void DoNonCombatActions(uint32 diff) { if (GC_Timer > diff || me->IsMounted()) return; if (Feasting()) return; //if (DAMPENMAGIC && !HasAuraName(me, DAMPENMAGIC) && // doCast(me, DAMPENMAGIC)) //{ /*GC_Timer = 800;*/ return; } if (FROSTARMOR && !HasAuraName(me, FROSTARMOR) && doCast(me, FROSTARMOR)) return; }
void DoNonCombatActions(uint32 diff) { if (GC_Timer > diff || me->IsMounted()) return; if (Feasting()) return; if (!HasAuraName(me, DAMPENMAGIC) && doCast(me, DAMPENMAGIC)) { /*GC_Timer = 800;*/ return; } if (!HasAuraName(me, ICEARMOR) && doCast(me, ICEARMOR)) { /*GC_Timer = 800;*/ return; } }