/* This is the platform specific OpenGL initialization function. It is responsible for loading OpenGL, initializing it, setting extensions, creating a window of the appropriate size, doing fullscreen manipulations, etc. Its overall responsibility is to make sure that a functional OpenGL subsystem is operating when it returns to the ref. */ void GLimp_Init() { ri.Printf( PRINT_DEVELOPER, "Initializing OpenGL subsystem\n" ); // check OS version to see if we can do fullscreen display changes if ( !GLW_CheckOSVersion() ) ri.Error( ERR_FATAL, "GLimp_Init() - incorrect operating system\n" ); // save off hInstance for the subsystems const cvar_t* cv = ri.Cvar_Get( "win_hinstance", "", 0 ); sscanf( cv->string, "%i", (int *)&g_wv.hInstance ); // load appropriate DLL and initialize subsystem if (!GLW_LoadOpenGL()) ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" ); // get our config strings Q_strncpyz( glConfig.vendor_string, (const char*)qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); Q_strncpyz( glConfig.renderer_string, (const char*)qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); Q_strncpyz( glConfig.version_string, (const char*)qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); Q_strncpyz( glConfig.extensions_string, (const char*)qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); GLW_InitExtensions(); GLW_CheckHardwareGamma(); if (GLW_InitARB() && QGL_InitARB() && QGL_InitExtensions()) return; ri.Error( ERR_FATAL, "GLimp_Init() - could not find an acceptable OpenGL subsystem\n" ); }
/* ** GLimp_Init ** ** This is the platform specific OpenGL initialization function. It ** is responsible for loading OpenGL, initializing it, setting ** extensions, creating a window of the appropriate size, doing ** fullscreen manipulations, etc. Its overall responsibility is ** to make sure that a functional OpenGL subsystem is operating ** when it returns to the ref. */ void GLimp_Init( void ) { cvar_t *cv; ri.Printf( PRINT_ALL, "Initializing OpenGL subsystem\n" ); // // check OS version to see if we can do fullscreen display changes // if ( !GLW_CheckOSVersion() ) { ri.Error( ERR_FATAL, "GLimp_Init() - incorrect operating system\n" ); } // save off hInstance and wndproc cv = ri.Cvar_Get( "win_hinstance", "", 0 ); sscanf( cv->string, "%i", (int *)&g_wv.hInstance ); cv = ri.Cvar_Get( "win_wndproc", "", 0 ); sscanf( cv->string, "%i", (int *)&glw_state.wndproc ); r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); r_maskMinidriver = ri.Cvar_Get( "r_maskMinidriver", "0", CVAR_LATCH ); // load appropriate DLL and initialize subsystem GLW_StartOpenGL(); // get our config strings Q_strncpyz( glConfig.vendor_string, qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); Q_strncpyz( glConfig.renderer_string, qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); Q_strncpyz( glConfig.version_string, qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); Q_strncpyz( glConfig.extensions_string, qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); GL_ResolveHardwareType( ); ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string ); GLW_InitExtensions(); WG_CheckHardwareGamma(); }
/* ** GLimp_Init ** ** This is the platform specific OpenGL initialization function. It ** is responsible for loading OpenGL, initializing it, setting ** extensions, creating a window of the appropriate size, doing ** fullscreen manipulations, etc. Its overall responsibility is ** to make sure that a functional OpenGL subsystem is operating ** when it returns to the ref. */ void GLimp_Init( void ) { char buf[1024]; cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE ); cvar_t *cv; ri.Printf( PRINT_ALL, "Initializing OpenGL subsystem\n" ); // // check OS version to see if we can do fullscreen display changes // if ( !GLW_CheckOSVersion() ) { ri.Error( ERR_VID_FATAL, "GLimp_Init() - incorrect operating system\n" ); } // save off hInstance and wndproc cv = ri.Cvar_Get( "win_hinstance", "", 0 ); sscanf( cv->string, "%i", (int *)&g_wv.hInstance ); cv = ri.Cvar_Get( "win_wndproc", "", 0 ); sscanf( cv->string, "%i", (int *)&glw_state.wndproc ); r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); r_maskMinidriver = ri.Cvar_Get( "r_maskMinidriver", "0", CVAR_LATCH ); // load appropriate DLL and initialize subsystem GLW_StartOpenGL(); // get our config strings Q_strncpyz( glConfig.vendor_string, qglGetString( GL_VENDOR ), sizeof( glConfig.vendor_string ) ); Q_strncpyz( glConfig.renderer_string, qglGetString( GL_RENDERER ), sizeof( glConfig.renderer_string ) ); Q_strncpyz( glConfig.version_string, qglGetString( GL_VERSION ), sizeof( glConfig.version_string ) ); Q_strncpyz( glConfig.extensions_string, qglGetString( GL_EXTENSIONS ), sizeof( glConfig.extensions_string ) ); // TTimo - safe check if ( strlen( qglGetString( GL_EXTENSIONS ) ) >= sizeof( glConfig.extensions_string ) ) { Com_Printf( S_COLOR_YELLOW "WARNNING: GL extensions string too long (%d), truncated to %d\n", strlen( qglGetString( GL_EXTENSIONS ) ), sizeof( glConfig.extensions_string ) ); } // // chipset specific configuration // Q_strncpyz( buf, glConfig.renderer_string, sizeof( buf ) ); Q_strlwr( buf ); // // NOTE: if changing cvars, do it within this block. This allows them // to be overridden when testing driver fixes, etc. but only sets // them to their default state when the hardware is first installed/run. // if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) { glConfig.hardwareType = GLHW_GENERIC; ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" ); // VOODOO GRAPHICS w/ 2MB if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) ) { ri.Cvar_Set( "r_picmip", "2" ); ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); } else { //----(SA) FIXME: RETURN TO DEFAULT Another id build change for DK/DM ri.Cvar_Set( "r_picmip", "1" ); //----(SA) was "1" // JPW NERVE back to 1 //----(SA) if ( strstr( buf, "rage 128" ) || strstr( buf, "rage128" ) ) { ri.Cvar_Set( "r_finish", "0" ); } // Savage3D and Savage4 should always have trilinear enabled else if ( strstr( buf, "savage3d" ) || strstr( buf, "s3 savage4" ) ) { ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); } } } // // this is where hardware specific workarounds that should be // detected/initialized every startup should go. // if ( strstr( buf, "banshee" ) || strstr( buf, "voodoo3" ) ) { glConfig.hardwareType = GLHW_3DFX_2D3D; } // VOODOO GRAPHICS w/ 2MB else if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) ) { } else if ( strstr( buf, "glzicd" ) ) { } else if ( strstr( buf, "rage pro" ) /*|| strstr( buf, "Rage Pro")*/ || strstr( buf, "ragepro" ) ) { glConfig.hardwareType = GLHW_RAGEPRO; ri.Printf( PRINT_WARNING, "WARNING: Rage Pro hardware is unsupported. Rendering errors may occur.\n" ); } else if ( strstr( buf, "rage 128" ) ) { } else if ( strstr( buf, "permedia2" ) ) { glConfig.hardwareType = GLHW_PERMEDIA2; ri.Printf( PRINT_WARNING, "WARNING: Permedia hardware is unsupported. Rendering errors may occur.\n" ); } else if ( strstr( buf, "riva 128" ) ) { glConfig.hardwareType = GLHW_RIVA128; ri.Printf( PRINT_WARNING, "WARNING: Riva 128 hardware is unsupported. Rendering errors may occur.\n" ); } else if ( strstr( buf, "matrox" ) ) { } else if ( strstr( buf, "riva tnt " ) ) { } if ( strstr( buf, "geforce3" ) || strstr( buf, "geforce4 ti" ) || strstr( buf, "geforce fx 5600" ) || strstr( buf, "geforce fx 5800" ) || strstr( buf, "radeon 8500" ) || strstr( buf, "radeon 9000" ) || strstr( buf, "radeon 9500" ) || strstr( buf, "radeon 9600" ) || strstr( buf, "radeon 9700" ) || strstr( buf, "radeon 9800" ) || strstr( buf, "nv20" ) || strstr( buf, "nv30" ) ) { ri.Cvar_Set( "r_highQualityVideo", "1" ); } else { ri.Cvar_Set( "r_highQualityVideo", "0" ); } ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string ); GLW_InitExtensions(); WG_CheckHardwareGamma(); // initialise default lists GLW_GenDefaultLists(); }
/* ** GLimp_Init ** ** This is the platform specific OpenGL initialization function. It ** is responsible for loading OpenGL, initializing it, setting ** extensions, creating a window of the appropriate size, doing ** fullscreen manipulations, etc. Its overall responsibility is ** to make sure that a functional OpenGL subsystem is operating ** when it returns to the ref. */ void GLimp_Init( void ) { char buf[1024]; cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE ); cvar_t *cv; ri.Printf( PRINT_ALL, "Initializing OpenGL subsystem\n" ); // // check OS version to see if we can do fullscreen display changes // if ( !GLW_CheckOSVersion() ) { ri.Error( ERR_FATAL, "GLimp_Init() - incorrect operating system\n" ); } // save off hInstance and wndproc cv = ri.Cvar_Get( "win_hinstance", "", 0 ); sscanf( cv->string, "%i", (int *)&g_wv.hInstance ); cv = ri.Cvar_Get( "win_wndproc", "", 0 ); sscanf( cv->string, "%i", (int *)&glw_state.wndproc ); r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); r_maskMinidriver = ri.Cvar_Get( "r_maskMinidriver", "0", CVAR_LATCH ); // load appropriate DLL and initialize subsystem GLW_StartOpenGL(); // get our config strings Q_strncpyz( glConfig.vendor_string, qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); Q_strncpyz( glConfig.renderer_string, qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); Q_strncpyz( glConfig.version_string, qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); Q_strncpyz( glConfig.extensions_string, qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); // // chipset specific configuration // Q_strncpyz( buf, glConfig.renderer_string, sizeof(buf) ); Q_strlwr( buf ); // // NOTE: if changing cvars, do it within this block. This allows them // to be overridden when testing driver fixes, etc. but only sets // them to their default state when the hardware is first installed/run. // if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) { glConfig.hardwareType = GLHW_GENERIC; ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" ); // VOODOO GRAPHICS w/ 2MB if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) ) { ri.Cvar_Set( "r_picmip", "2" ); ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); } else { ri.Cvar_Set( "r_picmip", "1" ); if ( strstr( buf, "rage 128" ) || strstr( buf, "rage128" ) ) { ri.Cvar_Set( "r_finish", "0" ); } // Savage3D and Savage4 should always have trilinear enabled else if ( strstr( buf, "savage3d" ) || strstr( buf, "s3 savage4" ) ) { ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); } } } // // this is where hardware specific workarounds that should be // detected/initialized every startup should go. // if ( strstr( buf, "banshee" ) || strstr( buf, "voodoo3" ) ) { glConfig.hardwareType = GLHW_3DFX_2D3D; } // VOODOO GRAPHICS w/ 2MB else if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) ) { } else if ( strstr( buf, "glzicd" ) ) { } else if ( strstr( buf, "rage pro" ) || strstr( buf, "Rage Pro" ) || strstr( buf, "ragepro" ) ) { glConfig.hardwareType = GLHW_RAGEPRO; } else if ( strstr( buf, "rage 128" ) ) { } else if ( strstr( buf, "permedia2" ) ) { glConfig.hardwareType = GLHW_PERMEDIA2; } else if ( strstr( buf, "riva 128" ) ) { glConfig.hardwareType = GLHW_RIVA128; } else if ( strstr( buf, "riva tnt " ) ) { } ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string ); GLW_InitExtensions(); WG_CheckHardwareGamma(); }
/* ** GLimp_Init ** ** This is the platform specific OpenGL initialization function. It ** is responsible for loading OpenGL, initializing it, setting ** extensions, creating a window of the appropriate size, doing ** fullscreen manipulations, etc. Its overall responsibility is ** to make sure that a functional OpenGL subsystem is operating ** when it returns to the ref. */ void GLimp_Init( void ) { char buf[MAX_STRING_CHARS]; cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE ); cvar_t *cv; ri.Printf( PRINT_ALL, "Initializing OpenGL subsystem\n" ); // // check OS version to see if we can do fullscreen display changes // if ( !GLW_CheckOSVersion() ) { ri.Error( ERR_FATAL, "GLimp_Init() - incorrect operating system\n" ); } // save off hInstance and wndproc cv = ri.Cvar_Get( "win_hinstance", "", 0 ); sscanf( cv->string, "%i", (int *)&g_wv.hInstance ); cv = ri.Cvar_Get( "win_wndproc", "", 0 ); sscanf( cv->string, "%i", (int *)&glw_state.wndproc ); r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); // load appropriate DLL and initialize subsystem GLW_StartOpenGL(); // get our config strings const char* glstring; glstring = (const char *)qglGetString (GL_VENDOR); if (!glstring) { glstring = "invalid driver"; } Q_strncpyz( glConfig.vendor_string, glstring, sizeof( glConfig.vendor_string ) ); glstring = (const char *)qglGetString (GL_RENDERER); if (!glstring) { glstring = "invalid driver"; } Q_strncpyz( glConfig.renderer_string, glstring, sizeof( glConfig.renderer_string ) ); glstring = (const char *)qglGetString (GL_VERSION); if (!glstring) { glstring = "invalid driver"; } Q_strncpyz( glConfig.version_string, glstring, sizeof( glConfig.version_string ) ); glstring = (const char *)qglGetString (GL_EXTENSIONS); if (!glstring) { glstring = "invalid driver"; } Q_strncpyz( glConfig.extensions_string, glstring, sizeof( glConfig.extensions_string ) ); // OpenGL driver constants qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.maxTextureSize ); // stubbed or broken drivers may have reported 0... if ( glConfig.maxTextureSize <= 0 ) { glConfig.maxTextureSize = 0; } GLW_InitExtensions(); // // chipset specific configuration // Q_strncpyz( buf, glConfig.renderer_string, sizeof(buf) ); Q_strlwr( buf ); // // NOTE: if changing cvars, do it within this block. This allows them // to be overridden when testing driver fixes, etc. but only sets // them to their default state when the hardware is first installed/run. // extern qboolean Sys_LowPhysicalMemory(); if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) { if (Sys_LowPhysicalMemory()) { ri.Cvar_Set("s_khz", "11");// this will get called before S_Init } //reset to defaults ri.Cvar_Set( "r_picmip", "1" ); // Savage3D and Savage4 should always have trilinear enabled if ( strstr( buf, "savage3d" ) || strstr( buf, "s3 savage4" ) || strstr( buf, "geforce" )) { ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); } else { ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" ); } if ( strstr( buf, "kyro" ) ) { ri.Cvar_Set( "r_ext_texture_filter_anisotropic", "0"); //KYROs have it avail, but suck at it! ri.Cvar_Set( "r_ext_preferred_tc_method", "1"); //(Use DXT1 instead of DXT5 - same quality but much better performance on KYRO) } //this must be a really sucky card! if ( (glConfig.textureCompression == TC_NONE) || (glConfig.maxActiveTextures < 2) || (glConfig.maxTextureSize <= 512) ) { ri.Cvar_Set( "r_picmip", "2"); ri.Cvar_Set( "r_lodbias", "2"); ri.Cvar_Set( "r_detailtextures", "0"); ri.Cvar_Set( "r_colorbits", "16"); ri.Cvar_Set( "r_texturebits", "16"); ri.Cvar_Set( "cg_shadows", "0"); ri.Cvar_Set( "r_mode", "3"); //force 640 } } ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string ); WG_CheckHardwareGamma(); }