Exemple #1
0
void GLC_Arrow::setViewDir(const GLC_Vector3d& viewDir)
{

	if (viewDir != m_ViewDir)
	{
		m_ViewDir= GLC_Vector3d(viewDir).normalize();
		GLC_Geometry::clearWireAndBoundingBox();
	}
}
Exemple #2
0
GLC_Arrow::GLC_Arrow(const GLC_Point3d& startPoint, const GLC_Point3d& endPoint, const GLC_Vector3d& viewDir)
: GLC_Geometry("Arrow", true)
, m_StartPoint(startPoint)
, m_EndPoint(endPoint)
, m_HeadLenght((m_EndPoint - m_StartPoint).length() / 10.0)
, m_HeadAngle(glc::toRadian(30.0))
, m_ViewDir(GLC_Vector3d(viewDir).normalize())
{

}
QPair<GLC_Vector3d, double> GLC_Matrix4x4::rotationVectorAndAngle() const
{
	QPair<GLC_Vector3d, double> subject(GLC_Vector3d(), 0.0);
	if (GLC_Matrix4x4(*this).optimise().type() != GLC_Matrix4x4::Identity)
	{
		QQuaternion quaternion= this->quaternion();
		quaternion.normalize();

	    const double cos_angle= quaternion.scalar();
	    const double angle= acos(cos_angle);
	    double sin_angle= sqrt(1.0 - cos_angle * cos_angle);


	    if (fabs(sin_angle) < 0.0005) sin_angle= 1.0;

	    subject.first.setX(quaternion.x() / sin_angle);
	    subject.first.setY(quaternion.y() / sin_angle);
	    subject.first.setZ(quaternion.z() / sin_angle);

	    subject.second= angle * 2.0;
	}

	return subject;
}
Exemple #4
0
// Move the camera
bool GLC_TsrMover::move(const GLC_UserInput& userInput)
{
	if (!(userInput.normalyzeXTouchCenter() < 0.0) && !(userInput.normalyzeYTouchCenter() < 0.0))
	{
		m_PreviousVector= GLC_Point3d(userInput.normalyzeXTouchCenter(), userInput.normalyzeYTouchCenter(), 0.0);
	}
	else
	{
		qDebug() << "Pas cool";
		if (!userInput.translation().isNull())
		{
			m_PreviousVector= GLC_Vector3d(userInput.translation().getX(), userInput.translation().getY(), 0.0) + m_PreviousVector;			
		}
	}
	
	const double x= m_PreviousVector.x();
	const double y= m_PreviousVector.y();
	//GLC_Point3d center2= m_pViewport->unProject(x * m_pViewport->viewHSize(), y * m_pViewport->viewVSize());
	
	//qDebug() << "touch center= " << x << " , " << y;

	
	if (!qFuzzyCompare(userInput.scaleFactor(), 0))
	{
		GLC_Point dummy(m_pViewport->cameraHandle()->target());
		m_pViewport->setDistMinAndMax(dummy.boundingBox());

		GLC_Point2d nPos= m_pViewport->mapNormalyzeToOpenGLScreen(x, y);
		GLC_Point3d nPos3D(nPos.getX(), nPos.getY(), 1.0);
		GLC_Point3d projected= m_pViewport->compositionMatrix().inverted() * nPos3D;

		m_pViewport->cameraHandle()->zoom(userInput.scaleFactor());

		m_pViewport->setDistMinAndMax(dummy.boundingBox());
		GLC_Point3d projected2= m_pViewport->compositionMatrix().inverted() * nPos3D;
		GLC_Vector3d delta= projected - projected2;
		m_pViewport->cameraHandle()->translate(delta);
	}

	if (!qFuzzyCompare(userInput.rotationAngle(), 0))
	{
		GLC_Point dummy(m_pViewport->cameraHandle()->target());
		m_pViewport->setDistMinAndMax(dummy.boundingBox());

		GLC_Point2d nPos= m_pViewport->mapNormalyzeToOpenGLScreen(x, y);
		GLC_Point3d nPos3D(nPos.getX(), nPos.getY(), 1.0);
		GLC_Point3d center= m_pViewport->compositionMatrix().inverted() * nPos3D;

		GLC_Vector3d axis= m_pViewport->cameraHandle()->forward();

		m_pViewport->cameraHandle()->rotateAround(axis, userInput.rotationAngle(), center);
	}

	if (!userInput.translation().isNull())
	{
		double transX= userInput.translation().getX() * m_pViewport->viewHSize();
		double transY= userInput.translation().getY() * m_pViewport->viewVSize();

		GLC_Vector3d mappedTranslation(-transX, -transY, 0.0);
		// Compute the length of camera's field of view
		const double ChampsVision = m_pViewport->cameraHandle()->distEyeTarget() *  m_pViewport->viewTangent();

		// the side of camera's square is mapped on Vertical length of window
		// Ratio OpenGL/Pixel = dimend GL / dimens Pixel
		const double Ratio= ChampsVision / static_cast<double>(m_pViewport->viewVSize());

		mappedTranslation= mappedTranslation * Ratio;
		m_pViewport->cameraHandle()->pan(mappedTranslation);
	}

	return true;
}