg2=&eb->Backg[i2+j2*eb->Xsize]; for (long k2=0;k2<eg2->nbianchors;k2++) { // don't treat currently treated anchor if (eg->ianchors[k] == eg2->ianchors[k2]) continue; memcpy(&p1,&eb->anchors[eg->ianchors[k]].pos,sizeof(EERIE_3D)); memcpy(&p2,&eb->anchors[eg2->ianchors[k2]].pos,sizeof(EERIE_3D)); p1.y+=10.f; p2.y+=10.f; float dist=TRUEEEDistance3D(&p1,&p2); if (dist>120.f) continue; if (EEfabs(p1.y-p2.y)>80.f) continue; if ((eb->anchors[eg->ianchors[k]].radius>=40) && (eb->anchors[eg2->ianchors[k2]].radius>=40)) continue; { // found 2 usable anchors EERIE_3D pos; pos.x=(p1.x+p2.x)*DIV2; pos.y=(p1.y+p2.y)*DIV2; pos.z=(p1.z+p2.z)*DIV2; if (AddAnchor(eb,eg,&pos,MUST_BE_BIG)) usable++; } } } } }*/ }
void AnchorData_Create_Original_Method(EERIE_BACKGROUND * eb) { char text[256]; AnchorData_ClearAll(eb); EERIE_BKG_INFO * eg; EERIEPOLY * ep; EERIE_3D pos; #define DECALLL 20.f long k; float count = 0; long lastper = -1; long per; float total = ARX_CLEAN_WARN_CAST_FLOAT(eb->Zsize * eb->Xsize * 9); for (long j = 0; j < eb->Zsize; j++) for (long i = 0; i < eb->Xsize; i++) { long LASTFOUND = 0; for (long divv = 0; divv < 9; divv++) { long divvx, divvy; switch (divv) { case 0: divvx = 0; divvy = 0; break; case 1: divvx = 1; divvy = 0; break; case 2: divvx = 2; divvy = 0; break; case 3: divvx = 0; divvy = 1; break; case 4: divvx = 1; divvy = 1; break; case 5: divvx = 2; divvy = 1; break; case 6: divvx = 0; divvy = 2; break; case 7: divvx = 1; divvy = 2; break; case 8: divvx = 2; divvy = 2; break; } float current_y = 99999999999.f; F2L((float)count / total * 100.f, &per); if (per != lastper) { sprintf(text, "Anchor Generation: %d%%", per); lastper = per; _ShowText(text); } count += 1.f; danaeApp.WinManageMess(); if (LASTFOUND) break; eg = &eb->Backg[i+j*eb->Xsize]; pos.x = (float)((float)((float)i + 0.33f * (float)divvx) * (float)eb->Xdiv); pos.y = 0.f; pos.z = (float)((float)((float)j + 0.33f * (float)divvy) * (float)eb->Zdiv); ep = GetMinPoly(pos.x, pos.y, pos.z); k = 0; EERIE_CYLINDER currcyl; currcyl.radius = 20 - (4.f * divv); currcyl.height = -120.f; currcyl.origin.x = pos.x; currcyl.origin.y = pos.y; currcyl.origin.z = pos.z; if (ep) { EERIEPOLY * epmax; epmax = GetMaxPoly(pos.x, pos.y, pos.z); float roof = 9999999.f; if (ep) roof = ep->min.y - 300; if (epmax) roof = epmax->min.y - 300; current_y = ep->max.y; while (current_y > roof) { currcyl.origin.y = current_y; EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin.x, currcyl.origin.y - 30.f, currcyl.origin.z); if (ep2 && !(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f)) ep2 = NULL; if ((ep2) && !(ep2->type & POLY_NOPATH)) { BOOL bval = ANCHOR_AttemptValidCylinderPos(&currcyl, NULL, CFLAG_NO_INTERCOL | CFLAG_EXTRA_PRECISION | CFLAG_RETURN_HEIGHT | CFLAG_ANCHOR_GENERATION); if ((bval) && (currcyl.origin.y - 10.f <= current_y)) { EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin.x, currcyl.origin.y - 38.f, currcyl.origin.z); if (ep2 && !(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f)) { current_y -= 10.f; } else if ((ep2) && (ep2->type & POLY_NOPATH)) { current_y -= 10.f; } else if (AddAnchor_Original_Method(eb, eg, &currcyl.origin, 0)) { LASTFOUND++; current_y = currcyl.origin.y + currcyl.height; } else current_y -= 10.f; } else current_y -= 10.f; } else current_y -= 10.f; } } } } AnchorData_Create_Phase_II_Original_Method(eb); AnchorData_Create_Links_Original_Method(eb); }
void AnchorData_Create_Phase_II_Original_Method(EERIE_BACKGROUND * eb) { char text[256]; EERIE_BKG_INFO * eg; EERIE_3D pos; long k; float count = 0; long lastper = -1; long per; float total = ARX_CLEAN_WARN_CAST_FLOAT(eb->Zsize * eb->Xsize); for (long j = 0; j < eb->Zsize; j++) for (long i = 0; i < eb->Xsize; i++) { float current_y = 99999999999.f; F2L((float)count / total * 100.f, &per); if (per != lastper) { sprintf(text, "Anchor Generation: %d%% (Pass II)", per); lastper = per; _ShowText(text); } count += 1.f; danaeApp.WinManageMess(); eg = &eb->Backg[i+j*eb->Xsize]; pos.x = (float)((float)((float)i) * (float)eb->Xdiv); pos.y = 0.f; pos.z = (float)((float)((float)j) * (float)eb->Zdiv); k = 0; EERIE_CYLINDER currcyl; currcyl.radius = 30; currcyl.height = -150.f; currcyl.origin.x = pos.x; currcyl.origin.y = pos.y; currcyl.origin.z = pos.z; if (eg->nbpolyin) { long ok = 0; for (long kkk = 0; kkk < eg->nbpolyin; kkk++) { EERIEPOLY * ep = eg->polyin[kkk]; if (ep->type & POLY_PRECISE_PATH) { ok = 1; break; } } if (!ok) continue; float roof = GetTileMinY(i, j); current_y = GetTileMaxY(i, j); while (current_y > roof) { long added = 0; for (float pposz = 0.f; pposz < 1.f; pposz += 0.1f) for (float pposx = 0.f; pposx < 1.f; pposx += 0.1f) { currcyl.origin.x = pos.x + pposx * eb->Xdiv; currcyl.origin.z = pos.z + pposz * eb->Zdiv; currcyl.origin.y = current_y; EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin.x, currcyl.origin.y - 10.f, currcyl.origin.z); if (!ep2) continue; if (!(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f)) continue; if (ep2->type & POLY_NOPATH) continue; if (ANCHOR_AttemptValidCylinderPos(&currcyl, NULL, CFLAG_NO_INTERCOL | CFLAG_EXTRA_PRECISION | CFLAG_RETURN_HEIGHT | CFLAG_ANCHOR_GENERATION)) { EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin.x, currcyl.origin.y - 10.f, currcyl.origin.z); if (!ep2) continue; if (!(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f)) continue; if (ep2->type & POLY_NOPATH) continue; if (DirectAddAnchor_Original_Method(eb, eg, &currcyl.origin, 0)) { added = 1; } } } if (added) current_y -= 160.f; current_y -= 50.f; } } } }
BOOL IsFULLObjectVertexInValidPosition(EERIE_3DOBJ * obj, long flags, long source, long * validd) { BOOL ret = TRUE; long px, pz; float x = obj->pbox->vert[0].pos.x; F2L(x * ACTIVEBKG->Xmul, &px); float z = obj->pbox->vert[0].pos.z; F2L(z * ACTIVEBKG->Zmul, &pz); long ix, iz, ax, az; long n; F2L(obj->pbox->radius * DIV100, &n); n = __min(2, n + 1); ix = __max(px - n, 0); ax = __min(px + n, ACTIVEBKG->Xsize - 1); iz = __max(pz - n, 0); az = __min(pz + n, ACTIVEBKG->Zsize - 1); LAST_COLLISION_POLY = NULL; EERIEPOLY * ep; EERIE_BKG_INFO * eg; for (pz = iz; pz <= az; pz++) for (px = ix; px <= ax; px++) { eg = &ACTIVEBKG->Backg[px+pz*ACTIVEBKG->Xsize]; for (long k = 0; k < eg->nbpoly; k++) { ep = &eg->polydata[k]; if ( (ep->area > 190.f) && (!(ep->type & (POLY_WATER))) && (!(ep->type & (POLY_TRANS))) && (!(ep->type & (POLY_NOCOL))) ) { if ((EEDistance3D(&ep->center, &obj->pbox->vert[0].pos) > obj->pbox->radius + 75.f) && (EEDistance3D((EERIE_3D *)&ep->v[0], &obj->pbox->vert[0].pos) > obj->pbox->radius + 55.f) && (EEDistance3D((EERIE_3D *)&ep->v[1], &obj->pbox->vert[0].pos) > obj->pbox->radius + 55.f) && (EEDistance3D((EERIE_3D *)&ep->v[2], &obj->pbox->vert[0].pos) > obj->pbox->radius + 55.f)) continue; if (IsObjectVertexCollidingPoly(obj, ep, -1, NULL)) { LAST_COLLISION_POLY = ep; if (ep->type & POLY_METAL) CUR_COLLISION_MATERIAL = MATERIAL_METAL; else if (ep->type & POLY_WOOD) CUR_COLLISION_MATERIAL = MATERIAL_WOOD; else if (ep->type & POLY_STONE) CUR_COLLISION_MATERIAL = MATERIAL_STONE; else if (ep->type & POLY_GRAVEL) CUR_COLLISION_MATERIAL = MATERIAL_GRAVEL; else if (ep->type & POLY_WATER) CUR_COLLISION_MATERIAL = MATERIAL_WATER; else if (ep->type & POLY_EARTH) CUR_COLLISION_MATERIAL = MATERIAL_EARTH; else CUR_COLLISION_MATERIAL = MATERIAL_STONE; ret = FALSE; return FALSE; } } } } return ret; }
//----------------------------------------------------------------------------- void ARX_MINIMAP_Show(LPDIRECT3DDEVICE7 m_pd3dDevice, long SHOWLEVEL, long flag, long fl2) { float sstartx, sstarty; if (!pTexDetect) { GetTextureFile("Graph\\particles\\flare.bmp"); char temp[256]; MakeDir(temp, "Graph\\particles\\flare.bmp"); pTexDetect = D3DTextr_GetSurfaceContainer(temp); } // SHOWLEVEL=8; // First Load Minimap TC & DATA if needed if (minimap[SHOWLEVEL].tc == NULL) { ARX_MINIMAP_GetData(SHOWLEVEL); } if ((minimap[SHOWLEVEL].tc) && (minimap[SHOWLEVEL].tc->m_pddsSurface)) { float startx, starty, casex, casey, ratiooo; float mod_x = (float)MAX_BKGX / (float)MINIMAP_MAX_X; float mod_z = (float)MAX_BKGZ / (float)MINIMAP_MAX_Z; if (flag == 1) { startx = 0; starty = 0; casex = (900) / ((float)MINIMAP_MAX_X); casey = (900) / ((float)MINIMAP_MAX_Z); ratiooo = 900.f / 250.f; if (fl2) { casex = (600) / ((float)MINIMAP_MAX_X); casey = (600) / ((float)MINIMAP_MAX_Z); ratiooo = 600.f / 250.f; } } else { startx = (140); starty = (120); casex = (250) / ((float)MINIMAP_MAX_X); casey = (250) / ((float)MINIMAP_MAX_Z); ratiooo = 1.f; } sstartx = startx; sstarty = starty; float ofx, ofx2, ofy, ofy2, px, py; px = py = 0.f; ofx = mini_offset_x[CURRENTLEVEL]; ofx2 = minimap[SHOWLEVEL].xratio; ofy = mini_offset_y[CURRENTLEVEL]; ofy2 = minimap[SHOWLEVEL].yratio; if ((SHOWLEVEL == ARX_LEVELS_GetRealNum(CURRENTLEVEL)) || (flag == 2)) { // Computes playerpos ofx = mini_offset_x[CURRENTLEVEL]; ofx2 = minimap[SHOWLEVEL].xratio; ofy = mini_offset_y[CURRENTLEVEL]; ofy2 = minimap[SHOWLEVEL].yratio; px = startx + ((player.pos.x + ofx - ofx2) * DIV100 * casex + mini_offset_x[CURRENTLEVEL] * ratiooo * mod_x) / mod_x ; //DIV100*2; py = starty + ((mapmaxy[SHOWLEVEL] - ofy - ofy2) * DIV100 * casey - (player.pos.z + ofy - ofy2) * DIV100 * casey + mini_offset_y[CURRENTLEVEL] * ratiooo * mod_z) / mod_z ; //DIV100*2; if (flag == 1) { sstartx = startx; sstarty = starty; startx = 490.f - px; starty = 220.f - py; px += startx; py += starty; } } D3DTLVERTEX verts[4]; SETTC(m_pd3dDevice, minimap[SHOWLEVEL].tc); for (long k = 0; k < 4; k++) { verts[k].color = 0xFFFFFFFF; verts[k].rhw = 1; verts[k].sz = 0.00001f; } float div = DIV25; TextureContainer * tc = minimap[SHOWLEVEL].tc; float dw = 1.f / (float)max(tc->m_dwDeviceWidth, tc->m_dwOriginalWidth); float dh = 1.f / (float)max(tc->m_dwDeviceHeight, tc->m_dwOriginalHeight); float vx2 = 4.f * dw * mod_x; float vy2 = 4.f * dh * mod_z; float _px; RECT boundaries; float MOD20, MOD20DIV, divXratio, divYratio; boundaries.bottom = boundaries.left = boundaries.right = boundaries.top = 0; MOD20 = MOD20DIV = divXratio = divYratio = 0.f; if (flag != 2) { if (flag == 1) { MOD20 = 20.f * Xratio; MOD20DIV = 1.f / (MOD20); //@PERF do if(fl2){}else{} to make 4 and not 8 flot op if fl2. ARX_CHECK_LONG((360 + MOD20)*Xratio); ARX_CHECK_LONG((555 - MOD20)*Xratio); ARX_CHECK_LONG((85 + MOD20)*Yratio); ARX_CHECK_LONG((355 - MOD20)*Yratio); //CAST boundaries.left = ARX_CLEAN_WARN_CAST_LONG((360 + MOD20) * Xratio); boundaries.right = ARX_CLEAN_WARN_CAST_LONG((555 - MOD20) * Xratio); boundaries.top = ARX_CLEAN_WARN_CAST_LONG((85 + MOD20) * Yratio); boundaries.bottom = ARX_CLEAN_WARN_CAST_LONG((355 - MOD20) * Yratio); if (fl2) { //CHECK (DEBUG) ARX_CHECK_LONG((390 + MOD20)*Xratio); ARX_CHECK_LONG((590 - MOD20)*Xratio); ARX_CHECK_LONG((135 + MOD20)*Yratio); ARX_CHECK_LONG((295 - MOD20)*Yratio); //CAST boundaries.left = ARX_CLEAN_WARN_CAST_LONG((390 + MOD20) * Xratio); boundaries.right = ARX_CLEAN_WARN_CAST_LONG((590 - MOD20) * Xratio); boundaries.top = ARX_CLEAN_WARN_CAST_LONG((135 + MOD20) * Yratio); boundaries.bottom = ARX_CLEAN_WARN_CAST_LONG((295 - MOD20) * Yratio); } } SETALPHABLEND(m_pd3dDevice, TRUE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCCOLOR); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS); SETTEXTUREWRAPMODE(m_pd3dDevice, D3DTADDRESS_CLAMP); if (fl2) { m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCCOLOR); } } else { divXratio = 1.f / Xratio; divYratio = 1.f / Yratio; } for (long j = -2; j < MINIMAP_MAX_Z + 2; j++) { for (long i = -2; i < MINIMAP_MAX_X + 2; i++) { float vx, vy, vxx, vyy; vxx = ((float)i * (float)ACTIVEBKG->Xdiv * mod_x); vyy = ((float)j * (float)ACTIVEBKG->Zdiv * mod_z); vx = (vxx * div) * dw; vy = (vyy * div) * dh; long okay = 1; float posx = (startx + i * casex) * Xratio; float posy = (starty + j * casey) * Yratio; if (flag == 1) { if ((posx < 360 * Xratio) || (posx > 555 * Xratio) || (posy < 85 * Yratio) || (posy > 355 * Yratio)) okay = 0; if (fl2) { okay = 1; if ((posx < 390 * Xratio) || (posx > 590 * Xratio) || (posy < 135 * Yratio) || (posy > 295 * Yratio)) okay = 0; } } else { if ((posx > 345 * Xratio) || (posy > 290 * Yratio)) okay = 0; } if (okay) { if ((flag == 2) && (i >= 0) && (i < MINIMAP_MAX_X) && (j >= 0) && (j < MINIMAP_MAX_Z)) { float d = Distance2D(posx * divXratio + casex * DIV2, posy * divYratio /*-casey * 2 * Yratio*/, px, py); if (d <= 6.f) { long r; float vv = (6 - d) * DIV6; if (vv >= 0.5f) vv = 1.f; else if (vv > 0.f) vv = vv * 2.f; else vv = 0.f; F2L((float)(vv * 255.f), &r); long ucLevel = __max(r, minimap[SHOWLEVEL].revealed[i][j]); ARX_CHECK_UCHAR(ucLevel); minimap[SHOWLEVEL].revealed[i][j] = ARX_CLEAN_WARN_CAST_UCHAR(ucLevel); } } if (!FOR_EXTERNAL_PEOPLE) { if ((i >= 0) && (i < MINIMAP_MAX_X) && (j >= 0) && (j < MINIMAP_MAX_Z)) { minimap[SHOWLEVEL].revealed[i][j] = 255; } } verts[3].sx = verts[0].sx = (posx); verts[1].sy = verts[0].sy = (posy); verts[2].sx = verts[1].sx = posx + (casex * Xratio); verts[3].sy = verts[2].sy = posy + (casey * Yratio); verts[3].tu = verts[0].tu = vx; verts[1].tv = verts[0].tv = vy; verts[2].tu = verts[1].tu = vx + vx2; verts[3].tv = verts[2].tv = vy + vy2; if (flag != 2) { float v; float oo = 0.f; if ((i < 0) || (i >= MINIMAP_MAX_X) || (j < 0) || (j >= MINIMAP_MAX_Z)) v = 0; else v = ((float)minimap[SHOWLEVEL].revealed[i][j]) * DIV255; if (flag == 1) { long vert = 0; _px = verts[vert].sx - boundaries.left; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.right - verts[vert].sx; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = verts[vert].sy - boundaries.top; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.bottom - verts[vert].sy; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; } if (fl2) verts[0].color = D3DRGB(v * DIV2, v * DIV2, v * DIV2); else verts[0].color = D3DRGB(v, v, v); oo += v; if ((i + 1 < 0) || (i + 1 >= MINIMAP_MAX_X) || (j < 0) || (j >= MINIMAP_MAX_Z)) v = 0; else v = ((float)minimap[SHOWLEVEL].revealed[__min(i+1, MINIMAP_MAX_X-1)][j]) * DIV255; if (flag == 1) { long vert = 1; _px = verts[vert].sx - boundaries.left; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.right - verts[vert].sx; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = verts[vert].sy - boundaries.top; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.bottom - verts[vert].sy; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; } if (fl2) verts[1].color = D3DRGB(v * DIV2, v * DIV2, v * DIV2); else verts[1].color = D3DRGB(v, v, v); oo += v; if ((i + 1 < 0) || (i + 1 >= MINIMAP_MAX_X) || (j + 1 < 0) || (j + 1 >= MINIMAP_MAX_Z)) v = 0; else v = ((float)minimap[SHOWLEVEL].revealed[__min(i+1, MINIMAP_MAX_X-1)][__min(j+1, MINIMAP_MAX_Z-1)]) * DIV255; if (flag == 1) { long vert = 2; _px = verts[vert].sx - boundaries.left; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.right - verts[vert].sx; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = verts[vert].sy - boundaries.top; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.bottom - verts[vert].sy; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; } if (fl2) verts[2].color = D3DRGB(v * DIV2, v * DIV2, v * DIV2); else verts[2].color = D3DRGB(v, v, v); oo += v; if ((i < 0) || (i >= MINIMAP_MAX_X) || (j + 1 < 0) || (j + 1 >= MINIMAP_MAX_Z)) v = 0; else v = ((float)minimap[SHOWLEVEL].revealed[i][__min(j+1, MINIMAP_MAX_Z-1)]) * DIV255; if (flag == 1) { long vert = 3; _px = verts[vert].sx - boundaries.left; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.right - verts[vert].sx; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = verts[vert].sy - boundaries.top; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.bottom - verts[vert].sy; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; } if (fl2) verts[3].color = D3DRGB(v * DIV2, v * DIV2, v * DIV2); else verts[3].color = D3DRGB(v, v, v); oo += v; if (oo > 0.f) { if (fl2) { verts[0].sx += DECALX * Xratio; verts[0].sy += DECALY * Yratio; verts[1].sx += DECALX * Xratio; verts[1].sy += DECALY * Yratio; verts[2].sx += DECALX * Xratio; verts[2].sy += DECALY * Yratio; verts[3].sx += DECALX * Xratio; verts[3].sy += DECALY * Yratio; } EERIEDRAWPRIM(GDevice, D3DPT_TRIANGLEFAN, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, 4, 0); } } } } } if (flag != 2) { m_pd3dDevice->SetTextureStageState(0, D3DTSS_ADDRESS , D3DTADDRESS_WRAP); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL); SETALPHABLEND(m_pd3dDevice, FALSE); if ((SHOWLEVEL == ARX_LEVELS_GetRealNum(CURRENTLEVEL))) { // Now Draws Playerpos/angle verts[0].color = 0xFFFF0000; verts[1].color = 0xFFFF0000; verts[2].color = 0xFFFF0000; float val; if (flag == 1) val = 6.f; else val = 3.f; float rx = 0.f; float ry = -val * 1.8f; float rx2 = -val * DIV2; float ry2 = val; float rx3 = val * DIV2; float ry3 = val; float angle = DEG2RAD(player.angle.b); float ca = EEcos(angle); float sa = EEsin(angle); verts[0].sx = (px + rx2 * ca + ry2 * sa) * Xratio; verts[0].sy = (py + ry2 * ca - rx2 * sa) * Yratio; verts[1].sx = (px + rx * ca + ry * sa) * Xratio; verts[1].sy = (py + ry * ca - rx * sa) * Yratio; verts[2].sx = (px + rx3 * ca + ry3 * sa) * Xratio; verts[2].sy = (py + ry3 * ca - rx3 * sa) * Yratio; SETTC(GDevice, NULL); if (fl2) { SETALPHABLEND(m_pd3dDevice, TRUE); verts[0].sx += DECALX * Xratio; verts[0].sy += DECALY * Yratio; verts[1].sx += DECALX * Xratio; verts[1].sy += DECALY * Yratio; verts[2].sx += DECALX * Xratio; verts[2].sy += DECALY * Yratio; } EERIEDRAWPRIM(GDevice, D3DPT_TRIANGLEFAN, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, 3, 0); if (fl2) SETALPHABLEND(m_pd3dDevice, FALSE); } } // tsu for (long lnpc = 1; lnpc < inter.nbmax; lnpc++) { if ((inter.iobj[lnpc] != NULL) && (inter.iobj[lnpc]->ioflags & IO_NPC)) { if (inter.iobj[lnpc]->_npcdata->life > 0.f) if (!((inter.iobj[lnpc]->GameFlags & GFLAG_MEGAHIDE) || (inter.iobj[lnpc]->show == SHOW_FLAG_MEGAHIDE)) && (inter.iobj[lnpc]->show == SHOW_FLAG_IN_SCENE)) if (!(inter.iobj[lnpc]->show == SHOW_FLAG_HIDDEN)) if (inter.iobj[lnpc]->_npcdata->fDetect >= 0) { if (player.Full_Skill_Etheral_Link >= inter.iobj[lnpc]->_npcdata->fDetect) { float fpx; float fpy; fpx = sstartx + ((inter.iobj[lnpc]->pos.x - 100 + ofx - ofx2) * DIV100 * casex + mini_offset_x[CURRENTLEVEL] * ratiooo * mod_x) / mod_x; fpy = sstarty + ((mapmaxy[SHOWLEVEL] - ofy - ofy2) * DIV100 * casey - (inter.iobj[lnpc]->pos.z + 200 + ofy - ofy2) * DIV100 * casey + mini_offset_y[CURRENTLEVEL] * ratiooo * mod_z) / mod_z; if (flag == 1) { fpx = startx + ((inter.iobj[lnpc]->pos.x - 100 + ofx - ofx2) * DIV100 * casex + mini_offset_x[CURRENTLEVEL] * ratiooo * mod_x) / mod_x; fpy = starty + ((mapmaxy[SHOWLEVEL] - ofy - ofy2) * DIV100 * casey - (inter.iobj[lnpc]->pos.z + 200 + ofy - ofy2) * DIV100 * casey + mini_offset_y[CURRENTLEVEL] * ratiooo * mod_z) / mod_z; } float d = Distance2D(player.pos.x, player.pos.z, inter.iobj[lnpc]->pos.x, inter.iobj[lnpc]->pos.z); if ((d <= 800) && (fabs(inter.iobj[0]->pos.y - inter.iobj[lnpc]->pos.y) < 250.f)) { float col = 1.f; if (d > 600.f) { col = 1.f - (d - 600.f) * DIV200; } if (!fl2) { SETALPHABLEND(m_pd3dDevice, true); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); } else SETALPHABLEND(m_pd3dDevice, true); if (fl2) { fpx += DECALX * Xratio; fpy += (DECALY + 15) * Yratio; } fpx *= Xratio; fpy *= Yratio; EERIEDrawBitmap(GDevice, fpx, fpy, 5.f * ratiooo, 5.f * ratiooo, 0, pTexDetect, D3DRGB(col, 0, 0)); if (!fl2) SETALPHABLEND(m_pd3dDevice, false); } } } } } if (flag == 0) for (long i = 0; i < Nb_Mapmarkers; i++) { if (Mapmarkers[i].lvl == SHOWLEVEL + 1) { float pos_x = Mapmarkers[i].x * 8 * ratiooo * ACTIVEBKG->Xmul * casex + startx; float pos_y = Mapmarkers[i].y * 8 * ratiooo * ACTIVEBKG->Zmul * casey + starty; float size = 5.f * ratiooo; verts[0].color = 0xFFFF0000; verts[1].color = 0xFFFF0000; verts[2].color = 0xFFFF0000; verts[3].color = 0xFFFF0000; verts[0].sx = (pos_x - size) * Xratio; verts[0].sy = (pos_y - size) * Yratio; verts[1].sx = (pos_x + size) * Xratio; verts[1].sy = (pos_y - size) * Yratio; verts[2].sx = (pos_x + size) * Xratio; verts[2].sy = (pos_y + size) * Yratio; verts[3].sx = (pos_x - size) * Xratio; verts[3].sy = (pos_y + size) * Yratio; verts[0].tu = 0.f; verts[0].tv = 0.f; verts[1].tu = 1.f; verts[1].tv = 0.f; verts[2].tu = 1.f; verts[2].tv = 1.f; verts[3].tu = 0.f; verts[3].tv = 1.f; if ((!fl2) && (MouseInRect(verts[0].sx, verts[0].sy, verts[2].sx, verts[2].sy))) { if (!Mapmarkers[i].tstring) { _TCHAR output[4096]; MakeLocalised(Mapmarkers[i].string, output, 4096, 0); Mapmarkers[i].tstring = (_TCHAR *)malloc((_tcslen(output) + 1) * sizeof(_TCHAR)); ZeroMemory(Mapmarkers[i].tstring, (_tcslen(output) + 1)*sizeof(_TCHAR)); _tcscpy(Mapmarkers[i].tstring, output); } if (Mapmarkers[i].tstring) { RECT rRect, bRect; SetRect(&bRect , (140), (290) , (140 + 205), (358)); float fLeft = (bRect.left) * Xratio ; float fRight = (bRect.right) * Xratio ; float fTop = (bRect.top) * Yratio ; float fBottom = (bRect.bottom) * Yratio ; ARX_CHECK_INT(fLeft); ARX_CHECK_INT(fRight); ARX_CHECK_INT(fTop); ARX_CHECK_INT(fBottom); SetRect(&rRect , ARX_CLEAN_WARN_CAST_INT(fLeft) , ARX_CLEAN_WARN_CAST_INT(fTop) , ARX_CLEAN_WARN_CAST_INT(fRight) , ARX_CLEAN_WARN_CAST_INT(fBottom)); long lLengthDraw = ARX_UNICODE_ForceFormattingInRect( hFontInGameNote, Mapmarkers[i].tstring, 0, rRect); danaeApp.DANAEEndRender(); _TCHAR Page_Buffer[256]; _tcsncpy(Page_Buffer, Mapmarkers[i].tstring, lLengthDraw); Page_Buffer[lLengthDraw] = _T('\0'); DrawBookTextInRect(ARX_CLEAN_WARN_CAST_FLOAT(bRect.left), ARX_CLEAN_WARN_CAST_FLOAT(bRect.top), ARX_CLEAN_WARN_CAST_FLOAT(bRect.right), ARX_CLEAN_WARN_CAST_FLOAT(bRect.bottom), Page_Buffer, 0, 0x00FF00FF, hFontInGameNote); danaeApp.DANAEStartRender(); } } if (MapMarkerTc == NULL) { MapMarkerTc = MakeTCFromFile("Graph\\interface\\icons\\mapmarker.bmp"); } SETTC(GDevice, MapMarkerTc); if (fl2) { verts[0].sx += DECALX * Xratio; verts[0].sy += DECALY * Yratio; verts[1].sx += DECALX * Xratio; verts[1].sy += DECALY * Yratio; verts[2].sx += DECALX * Xratio; verts[2].sy += DECALY * Yratio; verts[3].sx += DECALX * Xratio; verts[3].sy += DECALY * Yratio; } EERIEDRAWPRIM(GDevice, D3DPT_TRIANGLEFAN, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, 4, 0); } } } }