/** * Closes a game. Frees memory, and deinitializes the drivers. */ int CloseGame() { std::string filename; if(!isloaded) { return(0); } int state_to_save; g_config->getOption("SDL.AutoSaveState", &state_to_save); if (state_to_save < 10 && state_to_save >= 0){ FCEUI_SelectState(state_to_save, 0); FCEUI_SaveState(NULL, false); } FCEUI_CloseGame(); DriverKill(); isloaded = 0; GameInfo = 0; g_config->getOption("SDL.Sound.RecordFile", &filename); if(filename.size()) { FCEUI_EndWaveRecord(); } InputUserActiveFix(); return(1); }
/** * Loads a game, given a full path/filename. The driver code must be * initialized after the game is loaded, because the emulator code * provides data necessary for the driver code(number of scanlines to * render, what virtual input devices to use, etc.). */ int LoadGame(const char *path) { if (isloaded){ CloseGame(); } if(!FCEUI_LoadGame(path, 1)) { return 0; } int state_to_load; g_config->getOption("SDL.AutoLoadState", &state_to_load); if (state_to_load >= 0 && state_to_load < 10){ FCEUI_SelectState(state_to_load, 0); FCEUI_LoadState(NULL, false); } ParseGIInput(GameInfo); RefreshThrottleFPS(); if(!DriverInitialize(GameInfo)) { return(0); } // set pal/ntsc int id; g_config->getOption("SDL.PAL", &id); switch(id) { case 0: FCEUI_SetVidSystem(0); pal_emulation = 0; dendy = 0; break; case 1: FCEUI_SetVidSystem(1); pal_emulation = 1; dendy = 0; break; case 2: FCEUI_SetVidSystem(0); pal_emulation = 0; dendy = 1; } std::string filename; g_config->getOption("SDL.Sound.RecordFile", &filename); if(filename.size()) { if(!FCEUI_BeginWaveRecord(filename.c_str())) { g_config->setOption("SDL.Sound.RecordFile", ""); } } isloaded = 1; FCEUD_NetworkConnect(); return 1; }
void Ingame_Menu(void) { char *temp; int i,selection = 0; oldselect = -1; char stateoption[16]; strcpy(stateoption,"State number: "); int option_changed = 0; int menu_x1 = gsGlobal->Width*0.25; int menu_y1 = gsGlobal->Height*0.15; int menu_x2 = gsGlobal->Width*0.75; int menu_y2 = gsGlobal->Height*0.85+FONT_HEIGHT; int text_line = menu_y1 + 4; char options[14][23] = { { "State number: " }, { "Save State" }, { "Load State" }, { "Filtering: "}, { "LowPass: "******"Configure Input" }, { "Rapidfire Switch: "}, { "RapidFire P1: " }, { "RapidFire P2: " }, { "Reset Game" }, { "Exit Game" }, { "Exit Menu" }, { "Palette:" }, { "" } }; for(i=0;i<14;i++) { switch(i) { case 0: sprintf(options[i],"%s%d",options[i],statenum); break; case 3: if(!Settings.filter) sprintf(options[i],"%s%s",options[i],"Off"); else sprintf(options[i],"%s%s",options[i],"On"); break; case 4: if(!Settings.lowpass) sprintf(options[i],"%s%s",options[i],"Off"); else sprintf(options[i],"%s%s",options[i],"On"); break; case 6: if(!Settings.turbo) { sprintf(options[i],"%s%s",options[i],"Off"); } else { sprintf(options[i],"%s%s",options[i],"On"); } break; case 7: switch(aorborab[0]) { case 0: sprintf(options[i],"%s%s",options[i],"Off"); break; case 1: sprintf(options[i],"%s%s",options[i],"A"); break; case 2: sprintf(options[i],"%s%s",options[i],"B"); break; case 3: sprintf(options[i],"%s%s",options[i],"AB"); break; } break; case 8: switch(aorborab[1]) { case 0: sprintf(options[i],"%s%s",options[i],"Off"); break; case 1: sprintf(options[i],"%s%s",options[i],"A"); break; case 2: sprintf(options[i],"%s%s",options[i],"B"); break; case 3: sprintf(options[i],"%s%s",options[i],"AB"); break; } break; case 13: sprintf(options[i],"%s%s",options[i],palette_names[Settings.current_palette - 1].name); break; } } #ifdef SOUND_ON audsrv_stop_audio(); #endif gsKit_mode_switch(gsGlobal, GS_ONESHOT); gsGlobal->DrawOrder = GS_PER_OS; while(1) { selected = 0; //clear selected flag selection += menu_input(0,0); if(selection == 12 && oldselect == 11) { selection++; } //12 is palette if(selection == 12 && oldselect == 13) { selection--; } if(selection > 13) { selection = 0; } if(selection < 0) { selection = 13; } if(oldselect != selection || option_changed) { i = 0x10000; while(i--) asm("nop\nnop\nnop\nnop"); gsKit_queue_reset(gsGlobal->Os_Queue); option_changed = 0; menu_primitive("Options", &MENU_TEX, menu_x1, menu_y1, menu_x2, menu_y2); for(i=0;i<14;i++) { if(selection == i) { //font_print(gsGlobal, menu_x1+10.0f, text_line + i*FONT_HEIGHT, 2, DarkYellowFont, options[i]); printXY(options[i],menu_x1+10,text_line + i*FONT_HEIGHT, 4, FCEUSkin.highlight, 1, 0); } else { //font_print(gsGlobal, menu_x1+10.0f, text_line + i*FONT_HEIGHT, 2, WhiteFont, options[i]); printXY(options[i],menu_x1+10,text_line + i*FONT_HEIGHT, 4, FCEUSkin.textcolor, 1, 0); } } DrawScreen(gsGlobal); } oldselect = selection; if(selected) { if(selected == 2) { //menu combo pressed again selection = 11; } i = selection; switch(i) { case 0: //State Number statenum++; if(statenum > 9) {statenum = 0;} sprintf(options[i],"%s%d",stateoption,statenum); FCEUI_SelectState(statenum); option_changed = 1; break; case 1: FCEUI_SaveState(NULL); SetupNESGS(); return; case 2: FCEUI_LoadState(NULL); SetupNESGS(); return; case 3: Settings.filter ^= 1; if(Settings.filter) { temp = strstr(options[i],"Off"); *temp = 0; strcat(options[i],"On"); } else { temp = strstr(options[i],"On"); *temp = 0; strcat(options[i],"Off"); } option_changed = 1; break; case 4: Settings.lowpass ^= 1; if(Settings.lowpass) { FCEUI_SetLowPass(Settings.lowpass); temp = strstr(options[i],"Off"); *temp = 0; strcat(options[i],"On"); } else { FCEUI_SetLowPass(Settings.lowpass); temp = strstr(options[i],"On"); *temp = 0; strcat(options[i],"Off"); } option_changed = 1; break; case 6: Settings.turbo ^= 1; if(Settings.turbo) { temp = strstr(options[i],"Off"); *temp = 0; strcat(options[i],"On"); } else { temp = strstr(options[i],"On"); *temp = 0; strcat(options[i],"Off"); } option_changed = 1; break; case 7: aorborab[0]++; if(aorborab[0] > 3) aorborab[0] = 0; switch(aorborab[0]) { case 0: //Off rapidfire_a[0] = 0; rapidfire_b[0] = 0; temp = strstr(options[i],"AB"); *temp = 0; strcat(options[i],"Off"); break; case 1: //A rapidfire_a[0] = 1; rapidfire_b[0] = 0; temp = strstr(options[i],"Off"); *temp = 0; strcat(options[i],"A"); break; case 2: //B rapidfire_a[0] = 0; rapidfire_b[0] = 1; temp = strstr(options[i]," A"); *temp = 0; strcat(options[i]," B"); break; case 3: //AB rapidfire_a[0] = 1; rapidfire_b[0] = 1; temp = strstr(options[i]," B"); *temp = 0; strcat(options[i]," AB"); break; } option_changed = 1; break; case 8: aorborab[1]++; if(aorborab[1] > 3) aorborab[1] = 0; switch(aorborab[1]) { case 0: //Off rapidfire_a[1] = 0; rapidfire_b[1] = 0; temp = strstr(options[i],"AB"); *temp = 0; strcat(options[i],"Off"); break; case 1: //A rapidfire_a[1] = 1; rapidfire_b[1] = 0; temp = strstr(options[i],"Off"); *temp = 0; strcat(options[i],"A"); break; case 2: //B rapidfire_a[1] = 0; rapidfire_b[1] = 1; temp = strstr(options[i]," A"); *temp = 0; strcat(options[i]," B"); break; case 3: //AB rapidfire_a[1] = 1; rapidfire_b[1] = 1; temp = strstr(options[i]," B"); *temp = 0; strcat(options[i]," AB"); break; } option_changed = 1; break; case 9: FCEUI_ResetNES(); SetupNESGS(); return; case 10: fdsswap = 0; statenum = 0; exitgame = 1; selected = 0; return; case 11: SetupNESGS(); return; case 13: Settings.current_palette++; if(Settings.current_palette > MAXPAL) {Settings.current_palette = 1;} sprintf(options[i],"%s",palette_names[Settings.current_palette - 1].name); SetupNESTexture(); option_changed = 1; break; } } } }
void Emulator_IncrementCurrentSaveStateSlot() { current_state_save = (current_state_save+1) % 9; FCEUI_SelectState(current_state_save, true); }
void Emulator_DecrementCurrentSaveStateSlot() { current_state_save = (current_state_save-1); if (current_state_save < 0) current_state_save = 9; FCEUI_SelectState(current_state_save, true); }
void FCEUGUI_Run() { static int index = 0; static int spy = 72; int done = 0, y, i; load_preview(); g_dirty = 1; while (!done) { // Parse input readkey(); if (parsekey(DINGOO_B)) done = 1; if (parsekey(DINGOO_UP, 1)) { if (index > 0) { index--; spy -= 16; } else { index = 7; spy = 72 + 16*index; } } if (parsekey(DINGOO_DOWN, 1)) { if (index < 7) { index++; spy += 16; } else { index = 0; spy = 72; } } if (parsekey(DINGOO_A)) { done = main_menu[index].command(); if(index == 3) load_preview(); } if (index == 3 || index == 4) { if (parsekey(DINGOO_RIGHT, 1)) { if (g_slot < 9) { g_slot++; FCEUI_SelectState(g_slot, 0); load_preview(); } } if (parsekey(DINGOO_LEFT, 1)) { if (g_slot > 0) { g_slot--; FCEUI_SelectState(g_slot, 0); load_preview(); } } } // Must draw bg only when needed // Draw stuff if (g_dirty) { draw_bg(g_bg); //Draw Top and Bottom Bars DrawChar(gui_screen, SP_SELECTOR, 0, 37); DrawChar(gui_screen, SP_SELECTOR, 81, 37); DrawChar(gui_screen, SP_SELECTOR, 0, 225); DrawChar(gui_screen, SP_SELECTOR, 81, 225); DrawText(gui_screen, "B - Go Back", 235, 225); DrawChar(gui_screen, SP_LOGO, 12, 9); // Draw selector DrawChar(gui_screen, SP_SELECTOR, 56, spy); DrawChar(gui_screen, SP_SELECTOR, 77, spy); if (index == 3 || index == 4) { // Draw state preview DrawChar(gui_screen, SP_PREVIEWBLOCK, 184, 73); draw_preview((unsigned short *)gui_screen->pixels, 185, 100); if (!g_ispreview) DrawChar(gui_screen, SP_NOPREVIEW, 207, 135); } if (index == 5) { DrawChar(gui_screen, SP_PREVIEWBLOCK, 184, 73); draw_shot_preview((unsigned short *)gui_screen->pixels, 185, 100); } DrawText(gui_screen, "Now Playing:", 8, 37); DrawText(gui_screen, g_romname, 96, 37); // Draw menu for (i = 0, y = 72; i < 8; i++, y += 16) { DrawText(gui_screen, main_menu[i].name, 60, y); } // Draw info DrawText(gui_screen, main_menu[index].info, 8, 225); // If save/load state render slot preview and number if (index == 3 || index == 4) { char tmp[32]; sprintf(tmp, "Slot %d", g_slot); DrawText(gui_screen, tmp, 212, 80); if (g_slot > 0) DrawChar(gui_screen, SP_LEFTARROW, 197, 83); if (g_slot < 9) DrawChar(gui_screen, SP_RIGHTARROW, 259, 83); } // If screenshot render current frame preview if (index == 5) { DrawText(gui_screen, "Preview", 207, 80); } g_dirty = 0; } SDL_Delay(16); // Update real screen FCEUGUI_Flip(); } g_psdl = FCEUD_GetPaletteArray16(); // Clear screen dingoo_clear_video(); }
/** * The main loop for the SDL. */ int main(int argc, char *argv[]) { // this is a hackish check for the --help arguemnts // these are normally processed by the config parser, but SDL_Init // must be run before the config parser: so if even SDL_Init fails, // these six lines will still print the help output if(argc > 1) { if(!strcmp(argv[1], "--help") || !strcmp(argv[1],"-h")) { ShowUsage(argv[0]); return 0; } } int error, frameskip; FCEUD_Message("Starting " FCEU_NAME_AND_VERSION "...\n"); #ifdef WIN32 /* Taken from win32 sdl_main.c */ SDL_SetModuleHandle(GetModuleHandle(NULL)); #endif /* SDL_INIT_VIDEO Needed for (joystick config) event processing? */ if(SDL_Init(SDL_INIT_VIDEO)) { printf("Could not initialize SDL: %s.\n", SDL_GetError()); return(-1); } #ifdef OPENGL SDL_GL_LoadLibrary(0); #endif // Initialize the configuration system g_config = InitConfig(); if(!g_config) { SDL_Quit(); return -1; } // initialize the infrastructure error = FCEUI_Initialize(); if(error != 1) { ShowUsage(argv[0]); SDL_Quit(); return -1; } // check for --help or -h and display usage; also check for --nogui for(int i=0; i<argc;i++) { if(strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0) { ShowUsage(argv[0]); SDL_Quit(); return 0; } #ifdef _GTK else if(strcmp(argv[i], "--nogui") == 0) { noGui = 1; argv[i] = ""; } #endif } int romIndex = g_config->parse(argc, argv); // This is here so that a default fceux.cfg will be created on first // run, even without a valid ROM to play. // Unless, of course, there's actually --no-config given // mbg 8/23/2008 - this is also here so that the inputcfg routines can have // a chance to dump the new inputcfg to the fceux.cfg in case you didnt // specify a rom filename g_config->getOption("SDL.NoConfig", &noconfig); if (!noconfig) g_config->save(); std::string s; g_config->getOption("SDL.InputCfg", &s); if(s.size() != 0) { InitVideo(GameInfo); InputCfg(s); } // set the FAMICOM PAD 2 Mic thing { int t; g_config->getOption("SDL.Input.FamicomPad2.EnableMic", &t); if(t) replaceP2StartWithMicrophone = t; } // update the input devices UpdateInput(g_config); // check for a .fcm file to convert to .fm2 g_config->getOption ("SDL.FCMConvert", &s); g_config->setOption ("SDL.FCMConvert", ""); if (!s.empty()) { int okcount = 0; std::string infname = s.c_str(); // produce output filename std::string outname; size_t dot = infname.find_last_of ("."); if (dot == std::string::npos) outname = infname + ".fm2"; else outname = infname.substr(0,dot) + ".fm2"; MovieData md; EFCM_CONVERTRESULT result = convert_fcm (md, infname); if (result == FCM_CONVERTRESULT_SUCCESS) { okcount++; // *outf = new EMUFILE; EMUFILE_FILE* outf = FCEUD_UTF8_fstream (outname, "wb"); md.dump (outf,false); delete outf; FCEUD_Message ("Your file has been converted to FM2.\n"); } else { FCEUD_Message ("Something went wrong while converting your file...\n"); } DriverKill(); SDL_Quit(); return 0; } // If x/y res set to 0, store current display res in SDL.LastX/YRes int yres, xres; g_config->getOption("SDL.XResolution", &xres); g_config->getOption("SDL.YResolution", &yres); #if SDL_VERSION_ATLEAST(2, 0, 0) // TODO _ SDL 2.0 #else const SDL_VideoInfo* vid_info = SDL_GetVideoInfo(); if(xres == 0) { if(vid_info != NULL) { g_config->setOption("SDL.LastXRes", vid_info->current_w); } else { g_config->setOption("SDL.LastXRes", 512); } } else { g_config->setOption("SDL.LastXRes", xres); } if(yres == 0) { if(vid_info != NULL) { g_config->setOption("SDL.LastYRes", vid_info->current_h); } else { g_config->setOption("SDL.LastYRes", 448); } } else { g_config->setOption("SDL.LastYRes", yres); } #endif int autoResume; g_config->getOption("SDL.AutoResume", &autoResume); if(autoResume) { AutoResumePlay = true; } else { AutoResumePlay = false; } // check to see if recording HUD to AVI is enabled int rh; g_config->getOption("SDL.RecordHUD", &rh); if( rh == 0) FCEUI_SetAviEnableHUDrecording(true); else FCEUI_SetAviEnableHUDrecording(false); // check to see if movie messages are disabled int mm; g_config->getOption("SDL.MovieMsg", &mm); if( mm == 0) FCEUI_SetAviDisableMovieMessages(true); else FCEUI_SetAviDisableMovieMessages(false); // check for a .fm2 file to rip the subtitles g_config->getOption("SDL.RipSubs", &s); g_config->setOption("SDL.RipSubs", ""); if (!s.empty()) { MovieData md; std::string infname; infname = s.c_str(); FCEUFILE *fp = FCEU_fopen(s.c_str(), 0, "rb", 0); // load the movie and and subtitles extern bool LoadFM2(MovieData&, EMUFILE*, int, bool); LoadFM2(md, fp->stream, INT_MAX, false); LoadSubtitles(md); // fill subtitleFrames and subtitleMessages delete fp; // produce .srt file's name and open it for writing std::string outname; size_t dot = infname.find_last_of ("."); if (dot == std::string::npos) outname = infname + ".srt"; else outname = infname.substr(0,dot) + ".srt"; FILE *srtfile; srtfile = fopen(outname.c_str(), "w"); if (srtfile != NULL) { extern std::vector<int> subtitleFrames; extern std::vector<std::string> subtitleMessages; float fps = (md.palFlag == 0 ? 60.0988 : 50.0069); // NTSC vs PAL float subduration = 3; // seconds for the subtitles to be displayed for (int i = 0; i < subtitleFrames.size(); i++) { fprintf(srtfile, "%i\n", i+1); // starts with 1, not 0 double seconds, ms, endseconds, endms; seconds = subtitleFrames[i]/fps; if (i+1 < subtitleFrames.size()) // there's another subtitle coming after this one { if (subtitleFrames[i+1]-subtitleFrames[i] < subduration*fps) // avoid two subtitles at the same time { endseconds = (subtitleFrames[i+1]-1)/fps; // frame x: subtitle1; frame x+1 subtitle2 } else { endseconds = seconds+subduration; } } else { endseconds = seconds+subduration; } ms = modf(seconds, &seconds); endms = modf(endseconds, &endseconds); // this is just beyond ugly, don't show it to your kids fprintf(srtfile, "%02.0f:%02d:%02d,%03d --> %02.0f:%02d:%02d,%03d\n", // hh:mm:ss,ms --> hh:mm:ss,ms floor(seconds/3600), (int)floor(seconds/60 ) % 60, (int)floor(seconds) % 60, (int)(ms*1000), floor(endseconds/3600), (int)floor(endseconds/60) % 60, (int)floor(endseconds) % 60, (int)(endms*1000)); fprintf(srtfile, "%s\n\n", subtitleMessages[i].c_str()); // new line for every subtitle } fclose(srtfile); printf("%d subtitles have been ripped.\n", (int)subtitleFrames.size()); } else { FCEUD_Message("Couldn't create output srt file...\n"); } DriverKill(); SDL_Quit(); return 0; } // if we're not compiling w/ the gui, exit if a rom isn't specified #ifndef _GTK if(romIndex <= 0) { ShowUsage(argv[0]); FCEUD_Message("\nError parsing command line arguments\n"); SDL_Quit(); return -1; } #endif // update the emu core UpdateEMUCore(g_config); #ifdef CREATE_AVI g_config->getOption("SDL.VideoLog", &s); g_config->setOption("SDL.VideoLog", ""); if(!s.empty()) { NESVideoSetVideoCmd(s.c_str()); LoggingEnabled = 1; g_config->getOption("SDL.MuteCapture", &mutecapture); } else { mutecapture = 0; } #endif { int id; g_config->getOption("SDL.InputDisplay", &id); extern int input_display; input_display = id; // not exactly an id as an true/false switch; still better than creating another int for that g_config->getOption("SDL.SubtitleDisplay", &id); extern int movieSubtitles; movieSubtitles = id; } // load the hotkeys from the config life setHotKeys(); #ifdef _GTK if(noGui == 0) { gtk_init(&argc, &argv); InitGTKSubsystem(argc, argv); while(gtk_events_pending()) gtk_main_iteration_do(FALSE); } #endif if(romIndex >= 0) { // load the specified game error = LoadGame(argv[romIndex]); if(error != 1) { DriverKill(); SDL_Quit(); return -1; } g_config->setOption("SDL.LastOpenFile", argv[romIndex]); g_config->save(); } // movie playback g_config->getOption("SDL.Movie", &s); g_config->setOption("SDL.Movie", ""); if (s != "") { if(s.find(".fm2") != std::string::npos || s.find(".fm3") != std::string::npos) { static int pauseframe; g_config->getOption("SDL.PauseFrame", &pauseframe); g_config->setOption("SDL.PauseFrame", 0); FCEUI_printf("Playing back movie located at %s\n", s.c_str()); FCEUI_LoadMovie(s.c_str(), false, pauseframe ? pauseframe : false); } else { FCEUI_printf("Sorry, I don't know how to play back %s\n", s.c_str()); } } int periodic_saves; int save_state; g_config->getOption("SDL.PeriodicSaves", &periodic_saves); g_config->getOption("SDL.AutoSaveState", &save_state); if(periodic_saves && save_state < 10 && save_state >= 0){ FCEUI_SelectState(save_state, 0); } else { periodic_saves = 0; } #ifdef _S9XLUA_H // load lua script if option passed g_config->getOption("SDL.LuaScript", &s); g_config->setOption("SDL.LuaScript", ""); if (s != "") { FCEU_LoadLuaCode(s.c_str()); } #endif { int id; g_config->getOption("SDL.NewPPU", &id); if (id) newppu = 1; } g_config->getOption("SDL.Frameskip", &frameskip); // loop playing the game #ifdef _GTK if(noGui == 0) { while(1) { if(GameInfo) DoFun(frameskip, periodic_saves); else SDL_Delay(1); while(gtk_events_pending()) gtk_main_iteration_do(FALSE); } } else { while(GameInfo) DoFun(frameskip, periodic_saves); } #else while(GameInfo) { DoFun(frameskip, periodic_saves); } #endif CloseGame(); // exit the infrastructure FCEUI_Kill(); SDL_Quit(); return 0; }