void DebugFini( void ) { PointFini(); #if !( defined( __GUI__ ) && defined( __OS2__ ) ) ReleaseProgOvlay( TRUE ); // see dlgfile.c #endif VarDisplayFini(); FiniHook(); FiniCmd(); LogFini(); while( !PurgeInpStack() ) { ClearInpStack( INP_STOP_PURGE ); } LangSetFini(); SupportFini(); FiniTrap(); RecordFini(); FiniMachState(); FiniDbgInfo(); FiniScan(); FiniLook(); FiniDLLList(); FiniSource(); FiniCall(); PathFini(); DUIFini(); SymCompFini(); FiniMADInfo(); FiniTrace(); RestoreHandlers(); _Free( TrapParms ); FiniLiterals(); FiniLocalInfo(); }
extern void WPFini( void ) /************************/ { ClearAllSamples(); WPFiniHelp(); WndFini(); WPDipFini(); FiniMADInfo(); WPMemClose(); }
extern void WPFini( void ) /************************/ { #ifdef TRMEM ClearAllSamples(); #endif WPFiniHelp(); WndFini(); WPDipFini(); FiniMADInfo(); #ifdef TRMEM TRMemClose(); #endif }