virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case SLWW_SORT_BYNAME: // Sort save names by name _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; _savegame_sort_dirty = true; this->SetDirty(); break; case SLWW_SORT_BYDATE: // Sort save names by date _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ? SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE; _savegame_sort_dirty = true; this->SetDirty(); break; case SLWW_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory FiosBrowseTo(&o_dir); this->InvalidateData(); break; case SLWW_LOAD_BUTTON: if (this->selected != NULL && !_load_check_data.HasErrors()) { _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD; const char *name = FiosBrowseTo(this->selected); SetFiosType(this->selected->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title)); delete this; } break; case SLWW_NEWGRF_INFO: if (_load_check_data.HasNewGrfs()) { ShowNewGRFSettings(false, false, false, &_load_check_data.grfconfig); } break; case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox int y = (pt.y - this->GetWidget<NWidgetBase>(SLWW_DRIVES_DIRECTORIES_LIST)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height; if (y < 0 || (y += this->vscroll.GetPosition()) >= this->vscroll.GetCount()) return; const FiosItem *file = _fios_items.Get(y); const char *name = FiosBrowseTo(file); if (name != NULL) { if (click_count == 1) { if (this->selected != file) { this->selected = file; _load_check_data.Clear(); if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) { SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false); } this->InvalidateData(1); } if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { /* Copy clicked name to editbox */ ttd_strlcpy(this->text.buf, file->title, this->text.maxsize); UpdateTextBufferSize(&this->text); this->SetWidgetDirty(SLWW_SAVE_OSK_TITLE); } } else if (!_load_check_data.HasErrors()) { this->selected = file; if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { this->OnClick(pt, SLWW_LOAD_BUTTON, 1); } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) { SetFiosType(file->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title)); delete this; ShowHeightmapLoad(); } } } else { /* Changed directory, need refresh. */ this->InvalidateData(); } break; } case SLWW_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) switch (_saveload_mode) { default: NOT_REACHED(); case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break; case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break; } #endif } break; case SLWW_DELETE_SELECTION: case SLWW_SAVE_GAME: // Delete, Save game break; } }
virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_SL_SORT_BYNAME: // Sort save names by name _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; _savegame_sort_dirty = true; this->SetDirty(); break; case WID_SL_SORT_BYDATE: // Sort save names by date _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ? SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE; _savegame_sort_dirty = true; this->SetDirty(); break; case WID_SL_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory FiosBrowseTo(&o_dir); this->InvalidateData(); break; case WID_SL_LOAD_BUTTON: if (this->selected != NULL && !_load_check_data.HasErrors() && (_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs())) { _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME; const char *name = FiosBrowseTo(this->selected); SetFiosType(this->selected->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title)); ClearErrorMessages(); delete this; } break; case WID_SL_NEWGRF_INFO: if (_load_check_data.HasNewGrfs()) { ShowNewGRFSettings(false, false, false, &_load_check_data.grfconfig); } break; case WID_SL_MISSING_NEWGRFS: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) ShowMissingContentWindow(_load_check_data.grfconfig); #endif } break; case WID_SL_DRIVES_DIRECTORIES_LIST: { // Click the listbox int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP); if (y == INT_MAX) return; const FiosItem *file = _fios_items.Get(y); const char *name = FiosBrowseTo(file); if (name != NULL) { if (click_count == 1) { if (this->selected != file) { this->selected = file; _load_check_data.Clear(); if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) { SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false); } this->InvalidateData(1); } if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) { /* Copy clicked name to editbox */ this->filename_editbox.text.Assign(file->title); this->SetWidgetDirty(WID_SL_SAVE_OSK_TITLE); } } else if (!_load_check_data.HasErrors()) { this->selected = file; if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { this->OnClick(pt, WID_SL_LOAD_BUTTON, 1); } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) { SetFiosType(file->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title)); delete this; ShowHeightmapLoad(); } } } else { /* Changed directory, need refresh. */ this->InvalidateData(); } break; } case WID_SL_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) switch (_saveload_mode) { default: NOT_REACHED(); case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break; case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break; } #endif } break; case WID_SL_DELETE_SELECTION: // Delete break; case WID_SL_SAVE_GAME: // Save game /* Note, this is also called via the OSK; and we need to lower the button. */ this->HandleButtonClick(WID_SL_SAVE_GAME); break; } }