static void _my_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) { GLESv2_DLSYM(&_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES"); struct egl_image *img = image; (*_glEGLImageTargetTexture2DOES)(target, img ? img->egl_image : NULL); }
static void _my_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) { GLESv2_DLSYM(&_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES"); (*_glEGLImageTargetTexture2DOES)(target, image); return; }