Exemple #1
0
void Select_RotateTexture( int amt )
{
	brush_s*        b;
	face_s*     f;
	
	int nFaceCount = g_ptrSelectedFaces.GetSize();
	
	if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 )
	{
		return;
	}
	
	for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
	{
		for ( f = b->brush_faces ; f ; f = f->next )
		{
			if ( g_qeglobals.m_bBrushPrimitMode )
			{
				// apply same scale as the spinner button of the surface inspector
				float   shift[2];
				float   rotate;
				float   scale[2];
				brushprimit_texdef_s bp;
				// compute normalized texture matrix
				ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
				// compute fake shift scale rot
				TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
				// update
				rotate += amt;
				// compute new normalized texture matrix
				FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
				// apply to face texture matrix
				ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
			}
			else
			{
				f->texdef.rotate += amt;
				f->texdef.rotate = static_cast<int>( f->texdef.rotate ) % 360;
			}
		}
		Brush_Build( b );
		if ( b->patchBrush )
		{
			//Patch_RotateTexture(b->nPatchID, amt);
			Patch_RotateTexture( b->pPatch, amt );
		}
	}
	
	if ( nFaceCount > 0 )
	{
		for ( int i = 0; i < nFaceCount; i++ )
		{
			face_s* selFace = reinterpret_cast<face_s*>( g_ptrSelectedFaces.GetAt( i ) );
			brush_s* selBrush = reinterpret_cast<brush_s*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
			if ( g_qeglobals.m_bBrushPrimitMode )
			{
				float   shift[2];
				float   rotate;
				float   scale[2];
				brushprimit_texdef_s bp;
				ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
				TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
				rotate += amt;
				FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
				ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
			}
			else
			{
				selFace->texdef.rotate += amt;
				selFace->texdef.rotate = static_cast<int>( selFace->texdef.rotate ) % 360;
			}
			Brush_Build( selBrush );
		}
	}
	
	Sys_UpdateWindows( W_CAMERA );
}
Exemple #2
0
void SI_SetTexdef_FaceList(texdef_to_face_t* texdef_face_list, bool b_SetUndoPoint, bool bFit_to_Scale)
{
    texdef_to_face_t* texdef_to_face;
    bool b_isQuake2;

    if (g_pGameDescription->quake2)
        b_isQuake2 = true;
    else
        b_isQuake2 = false;

    if (!texdef_face_list)
        return;

    if (b_SetUndoPoint)
    {
        if(g_ptrSelectedFaces.GetSize() > 1)
            Sys_FPrintf(SYS_WRN, "WARNING: Undo NOT supported for multiple face selections\n");
        else if( (selected_brushes.next != &selected_brushes) || (g_ptrSelectedFaces.GetSize() == 1))
        {
            // Give something to undo to
            for(texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next)
                if (b_isQuake2)
                    SetFaceTexdef_Q2(texdef_to_face->face, &texdef_to_face->orig_texdef, bFit_to_Scale);
                else
                    SetFaceTexdef(texdef_to_face->face, &texdef_to_face->orig_texdef, &texdef_to_face->orig_bp_texdef, bFit_to_Scale);

            Undo_Start("set facelist texdefs");

            if( selected_brushes.next != &selected_brushes )
                Undo_AddBrushList(&selected_brushes);
            else
                Undo_AddBrush(texdef_face_list->brush);

        }
    }

    for(texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next)
    {
        if (b_isQuake2)
            SetFaceTexdef_Q2(texdef_to_face->face, &texdef_to_face->texdef,  bFit_to_Scale);
        else
        {
            brushprimit_texdef_t brushprimit_texdef;
            FakeTexCoordsToTexMat(texdef_to_face->texdef.shift, texdef_to_face->texdef.rotate, texdef_to_face->texdef.scale, brushprimit_texdef.coords);
            SetFaceTexdef(texdef_to_face->face, &texdef_to_face->texdef, &brushprimit_texdef , bFit_to_Scale);
        }
        Brush_Build(texdef_to_face->brush);
        if(bFit_to_Scale)
            texdef_to_face->texdef = texdef_to_face->face->texdef;
    }

    if ( b_SetUndoPoint )
    {
        if( (selected_brushes.next != &selected_brushes) || (g_ptrSelectedFaces.GetSize() == 1) )
        {
            if(selected_brushes.next != &selected_brushes)
                Undo_EndBrushList(&selected_brushes);
            else
                Undo_EndBrush(texdef_face_list->brush);

            Undo_End();
            // Over-write the orig_texdef list, cementing the change.
            for(texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next)
            {
                texdef_to_face->orig_texdef = texdef_to_face->texdef;
                texdef_to_face->orig_bp_texdef = texdef_to_face->face->brushprimit_texdef;
            }
        }
    }

    Sys_UpdateWindows (W_ALL);
}
Exemple #3
0
void CSurfaceDlg::UpdateSpinners(bool bUp, int nID)
{
	texdef_t *pt;
  texdef_t td;

  if (m_bPatchMode)
  {
    td.rotate = 0.0;
    td.scale[0] = td.scale[1] = 0.0;
    td.shift[0] = td.shift[1] = 0.0;
    GrabPatchMods();

    pt = &g_patch_texdef;
    td.contents = pt->contents;
    td.flags = pt->flags;
    td.value = pt->value;

    if (nID == IDC_SPIN_ROTATE)
	  {
		  if (bUp)
			  td.rotate = pt->rotate;
		  else
			  td.rotate = -pt->rotate;
	  }
    else if (nID == IDC_SPIN_HSCALE)
	  {
		  if (bUp)
			  td.scale[0] = 1-pt->scale[0];
		  else
			  td.scale[0] = 1+pt->scale[0];
	  }
    else if (nID == IDC_SPIN_VSCALE)
	  {
		  if (bUp)
			  td.scale[1] = 1-pt->scale[1];
		  else
			  td.scale[1] = 1+pt->scale[1];
	  } 
	  
    else if (nID == IDC_SPIN_HSHIFT)
	  {
		  if (bUp)
			  td.shift[0] = pt->shift[0];
		  else
			  td.shift[0] = -pt->shift[0];
	  }
    else if (nID == IDC_SPIN_VSHIFT)
	  {
		  if (bUp)
			  td.shift[1] = pt->shift[1];
		  else
			  td.shift[1] = -pt->shift[1];
	  }
    pt = &g_qeglobals.d_texturewin.texdef;
    Patch_SetTextureInfo(&td);
  }
	else
	{
		// in brush primitive mode, will read up-to-date m_shift m_rotate m_scale
		GetTexMods ();
		if (g_bNewFace && g_ptrSelectedFaces.GetSize() > 0)
    {
      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
			pt = &selFace->texdef;
    }
		else
    {
			pt = &g_qeglobals.d_texturewin.texdef;
    }
		if (nID == IDC_SPIN_ROTATE)
		{
			if (g_qeglobals.m_bBrushPrimitMode)
			{
				if (bUp)
					m_rotate += 45;
				else
					m_rotate -= 45;
			}
			else
			{
				if (bUp)
					pt->rotate += 45;
				else
					pt->rotate -= 45;
				if (pt->rotate < 0)
					pt->rotate += 360;
				if (pt->rotate >= 360)
					pt->rotate -= 360;
			}
		}
		else if (nID == IDC_SPIN_HSCALE)
		{
			if (g_qeglobals.m_bBrushPrimitMode)
			{
				if (bUp)
					m_scale[0] += 0.1;
				else
					m_scale[0] -= 0.1;
			}
			else
			{
				if (bUp)
					pt->scale[0] += 0.1;
				else
					pt->scale[0] -= 0.1;
			}
		}
		else if (nID == IDC_SPIN_VSCALE)
		{
			if (g_qeglobals.m_bBrushPrimitMode)
			{
				if (bUp)
					m_scale[1] += 0.1;
				else
					m_scale[1] -= 0.1;
			}
			else
			{
				if (bUp)
					pt->scale[1] += 0.1;
				else
					pt->scale[1] -= 0.1;
			}
		}
		else if (nID == IDC_SPIN_HSHIFT)
		{
			if (g_qeglobals.m_bBrushPrimitMode)
			{
				if (bUp)
					m_shift[0] += 8;
				else
					m_shift[0] -= 8;
			}
			else
			{
				if (bUp)
					pt->shift[0] += 8;
				else
					pt->shift[0] -= 8;
			}
		}
		else if (nID == IDC_SPIN_VSHIFT)
		{
			if (g_qeglobals.m_bBrushPrimitMode)
			{
				if (bUp)
					m_shift[1] += 8;
				else
					m_shift[1] -= 8;
			}
			else
			{
				if (bUp)
					pt->shift[1] += 8;
				else
					pt->shift[1] -= 8;
			}
		}
	}
	// a local copy of the texture matrix, given for a qtexture_t with width=2 height=2
	brushprimit_texdef_t	local_bp;
	brushprimit_texdef_t	*bpt;
	if (g_qeglobals.m_bBrushPrimitMode)
	{
    face_t *selFace = NULL;
		if (g_bNewFace && g_ptrSelectedFaces.GetSize() > 0)
    {
      selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
			bpt = &selFace->brushprimit_texdef;
    }
		else
    {
			bpt = &g_qeglobals.d_texturewin.brushprimit_texdef;
    }
		// compute texture matrix
		// the matrix returned must be understood as a qtexture_t with width=2 height=2
		FakeTexCoordsToTexMat( m_shift, m_rotate, m_scale, local_bp.coords );
		// copy the texture matrix in the global struct
		// fit the qtexture if we have a face selected, otherwise g_qeglobals.d_texturewin.brushprimit_texdef uses the basic qtexture_t with width=2 height=2
		ConvertTexMatWithQTexture( &local_bp, NULL, bpt, ( ( g_bNewFace && selFace ) ? selFace->d_texture : NULL ) );
	}
	// brush primit : will update the widgets after reading back texture matrix and computing fake shift scale rot
	SetTexMods();
	g_changed_surface = true;
	Select_SetTexture(pt,&local_bp);
}
/*
   ==============
   GetTexMods

   Reads the fields to get the current texdef (i.e. widgets -> MAP)
   in brush primitive mode, grab the fake shift scale rot and compute a new texture matrix
   ===============
 */
void SurfaceDlg::GetTexMods(){
	char buffer[1024];
	texdef_t *pt;

#ifdef DBG_SI
	Sys_Printf( "SurfaceDlg::GetTexMods\n" );
#endif

	if ( g_ptrSelectedFaces.GetSize() > 0 ) {
		//++timo just a test, we disable the undo when working on selected faces
		m_nUndoId = 0;
		face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( 0 ) );
		g_qeglobals.d_texturewin.texdef = selFace->texdef;
#ifdef DBG_SI
		Sys_Printf( "g_qeglobals.d_texturewin.texdef = selFace->texdef\n" );
#endif
	}
//  else
//  {
	pt = &g_qeglobals.d_texturewin.texdef;
#ifdef DBG_SI
	Sys_Printf( "pt = &g_qeglobals.d_texturewin.texdef\n" );
#endif
//  }

	const char* text = gtk_entry_get_text( GTK_ENTRY( GetDlgWidget( "texture" ) ) );

#ifdef DBG_SI
	Sys_Printf( "pt->SetName(%s)\n", text );
#endif

	// TTimo: detect and refuse invalid texture names (at least the ones with spaces)
	if ( text[0] <= ' ' || strchr( text, ' ' ) ) {
		Sys_FPrintf( SYS_WRN, "WARNING: spaces in shader names are not allowed, ignoring '%s'\n", text );
		pt->SetName( SHADER_NOT_FOUND );
		gtk_entry_set_text( GTK_ENTRY( GetDlgWidget( "texture" ) ), pt->GetName() );
	}
	else
	{
		strcpy( buffer, "textures/" );
		strcpy( buffer + 9, text );
		pt->SetName( buffer );
	}


	( g_qeglobals.m_bBrushPrimitMode ? m_shift[0] : pt->shift[0] ) =
		gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "hshift" ) ) );
	( g_qeglobals.m_bBrushPrimitMode ? m_shift[1] : pt->shift[1] ) =
		gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "vshift" ) ) );
	( g_qeglobals.m_bBrushPrimitMode ? m_scale[0] : pt->scale[0] ) =
		gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "hscale" ) ) );
	( g_qeglobals.m_bBrushPrimitMode ? m_scale[1] : pt->scale[1] ) =
		gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "vscale" ) ) );
	( g_qeglobals.m_bBrushPrimitMode ? m_rotate : pt->rotate ) =
		gtk_spin_button_get_value_as_float( GTK_SPIN_BUTTON( GetDlgWidget( "rotate" ) ) );

	// a local copy of the texture matrix, given for a qtexture_t with width=2 height=2
	brushprimit_texdef_t local_bp;
	brushprimit_texdef_t  *bpt;
	if ( g_qeglobals.m_bBrushPrimitMode ) {
		face_t *selFace = NULL;
		if ( g_ptrSelectedFaces.GetSize() > 0 ) {
			selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( 0 ) );
			bpt = &selFace->brushprimit_texdef;
		}
		else
		{
			bpt = &g_qeglobals.d_texturewin.brushprimit_texdef;
		}
		// compute texture matrix
		// the matrix returned must be understood as a qtexture_t with width=2 height=2
		FakeTexCoordsToTexMat( m_shift, m_rotate, m_scale, local_bp.coords );
		// copy the texture matrix in the global struct
		// fit the qtexture if we have a face selected, otherwise g_qeglobals.d_texturewin.brushprimit_texdef uses the basic qtexture_t with width=2 height=2

		ConvertTexMatWithQTexture( &local_bp, NULL, bpt, ( ( selFace ) ? selFace->d_texture : NULL ) );
	}
	// we are gonna do stuff, if we own the last do we undo it first
	if ( m_nUndoId != 0 ) {
		// check the do we're about to undo is the one we pushed earlier
		if ( m_nUndoId == Undo_GetUndoId() ) {
#ifdef DBG_SI
			Sys_Printf( "GetTexMods calling Undo_Undo (silent)\n" );
#endif
			g_bListenUpdate = false;
			Undo_Undo( true );
			g_bListenUpdate = true;
		}
	}
	Select_SetTexture( pt,&local_bp );
	m_nUndoId = Undo_GetUndoId();
}
Exemple #5
0
/*
==============
GetTexMods

Reads the fields to get the current texdef
in brush primitive mode, grab the fake shift scale rot and compute a new texture matrix
===============
*/
void CSurfaceDlg::GetTexMods()
{
	char	sz[128];
	texdef_t *pt;
	int		b;
	int		i;

	m_bPatchMode = false;

	if (OnlyPatchesSelected())
	{
		pt = &g_qeglobals.d_texturewin.texdef;
		m_bPatchMode = true;
	}
	else
	{
		if (g_bNewFace && g_ptrSelectedFaces.GetSize() > 0)
    {
      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
			pt = &selFace->texdef;
    }
		else
    {
			pt = &g_qeglobals.d_texturewin.texdef;
    }
	}

	::GetWindowText (GetDlgItem(IDC_TEXTURE)->GetSafeHwnd(), sz, 127);
	//strncpy (pt->name, sz, sizeof(pt->name)-1);
	pt->SetName(sz);
	if (pt->name[0] <= ' ')
	{
		//strcpy (pt->name, "none");
		pt->SetName("none");
		::SetWindowText(GetDlgItem(IDC_TEXTURE)->GetSafeHwnd(), pt->name);
	}

	::GetWindowText (GetDlgItem(IDC_HSHIFT)->GetSafeHwnd(), sz, 127);
	( g_qeglobals.m_bBrushPrimitMode ? m_shift[0] : pt->shift[0] ) = atof(sz);

	::GetWindowText (GetDlgItem(IDC_VSHIFT)->GetSafeHwnd(), sz, 127);
	( g_qeglobals.m_bBrushPrimitMode ? m_shift[1] : pt->shift[1] ) = atof(sz);

	::GetWindowText(GetDlgItem(IDC_HSCALE)->GetSafeHwnd(), sz, 127);
	( g_qeglobals.m_bBrushPrimitMode ? m_scale[0] : pt->scale[0] ) = atof(sz);

	::GetWindowText(GetDlgItem(IDC_VSCALE)->GetSafeHwnd(), sz, 127);
	( g_qeglobals.m_bBrushPrimitMode ? m_scale[1] : pt->scale[1] ) = atof(sz);

	::GetWindowText(GetDlgItem(IDC_ROTATE)->GetSafeHwnd(), sz, 127);
	( g_qeglobals.m_bBrushPrimitMode ? m_rotate : pt->rotate ) = atof(sz);

	::GetWindowText(GetDlgItem(IDC_VALUE)->GetSafeHwnd(), sz, 127);
	pt->value = atof(sz);

	pt->flags = 0;
	for (i=0 ; i<32 ; i++)
	{
		b = ::SendMessage(GetDlgItem(g_checkboxes[i])->GetSafeHwnd(), BM_GETCHECK, 0, 0);
		if (b != 1 && b != 0)
			continue;
		pt->flags |= b<<i;
	}

	pt->contents = 0;
	for (i=0 ; i<32 ; i++)
	{
		b = ::SendMessage(GetDlgItem(g_checkboxes[32+i])->GetSafeHwnd(), BM_GETCHECK, 0, 0);
		if (b != 1 && b != 0)
			continue;
		pt->contents |= b<<i;
	}

	g_changed_surface = true;

	// a local copy of the texture matrix, given for a qtexture_t with width=2 height=2
	brushprimit_texdef_t	local_bp;
	brushprimit_texdef_t	*bpt;
	if (g_qeglobals.m_bBrushPrimitMode)
	{
    face_t *selFace = NULL;
		if (g_bNewFace && g_ptrSelectedFaces.GetSize() > 0)
    {
      selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
			bpt = &selFace->brushprimit_texdef;
    }
		else
    {
			bpt = &g_qeglobals.d_texturewin.brushprimit_texdef;
    }
		// compute texture matrix
		// the matrix returned must be understood as a qtexture_t with width=2 height=2
		FakeTexCoordsToTexMat( m_shift, m_rotate, m_scale, local_bp.coords );
		// copy the texture matrix in the global struct
		// fit the qtexture if we have a face selected, otherwise g_qeglobals.d_texturewin.brushprimit_texdef uses the basic qtexture_t with width=2 height=2

		ConvertTexMatWithQTexture( &local_bp, NULL, bpt, ( ( g_bNewFace && selFace ) ? selFace->d_texture : NULL ) );
	}
	Select_SetTexture(pt,&local_bp);

  //if (m_bPatchMode)
  //{
  //  Patch_SetTextureInfo(pt);
  //}

}