Exemple #1
0
static void GameLoop_PrepareAnimation(const HouseAnimation_Animation *animation, const HouseAnimation_Subtitle *subtitle, uint16 arg_8062, const HouseAnimation_SoundEffect *soundEffect)
{
	uint8 i;
	uint8 colors[16];

	s_houseAnimation_animation   = animation;
	s_houseAnimation_subtitle    = subtitle;
	s_houseAnimation_soundEffect = soundEffect;

	s_houseAnimation_currentSubtitle    = 0;
	s_houseAnimation_currentSoundEffect = 0;

	g_fontCharOffset = 0;

	s_var_8062 = arg_8062;
	s_var_8068 = 0;
	s_subtitleWait = 0xFFFF;
	s_subtitleActive = false;

	s_palettePartDirection    = PPD_STOPPED;
	s_palettePartCount        = 0;
	s_paletteAnimationTimeout = 0;

	GFX_ClearScreen();

	File_ReadBlockFile("INTRO.PAL", g_palette1, 256 * 3);

	memcpy(g_palette_998A, g_palette1, 256 * 3);

	Font_Select(g_fontIntro);

	GFX_Screen_SetActive(SCREEN_0);

	memcpy(s_palettePartTarget, &g_palette1[(144 + s_houseAnimation_subtitle->colour * 16) * 3], 6 * 3);

	memset(&g_palette1[215 * 3], 0, 6 * 3);

	memcpy(s_palettePartCurrent, s_palettePartTarget, 6 * 3);

	memset(s_palettePartChange, 0, 6 * 3);


	colors[0] = 0;
	for (i = 0; i < 6; i++) colors[i + 1] = 215 + i;

	GUI_InitColors(colors, 0, 15);
}
Exemple #2
0
static bool Unknown_25C4_000E(void)
{
	Timer_Init();

	if (!Video_Init()) return false;

	Mouse_Init();

	/* Add the general tickers */
	Timer_Add(Video_Tick, 1000000 / 60);
	Timer_Add(Timer_Tick, 1000000 / 60);

	g_var_7097 = -1;

	GFX_Init();
	GFX_ClearScreen();

	if (!Font_Init()) {
		Error(
			"--------------------------\n"
			"ERROR LOADING DATA FILE\n"
			"\n"
			"Did you copy the Dune2 1.07eu data files into the data directory ?\n"
			"\n"
		);

		return false;
	}

	Font_Select(g_fontNew8p);

	g_palette_998A = calloc(256 * 3, sizeof(uint8));

	memset(&g_palette_998A[45], 63, 3);

	GFX_SetPalette(g_palette_998A);

	Tools_RandomLCG_Seed((unsigned)time(NULL));

	Widget_SetCurrentWidget(0);

	return true;
}
Exemple #3
0
/**
 * Initialize Timer, Video, Mouse, GFX, Fonts, Random number generator
 * and current Widget
 */
static bool OpenDune_Init(int screen_magnification, VideoScaleFilter filter)
{
	if (!Font_Init()) {
		Error(
			"--------------------------\n"
			"ERROR LOADING DATA FILE\n"
			"\n"
			"Did you copy the Dune2 1.07eu data files into the data directory ?\n"
			"\n"
		);

		return false;
	}

	Timer_Init();

	if (!Video_Init(screen_magnification, filter)) return false;

	Mouse_Init();

	/* Add the general tickers */
	Timer_Add(Timer_Tick, 1000000 / 60, false);
	Timer_Add(Video_Tick, 1000000 / 60, true);

	g_mouseDisabled = -1;

	GFX_Init();
	GFX_ClearScreen();

	Font_Select(g_fontNew8p);

	g_palette_998A = calloc(256 * 3, sizeof(uint8));

	memset(&g_palette_998A[45], 63, 3);

	GFX_SetPalette(g_palette_998A);

	Tools_RandomLCG_Seed((unsigned)time(NULL));

	Widget_SetCurrentWidget(0);

	return true;
}
Exemple #4
0
static bool Unknown_25C4_000E()
{
	if (!Video_Init())
		return false;

	/* g_var_7097 = -1; */

	GFX_Init();
	GFX_ClearScreen();

	if (!Font_Init())
	{
		Error(
		      "--------------------------\n"
		      "ERROR LOADING DATA FILE\n"
		      "\n"
		      "Did you copy the Dune2 1.07eu data files into the data directory\n"
		      "%s/data ?\n"
		      "\n",
		      g_dune_data_dir
		     );

		return false;
	}

	Font_Select(g_fontNew8p);
	memset(g_palette_998A, 0, 3 * 256);
	memset(&g_palette_998A[45], 63, 3);
	GFX_SetPalette(g_palette_998A);
	srand((unsigned)time(NULL));
	Tools_RandomLCG_Seed((unsigned)time(NULL));

	Widget_SetCurrentWidget(0);

	return true;
}
Exemple #5
0
static void GameCredits_Play(char *data, uint16 windowID, Screen memory, Screen screenID, uint16 delay)
{
	uint16 loc02;
	uint16 stringCount = 0;
	uint32 loc0C;
	uint16 spriteID = 514;
	bool loc10 = false;
	uint16 spriteX;
	uint16 spriteY;
	uint16 spritePos = 0;
	struct {
		uint16 x;
		int16 y;
		char *text;
		uint8  separator;
		uint8  charHeight;
		uint8  type;
	} strings[33];
	struct {
		uint16 x;
		uint16 y;
	} positions[6];
	uint16 stage = 4;
	uint16 counter = 60;

	Widget_SetCurrentWidget(windowID);

	spriteX = (g_curWidgetWidth << 3) - Sprite_GetWidth(g_sprites[spriteID]);
	spriteY = g_curWidgetHeight - Sprite_GetHeight(g_sprites[spriteID]);

	positions[0].x = spriteX;
	positions[0].y = 0;
	positions[1].x = 0;
	positions[1].y = spriteY / 2;
	positions[2].x = spriteX;
	positions[2].y = spriteY;
	positions[3].x = 0;
	positions[3].y = 0;
	positions[4].x = spriteX;
	positions[4].y = spriteY / 2;
	positions[5].x = 0;
	positions[5].y = spriteY;

	GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, SCREEN_0, memory);
	GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, SCREEN_HEIGHT, memory, screenID);

	GameCredits_SwapScreen(g_curWidgetYBase, g_curWidgetHeight, memory, s_buffer_182E);

	GFX_Screen_SetActive(SCREEN_0);
	loc0C = g_timerSleep;

	Input_History_Clear();

	while (true) {
		while (loc0C > g_timerSleep) sleepIdle();

		loc0C = g_timerSleep + delay;

		while ((g_curWidgetHeight / 6) + 2 > stringCount && *data != 0) {
			char *text = data;
			uint16 y;

			if (stringCount != 0) {
				y = strings[stringCount - 1].y;
				if (strings[stringCount - 1].separator != 5) y += strings[stringCount - 1].charHeight + strings[stringCount - 1].charHeight / 8;
			} else {
				y = g_curWidgetHeight;
			}

			text = data;

			data = strpbrk(data, "\x05\r");
			if (data == NULL) data = strchr(text, '\0');

			strings[stringCount].separator = *data;
			*data = '\0';
			if (strings[stringCount].separator != 0) data++;
			strings[stringCount].type = 0;

			if (*text == 3 || *text == 4) strings[stringCount].type = *text++;

			if (*text == 1) {
				text++;
				Font_Select(g_fontNew6p);
			} else if (*text == 2) {
				text++;
				Font_Select(g_fontNew8p);
			}

			strings[stringCount].charHeight = g_fontCurrent->height;

			switch (strings[stringCount].type) {
				case 3:
					strings[stringCount].x = 157 - Font_GetStringWidth(text);
					break;

				case 4:
					strings[stringCount].x = 161;
					break;

				default:
					strings[stringCount].x = 1 + (SCREEN_WIDTH - Font_GetStringWidth(text)) / 2;
					break;
			}

			strings[stringCount].y = y;
			strings[stringCount].text = text;

			stringCount++;
		}

		switch (stage) {
			case 0:
				GUI_ClearScreen(memory);

				if (spriteID == 514) GUI_ClearScreen(screenID);

				stage++;
				counter = 2;
				break;

			case 1: case 4:
				if (counter-- == 0) {
					counter = 0;
					stage++;
				}
				break;

			case 2:
				if (spriteID == 525) spriteID = 514;

				GUI_DrawSprite(memory, g_sprites[spriteID], positions[spritePos].x, positions[spritePos].y, windowID, 0x4000);

				counter = 8;
				stage++;
				spriteID++;
				if (++spritePos > 5) spritePos = 0;;
				break;

			case 3:
				if (counter < 8) GFX_SetPalette(g_palette1 + 256 * 3 * counter);

				if (counter-- == 0) {
					stage++;
					counter = 20;
				}
				break;

			case 5:
				if (counter > 0) GFX_SetPalette(g_palette1 + 256 * 3 * counter);

				if (counter++ >= 8) stage = 0;
				break;

			default: break;
		}

		GUI_Screen_Copy(g_curWidgetXBase, g_curWidgetYBase, g_curWidgetXBase, g_curWidgetYBase, g_curWidgetWidth, g_curWidgetHeight, memory, screenID);

		for (loc02 = 0; loc02 < stringCount; loc02++) {
			if ((int16)strings[loc02].y < g_curWidgetHeight) {
				GFX_Screen_SetActive(screenID);

				Font_Select(g_fontNew8p);

				if (strings[loc02].charHeight != g_fontCurrent->height) Font_Select(g_fontNew6p);

				GUI_DrawText(strings[loc02].text, strings[loc02].x, strings[loc02].y + g_curWidgetYBase, 255, 0);

				GFX_Screen_SetActive(SCREEN_0);
			}

			strings[loc02].y--;
		}

		GameCredits_SwapScreen(g_curWidgetYBase, g_curWidgetHeight, screenID, s_buffer_182E);

		if ((int16)strings[0].y < -10) {
			strings[0].text += strlen(strings[0].text);
			*strings[0].text = strings[0].separator;
			stringCount--;
			memcpy(&strings[0], &strings[1], stringCount * sizeof(*strings));
		}

		if ((g_curWidgetHeight / 6 + 2) > stringCount) {
			if (strings[stringCount - 1].y + strings[stringCount - 1].charHeight < g_curWidgetYBase + g_curWidgetHeight) loc10 = true;
		}

		if (loc10 && stage == 0) break;

		if (Input_Keyboard_NextKey() != 0) break;
	}

	GUI_SetPaletteAnimated(g_palette2, 120);

	GUI_ClearScreen(SCREEN_0);
	GUI_ClearScreen(memory);
	GUI_ClearScreen(screenID);
}
Exemple #6
0
static void GameLoop_PlaySubtitle(uint8 animation)
{
	const HouseAnimation_Subtitle *subtitle;
	uint8 i;
	uint8 colors[16];

	s_var_8068++;

	GameLoop_PlaySoundEffect(animation);

	subtitle = &s_houseAnimation_subtitle[s_houseAnimation_currentSubtitle];

	if (subtitle->stringID == 0xFFFF || subtitle->animationID > animation) return;

	if (s_subtitleActive) {
		if (s_subtitleWait == 0xFFFF) s_subtitleWait = subtitle->waitFadeout;
		if (s_subtitleWait-- != 0) return;

		s_subtitleActive = false;
		s_houseAnimation_currentSubtitle++;
		s_palettePartDirection = PPD_TO_BLACK;

		if (subtitle->paletteFadeout != 0) {
			s_palettePartCount = subtitle->paletteFadeout;

			for (i = 0; i < 18; i++) {
				s_palettePartChange[i] = s_palettePartTarget[i] / s_palettePartCount;
				if (s_palettePartChange[i] == 0) s_palettePartChange[i] = 1;
			}

			return;
		}

		memcpy(s_palettePartChange, s_palettePartTarget, 18);
		s_palettePartCount = 1;
		return;
	}

	if (s_subtitleWait == 0xFFFF) s_subtitleWait = subtitle->waitFadein;
	if (s_subtitleWait-- != 0) return;

	memcpy(s_palettePartTarget, &g_palette1[(144 + (subtitle->colour * 16)) * 3], 18);

	s_subtitleActive = true;

	GUI_DrawFilledRectangle(0, subtitle->top == 85 ? 0 : subtitle->top, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1, 0);

	if (g_enableVoices != 0 && s_feedback_base_index != 0xFFFF && s_houseAnimation_currentSubtitle != 0 && g_config.language == LANGUAGE_ENGLISH) {
		/* specific code for Intro
		 * @see GameLoop_GameIntroAnimation() */
		uint16 feedback_index = s_feedback_base_index + s_houseAnimation_currentSubtitle;

		Sound_Output_Feedback(feedback_index);

		if (g_feedback[feedback_index].messageId != 0) {
			/* force drawing of subtitle */
			GameLoop_DrawText(String_Get_ByIndex(subtitle->stringID), subtitle->top);
		}
	} else {
		if (subtitle->stringID != STR_NULL) {
			GameLoop_DrawText(String_Get_ByIndex(subtitle->stringID), subtitle->top);
		}
	}

	s_palettePartDirection = PPD_TO_NEW_PALETTE;

	if (subtitle->paletteFadein != 0) {
		s_palettePartCount = subtitle->paletteFadein;

		for (i = 0; i < 18; i++) {
			s_palettePartChange[i] = s_palettePartTarget[i] / s_palettePartCount;
			if (s_palettePartChange[i] == 0) s_palettePartChange[i] = 1;
		}
	} else {
		memcpy(s_palettePartChange, s_palettePartTarget, 18);
		s_palettePartCount = 1;
	}

	if (g_playerHouseID != HOUSE_INVALID || s_houseAnimation_currentSubtitle != 2) return;

	GUI_DrawText_Wrapper(NULL, 0, 0, 0, 0, 0x21);

	GUI_DrawText_Wrapper("Copyright (c) 1992 Westwood Studios, Inc.", 160, 189, 215, 0, 0x112);

	g_fontCharOffset = 0;

	colors[0] = 0;
	for (i = 0; i < 6; i++) colors[i + 1] = 215 + i;

	GUI_InitColors(colors, 0, 15);

	Font_Select(g_fontIntro);
}