Exemple #1
0
/*
=================
S_StartBackgroundTrack
=================
*/
void S_StartBackgroundTrack( const char *introTrack, const char *mainTrack, int position )
{
	S_StopBackgroundTrack();

	if( !dma.initialized ) return;

	// check for special symbols
	if( introTrack && *introTrack == '*' )
		introTrack = NULL;

	if( mainTrack && *mainTrack == '*' )
		mainTrack = NULL;

	if(( !introTrack || !*introTrack ) && ( !mainTrack || !*mainTrack ))
		return;

	if( !introTrack ) introTrack = mainTrack;
	if( !*introTrack ) return;

	if( !mainTrack || !*mainTrack ) s_bgTrack.loopName[0] = '\0';
	else Q_strncpy( s_bgTrack.loopName, mainTrack, sizeof( s_bgTrack.loopName ));

	// open stream
	s_bgTrack.stream = FS_OpenStream( va( "media/%s", introTrack ));
	Q_strncpy( s_bgTrack.current, introTrack, sizeof( s_bgTrack.current ));
	Q_memset( &musicfade, 0, sizeof( musicfade )); // clear any soundfade
	s_bgTrack.source = cls.key_dest;

	if( position != 0 )
	{
		// restore message, update song position
		FS_SetStreamPos( s_bgTrack.stream, position );
	}

	S_CheckLerpingState();
}
Exemple #2
0
/*
=================
S_StartBackgroundTrack
=================
*/
void S_StartBackgroundTrack( const char *introTrack, const char *mainTrack )
{
	S_StopBackgroundTrack();

	if(( !introTrack || !*introTrack ) && ( !mainTrack || !*mainTrack ))
		return;

	if( !introTrack )
	{
		introTrack = "";
	}
	if( !mainTrack || !*mainTrack )
	{
		mainTrack = introTrack;
	}
	if( !*introTrack ) return;

	if( mainTrack )
	{
		com.snprintf( s_bgTrack.loopName, sizeof( s_bgTrack.loopName ), "media/%s", mainTrack );
	}
	else s_bgTrack.loopName[0] = 0;

	S_StartStreaming();

	// close the background track, but DON'T reset s_rawend
	// if restarting the same back ground track
	if( s_bgTrack.stream )
	{
		FS_CloseStream( s_bgTrack.stream );
		s_bgTrack.stream = NULL;
	}

	// open stream
	s_bgTrack.stream = FS_OpenStream( va( "media/%s", introTrack ));
}
Exemple #3
0
/*
=================
S_StreamBackgroundTrack
=================
*/
void S_StreamBackgroundTrack( void )
{
	int	bufferSamples;
	int	fileSamples;
	byte	raw[MAX_RAW_SAMPLES];
	int	r, fileBytes;

	if( !dma.initialized ) return;
	if( !s_bgTrack.stream ) return;
	if( s_listener.streaming ) return;	// we are playing movie or somewhat

	// don't bother playing anything if musicvolume is 0
	if( !s_musicvolume->value || s_listener.paused || s_listener.stream_paused )
		return;

	if( !cl.background )
	{
		// pause music by source type
		if( s_bgTrack.source == key_game && cls.key_dest == key_menu ) return;
		if( s_bgTrack.source == key_menu && cls.key_dest != key_menu ) return;
	}
	else if( cls.key_dest == key_console )
		return;

	// see how many samples should be copied into the raw buffer
	if( s_rawend < soundtime )
		s_rawend = soundtime;

	while( s_rawend < soundtime + MAX_RAW_SAMPLES )
	{
		wavdata_t	*info = FS_StreamInfo( s_bgTrack.stream );

		bufferSamples = MAX_RAW_SAMPLES - (s_rawend - soundtime);

		// decide how much data needs to be read from the file
		fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED );
		if( fileSamples <= 1 ) return; // no more samples need

		// our max buffer size
		fileBytes = fileSamples * ( info->width * info->channels );

		if( fileBytes > sizeof( raw ))
		{
			fileBytes = sizeof( raw );
			fileSamples = fileBytes / ( info->width * info->channels );
		}

		// read
		r = FS_ReadStream( s_bgTrack.stream, fileBytes, raw );

		if( r < fileBytes )
		{
			fileBytes = r;
			fileSamples = r / ( info->width * info->channels );
		}

		if( r > 0 )
		{
			// add to raw buffer
			S_StreamRawSamples( fileSamples, info->rate, info->width, info->channels, raw );
		}
		else
		{
			// loop
			if( s_bgTrack.loopName[0] )
			{
				FS_FreeStream( s_bgTrack.stream );
				s_bgTrack.stream = FS_OpenStream( va( "media/%s", s_bgTrack.loopName ));
				Q_strncpy( s_bgTrack.current, s_bgTrack.loopName, sizeof( s_bgTrack.current ));

				if( !s_bgTrack.stream ) return;
				S_CheckLerpingState();
			}
			else
			{
				S_StopBackgroundTrack();
				return;
			}
		}

	}
}