BOOL COpenCreDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();

	DWORD dwStyle = m_lcList.GetExtendedStyle();
	dwStyle |= LVS_EX_FULLROWSELECT;
	m_lcList.SetExtendedStyle(dwStyle);

	m_lcList.InsertColumn(0,"File",LVCFMT_LEFT,100);
	m_lcList.InsertColumn(1,"Character",LVCFMT_LEFT,134);

	CRect rList;
	m_lcList.GetWindowRect(&rList);
	ScreenToClient(&rList);

	CRect rPortrait;
	rPortrait.left = rList.right+5;
	rPortrait.top = rList.top;
	rPortrait.right = rPortrait.left + 112;
	rPortrait.bottom = rPortrait.top + 172;
	m_wndPortrait.Create(rPortrait,this,1000);

	FillCharacters();
	
	return TRUE;
}
	virtual void Load( OptionRowDefinition &defOut, CString sParam )
	{
		ASSERT( sParam.size() );

		if( sParam.CompareNoCase("NoteSkins")==0 )		{ FillNoteSkins( defOut, sParam );		return; }
		else if( sParam.CompareNoCase("Steps")==0 )		{ FillSteps( defOut, sParam, false );	return; }
		else if( sParam.CompareNoCase("StepsLocked")==0 )	{ FillSteps( defOut, sParam, true );	return; }
		else if( sParam.CompareNoCase("Characters")==0 )	{ FillCharacters( defOut, sParam );		return; }
		else if( sParam.CompareNoCase("Styles")==0 )		{ FillStyles( defOut, sParam );			return; }
		else if( sParam.CompareNoCase("Groups")==0 )		{ FillGroups( defOut, sParam );			return; }
		else if( sParam.CompareNoCase("Difficulties")==0 )	{ FillDifficulties( defOut, sParam );	return; }
		else if( sParam.CompareNoCase("SongsInCurrentSongGroup")==0 )	{ FillSongsInCurrentSongGroup( defOut, sParam );	return; }

		Init();
		defOut.Init();

		m_bUseModNameForIcon = true;
			
		defOut.name = sParam;

		Default.Load( -1, ParseCommands(ENTRY_DEFAULT(sParam)) );

		/* Parse the basic configuration metric. */
		Commands cmds = ParseCommands( ENTRY(sParam) );
		if( cmds.v.size() < 1 )
			RageException::Throw( "Parse error in ScreenOptionsMaster::%s", sParam.c_str() );

		defOut.bOneChoiceForAllPlayers = false;
		const int NumCols = atoi( cmds.v[0].m_vsArgs[0] );
		for( unsigned i=1; i<cmds.v.size(); i++ )
		{
			const Command &cmd = cmds.v[i];
			CString sName = cmd.GetName();

			if(		 sName == "together" )			defOut.bOneChoiceForAllPlayers = true;
			else if( sName == "selectmultiple" )	defOut.selectType = SELECT_MULTIPLE;
			else if( sName == "selectone" )			defOut.selectType = SELECT_ONE;
			else if( sName == "selectnone" )		defOut.selectType = SELECT_NONE;
			else if( sName == "showoneinrow" )		defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
			else if( sName == "reloadrowmessages" )
			{
				for( unsigned a=1; a<cmd.m_vsArgs.size(); a++ )
					m_vsReloadRowMessages.push_back( cmd.m_vsArgs[a] );
			}
			else if( sName == "enabledforplayers" )
			{
				defOut.m_vEnabledForPlayers.clear();
				for( unsigned a=1; a<cmd.m_vsArgs.size(); a++ )
				{
					CString sArg = cmd.m_vsArgs[a];
					PlayerNumber pn = (PlayerNumber)(atoi(sArg)-1);
					ASSERT( pn >= 0 && pn < NUM_PLAYERS );
					defOut.m_vEnabledForPlayers.insert( pn );
				}
			}
			else if( sName == "exportonchange" )	defOut.m_bExportOnChange = true;
			else if( sName == "broadcastonexport" )
			{
				for( unsigned i=1; i<cmd.m_vsArgs.size(); i++ )
					m_vsBroadcastOnExport.push_back( cmd.m_vsArgs[i] );
			}
			else		RageException::Throw( "Unkown row flag \"%s\"", sName.c_str() );
		}

		for( int col = 0; col < NumCols; ++col )
		{
			GameCommand mc;
			mc.Load( 0, ParseCommands(ENTRY_MODE(sParam, col)) );
			/* If the row has just one entry, use the name of the row as the name of the
			 * entry.  If it has more than one, each one must be specified explicitly. */
			if( mc.m_sName == "" && NumCols == 1 )
				mc.m_sName = sParam;
			if( mc.m_sName == "" )
				RageException::Throw( "List \"%s\", col %i has no name", sParam.c_str(), col );

			if( !mc.IsPlayable() )
			{
				LOG->Trace( "\"%s\" is not playable.", sParam.c_str() );
				continue;
			}

			ListEntries.push_back( mc );

			CString sName = mc.m_sName;
			CString sChoice = mc.m_sName;
			defOut.choices.push_back( sChoice );
		}

		// OpenITG hack: load player-defined speed mods
		if (sParam == "Speed")
		{
			set<CString> additionalSet;
			
			// load anything from the machine profile first
			Profile *pMProf = PROFILEMAN->GetMachineProfile();
			if (pMProf != NULL)
			{
				FOREACH_CONST(CString, pMProf->m_sPlayerAdditionalModifiers, mod)
					additionalSet.insert(*mod);
			}

			// then load anything from the players' profiles
			FOREACH_EnabledPlayer( pn )
			{
				Profile *pProf = PROFILEMAN->GetProfile(pn);
				if (pProf == NULL) continue;
				FOREACH_CONST(CString, pProf->m_sPlayerAdditionalModifiers, mod)
					additionalSet.insert(*mod);
			}
			FOREACHS_CONST( CString, additionalSet, addit_mod )
			{
				Regex mult("^[0-9]{1,2}(\\.[0-9]{1,2})?x$");
				Regex constmod("^C[0-9]{1,4}$");
				Regex mmod("^M[0-9]{1,4}$");
				CString sAdditModName;
				if (mult.Compare(*addit_mod))
				{
					float factor = 1.0f;
					sscanf(*addit_mod, "%fx", &factor);
					sAdditModName = ssprintf("x%.1f", factor);
				}
				else if (constmod.Compare(*addit_mod))
				{
					unsigned bpm = 300;
					sscanf(*addit_mod, "C%u", &bpm);
					sAdditModName = ssprintf("c%u", bpm);
				}
				else if (mmod.Compare(*addit_mod))
				{
					unsigned bpm = 600;
					sscanf(*addit_mod, "M%u", &bpm);
					sAdditModName = ssprintf("m%u", bpm);
				}
				else ASSERT(0); // how'd it get in here in the first place...

				GameCommand mc;
				mc.Load( 0, ParseCommands(CString("mod,")+*addit_mod+";name,"+sAdditModName) );
				if ( !mc.IsPlayable() )
				{
					LOG->Trace( "Additional mod \"%s\" is not playable.", addit_mod->c_str() );
					continue;
				}
				ListEntries.push_back(mc);
				defOut.choices.push_back(mc.m_sName);
			}