static const char * MyThreadName (void) { TrueThread t = FindThreadInfo (pthread_self()); return t ? t->name : "Unknown (probably renderer)"; }
ThreadLocal * GetMyThreadLocal_PT (void) { TrueThread t = FindThreadInfo (pthread_self()); return t ? t->localData : NULL; }
ThreadLocal * GetMyThreadLocal_SDL (void) { TrueThread t = FindThreadInfo (SDL_ThreadID ()); return t ? t->localData : NULL; }