Exemple #1
0
bool 
TTracker::CloseParentWaitingForChild(const entry_ref *child,
	const node_ref *parent)
{
	AutoLock<WindowList> lock(&fWindowList);
	
	BContainerWindow *parentWindow = FindContainerWindow(parent);
	if (!parentWindow)
		// parent window already closed, give up
		return true;

	// If child is a symbolic link, dereference it, so that
	// FindContainerWindow will succeed.
	BEntry entry(child, true);
	entry_ref resolvedChild;
	if (entry.GetRef(&resolvedChild) != B_OK)
		resolvedChild = *child;

	BContainerWindow *window = FindContainerWindow(&resolvedChild);
	if (window) {
		AutoLock<BWindow> lock(window);
		if (!window->IsHidden())
			return CloseParentWindowCommon(parentWindow);
	}
	return false;	
}
Exemple #2
0
void 
TTracker::CloseParent(node_ref parent)
{
	AutoLock<WindowList> lock(&fWindowList);
	if (!lock)
		return;

	CloseParentWindowCommon(FindContainerWindow(&parent));
}
Exemple #3
0
void 
TTracker::SelectPoseAtLocationInParent(node_ref parent, BPoint pointInPose)
{
	AutoLock<WindowList> lock(&fWindowList);
	BContainerWindow *parentWindow = FindContainerWindow(&parent);
	if (parentWindow) {
		AutoLock<BWindow> lock(parentWindow);
		parentWindow->PoseView()->SelectPoseAtLocation(pointInPose);
	}
}
Exemple #4
0
bool 
TTracker::SelectChildInParent(const entry_ref *parent, const node_ref *child)
{
	AutoLock<WindowList> lock(&fWindowList);
	
	BContainerWindow *window = FindContainerWindow(parent);
	if (!window) 
		// parent window already closed, give up
		return false;

	AutoLock<BWindow> windowLock(window);
	
	if (windowLock.IsLocked()) {
		BPoseView *view = window->PoseView();
		int32 index;
		BPose *pose = view->FindPose(child, &index);
		if (pose) {
			view->SelectPose(pose, index);
			return true;
		}
	}
	return false;	
}
Exemple #5
0
bool 
TTracker::EntryHasWindowOpen(const entry_ref *entry)
{
	AutoLock<WindowList> lock(&fWindowList);
	return FindContainerWindow(entry) != NULL;
}
Exemple #6
0
void
TTracker::OpenContainerWindow(Model *model, BMessage *originalRefsList,
	OpenSelector openSelector, uint32 openFlags, bool checkAlreadyOpen,
	const BMessage *stateMessage)
{
	AutoLock<WindowList> lock(&fWindowList);
	BContainerWindow *window = NULL;
	if (checkAlreadyOpen && openSelector != kRunOpenWithWindow)
		// find out if window already open
		window = FindContainerWindow(model->NodeRef());

	bool someWindowActivated = false;
	
	uint32 workspace = (uint32)(1 << current_workspace());		
	int32 windowCount = 0;
	
	while (window) {
		// At least one window open, just pull to front
		// make sure we don't jerk workspaces around		
		uint32 windowWorkspaces = window->Workspaces();
		if (windowWorkspaces & workspace) {
			window->Activate();
			someWindowActivated = true;
		}
		window = FindContainerWindow(model->NodeRef(), ++windowCount);
	}
	
	if (someWindowActivated) {
		delete model;
		return;	
	} // If no window was actiated, (none in the current workspace
	  // we open a new one.
	
	if (openSelector == kRunOpenWithWindow) {
		BMessage *refList = NULL;
		if (!originalRefsList) {
			// when passing just a single model, stuff it's entry in a single
			// element list anyway
			ASSERT(model);
			refList = new BMessage;
			refList->AddRef("refs", model->EntryRef());
			delete model;
			model = NULL;
		} else
			// clone the message, window adopts it for it's own use
			refList = new BMessage(*originalRefsList);
		window = new OpenWithContainerWindow(refList, &fWindowList);
	} else if (model->IsRoot()) {
		// window will adopt the model
		window = new BVolumeWindow(&fWindowList, openFlags);
	} else if (model->IsQuery()) {
		// window will adopt the model
		window = new BQueryContainerWindow(&fWindowList, openFlags);
	} else
		// window will adopt the model
		window = new BContainerWindow(&fWindowList, openFlags);
	
	if (model)
		window->CreatePoseView(model);

	BMessage restoreStateMessage(kRestoreState);
	
	if (stateMessage)
		restoreStateMessage.AddMessage("state", stateMessage);

	window->PostMessage(&restoreStateMessage);
}
Exemple #7
0
bool
TTracker::QuitRequested()
{
	// don't allow user quitting
	if (CurrentMessage() && CurrentMessage()->FindBool("shortcut"))
		return false;

	gStatusWindow->AttemptToQuit();
		// try quitting the copy/move/empty trash threads
		
	BVolume bootVolume;
	DEBUG_ONLY(status_t err =) BVolumeRoster().GetBootVolume(&bootVolume);
	ASSERT(err == B_OK);
	BMessage message;
	AutoLock<WindowList> lock(&fWindowList);
	// save open windows in a message inside an attribute of the desktop
	int32 count = fWindowList.CountItems();
	for (int32 i = 0; i < count; i++) {
		BContainerWindow *window = dynamic_cast<BContainerWindow *>
			(fWindowList.ItemAt(i));

		if (window && window->TargetModel() && !window->PoseView()->IsDesktopWindow()) {
			if (window->TargetModel()->IsRoot())
				message.AddBool("open_disks_window", true);
			else {
				BEntry entry;
				BPath path;
				const entry_ref *ref = window->TargetModel()->EntryRef();
				if (entry.SetTo(ref) == B_OK && entry.GetPath(&path) == B_OK) {
					int8 flags = window->IsMinimized() ? kOpenWindowMinimized : kOpenWindowNoFlags;
					uint32 deviceFlags = GetVolumeFlags(window->TargetModel());

					// save state for every window which is
					//	a) already open on another workspace
					//	b) on a volume not capable of writing attributes
					if (window != FindContainerWindow(ref)
						|| (deviceFlags & (B_FS_HAS_ATTR | B_FS_IS_READONLY)) != B_FS_HAS_ATTR) {
						BMessage stateMessage;
						window->SaveState(stateMessage);
						window->SetSaveStateEnabled(false);
							// This is to prevent its state to be saved to the node when closed.
						message.AddMessage("window state", &stateMessage);
						flags |= kOpenWindowHasState;
					}
					const char *target;
					bool pathAlreadyExists = false;
					for (int32 index = 0;message.FindString("paths", index, &target) == B_OK;index++) {
						if (!strcmp(target,path.Path())) {
							pathAlreadyExists = true;
							break;
						}
					}
					if (!pathAlreadyExists)
						message.AddString("paths", path.Path());
					message.AddInt8(path.Path(), flags);
				}
			}	
		}
	}
	lock.Unlock();

	// write windows to open on disk
	BDirectory deskDir;
	if (!BootedInSafeMode() && FSGetDeskDir(&deskDir, bootVolume.Device()) == B_OK) {
		// if message is empty, delete the corresponding attribute
		if (message.CountNames(B_ANY_TYPE)) {
			size_t size = (size_t)message.FlattenedSize();
			char *buffer = new char[size];
			message.Flatten(buffer, (ssize_t)size);
			deskDir.WriteAttr(kAttrOpenWindows, B_MESSAGE_TYPE, 0, buffer, size);
			delete [] buffer;
		} else
			deskDir.RemoveAttr(kAttrOpenWindows);
	}

	for (int32 count = 0; count == 50; count++) {
		// wait 5 seconds for the copiing/moving to quit
		if (gStatusWindow->AttemptToQuit())
			break;

		snooze(100000);
	}

	return _inherited::QuitRequested();
}
Exemple #8
0
void
TTracker::OpenContainerWindow(Model* model, BMessage* originalRefsList,
	OpenSelector openSelector, uint32 openFlags, bool checkAlreadyOpen,
	const BMessage* stateMessage)
{
	AutoLock<WindowList> lock(&fWindowList);
	BContainerWindow* window = NULL;
	const node_ref* modelNodeRef = model->NodeRef();
	if (checkAlreadyOpen && openSelector != kRunOpenWithWindow) {
		// find out if window already open
		window = FindContainerWindow(modelNodeRef);
	}

	bool someWindowActivated = false;

	uint32 workspace = (uint32)(1 << current_workspace());
	int32 windowCount = 0;
	while (window != NULL) {
		if ((window->Workspaces() & workspace) != 0
			&& (dynamic_cast<BDeskWindow*>(window) == NULL
				|| !TrackerSettings().SingleWindowBrowse())) {
			// We found at least one window that is open and is not Desktop
			// or we're in spatial mode, activate it and make sure we don't
			// jerk the workspaces around.
			window->Activate();
			someWindowActivated = true;
		}
		window = FindContainerWindow(model->NodeRef(), ++windowCount);
	}

	if (someWindowActivated) {
		delete model;
		return;
	}

	// If no window was activated (none in the current workspace),
	// we open a new one.

	if (openSelector == kRunOpenWithWindow) {
		BMessage* refList = NULL;
		if (originalRefsList == NULL) {
			// when passing just a single model, stuff it's entry in a single
			// element list anyway
			ASSERT(model != NULL);
			refList = new BMessage;
			refList->AddRef("refs", model->EntryRef());
			delete model;
			model = NULL;
		} else {
			// clone the message, window adopts it for it's own use
			refList = new BMessage(*originalRefsList);
		}
		window = new OpenWithContainerWindow(refList, &fWindowList);
	} else if (model->IsQuery()) {
		// window will adopt the model
		window = new BQueryContainerWindow(&fWindowList, openFlags);
	} else if (model->IsVirtualDirectory()) {
		// window will adopt the model
		window = new VirtualDirectoryWindow(&fWindowList, openFlags);
	} else {
		// window will adopt the model
		window = new BContainerWindow(&fWindowList, openFlags);
	}

	if (model != NULL)
		window->CreatePoseView(model);

	BMessage restoreStateMessage(kRestoreState);

	if (stateMessage != NULL)
		restoreStateMessage.AddMessage("state", stateMessage);

	window->PostMessage(&restoreStateMessage);
}