void gdl_dock_object_reduce (GdlDockObject *object) { g_return_if_fail (object != NULL); if (GDL_DOCK_OBJECT_FROZEN (object)) { object->reduce_pending = TRUE; return; } GDL_CALL_VIRTUAL (object, GDL_DOCK_OBJECT_GET_CLASS, reduce, (object)); }
void gdl_dock_object_reduce (GdlDockObject *object) { g_return_if_fail (object != NULL); if (GDL_DOCK_OBJECT_FROZEN (object)) { object->reduce_pending = TRUE; return; } if (GDL_DOCK_OBJECT_GET_CLASS (object)->reduce) GDL_DOCK_OBJECT_GET_CLASS (object)->reduce (object); }