Exemple #1
0
/*
=================
S_StreamBackgroundTrack
=================
*/
void S_StreamBackgroundTrack( void )
{
	int	bufferSamples;
	int	fileSamples;
	byte	raw[MAX_RAW_SAMPLES];
	int	r, fileBytes;
	float	musicVolume = 0.5f;

	if( !s_bgTrack.stream ) return;

	// graeme see if this is OK
	musicVolume = ( musicVolume + ( s_musicvolume->value * 2 )) / 4.0f;

	// don't bother playing anything if musicvolume is 0
	if( musicVolume <= 0 ) return;

	// see how many samples should be copied into the raw buffer
	if( s_rawend < soundtime )
		s_rawend = soundtime;

	while( s_rawend < soundtime + MAX_RAW_SAMPLES )
	{
		wavdata_t	*info = FS_StreamInfo( s_bgTrack.stream );

		bufferSamples = MAX_RAW_SAMPLES - (s_rawend - soundtime);

		// decide how much data needs to be read from the file
		fileSamples = bufferSamples * info->rate / dma.speed;

		// our max buffer size
		fileBytes = fileSamples * ( info->width * info->channels );

		if( fileBytes > sizeof( raw ))
		{
			fileBytes = sizeof( raw );
			fileSamples = fileBytes / ( info->width * info->channels );
		}

		// read
		r = FS_ReadStream( s_bgTrack.stream, fileBytes, raw );

		if( r < fileBytes )
		{
			fileBytes = r;
			fileSamples = r / ( info->width * info->channels );
		}

		if( r > 0 )
		{
			// add to raw buffer
			// FIXME: apply musicVolume
			S_StreamRawSamples( fileSamples, info->rate, info->width, info->channels, raw );
		}
		else
		{
			// loop
			if( s_bgTrack.loopName[0] )
			{
				FS_CloseStream( s_bgTrack.stream );
				s_bgTrack.stream = NULL;
				S_StartBackgroundTrack( s_bgTrack.loopName, s_bgTrack.loopName );
				if( !s_bgTrack.stream ) return;
			}
			else
			{
				S_StopBackgroundTrack();
				return;
			}
		}

	}
}
Exemple #2
0
/*
=================
S_StreamBackgroundTrack
=================
*/
void S_StreamBackgroundTrack( void )
{
	int	bufferSamples;
	int	fileSamples;
	byte	raw[MAX_RAW_SAMPLES];
	int	r, fileBytes;

	if( !dma.initialized ) return;
	if( !s_bgTrack.stream ) return;
	if( s_listener.streaming ) return;	// we are playing movie or somewhat

	// don't bother playing anything if musicvolume is 0
	if( !s_musicvolume->value || s_listener.paused || s_listener.stream_paused )
		return;

	if( !cl.background )
	{
		// pause music by source type
		if( s_bgTrack.source == key_game && cls.key_dest == key_menu ) return;
		if( s_bgTrack.source == key_menu && cls.key_dest != key_menu ) return;
	}
	else if( cls.key_dest == key_console )
		return;

	// see how many samples should be copied into the raw buffer
	if( s_rawend < soundtime )
		s_rawend = soundtime;

	while( s_rawend < soundtime + MAX_RAW_SAMPLES )
	{
		wavdata_t	*info = FS_StreamInfo( s_bgTrack.stream );

		bufferSamples = MAX_RAW_SAMPLES - (s_rawend - soundtime);

		// decide how much data needs to be read from the file
		fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED );
		if( fileSamples <= 1 ) return; // no more samples need

		// our max buffer size
		fileBytes = fileSamples * ( info->width * info->channels );

		if( fileBytes > sizeof( raw ))
		{
			fileBytes = sizeof( raw );
			fileSamples = fileBytes / ( info->width * info->channels );
		}

		// read
		r = FS_ReadStream( s_bgTrack.stream, fileBytes, raw );

		if( r < fileBytes )
		{
			fileBytes = r;
			fileSamples = r / ( info->width * info->channels );
		}

		if( r > 0 )
		{
			// add to raw buffer
			S_StreamRawSamples( fileSamples, info->rate, info->width, info->channels, raw );
		}
		else
		{
			// loop
			if( s_bgTrack.loopName[0] )
			{
				FS_FreeStream( s_bgTrack.stream );
				s_bgTrack.stream = FS_OpenStream( va( "media/%s", s_bgTrack.loopName ));
				Q_strncpy( s_bgTrack.current, s_bgTrack.loopName, sizeof( s_bgTrack.current ));

				if( !s_bgTrack.stream ) return;
				S_CheckLerpingState();
			}
			else
			{
				S_StopBackgroundTrack();
				return;
			}
		}

	}
}