Exemple #1
0
uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
{
	static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_OUT_4X, ZOOM_LVL_NORMAL, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_8X, ZOOM_LVL_OUT_16X, ZOOM_LVL_OUT_32X};

	/* Is the sprite not present/stripped in the GRF? */
	if (file_pos == SIZE_MAX) return 0;

	/* Open the right file and go to the correct position */
	FioSeekToFile(file_slot, file_pos);

	uint32 id = FioReadDword();

	uint8 loaded_sprites = 0;
	do {
		int64 num = FioReadDword();
		size_t start_pos = FioGetPos();
		byte type = FioReadByte();

		/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here. */
		if (type == 0xFF) return 0;

		byte colour = type & SCC_MASK;
		byte zoom = FioReadByte();

		if (colour != 0 && (load_32bpp ? colour != SCC_PAL : colour == SCC_PAL) && (sprite_type == ST_NORMAL ? zoom < lengthof(zoom_lvl_map) : zoom == 0)) {
			ZoomLevel zoom_lvl = (sprite_type == ST_NORMAL) ? zoom_lvl_map[zoom] : ZOOM_LVL_NORMAL;

			if (HasBit(loaded_sprites, zoom_lvl)) {
				/* We already have this zoom level, skip sprite. */
				DEBUG(sprite, 1, "Ignoring duplicate zoom level sprite %u from %s", id, FioGetFilename(file_slot));
				FioSkipBytes(num - 2);
				continue;
			}

			sprite[zoom_lvl].height = FioReadWord();
			sprite[zoom_lvl].width  = FioReadWord();
			sprite[zoom_lvl].x_offs = FioReadWord();
			sprite[zoom_lvl].y_offs = FioReadWord();

			if (sprite[zoom_lvl].width > INT16_MAX || sprite[zoom_lvl].height > INT16_MAX) {
				WarnCorruptSprite(file_slot, file_pos, __LINE__);
				return 0;
			}

			/* Mask out colour information. */
			type = type & ~SCC_MASK;

			/* Convert colour depth to pixel size. */
			int bpp = 0;
			if (colour & SCC_RGB)   bpp += 3; // Has RGB data.
			if (colour & SCC_ALPHA) bpp++;    // Has alpha data.
			if (colour & SCC_PAL)   bpp++;    // Has palette data.

			/* For chunked encoding we store the decompressed size in the file,
			 * otherwise we can calculate it from the image dimensions. */
			uint decomp_size = (type & 0x08) ? FioReadDword() : sprite[zoom_lvl].width * sprite[zoom_lvl].height * bpp;

			bool valid = DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, decomp_size, type, zoom_lvl, colour, 2);
			if (FioGetPos() != start_pos + num) {
				WarnCorruptSprite(file_slot, file_pos, __LINE__);
				return 0;
			}

			if (valid) SetBit(loaded_sprites, zoom_lvl);
		} else {
			/* Not the wanted zoom level or colour depth, continue searching. */
			FioSkipBytes(num - 2);
		}

	} while (FioReadDword() == id);

	return loaded_sprites;
}
Exemple #2
0
static void OpenBankFile(const char *filename)
{
	memset(_original_sounds, 0, sizeof(_original_sounds));

	/* If there is no sound file (nosound set), don't load anything */
	if (filename == NULL) return;

	FioOpenFile(SOUND_SLOT, filename);
	size_t pos = FioGetPos();
	uint count = FioReadDword();

	/* The new format has the highest bit always set */
	bool new_format = HasBit(count, 31);
	ClrBit(count, 31);
	count /= 8;

	/* Simple check for the correct number of original sounds. */
	if (count != ORIGINAL_SAMPLE_COUNT) {
		/* Corrupt sample data? Just leave the allocated memory as those tell
		 * there is no sound to play (size = 0 due to calloc). Not allocating
		 * the memory disables valid NewGRFs that replace sounds. */
		DEBUG(misc, 6, "Incorrect number of sounds in '%s', ignoring.", filename);
		return;
	}

	FioSeekTo(pos, SEEK_SET);

	for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
		_original_sounds[i].file_slot = SOUND_SLOT;
		_original_sounds[i].file_offset = GB(FioReadDword(), 0, 31) + pos;
		_original_sounds[i].file_size = FioReadDword();
	}

	for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
		SoundEntry *sound = &_original_sounds[i];
		char name[255];

		FioSeekTo(sound->file_offset, SEEK_SET);

		/* Check for special case, see else case */
		FioReadBlock(name, FioReadByte()); // Read the name of the sound
		if (new_format || strcmp(name, "Corrupt sound") != 0) {
			FioSeekTo(12, SEEK_CUR); // Skip past RIFF header

			/* Read riff tags */
			for (;;) {
				uint32 tag = FioReadDword();
				uint32 size = FioReadDword();

				if (tag == ' tmf') {
					FioReadWord(); // wFormatTag
					sound->channels = FioReadWord();        // wChannels
					sound->rate     = FioReadDword();       // samples per second
					if (!new_format) sound->rate = 11025;   // seems like all old samples should be played at this rate.
					FioReadDword();                         // avg bytes per second
					FioReadWord();                          // alignment
					sound->bits_per_sample = FioReadByte(); // bits per sample
					FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
				} else if (tag == 'atad') {
					sound->file_size = size;
					sound->file_slot = SOUND_SLOT;
					sound->file_offset = FioGetPos();
					break;
				} else {
					sound->file_size = 0;
					break;
				}
			}
		} else {
			/*
			 * Special case for the jackhammer sound
			 * (name in sample.cat is "Corrupt sound")
			 * It's no RIFF file, but raw PCM data
			 */
			sound->channels = 1;
			sound->rate = 11025;
			sound->bits_per_sample = 8;
			sound->file_slot = SOUND_SLOT;
			sound->file_offset = FioGetPos();
		}
	}
}