std::string InitialStealthEvent::CombatLogDescription(int viewing_empire_id) const { std::string desc = ""; //Viewing empire stealth first for (const StealthInvisbleMap::value_type& attack_empire : target_empire_id_to_invisble_obj_id) { if (attack_empire.first == viewing_empire_id) continue; std::map<int, std::set<std::pair<int, Visibility> > >::const_iterator target_empire = attack_empire.second.find(viewing_empire_id); if (target_empire != attack_empire.second.end() && !target_empire->second.empty()) { std::vector<std::string> cloaked_attackers; for (const std::set<std::pair<int, Visibility>>::value_type& attacker : target_empire->second) { std::string attacker_link = FighterOrPublicNameLink(viewing_empire_id, attacker.first, viewing_empire_id); // It doesn't matter if targets of viewing empire have no_visibility or basic_visibility cloaked_attackers.push_back(attacker_link); } if (!cloaked_attackers.empty()) { desc += "\n"; //< Add \n at start of the report and between each empire std::vector<std::string> attacker_empire_link(1, EmpireLink(attack_empire.first)); desc += FlexibleFormatList(attacker_empire_link, cloaked_attackers , UserString("ENC_COMBAT_INITIAL_STEALTH_LIST")).str(); } } } //Viewing empire defending StealthInvisbleMap::const_iterator attack_empire = target_empire_id_to_invisble_obj_id.find(viewing_empire_id); if (attack_empire != target_empire_id_to_invisble_obj_id.end() && !attack_empire->second.empty()) { for (const std::map<int, std::set<std::pair<int, Visibility>>>::value_type& target_empire : attack_empire->second) { if (target_empire.first == viewing_empire_id) continue; std::vector<std::string> cloaked_attackers; for (const std::pair<int, Visibility>& attacker : target_empire.second) { std::string attacker_link = FighterOrPublicNameLink(viewing_empire_id, attacker.first, viewing_empire_id); // Don't even report on targets with no_visibility it is supposed to be a surprise if (attacker.second >= VIS_BASIC_VISIBILITY ) { cloaked_attackers.push_back(attacker_link); } } if (!cloaked_attackers.empty()) { if (!desc.empty()) desc += "\n"; std::vector<std::string> attacker_empire_link(1, EmpireLink(attack_empire->first)); desc += FlexibleFormatList(attacker_empire_link, cloaked_attackers , UserString("ENC_COMBAT_INITIAL_STEALTH_LIST")).str(); } } } return desc; }
std::string WeaponsPlatformEvent::CombatLogDescription(int viewing_empire_id) const { if (events.empty()) return ""; std::vector<std::string> damaged_target_links; std::vector<std::string> undamaged_target_links; for (const auto& target : events) { if (target.second.empty()) continue; const auto& fire_event(*target.second.begin()); std::string target_public_name( FighterOrPublicNameLink(viewing_empire_id, target.first, fire_event->target_owner_id)); double damage = 0.0f; for (auto attack_it : target.second) { damage += attack_it->damage; } if (damage <= 0.0f) { undamaged_target_links.push_back(target_public_name); } else { damaged_target_links.push_back( str(FlexibleFormat(UserString("ENC_COMBAT_PLATFORM_TARGET_AND_DAMAGE")) % target_public_name % damage)); } } std::string desc = ""; const std::vector<std::string> attacker_link( 1, FighterOrPublicNameLink(viewing_empire_id, attacker_id, attacker_owner_id)); if (!damaged_target_links.empty() ) { desc += FlexibleFormatList(attacker_link, damaged_target_links, UserString("ENC_COMBAT_PLATFORM_DAMAGE_MANY_EVENTS"), UserString("ENC_COMBAT_PLATFORM_DAMAGE_1_EVENTS")).str(); if (!undamaged_target_links.empty()) desc += "\n"; } if (!undamaged_target_links.empty()) { desc += FlexibleFormatList(attacker_link, undamaged_target_links, UserString("ENC_COMBAT_PLATFORM_NO_DAMAGE_MANY_EVENTS"), UserString("ENC_COMBAT_PLATFORM_NO_DAMAGE_1_EVENTS")).str(); } return desc; }
std::string StealthChangeEvent::CombatLogDescription(int viewing_empire_id) const { if (events.empty()) return ""; std::string desc = ""; for (const std::map<int, std::vector<StealthChangeEventDetailPtr>>::value_type& target : events) { std::vector<std::string> uncloaked_attackers; for (const StealthChangeEventDetailPtr event : target.second) { uncloaked_attackers.push_back(FighterOrPublicNameLink(viewing_empire_id, event->attacker_id, event->attacker_empire_id)); } if (!uncloaked_attackers.empty()) { if (!desc.empty()) desc += "\n"; std::vector<std::string> target_empire_link(1, EmpireLink(target.first)); desc += FlexibleFormatList(target_empire_link, uncloaked_attackers , UserString("ENC_COMBAT_STEALTH_DECLOAK_ATTACK_MANY_EVENTS") , UserString("ENC_COMBAT_STEALTH_DECLOAK_ATTACK_1_EVENTS")).str(); } } return desc; }