Exemple #1
0
GMColor GMColor::EaseInOut(const GMColor& c1, const GMColor& c2, double t)
{
    if (t < 0.0) {
        t = 0.0;
    } else if (t > 1.0) {
        t = 1.0;
    }
    
    double rm = (c1.r + c2.r) / 2;
    double gm = (c1.g + c2.g) / 2;
    double bm = (c1.b + c2.b) / 2;
    double am = (c1.a + c2.a) / 2;

    t *= 2;
    if (t <= 1.0) {
        t *= t;
        return GMColor(c1.r + (rm - c1.r) * t,
                       c1.g + (gm - c1.g) * t,
                       c1.b + (bm - c1.b) * t,
                       c1.a + (am - c1.a) * t);
    }

    t -= 1;
    t *= t;
    
    return GMColor(rm + (c2.r - rm) * t,
                   gm + (c2.g - gm) * t,
                   bm + (c2.b - bm) * t,
                   am + (c2.a - am) * t);
}
Exemple #2
0
GMColor GMColor::Lerp(const GMColor& c1, const GMColor& c2, double t)
{
    if (t < 0.0) {
        t = 0.0;
    } else if (t > 1.0) {
        t = 1.0;
    }
    
    return GMColor(c1.r + (c2.r - c1.r) * t,
                   c1.g + (c2.g - c1.g) * t,
                   c1.b + (c2.b - c1.b) * t,
                   c1.a + (c2.a - c1.a) * t);
}
Exemple #3
0
GMColor GMColor::EaseOut(const GMColor& c1, const GMColor& c2, double t)
{
    if (t < 0.0) {
        t = 0.0;
    } else if (t > 1.0) {
        t = 1.0;
    }
    
    t *= (t - 2);
    
    return GMColor(c1.r - (c2.r - c1.r) * t,
                   c1.g - (c2.g - c1.g) * t,
                   c1.b - (c2.b - c1.b) * t,
                   c1.a - (c2.a - c1.a) * t);
}
Exemple #4
0
/*
    ビューを描画します。
    明示的なミラーリング処理を行う場合、プロジェクション行列、ビュー行列、グラフィックス設定は毎フレーム行ってください。
 */
void FireScene::drawView(GMGraphics* g)
{
    g->clear(GMColor::CornflowerBlue);
    
    GMVector2D screenSize = g->getScreenSize();
    
    mBasicEffect->begin();
    {
        GMDrawSys::SetBlendMode(GMBlendModeAlpha);
        mSpriteBatch->begin();
        {
            GMTexture2D* labelTex = mTitleLabel->getTexture();
            int width = labelTex->getSize().x;
            mSpriteBatch->draw(labelTex, GMVector2D((screenSize.x-width)/2, screenSize.y/2), GMColor(1.0, 1.0, 1.0, 0.35));
        }
        mSpriteBatch->end();

        GMDrawSys::SetBlendMode(GMBlendModeAlpha);
        mParticleSystem->startDraw();
        {
            mParticleSystem->draw();
        }
        mParticleSystem->endDraw();

        GMDrawSys::SetBlendMode(GMBlendModeAdd);
        mParticleSystem->startDraw();
        {
            mParticleSystem2->draw();
        }
        mParticleSystem->endDraw();

        GMDrawSys::SetBlendMode(GMBlendModeAlpha);
        mSpriteBatch->begin();
        {
            mNextButton->draw(mSpriteBatch);
        }
        mSpriteBatch->end();
    }
    mBasicEffect->end();
}
void GameOverScene::drawView(GMGraphics* g)
{
	//g->clear(GMColor(0.1, 0.1, 0.1, 1.0));
    
    mBasicEffect->begin();
    {
		
        //GMDrawSys::SetBlendMode(GMBlendModeAdd);
        mSpriteBatch->begin();
		
		
		mSpriteBatch->draw(mTex, GMVector2D(0,0), GMColor::White);
        
		
		mSpriteBatch->end();
		
		
        // フェードイン
        if (mStatus == 0 || mStatus == 10) {
            double alpha = mFadeCount / 80.0;
            
            mBasicEffect->enableTexture(false);
            GMDrawSys::SetBlendMode(GMBlendModeAlpha);
            GMDraw::Begin();
            GMDraw::FillQuad(GMVector2D(0, 0), GMVector2D(640, 0), GMVector2D(640, 480), GMVector2D(0, 480), GMColor(1, 1, 1, alpha));
            GMDraw::End();
        }
    }
    mBasicEffect->end();
}
Exemple #6
0
//
//  GMColor.cpp
//  Game Framework
//
//  Created by numata on Dec 26, 2010.
//  Copyright 2010-2011 Sazameki and Satoshi Numata, Ph.D. All rights reserved.
//

#import "GMColor.h"
#import "GMTypes.h"

#include <cmath>


// Color A-
const GMColor& GMColor::AliceBlue       = GMColor(240/255.0, 248/255.0, 255/255.0, 1.0);
const GMColor& GMColor::AntiqueWhite    = GMColor(250/255.0, 235/255.0, 215/255.0, 1.0);
const GMColor& GMColor::Aqua            = GMColor(  0/255.0, 255/255.0, 255/255.0, 1.0);
const GMColor& GMColor::Aquamarine      = GMColor(127/255.0, 255/255.0, 212/255.0, 1.0);
const GMColor& GMColor::Azure           = GMColor(240/255.0, 255/255.0, 255/255.0, 1.0);

// Color B-
const GMColor& GMColor::Beige           = GMColor(245/255.0, 245/255.0, 220/255.0, 1.0);
const GMColor& GMColor::Bisque          = GMColor(255/255.0, 228/255.0, 196/255.0, 1.0);
const GMColor& GMColor::Black           = GMColor(  0/255.0,   0/255.0,   0/255.0, 1.0);
const GMColor& GMColor::BlanchedAlmond  = GMColor(255/255.0, 235/255.0, 205/255.0, 1.0);
const GMColor& GMColor::Blue            = GMColor(  0/255.0,   0/255.0, 255/255.0, 1.0);
const GMColor& GMColor::BlueViolet      = GMColor(138/255.0,  43/255.0, 226/255.0, 1.0);
const GMColor& GMColor::Brown           = GMColor(165/255.0,  42/255.0,  42/255.0, 1.0);
const GMColor& GMColor::BurlyWood       = GMColor(222/255.0, 184/255.0, 135/255.0, 1.0);