FMODEngine::FMODEngine(int nSampleRate, int nChannels, int nFlags)
{
	FSOUND_Init(nSampleRate,nChannels,nFlags);			
	FSOUND_SetBufferSize( 500 );
	m_OpenMode = OpenMode_Default;
	
}
Exemple #2
0
/*
[
    [DESCRIPTION]

    [PARAMETERS]
 
    [RETURN_VALUE]

    [REMARKS]

    [SEE_ALSO]
]
*/
int main()
{
    FSOUND_SAMPLE *samp1 = 0, *samp2 = 0;
    int key;
    int eqid1,eqid2;
   
    if (FSOUND_GetVersion() < FMOD_VERSION)
    {
        printf("Error : You are using the wrong DLL version!  You should be using FMOD %.02f\n", FMOD_VERSION);
        return 1;
    }

     /*
        INITIALIZE
    */
    FSOUND_SetBufferSize(100);  /* This is nescessary to get FX to work on output buffer */
    if (!FSOUND_Init(44100, 32, FSOUND_INIT_ENABLESYSTEMCHANNELFX))
    {
        printf("Error!\n");
        printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
        return 1;
    }

    /*
        LOAD SAMPLES
    */

    /* PCM,44,100 Hz, 8 Bit, Mono */
    samp1 = FSOUND_Sample_Load(FSOUND_FREE, "../../media/drumloop.wav", FSOUND_2D, 0, 0);
    if (!samp1)
    {
        printf("Error!\n");
        printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
        return 1;
    }
    FSOUND_Sample_SetMode(samp1, FSOUND_LOOP_OFF);

    /* PCM,44,100 Hz, 16 Bit, Stereo */
    samp2 = FSOUND_Sample_Load(FSOUND_FREE, "../../media/jules.mp3", FSOUND_HW2D | FSOUND_ENABLEFX, 0, 0);
    if (!samp2)
    {
        printf("Error!\n");
        printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
        return 1;
    }

    /*
        DISPLAY HELP
    */

    printf("FSOUND Output Method : ");
    switch (FSOUND_GetOutput())
    {
        case FSOUND_OUTPUT_NOSOUND:  printf("FSOUND_OUTPUT_NOSOUND\n"); break;
        case FSOUND_OUTPUT_WINMM:    printf("FSOUND_OUTPUT_WINMM\n"); break;
        case FSOUND_OUTPUT_DSOUND:   printf("FSOUND_OUTPUT_DSOUND\n"); break;
        case FSOUND_OUTPUT_ASIO:     printf("FSOUND_OUTPUT_ASIO\n"); break;
        case FSOUND_OUTPUT_OSS:      printf("FSOUND_OUTPUT_OSS\n"); break;
        case FSOUND_OUTPUT_ALSA:     printf("FSOUND_OUTPUT_ALSA\n"); break;
        case FSOUND_OUTPUT_ESD:      printf("FSOUND_OUTPUT_ESD\n"); break;
    };

    printf("FSOUND Mixer         : ");
    switch (FSOUND_GetMixer())
    {
        case FSOUND_MIXER_QUALITY_FPU:    printf("FSOUND_MIXER_QUALITY_FPU\n"); break;
        case FSOUND_MIXER_QUALITY_MMXP5:  printf("FSOUND_MIXER_QUALITY_MMXP5\n"); break;
        case FSOUND_MIXER_QUALITY_MMXP6:  printf("FSOUND_MIXER_QUALITY_MMXP6\n"); break;
    };
    printf("FSOUND Driver        : %s\n", FSOUND_GetDriverName(FSOUND_GetDriver()));

    printf("=========================================================================\n");
    printf("Press 1       Play SOFTWARE sound affected by following reverb dsp unit (wet)\n");
    printf("      2       Play SOFTWARE sound unaffected by following reverb dsp unit (dry)\n");
    if (FSOUND_GetOutput() == FSOUND_OUTPUT_DSOUND)
    {
        printf("      3       Play HARDWARE FX enabled sound using Direct X 8 (echo+flange)\n");
        printf("      4       Set EQ on global software output to be affect by DX8 FX\n");
        printf("              Press 1 or 2 to hear the effect (3 is unaffected)\n");
        printf("      5       Turn off EQ on global software output\n");
    }
    printf("      ESC     Quit\n");
    printf("=========================================================================\n");

    /*
        SET UP DSPS!
    */

    SetupReverb();

    /*
        Note if we are using a dsp unit for playing sounds, callback and parameter are ignored!
    */
    DrySFXUnit = FSOUND_DSP_Create(NULL, FSOUND_DSP_DEFAULTPRIORITY_USER+100, 0);
    FSOUND_DSP_SetActive(DrySFXUnit, TRUE);

    /*
        You must pause the software output before getting the FX handle on it.
    */
    if (FSOUND_GetOutput() == FSOUND_OUTPUT_DSOUND)
    {
        FSOUND_SetPaused(FSOUND_SYSTEMCHANNEL, TRUE);

        eqid1 = FSOUND_FX_Enable(FSOUND_SYSTEMCHANNEL, FSOUND_FX_PARAMEQ);
        eqid2 = FSOUND_FX_Enable(FSOUND_SYSTEMCHANNEL, FSOUND_FX_PARAMEQ);

        FSOUND_SetPaused(FSOUND_SYSTEMCHANNEL, FALSE);
    }

    /*
        START PLAYING!
    */

    do
    {
        key = 0;
        printf("channels playing = %d cpu usage = %.02f%%\r", FSOUND_GetChannelsPlaying(), FSOUND_GetCPUUsage());

        if (kbhit())
        {
            key = getch();


            if (key == '1') 
            {
                int channel = FSOUND_PlaySound(FSOUND_FREE, samp1);
            }
            if (key == '2') 
            {
                FSOUND_PlaySoundEx(FSOUND_FREE, samp1, DrySFXUnit, FALSE);
            }
            if (FSOUND_GetOutput() == FSOUND_OUTPUT_DSOUND)
            {       
                if (key == '3') 
                {
                    static int  fxchannel = FSOUND_FREE;
                    static int  echoid = -1, echoid2 = -1,flangeid = -1, firsttime;

                    if (fxchannel == FSOUND_FREE)
                    {
                        firsttime = TRUE;
                    }
                    else
                    {
                        firsttime = FALSE;
                    }

                    fxchannel = FSOUND_PlaySoundEx(fxchannel, samp2, DrySFXUnit, TRUE);     

                    /* 
                       NOTE! Even though it is for hardware FX, set it to a DrySFXUnit just 
                       in case a non hardware output mode has been selected (such as 
                       WINMM/Linux etc) and it actually drops back to 100% software 
                     */

                    FSOUND_SetVolume(fxchannel, 120); /* turn it down a bit! */
                
                    if (firsttime)
                    {
                        echoid   = FSOUND_FX_Enable(fxchannel, FSOUND_FX_ECHO);
                        echoid2  = FSOUND_FX_Enable(fxchannel, FSOUND_FX_ECHO);
                        flangeid = FSOUND_FX_Enable(fxchannel, FSOUND_FX_FLANGER);
                    }

                    FSOUND_SetPaused(fxchannel, FALSE);

                    FSOUND_FX_SetEcho(echoid,  80.0f, 70.0f, 100.0f, 100.0f, TRUE);
                    FSOUND_FX_SetEcho(echoid2,  100, 70.0f, 10, 10, FALSE);
                }
                if (key == '4')
                {
                    FSOUND_FX_SetParamEQ(eqid1, 8000, 36, -15);
                    FSOUND_FX_SetParamEQ(eqid2, 16000, 36, -15);
                }
                if (key == '5')
                {
                    FSOUND_FX_SetParamEQ(eqid1, 8000, 15, 0);
                    FSOUND_FX_SetParamEQ(eqid2, 8000, 15, 0);
                }
            }
        }
        Sleep(10);

    } while (key != 27);

    printf("\n");

    /*
        CLEANUP AND SHUTDOWN
    */

    FSOUND_DSP_Free(DrySFXUnit);    

    CloseReverb();

    FSOUND_Sample_Free(samp1);
    FSOUND_Sample_Free(samp2);

    FSOUND_Close();
   
    return 0;
}
int CMusikPlayer::InitializeFMOD( int nFunction )
{
	if ( ( nFunction == FMOD_INIT_RESTART ) || ( nFunction == FMOD_INIT_STOP ) )
		Shutdown( false );
	FSOUND_Close();


	//---------------------//
	//--- setup driver	---//
	//---------------------//
	if ( ( nFunction == FMOD_INIT_START ) || ( nFunction == FMOD_INIT_RESTART ) )
	{
		//-----------------//
		//--- windows	---//
		//-----------------//
		#if defined(__WXMSW__)
			if ( wxGetApp().Prefs.nSndOutput == 0 )
			{
				if( FSOUND_SetOutput( FSOUND_OUTPUT_DSOUND ) == FALSE )
					return FMOD_INIT_ERROR_DSOUND;
			}
			else if ( wxGetApp().Prefs.nSndOutput == 1 )
			{
				if ( FSOUND_SetOutput( FSOUND_OUTPUT_WINMM ) == FALSE )
					return FMOD_INIT_ERROR_WINDOWS_WAVEFORM;
			}
			else if ( wxGetApp().Prefs.nSndOutput == 2 )
			{
				if ( FSOUND_SetOutput( FSOUND_OUTPUT_ASIO ) == FALSE )
					return FMOD_INIT_ERROR_ASIO;
			}
		//-----------------//
		//--- linux		---//
		//-----------------//
		#elif defined (__WXGTK__)
			if ( wxGetApp().Prefs.nSndOutput == 0 )
			{
				if( FSOUND_SetOutput( FSOUND_OUTPUT_OSS ) == FALSE )
					return FMOD_INIT_ERROR_OSS;
			}
			else if ( wxGetApp().Prefs.nSndOutput == 1 )
			{
				if ( FSOUND_SetOutput( FSOUND_OUTPUT_ESD ) == FALSE )
					return FMOD_INIT_ERROR_ESD;
			}
			else if ( wxGetApp().Prefs.nSndOutput == 2 )
			{
				if ( FSOUND_SetOutput( FSOUND_OUTPUT_ALSA ) == FALSE )
					return FMOD_INIT_ERROR_ALSA;
			}
		#elif defined (__WXMAC__)
			if( FSOUND_SetOutput( FSOUND_OUTPUT_MAC ) == FALSE )
				return FMOD_INIT_ERROR_MAC;
		#endif
		if(wxGetApp().Prefs.nSndDevice > 0)
		{
		//---------------------//
		//--- setup device	---//
		//---------------------//
			if (  FSOUND_SetDriver( wxGetApp().Prefs.nSndDevice ) == FALSE )
				return FMOD_INIT_ERROR_DEVICE_NOT_READY;
		}

		// initialize system
#ifdef __WXMAC__
		FSOUND_SetBufferSize( 1000 );
#else        
		FSOUND_SetBufferSize( 100 );
#endif        
		InitFMOD_NetBuffer();	
		InitFMOD_ProxyServer();
		if ( FSOUND_Init( wxGetApp().Prefs.nSndRate , wxGetApp().Prefs.nSndMaxChan, 0 ) == FALSE )
			return FMOD_INIT_ERROR_INIT;
//		wxGetApp().Prefs.nSndOutput = FSOUND_GetOutput();
	}
	return FMOD_INIT_SUCCESS;
}