void GLSL_FinishGPUShader(shaderProgram_t *program) { #ifndef EMSCRIPTEN GLSL_ValidateProgram(program->program); GLSL_ShowProgramUniforms(program->program); #endif GL_CheckErrors(); }
void GLSL_FinishGPUShader(shaderProgram_t *program) { GLSL_ValidateProgram(program->program); GLSL_ShowProgramUniforms(program->program); GL_CheckErrors(); }