Exemple #1
0
/* how to exit a popup form that you can enter from more than one place */
void LeaveForm()
{
   FormPtr frm;
   frm = FrmGetActiveForm();
   FrmEraseForm (frm);
   FrmDeleteForm (frm);
   FrmSetActiveForm (FrmGetFirstForm ());
}
Exemple #2
0
static Boolean MainFormHandleEvent (EventPtr e)
{
        Boolean handled = false;
        FormPtr frm;
    
        switch (e->eType) {
        case frmOpenEvent:
                frm = FrmGetActiveForm();
                DrawIntro();
                FrmDrawForm(frm);
                DrawState();  // Draw those dice!
                handled = true;
                break;

        case frmUpdateEvent:
                DrawPlayers();
                break;

        case menuEvent:
                MenuEraseStatus(NULL);

                switch(e->data.menu.itemID) {
                case MenuItem_Help:
                        FrmHelp( GenericHelp );
                        break;

                case MenuItem_About:
                        FrmAlert(About_Info);
                        break;

                case MenuItem_New:
                        DialogNewGame();
                        break;

                case MenuItem_Reset:
                        ResetCubes();
                        DrawState();
                        break;

                case MenuItem_Defaults:
                        Defaults();
                        ResetCubes();
                        DrawState();
                        break;

                case MenuItem_Variants:
                        if ( GetCurrPlayer() < 0 ) {
                                DialogVariants();
                        } else {
                                FrmAlert(NoVariants);
                        }
                        break;

                case MenuItem_Preferences:
                        DialogPreferences();
                        break;


                }
                handled = true;
                break;

        case ctlSelectEvent:
                switch(e->data.ctlSelect.controlID) {

                case btn_Stay:
                        ShowButtons(false);
                        Stay();
                        break;

                case btn_Info:
                                //FrmAlert(About_Info);
                        DialogStatus();
                        break;
		
                case btn_Roll:
                        if ( isGameOn() ) {
                                ShowButtons(false);
                                Roll();
                        } else {
                                DialogNewGame();
                        }
                        break;

                case btnTopStatus:
                        FrmHelp( TS_LastLicks );
                        break;

                }
                handled = true;
                break;

        case winExitEvent:
                if( e->data.winExit.exitWindow ==
                    (WinHandle)FrmGetFormPtr(MainForm) )
                {
                                /* Turn off animations and the AI */
                        FreezeBit = true;
                }
                break;

        case winEnterEvent:
                if (e->data.winEnter.enterWindow ==
                    (WinHandle)FrmGetFormPtr(MainForm) &&
                    e->data.winEnter.enterWindow ==
                    (WinHandle)FrmGetFirstForm ())
                {
                                /* Turn back on animations and the AI */
                        FreezeBit = false;
                }

        default:
                break;
        }

        return handled;
}