int CNPC_Gargantua::TranslateSchedule( int scheduleType ) { //TEMP TEMP if ( FlameIsOn() ) FlameDestroy(); switch( scheduleType ) { case SCHED_MELEE_ATTACK2: return SCHED_GARG_FLAME; case SCHED_MELEE_ATTACK1: return SCHED_GARG_SWIPE; case SCHED_CHASE_ENEMY: return SCHED_GARG_CHASE_ENEMY; case SCHED_CHASE_ENEMY_FAILED: return SCHED_GARG_CHASE_ENEMY_FAILED; case SCHED_ALERT_STAND: return SCHED_CHASE_ENEMY; break; } return BaseClass::TranslateSchedule( scheduleType ); }
void CGargantua::UpdateOnRemove() { BaseClass::UpdateOnRemove(); if( m_pEyeGlow ) { UTIL_Remove( m_pEyeGlow ); m_pEyeGlow = nullptr; } FlameDestroy(); }
//========================================================= // RunTask //========================================================= void CMGargantua::RunTask( Task_t *pTask ) { switch ( pTask->iTask ) { case TASK_FLAME_SWEEP: if ( gpGlobals->time > m_flWaitFinished ) { FlameDestroy(); TaskComplete(); FlameControls( 0, 0 ); SetBoneController( 0, 0 ); SetBoneController( 1, 0 ); } else { BOOL cancel = FALSE; Vector angles = g_vecZero; FlameUpdate(); edict_t *pEnemy = m_hEnemy; if ( pEnemy ) { Vector org = pev->origin; org.z += 64; Vector dir = UTIL_BodyTarget(pEnemy,org) - org; angles = UTIL_VecToAngles( dir ); angles.x = -angles.x; angles.y -= pev->angles.y; if ( dir.Length() > 400 ) cancel = TRUE; } if ( fabs(angles.y) > 60 ) cancel = TRUE; if ( cancel ) { m_flWaitFinished -= 0.5; m_flameTime -= 0.5; } // FlameControls( angles.x + 2 * sin(gpGlobals->time*8), angles.y + 28 * sin(gpGlobals->time*8.5) ); FlameControls( angles.x, angles.y ); } break; default: CMBaseMonster::RunTask( pTask ); break; } }
Schedule_t *CMGargantua::GetScheduleOfType( int Type ) { // HACKHACK - turn off the flames if they are on and garg goes scripted / dead if ( FlameIsOn() ) FlameDestroy(); switch( Type ) { case SCHED_MELEE_ATTACK2: return slGargFlame; case SCHED_MELEE_ATTACK1: return slGargSwipe; break; } return CMBaseMonster::GetScheduleOfType( Type ); }
//========================================================= // RunTask //========================================================= void CGargantua::RunTask( Task_t *pTask ) { switch ( pTask->iTask ) { case TASK_DIE: if ( gpGlobals->time > m_flWaitFinished ) { pev->renderfx = kRenderFxExplode; pev->rendercolor.x = 255; pev->rendercolor.y = 0; pev->rendercolor.z = 0; StopAnimation(); pev->nextthink = gpGlobals->time + 0.15; SetThink( SUB_Remove ); int i; int parts = MODEL_FRAMES( gGargGibModel ); for ( i = 0; i < 10; i++ ) { CGib *pGib = GetClassPtr( (CGib *)NULL ); pGib->Spawn( GARG_GIB_MODEL ); int bodyPart = 0; if ( parts > 1 ) bodyPart = RANDOM_LONG( 0, pev->body-1 ); pGib->pev->body = bodyPart; pGib->m_bloodColor = BLOOD_COLOR_YELLOW; pGib->m_material = matNone; pGib->SetAbsOrigin( GetAbsOrigin() ); pGib->SetAbsVelocity( UTIL_RandomBloodVector() * RANDOM_FLOAT( 300, 500 )); pGib->SetNextThink( 1.25 ); pGib->SetThink( SUB_FadeOut ); } Vector vecOrigin = GetAbsOrigin(); MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecOrigin ); WRITE_BYTE( TE_BREAKMODEL); // position WRITE_COORD( vecOrigin.x ); WRITE_COORD( vecOrigin.y ); WRITE_COORD( vecOrigin.z ); // size WRITE_COORD( 200 ); WRITE_COORD( 200 ); WRITE_COORD( 128 ); // velocity WRITE_COORD( 0 ); WRITE_COORD( 0 ); WRITE_COORD( 0 ); // randomization WRITE_BYTE( 200 ); // Model WRITE_SHORT( gGargGibModel ); //model id# // # of shards WRITE_BYTE( 50 ); // duration WRITE_BYTE( 20 );// 3.0 seconds // flags WRITE_BYTE( BREAK_FLESH ); MESSAGE_END(); return; } else CBaseMonster::RunTask(pTask); break; case TASK_FLAME_SWEEP: if ( gpGlobals->time > m_flWaitFinished ) { FlameDestroy(); TaskComplete(); FlameControls( 0, 0 ); SetBoneController( 0, 0 ); SetBoneController( 1, 0 ); } else { BOOL cancel = FALSE; Vector angles = g_vecZero; FlameUpdate(); CBaseEntity *pEnemy = m_hEnemy; if ( pEnemy ) { Vector org = GetAbsOrigin(); org.z += 64; Vector dir = pEnemy->BodyTarget(org) - org; angles = UTIL_VecToAngles( dir ); angles.y -= GetAbsAngles().y; if ( dir.Length() > 400 ) cancel = TRUE; } if ( fabs(angles.y) > 60 ) cancel = TRUE; if ( cancel ) { m_flWaitFinished -= 0.5; m_flameTime -= 0.5; } // FlameControls( angles.x + 2 * sin(gpGlobals->time*8), angles.y + 28 * sin(gpGlobals->time*8.5) ); FlameControls( angles.x, angles.y ); } break; default: CBaseMonster::RunTask( pTask ); break; } }
void CGargantua::RunTask( const Task_t& task ) { switch ( task.iTask ) { case TASK_DIE: if ( gpGlobals->time > m_flWaitFinished ) { SetRenderFX( kRenderFxExplode ); SetRenderColor( Vector( 255, 0, 0 ) ); StopAnimation(); SetNextThink( gpGlobals->time + 0.15 ); SetThink( &CGargantua::SUB_Remove ); int i; int parts = MODEL_FRAMES( gGargGibModel ); for ( i = 0; i < 10; i++ ) { auto pGib = CGib::GibCreate( GARG_GIB_MODEL ); int bodyPart = 0; if ( parts > 1 ) bodyPart = RANDOM_LONG( 0, GetBody() -1 ); pGib->SetBody( bodyPart ); pGib->m_bloodColor = BLOOD_COLOR_YELLOW; pGib->m_material = matNone; pGib->SetAbsOrigin( GetAbsOrigin() ); pGib->SetAbsVelocity( UTIL_RandomBloodVector() * RANDOM_FLOAT( 300, 500 ) ); pGib->SetNextThink( gpGlobals->time + 1.25 ); pGib->SetThink( &CGib::SUB_FadeOut ); } MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, GetAbsOrigin() ); WRITE_BYTE( TE_BREAKMODEL); // position WRITE_COORD( GetAbsOrigin().x ); WRITE_COORD( GetAbsOrigin().y ); WRITE_COORD( GetAbsOrigin().z ); // size WRITE_COORD( 200 ); WRITE_COORD( 200 ); WRITE_COORD( 128 ); // velocity WRITE_COORD( 0 ); WRITE_COORD( 0 ); WRITE_COORD( 0 ); // randomization WRITE_BYTE( 200 ); // Model WRITE_SHORT( gGargGibModel ); //model id# // # of shards WRITE_BYTE( 50 ); // duration WRITE_BYTE( 20 );// 3.0 seconds // flags WRITE_BYTE( BREAK_FLESH ); MESSAGE_END(); return; } else CBaseMonster::RunTask( task ); break; case TASK_FLAME_SWEEP: if ( gpGlobals->time > m_flWaitFinished ) { FlameDestroy(); TaskComplete(); FlameControls( 0, 0 ); SetBoneController( 0, 0 ); SetBoneController( 1, 0 ); } else { bool cancel = false; Vector angles = g_vecZero; FlameUpdate(); CBaseEntity *pEnemy = m_hEnemy; if ( pEnemy ) { Vector org = GetAbsOrigin(); org.z += 64; Vector dir = pEnemy->BodyTarget(org) - org; angles = UTIL_VecToAngles( dir ); angles.x = -angles.x; angles.y -= GetAbsAngles().y; if ( dir.Length() > 400 ) cancel = true; } if ( fabs(angles.y) > 60 ) cancel = true; if ( cancel ) { m_flWaitFinished -= 0.5; m_flameTime -= 0.5; } // FlameControls( angles.x + 2 * sin(gpGlobals->time*8), angles.y + 28 * sin(gpGlobals->time*8.5) ); FlameControls( angles.x, angles.y ); } break; default: CBaseMonster::RunTask( task ); break; } }
//========================================================= // RunTask //========================================================= void CNPC_Gargantua::RunTask( const Task_t *pTask ) { switch ( pTask->iTask ) { case TASK_DIE: if ( gpGlobals->curtime > m_flWaitFinished ) { //TEMP TEMP m_nRenderFX = kRenderFxExplode; SetRenderColor( 255, 0, 0 , 255 ); StopAnimation(); SetNextThink( gpGlobals->curtime + 0.15 ); SetThink( &CBaseEntity::SUB_Remove ); int i; int parts = modelinfo->GetModelFrameCount( modelinfo->GetModel( gGargGibModel ) ); for ( i = 0; i < 10; i++ ) { CGib *pGib = CREATE_ENTITY( CGib, "gib" ); pGib->Spawn( GARG_GIB_MODEL); int bodyPart = 0; if ( parts > 1 ) bodyPart = random->RandomInt( 0, parts-1 ); pGib->SetBodygroup( 0, bodyPart ); pGib->SetBloodColor( BLOOD_COLOR_YELLOW ); pGib->m_material = matNone; pGib->SetAbsOrigin( GetAbsOrigin() ); pGib->SetAbsVelocity( UTIL_RandomBloodVector() * random->RandomFloat( 300, 500 ) ); pGib->SetNextThink( gpGlobals->curtime + 1.25 ); pGib->SetThink( &CBaseEntity::SUB_FadeOut ); } Vector vecSize = Vector( 200, 200, 128 ); CPVSFilter filter( GetAbsOrigin() ); te->BreakModel( filter, 0.0, GetAbsOrigin(), vec3_angle, vecSize, vec3_origin, gGargGibModel, 200, 50, 3.0, BREAK_FLESH ); return; } else BaseClass::RunTask( pTask ); break; case TASK_FLAME_SWEEP: if ( gpGlobals->curtime > m_flWaitFinished ) { //TEMP TEMP FlameDestroy(); TaskComplete(); FlameControls( 0, 0 ); SetBoneController( 0, 0 ); SetBoneController( 1, 0 ); } else { bool cancel = false; QAngle angles = QAngle( 0, 0, 0 ); //TEMP TEMP FlameUpdate(); CBaseEntity *pEnemy = GetEnemy(); if ( pEnemy ) { Vector org = GetAbsOrigin(); org.z += 64; Vector dir = pEnemy->BodyTarget(org) - org; VectorAngles( dir, angles ); angles.x = -angles.x; angles.y -= GetAbsAngles().y; if ( dir.Length() > 400 ) cancel = true; } if ( fabs(angles.y) > 60 ) cancel = true; if ( cancel ) { m_flWaitFinished -= 0.5; m_flameTime -= 0.5; } //TEMP TEMP //FlameControls( angles.x + 2 * sin(gpGlobals->curtime*8), angles.y + 28 * sin(gpGlobals->curtime*8.5) ); FlameControls( angles.x, angles.y ); } break; default: BaseClass::RunTask( pTask ); break; } }