static void playanim_window_get_size(int *width_r, int *height_r) { GHOST_RectangleHandle bounds = GHOST_GetClientBounds(g_WS.ghost_window); *width_r = GHOST_GetWidthRectangle(bounds); *height_r = GHOST_GetHeightRectangle(bounds); GHOST_DisposeRectangle(bounds); }
static void setViewPortGL(GHOST_WindowHandle hWindow) { GHOST_RectangleHandle hRect = NULL; GLfloat w, h; GHOST_ActivateWindowDrawingContext(hWindow); hRect = GHOST_GetClientBounds(hWindow); w = (float)GHOST_GetWidthRectangle(hRect) / (float)GHOST_GetHeightRectangle(hRect); h = 1.0; glViewport(0, 0, GHOST_GetWidthRectangle(hRect), GHOST_GetHeightRectangle(hRect)); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-w, w, -h, h, 5.0, 60.0); /* glOrtho(0, bnds.getWidth(), 0, bnds.getHeight(), -10, 10); */ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -40.0); glClearColor(.2f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); GHOST_DisposeRectangle(hRect); }
/* exceptional case: - splash is called before events are processed * this means we don't actually know the window size so get this from GHOST */ void wm_window_get_size_ghost(wmWindow *win, int *width_r, int *height_r) { GHOST_RectangleHandle bounds = GHOST_GetClientBounds(win->ghostwin); *width_r = GHOST_GetWidthRectangle(bounds); *height_r = GHOST_GetHeightRectangle(bounds); GHOST_DisposeRectangle(bounds); }
static void loggerwindow_do_reshape(LoggerWindow *lw) { GHOST_RectangleHandle bounds= GHOST_GetClientBounds(lw->win); GHOST_ActivateWindowDrawingContext(lw->win); lw->size[0]= GHOST_GetWidthRectangle(bounds); lw->size[1]= GHOST_GetHeightRectangle(bounds); loggerwindow_recalc_regions(lw); loggerwindow_setup_window_gl(lw); }
static void extrawindow_do_reshape(ExtraWindow *ew) { GHOST_RectangleHandle bounds= GHOST_GetClientBounds(ew->win); GHOST_ActivateWindowDrawingContext(ew->win); ew->size[0]= GHOST_GetWidthRectangle(bounds); ew->size[1]= GHOST_GetHeightRectangle(bounds); glViewport(0, 0, ew->size[0], ew->size[1]); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, ew->size[0], 0, ew->size[1], -1, 1); glTranslatef(0.375, 0.375, 0.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); }
bool WM_init_game(bContext *C) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win; ScrArea *sa; ARegion *ar = NULL; Scene *scene = CTX_data_scene(C); if (!scene) { /* XXX, this should not be needed. */ Main *bmain = CTX_data_main(C); scene = bmain->scene.first; } win = wm->windows.first; /* first to get a valid window */ if (win) CTX_wm_window_set(C, win); sa = BKE_screen_find_big_area(CTX_wm_screen(C), SPACE_VIEW3D, 0); ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); /* if we have a valid 3D view */ if (sa && ar) { ARegion *arhide; CTX_wm_area_set(C, sa); CTX_wm_region_set(C, ar); /* disable quad view */ if (ar->alignment == RGN_ALIGN_QSPLIT) WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL); /* toolbox, properties panel and header are hidden */ for (arhide = sa->regionbase.first; arhide; arhide = arhide->next) { if (arhide->regiontype != RGN_TYPE_WINDOW) { if (!(arhide->flag & RGN_FLAG_HIDDEN)) { ED_region_toggle_hidden(C, arhide); } } } /* full screen the area */ if (!sa->full) { ED_screen_state_toggle(C, win, sa, SCREENMAXIMIZED); } /* Fullscreen */ if ((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) { WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL); wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax); ar->winx = ar->winrct.xmax + 1; ar->winy = ar->winrct.ymax + 1; } else { GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin); ar->winrct.ymax = GHOST_GetHeightRectangle(rect); ar->winrct.xmax = GHOST_GetWidthRectangle(rect); ar->winx = ar->winrct.xmax + 1; ar->winy = ar->winrct.ymax + 1; GHOST_DisposeRectangle(rect); } WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL); BKE_sound_exit(); return true; } else { ReportTimerInfo *rti; BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found, game auto start is not possible"); /* After adding the report to the global list, reset the report timer. */ WM_event_remove_timer(wm, NULL, wm->reports.reporttimer); /* Records time since last report was added */ wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02); rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo"); wm->reports.reporttimer->customdata = rti; return false; } }
/* called by ghost, here we handle events for windows themselves or send to event system */ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr) { bContext *C = C_void_ptr; wmWindowManager *wm = CTX_wm_manager(C); GHOST_TEventType type = GHOST_GetEventType(evt); int time = GHOST_GetEventTime(evt); if (type == GHOST_kEventQuit) { WM_exit(C); } else { GHOST_WindowHandle ghostwin = GHOST_GetEventWindow(evt); GHOST_TEventDataPtr data = GHOST_GetEventData(evt); wmWindow *win; if (!ghostwin) { /* XXX - should be checked, why are we getting an event here, and */ /* what is it? */ puts("<!> event has no window"); return 1; } else if (!GHOST_ValidWindow(g_system, ghostwin)) { /* XXX - should be checked, why are we getting an event here, and */ /* what is it? */ puts("<!> event has invalid window"); return 1; } else { win = GHOST_GetWindowUserData(ghostwin); } switch (type) { case GHOST_kEventWindowDeactivate: wm_event_add_ghostevent(wm, win, type, time, data); win->active = 0; /* XXX */ break; case GHOST_kEventWindowActivate: { GHOST_TEventKeyData kdata; wmEvent event; int cx, cy, wx, wy; wm->winactive = win; /* no context change! c->wm->windrawable is drawable, or for area queues */ win->active = 1; // window_handle(win, INPUTCHANGE, win->active); /* bad ghost support for modifier keys... so on activate we set the modifiers again */ kdata.ascii = '\0'; kdata.utf8_buf[0] = '\0'; if (win->eventstate->shift && !query_qual(SHIFT)) { kdata.key = GHOST_kKeyLeftShift; wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata); } if (win->eventstate->ctrl && !query_qual(CONTROL)) { kdata.key = GHOST_kKeyLeftControl; wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata); } if (win->eventstate->alt && !query_qual(ALT)) { kdata.key = GHOST_kKeyLeftAlt; wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata); } if (win->eventstate->oskey && !query_qual(OS)) { kdata.key = GHOST_kKeyOS; wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata); } /* keymodifier zero, it hangs on hotkeys that open windows otherwise */ win->eventstate->keymodifier = 0; /* entering window, update mouse pos. but no event */ GHOST_GetCursorPosition(g_system, &wx, &wy); GHOST_ScreenToClient(win->ghostwin, wx, wy, &cx, &cy); win->eventstate->x = cx; win->eventstate->y = (win->sizey - 1) - cy; win->addmousemove = 1; /* enables highlighted buttons */ wm_window_make_drawable(C, win); /* window might be focused by mouse click in configuration of window manager * when focus is not following mouse * click could have been done on a button and depending on window manager settings * click would be passed to blender or not, but in any case button under cursor * should be activated, so at max next click on button without moving mouse * would trigger it's handle function * currently it seems to be common practice to generate new event for, but probably * we'll need utility function for this? (sergey) */ event = *(win->eventstate); event.type = MOUSEMOVE; event.prevx = event.x; event.prevy = event.y; wm_event_add(win, &event); break; } case GHOST_kEventWindowClose: { wm_window_close(C, wm, win); break; } case GHOST_kEventWindowUpdate: { if (G.debug & G_DEBUG_EVENTS) { printf("%s: ghost redraw %d\n", __func__, win->winid); } wm_window_make_drawable(C, win); WM_event_add_notifier(C, NC_WINDOW, NULL); break; } case GHOST_kEventWindowSize: case GHOST_kEventWindowMove: { GHOST_TWindowState state; state = GHOST_GetWindowState(win->ghostwin); win->windowstate = state; /* win32: gives undefined window size when minimized */ if (state != GHOST_kWindowStateMinimized) { GHOST_RectangleHandle client_rect; int l, t, r, b, scr_w, scr_h; int sizex, sizey, posx, posy; client_rect = GHOST_GetClientBounds(win->ghostwin); GHOST_GetRectangle(client_rect, &l, &t, &r, &b); GHOST_DisposeRectangle(client_rect); wm_get_screensize(&scr_w, &scr_h); sizex = r - l; sizey = b - t; posx = l; posy = scr_h - t - win->sizey; /* * Ghost sometimes send size or move events when the window hasn't changed. * One case of this is using compiz on linux. To alleviate the problem * we ignore all such event here. * * It might be good to eventually do that at Ghost level, but that is for * another time. */ if (win->sizex != sizex || win->sizey != sizey || win->posx != posx || win->posy != posy) { win->sizex = sizex; win->sizey = sizey; win->posx = posx; win->posy = posy; /* debug prints */ if (G.debug & G_DEBUG_EVENTS) { const char *state_str; state = GHOST_GetWindowState(win->ghostwin); if (state == GHOST_kWindowStateNormal) { state_str = "normal"; } else if (state == GHOST_kWindowStateMinimized) { state_str = "minimized"; } else if (state == GHOST_kWindowStateMaximized) { state_str = "maximized"; } else if (state == GHOST_kWindowStateFullScreen) { state_str = "fullscreen"; } else { state_str = "<unknown>"; } printf("%s: window %d state = %s\n", __func__, win->winid, state_str); if (type != GHOST_kEventWindowSize) { printf("win move event pos %d %d size %d %d\n", win->posx, win->posy, win->sizex, win->sizey); } } wm_window_make_drawable(C, win); wm_draw_window_clear(win); WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL); WM_event_add_notifier(C, NC_WINDOW | NA_EDITED, NULL); } } break; } case GHOST_kEventOpenMainFile: { PointerRNA props_ptr; wmWindow *oldWindow; char *path = GHOST_GetEventData(evt); if (path) { /* operator needs a valid window in context, ensures * it is correctly set */ oldWindow = CTX_wm_window(C); CTX_wm_window_set(C, win); WM_operator_properties_create(&props_ptr, "WM_OT_open_mainfile"); RNA_string_set(&props_ptr, "filepath", path); WM_operator_name_call(C, "WM_OT_open_mainfile", WM_OP_EXEC_DEFAULT, &props_ptr); WM_operator_properties_free(&props_ptr); CTX_wm_window_set(C, oldWindow); } break; } case GHOST_kEventDraggingDropDone: { wmEvent event; GHOST_TEventDragnDropData *ddd = GHOST_GetEventData(evt); int cx, cy, wx, wy; /* entering window, update mouse pos */ GHOST_GetCursorPosition(g_system, &wx, &wy); GHOST_ScreenToClient(win->ghostwin, wx, wy, &cx, &cy); win->eventstate->x = cx; win->eventstate->y = (win->sizey - 1) - cy; event = *(win->eventstate); /* copy last state, like mouse coords */ /* activate region */ event.type = MOUSEMOVE; event.prevx = event.x; event.prevy = event.y; wm->winactive = win; /* no context change! c->wm->windrawable is drawable, or for area queues */ win->active = 1; wm_event_add(win, &event); /* make blender drop event with custom data pointing to wm drags */ event.type = EVT_DROP; event.val = KM_RELEASE; event.custom = EVT_DATA_LISTBASE; event.customdata = &wm->drags; event.customdatafree = 1; wm_event_add(win, &event); /* printf("Drop detected\n"); */ /* add drag data to wm for paths: */ if (ddd->dataType == GHOST_kDragnDropTypeFilenames) { GHOST_TStringArray *stra = ddd->data; int a, icon; for (a = 0; a < stra->count; a++) { printf("drop file %s\n", stra->strings[a]); /* try to get icon type from extension */ icon = ED_file_extension_icon((char *)stra->strings[a]); WM_event_start_drag(C, icon, WM_DRAG_PATH, stra->strings[a], 0.0); /* void poin should point to string, it makes a copy */ break; /* only one drop element supported now */ } } break; } default: wm_event_add_ghostevent(wm, win, type, time, data); break; } } return 1; }
/* mouse coordinate converversion happens here */ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr) { bContext *C = C_void_ptr; wmWindowManager *wm = CTX_wm_manager(C); GHOST_TEventType type = GHOST_GetEventType(evt); int time = GHOST_GetEventTime(evt); if (type == GHOST_kEventQuit) { WM_exit(C); } else { GHOST_WindowHandle ghostwin = GHOST_GetEventWindow(evt); GHOST_TEventDataPtr data = GHOST_GetEventData(evt); wmWindow *win; /* Ghost now can call this function for life resizes, but it should return if WM didn't initialize yet. * Can happen on file read (especially full size window) */ if ((wm->initialized & WM_INIT_WINDOW) == 0) { return 1; } if (!ghostwin) { /* XXX - should be checked, why are we getting an event here, and */ /* what is it? */ puts("<!> event has no window"); return 1; } else if (!GHOST_ValidWindow(g_system, ghostwin)) { /* XXX - should be checked, why are we getting an event here, and */ /* what is it? */ puts("<!> event has invalid window"); return 1; } else { win = GHOST_GetWindowUserData(ghostwin); } switch (type) { case GHOST_kEventWindowDeactivate: wm_event_add_ghostevent(wm, win, type, time, data); win->active = 0; /* XXX */ /* clear modifiers for inactive windows */ win->eventstate->alt = 0; win->eventstate->ctrl = 0; win->eventstate->shift = 0; win->eventstate->oskey = 0; win->eventstate->keymodifier = 0; break; case GHOST_kEventWindowActivate: { GHOST_TEventKeyData kdata; wmEvent event; int wx, wy; const int keymodifier = ((query_qual(SHIFT) ? KM_SHIFT : 0) | (query_qual(CONTROL) ? KM_CTRL : 0) | (query_qual(ALT) ? KM_ALT : 0) | (query_qual(OS) ? KM_OSKEY : 0)); /* Win23/GHOST modifier bug, see T40317 */ #ifndef WIN32 //# define USE_WIN_ACTIVATE #endif wm->winactive = win; /* no context change! c->wm->windrawable is drawable, or for area queues */ win->active = 1; // window_handle(win, INPUTCHANGE, win->active); /* bad ghost support for modifier keys... so on activate we set the modifiers again */ /* TODO: This is not correct since a modifier may be held when a window is activated... * better solve this at ghost level. attempted fix r54450 but it caused bug [#34255] * * For now don't send GHOST_kEventKeyDown events, just set the 'eventstate'. */ kdata.ascii = '\0'; kdata.utf8_buf[0] = '\0'; if (win->eventstate->shift) { if ((keymodifier & KM_SHIFT) == 0) { kdata.key = GHOST_kKeyLeftShift; wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata); } } #ifdef USE_WIN_ACTIVATE else { if (keymodifier & KM_SHIFT) { win->eventstate->shift = KM_MOD_FIRST; } } #endif if (win->eventstate->ctrl) { if ((keymodifier & KM_CTRL) == 0) { kdata.key = GHOST_kKeyLeftControl; wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata); } } #ifdef USE_WIN_ACTIVATE else { if (keymodifier & KM_CTRL) { win->eventstate->ctrl = KM_MOD_FIRST; } } #endif if (win->eventstate->alt) { if ((keymodifier & KM_ALT) == 0) { kdata.key = GHOST_kKeyLeftAlt; wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata); } } #ifdef USE_WIN_ACTIVATE else { if (keymodifier & KM_ALT) { win->eventstate->alt = KM_MOD_FIRST; } } #endif if (win->eventstate->oskey) { if ((keymodifier & KM_OSKEY) == 0) { kdata.key = GHOST_kKeyOS; wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata); } } #ifdef USE_WIN_ACTIVATE else { if (keymodifier & KM_OSKEY) { win->eventstate->oskey = KM_MOD_FIRST; } } #endif #undef USE_WIN_ACTIVATE /* keymodifier zero, it hangs on hotkeys that open windows otherwise */ win->eventstate->keymodifier = 0; /* entering window, update mouse pos. but no event */ wm_get_cursor_position(win, &wx, &wy); win->eventstate->x = wx; win->eventstate->y = wy; win->addmousemove = 1; /* enables highlighted buttons */ wm_window_make_drawable(wm, win); /* window might be focused by mouse click in configuration of window manager * when focus is not following mouse * click could have been done on a button and depending on window manager settings * click would be passed to blender or not, but in any case button under cursor * should be activated, so at max next click on button without moving mouse * would trigger it's handle function * currently it seems to be common practice to generate new event for, but probably * we'll need utility function for this? (sergey) */ wm_event_init_from_window(win, &event); event.type = MOUSEMOVE; event.prevx = event.x; event.prevy = event.y; wm_event_add(win, &event); break; } case GHOST_kEventWindowClose: { wm_window_close(C, wm, win); break; } case GHOST_kEventWindowUpdate: { if (G.debug & G_DEBUG_EVENTS) { printf("%s: ghost redraw %d\n", __func__, win->winid); } wm_window_make_drawable(wm, win); WM_event_add_notifier(C, NC_WINDOW, NULL); break; } case GHOST_kEventWindowSize: case GHOST_kEventWindowMove: { GHOST_TWindowState state; state = GHOST_GetWindowState(win->ghostwin); win->windowstate = state; /* stop screencast if resize */ if (type == GHOST_kEventWindowSize) { WM_jobs_stop(wm, win->screen, NULL); } /* win32: gives undefined window size when minimized */ if (state != GHOST_kWindowStateMinimized) { GHOST_RectangleHandle client_rect; int l, t, r, b, scr_w, scr_h; int sizex, sizey, posx, posy; client_rect = GHOST_GetClientBounds(win->ghostwin); GHOST_GetRectangle(client_rect, &l, &t, &r, &b); GHOST_DisposeRectangle(client_rect); wm_get_desktopsize(&scr_w, &scr_h); sizex = r - l; sizey = b - t; posx = l; posy = scr_h - t - win->sizey; /* * Ghost sometimes send size or move events when the window hasn't changed. * One case of this is using compiz on linux. To alleviate the problem * we ignore all such event here. * * It might be good to eventually do that at Ghost level, but that is for * another time. */ if (win->sizex != sizex || win->sizey != sizey || win->posx != posx || win->posy != posy) { win->sizex = sizex; win->sizey = sizey; win->posx = posx; win->posy = posy; /* debug prints */ if (G.debug & G_DEBUG_EVENTS) { const char *state_str; state = GHOST_GetWindowState(win->ghostwin); if (state == GHOST_kWindowStateNormal) { state_str = "normal"; } else if (state == GHOST_kWindowStateMinimized) { state_str = "minimized"; } else if (state == GHOST_kWindowStateMaximized) { state_str = "maximized"; } else if (state == GHOST_kWindowStateFullScreen) { state_str = "fullscreen"; } else { state_str = "<unknown>"; } printf("%s: window %d state = %s\n", __func__, win->winid, state_str); if (type != GHOST_kEventWindowSize) { printf("win move event pos %d %d size %d %d\n", win->posx, win->posy, win->sizex, win->sizey); } } wm_window_make_drawable(wm, win); wm_draw_window_clear(win); WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL); WM_event_add_notifier(C, NC_WINDOW | NA_EDITED, NULL); #if defined(__APPLE__) || defined(WIN32) /* OSX and Win32 don't return to the mainloop while resize */ wm_event_do_handlers(C); wm_event_do_notifiers(C); wm_draw_update(C); #endif } } break; } case GHOST_kEventOpenMainFile: { PointerRNA props_ptr; wmWindow *oldWindow; const char *path = GHOST_GetEventData(evt); if (path) { wmOperatorType *ot = WM_operatortype_find("WM_OT_open_mainfile", false); /* operator needs a valid window in context, ensures * it is correctly set */ oldWindow = CTX_wm_window(C); CTX_wm_window_set(C, win); WM_operator_properties_create_ptr(&props_ptr, ot); RNA_string_set(&props_ptr, "filepath", path); WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_DEFAULT, &props_ptr); WM_operator_properties_free(&props_ptr); CTX_wm_window_set(C, oldWindow); } break; } case GHOST_kEventDraggingDropDone: { wmEvent event; GHOST_TEventDragnDropData *ddd = GHOST_GetEventData(evt); int wx, wy; /* entering window, update mouse pos */ wm_get_cursor_position(win, &wx, &wy); win->eventstate->x = wx; win->eventstate->y = wy; wm_event_init_from_window(win, &event); /* copy last state, like mouse coords */ /* activate region */ event.type = MOUSEMOVE; event.prevx = event.x; event.prevy = event.y; wm->winactive = win; /* no context change! c->wm->windrawable is drawable, or for area queues */ win->active = 1; wm_event_add(win, &event); /* make blender drop event with custom data pointing to wm drags */ event.type = EVT_DROP; event.val = KM_RELEASE; event.custom = EVT_DATA_DRAGDROP; event.customdata = &wm->drags; event.customdatafree = 1; wm_event_add(win, &event); /* printf("Drop detected\n"); */ /* add drag data to wm for paths: */ if (ddd->dataType == GHOST_kDragnDropTypeFilenames) { GHOST_TStringArray *stra = ddd->data; int a, icon; for (a = 0; a < stra->count; a++) { printf("drop file %s\n", stra->strings[a]); /* try to get icon type from extension */ icon = ED_file_extension_icon((char *)stra->strings[a]); WM_event_start_drag(C, icon, WM_DRAG_PATH, stra->strings[a], 0.0, WM_DRAG_NOP); /* void poin should point to string, it makes a copy */ break; /* only one drop element supported now */ } } break; } case GHOST_kEventNativeResolutionChange: // printf("change, pixel size %f\n", GHOST_GetNativePixelSize(win->ghostwin)); U.pixelsize = wm_window_pixelsize(win); BKE_userdef_state(); WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL); WM_event_add_notifier(C, NC_WINDOW | NA_EDITED, NULL); break; case GHOST_kEventTrackpad: { GHOST_TEventTrackpadData *pd = data; wm_convert_cursor_position(win, &pd->x, &pd->y); wm_event_add_ghostevent(wm, win, type, time, data); break; } case GHOST_kEventCursorMove: { GHOST_TEventCursorData *cd = data; wm_convert_cursor_position(win, &cd->x, &cd->y); wm_event_add_ghostevent(wm, win, type, time, data); break; } default: wm_event_add_ghostevent(wm, win, type, time, data); break; } } return 1; }
/* belongs to below */ static void wm_window_add_ghostwindow(wmWindowManager *wm, const char *title, wmWindow *win) { GHOST_WindowHandle ghostwin; GHOST_GLSettings glSettings = {0}; static int multisamples = -1; int scr_w, scr_h, posy; /* force setting multisamples only once, it requires restart - and you cannot * mix it, either all windows have it, or none (tested in OSX opengl) */ if (multisamples == -1) multisamples = U.ogl_multisamples; glSettings.numOfAASamples = multisamples; /* a new window is created when pageflip mode is required for a window */ if (win->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) glSettings.flags |= GHOST_glStereoVisual; if (G.debug & G_DEBUG_GPU) { glSettings.flags |= GHOST_glDebugContext; } if (!(U.uiflag2 & USER_OPENGL_NO_WARN_SUPPORT)) glSettings.flags |= GHOST_glWarnSupport; wm_get_screensize(&scr_w, &scr_h); posy = (scr_h - win->posy - win->sizey); ghostwin = GHOST_CreateWindow(g_system, title, win->posx, posy, win->sizex, win->sizey, (GHOST_TWindowState)win->windowstate, GHOST_kDrawingContextTypeOpenGL, glSettings); if (ghostwin) { GHOST_RectangleHandle bounds; /* the new window has already been made drawable upon creation */ wm->windrawable = win; /* needed so we can detect the graphics card below */ GPU_init(); win->ghostwin = ghostwin; GHOST_SetWindowUserData(ghostwin, win); /* pointer back */ if (win->eventstate == NULL) win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state"); #ifdef __APPLE__ /* set the state here, else OSX would not recognize changed screen resolution */ /* we agreed to not set any fullscreen or iconized state on startup */ GHOST_SetWindowState(ghostwin, GHOST_kWindowStateNormal); #endif /* store actual window size in blender window */ bounds = GHOST_GetClientBounds(win->ghostwin); win->sizex = GHOST_GetWidthRectangle(bounds); win->sizey = GHOST_GetHeightRectangle(bounds); GHOST_DisposeRectangle(bounds); #ifndef __APPLE__ /* set the state here, so minimized state comes up correct on windows */ GHOST_SetWindowState(ghostwin, (GHOST_TWindowState)win->windowstate); #endif /* until screens get drawn, make it nice gray */ glClearColor(0.55, 0.55, 0.55, 0.0); /* Crash on OSS ATI: bugs.launchpad.net/ubuntu/+source/mesa/+bug/656100 */ if (!GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) { glClear(GL_COLOR_BUFFER_BIT); } /* displays with larger native pixels, like Macbook. Used to scale dpi with */ /* needed here, because it's used before it reads userdef */ U.pixelsize = wm_window_pixelsize(win); BKE_userdef_state(); wm_window_swap_buffers(win); //GHOST_SetWindowState(ghostwin, GHOST_kWindowStateModified); /* standard state vars for window */ glEnable(GL_SCISSOR_TEST); GPU_state_init(); } }
/* belongs to below */ static void wm_window_add_ghostwindow(const char *title, wmWindow *win) { GHOST_WindowHandle ghostwin; static int multisamples = -1; int scr_w, scr_h, posy; /* force setting multisamples only once, it requires restart - and you cannot * mix it, either all windows have it, or none (tested in OSX opengl) */ if (multisamples == -1) multisamples = U.ogl_multisamples; wm_get_screensize(&scr_w, &scr_h); posy = (scr_h - win->posy - win->sizey); ghostwin = GHOST_CreateWindow(g_system, title, win->posx, posy, win->sizex, win->sizey, (GHOST_TWindowState)win->windowstate, GHOST_kDrawingContextTypeOpenGL, 0 /* no stereo */, multisamples /* AA */); if (ghostwin) { GHOST_RectangleHandle bounds; /* needed so we can detect the graphics card below */ GPU_extensions_init(); win->ghostwin = ghostwin; GHOST_SetWindowUserData(ghostwin, win); /* pointer back */ if (win->eventstate == NULL) win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state"); /* set the state */ GHOST_SetWindowState(ghostwin, (GHOST_TWindowState)win->windowstate); /* until screens get drawn, make it nice gray */ glClearColor(0.55, 0.55, 0.55, 0.0); /* Crash on OSS ATI: bugs.launchpad.net/ubuntu/+source/mesa/+bug/656100 */ if (!GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) { glClear(GL_COLOR_BUFFER_BIT); } /* displays with larger native pixels, like Macbook. Used to scale dpi with */ /* needed here, because it's used before it reads userdef */ U.pixelsize = GHOST_GetNativePixelSize(win->ghostwin); BKE_userdef_state(); /* store actual window size in blender window */ bounds = GHOST_GetClientBounds(win->ghostwin); win->sizex = GHOST_GetWidthRectangle(bounds); win->sizey = GHOST_GetHeightRectangle(bounds); GHOST_DisposeRectangle(bounds); wm_window_swap_buffers(win); //GHOST_SetWindowState(ghostwin, GHOST_kWindowStateModified); /* standard state vars for window */ glEnable(GL_SCISSOR_TEST); GPU_state_init(); } }