void Bar () { Foo1 (&Baz); // { dg-message "required from here" } Foo2 (&Baz); Foo3 (&Baz); Foo3 (&Baz, &Baz); }
void Bar () { Foo1 (&Baz); // #1 Foo2 (&Baz); Foo3 (&Baz); Foo3 (&Baz, &Baz); // { dg-error "no matching function" "" } // { dg-message "candidate" "candidate note" { target *-*-* } 21 } }
TEST( Hit_Check_Test, RectHit ){ wing::DefaltLoader Loader; auto img = Loader.load(); TestSprite Hoge(100,100,img); TestSprite Foo(50,80,img); ASSERT_EQ(wing::sprite::checkRectHit(Hoge,Foo) , true); ASSERT_EQ(wing::sprite::checkRectHit(Foo,Hoge) , true); TestSprite Foo2(50,80,img,wing::Position(80,80) ); ASSERT_EQ(wing::sprite::checkRectHit(Hoge,Foo2) , true); ASSERT_EQ(wing::sprite::checkRectHit(Foo2,Hoge) , true); TestSprite Foo3(50,80,img,wing::Position(100,80)); ASSERT_EQ(wing::sprite::checkRectHit(Hoge,Foo3) , false); ASSERT_EQ(wing::sprite::checkRectHit(Foo3,Hoge) , false); TestSprite Foo4(50,80,img,wing::Position(80,120)); ASSERT_EQ(wing::sprite::checkRectHit(Hoge,Foo3) , false); ASSERT_EQ(wing::sprite::checkRectHit(Foo3,Hoge) , false); }
TEST( Hit_Check_Test, RectHitChangeRate ){ wing::DefaltLoader Loader; auto img = Loader.load(); TestSprite Hoge(100,100, img, wing::Position(0, 0), 80); TestSprite Foo(100,100, img, wing::Position(70, 70), 100); ASSERT_EQ(wing::sprite::checkRectHit(Hoge, Hoge) , false); ASSERT_EQ(wing::sprite::checkRectHit(Hoge, Foo) , true); ASSERT_EQ(wing::sprite::checkRectHit(Foo, Hoge) , true); TestSprite Foo1(100,100,img, wing::Position(90,70), 100); ASSERT_EQ(wing::sprite::checkRectHit(Hoge, Foo1) , false); ASSERT_EQ(wing::sprite::checkRectHit(Foo1, Hoge) , false); TestSprite Foo2(100,100,img, wing::Position(70,90), 100); ASSERT_EQ(wing::sprite::checkRectHit(Hoge, Foo2) , false); ASSERT_EQ(wing::sprite::checkRectHit(Foo2, Hoge) , false); TestSprite Foo3(5, 5, img); ASSERT_EQ(wing::sprite::checkRectHit(Hoge, Foo3) , false); ASSERT_EQ(wing::sprite::checkRectHit(Foo3, Hoge) , false); TestSprite Foo4(5, 5, img, wing::Position(10,10)); ASSERT_EQ(wing::sprite::checkRectHit(Hoge, Foo4) , true); ASSERT_EQ(wing::sprite::checkRectHit(Foo4, Hoge) , true); }
void f() { (void)(true ? Bar() : Foo1()); // okay (void)(true ? Bar() : Foo2()); // okay (void)(true ? Bar() : Foo3()); // expected-error{{no viable constructor copying temporary}} }