Exemple #1
0
/*
 * xprAddScreen
 *  Init the framebuffer and record pixmap parameters for the screen.
 */
static Bool
xprAddScreen(int index, ScreenPtr pScreen)
{
    DarwinFramebufferPtr dfb = SCREEN_PRIV(pScreen);
    int depth = darwinDesiredDepth;

    DEBUG_LOG("index=%d depth=%d\n", index, depth);

    if(depth == -1) {
        depth = CGDisplaySamplesPerPixel(kCGDirectMainDisplay) * CGDisplayBitsPerSample(kCGDirectMainDisplay);
    }

    switch(depth) {
    case 8: // pseudo-working
        dfb->visuals = PseudoColorMask;
        dfb->preferredCVC = PseudoColor;
        dfb->depth = 8;
        dfb->bitsPerRGB = 8;
        dfb->bitsPerPixel = 8;
        dfb->redMask = 0;
        dfb->greenMask = 0;
        dfb->blueMask = 0;
        break;
    case 15:
        dfb->visuals = TrueColorMask; //LARGE_VISUALS;
        dfb->preferredCVC = TrueColor;
        dfb->depth = 15;
        dfb->bitsPerRGB = 5;
        dfb->bitsPerPixel = 16;
        dfb->redMask   = RM_ARGB(0,5,5,5);
        dfb->greenMask = GM_ARGB(0,5,5,5);
        dfb->blueMask  = BM_ARGB(0,5,5,5);
        break;
//        case 24:
    default:
        if(depth != 24)
            ErrorF("Unsupported color depth requested.  Defaulting to 24bit. (depth=%d darwinDesiredDepth=%d CGDisplaySamplesPerPixel=%d CGDisplayBitsPerSample=%d)\n",  darwinDesiredDepth, depth, (int)CGDisplaySamplesPerPixel(kCGDirectMainDisplay), (int)CGDisplayBitsPerSample(kCGDirectMainDisplay));
        dfb->visuals = TrueColorMask; //LARGE_VISUALS;
        dfb->preferredCVC = TrueColor;
        dfb->depth = 24;
        dfb->bitsPerRGB = 8;
        dfb->bitsPerPixel = 32;
        dfb->redMask   = RM_ARGB(0,8,8,8);
        dfb->greenMask = GM_ARGB(0,8,8,8);
        dfb->blueMask  = BM_ARGB(0,8,8,8);
        break;
    }

    if (noPseudoramiXExtension)
    {
        CGDirectDisplayID dpy;
        CGRect frame;

        ErrorF("Warning: noPseudoramiXExtension!\n");

        dpy = displayAtIndex(index);
        QuartzCopyDisplayIDs(pScreen, 1, &dpy);

        frame = displayScreenBounds(dpy);

        dfb->x = frame.origin.x;
        dfb->y = frame.origin.y;
        dfb->width =  frame.size.width;
        dfb->height = frame.size.height;
    }
    else
    {
        xprAddPseudoramiXScreens(&dfb->x, &dfb->y, &dfb->width, &dfb->height, pScreen);
    }

    /* Passing zero width (pitch) makes miCreateScreenResources set the
       screen pixmap to the framebuffer pointer, i.e. NULL. The generic
       rootless code takes care of making this work. */
    dfb->pitch = 0;
    dfb->framebuffer = NULL;

    DRIScreenInit(pScreen);

    return TRUE;
}
/*
 * xprAddScreen
 *  Init the framebuffer and record pixmap parameters for the screen.
 */
static Bool
xprAddScreen(int index, ScreenPtr pScreen)
{
    DarwinFramebufferPtr dfb = SCREEN_PRIV(pScreen);
    int depth = darwinDesiredDepth;

    DEBUG_LOG("index=%d depth=%d\n", index, depth);
    
    if(depth == -1) {
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
        depth = CGDisplaySamplesPerPixel(kCGDirectMainDisplay) * CGDisplayBitsPerSample(kCGDirectMainDisplay);
#else
        CGDisplayModeRef modeRef;
        CFStringRef encStrRef;
        
        modeRef = CGDisplayCopyDisplayMode(kCGDirectMainDisplay);
        if(!modeRef)
            goto have_depth;

        encStrRef = CGDisplayModeCopyPixelEncoding(modeRef);
        CFRelease(modeRef);
        if(!encStrRef)
            goto have_depth;
        
        if(CFStringCompare(encStrRef, CFSTR(IO32BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
            depth = 24;
        } else if(CFStringCompare(encStrRef, CFSTR(IO16BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
            depth = 15;
        } else if(CFStringCompare(encStrRef, CFSTR(IO8BitIndexedPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
            depth = 8;
        }

        CFRelease(encStrRef);
#endif
    }
    
have_depth:
    switch(depth) {
        case 8: // pseudo-working
            dfb->visuals = PseudoColorMask;
            dfb->preferredCVC = PseudoColor;
            dfb->depth = 8;
            dfb->bitsPerRGB = 8;
            dfb->bitsPerPixel = 8;
            dfb->redMask = 0;
            dfb->greenMask = 0;
            dfb->blueMask = 0;
            break;
        case 15:
            dfb->visuals = TrueColorMask; //LARGE_VISUALS;
            dfb->preferredCVC = TrueColor;
            dfb->depth = 15;
            dfb->bitsPerRGB = 5;
            dfb->bitsPerPixel = 16;
            dfb->redMask   = RM_ARGB(0,5,5,5);
            dfb->greenMask = GM_ARGB(0,5,5,5);
            dfb->blueMask  = BM_ARGB(0,5,5,5);
            break;
//        case 24:
        default:
            if(depth != 24)
                ErrorF("Unsupported color depth requested.  Defaulting to 24bit. (depth=%d darwinDesiredDepth=%d)\n", depth, darwinDesiredDepth);
            dfb->visuals = TrueColorMask; //LARGE_VISUALS;
            dfb->preferredCVC = TrueColor;
            dfb->depth = 24;
            dfb->bitsPerRGB = 8;
            dfb->bitsPerPixel = 32;
            dfb->redMask   = RM_ARGB(0,8,8,8);
            dfb->greenMask = GM_ARGB(0,8,8,8);
            dfb->blueMask  = BM_ARGB(0,8,8,8);
            break;
    }

    if (noPseudoramiXExtension)
    {
        CGDirectDisplayID dpy;
        CGRect frame;

        ErrorF("Warning: noPseudoramiXExtension!\n");
        
        dpy = displayAtIndex(index);
        QuartzCopyDisplayIDs(pScreen, 1, &dpy);

        frame = displayScreenBounds(dpy);

        dfb->x = frame.origin.x;
        dfb->y = frame.origin.y;
        dfb->width =  frame.size.width;
        dfb->height = frame.size.height;
    }
    else
    {
        xprAddPseudoramiXScreens(&dfb->x, &dfb->y, &dfb->width, &dfb->height, pScreen);
    }

    /* Passing zero width (pitch) makes miCreateScreenResources set the
       screen pixmap to the framebuffer pointer, i.e. NULL. The generic
       rootless code takes care of making this work. */
    dfb->pitch = 0;
    dfb->framebuffer = NULL;

    DRIScreenInit(pScreen);

    return TRUE;
}
/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
__GLXconfig *
__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
{
    int numConfigs = 0;
    __GLXconfig *visualConfigs, *c;
    struct glCapabilities caps;
    struct glCapabilitiesConfig *conf;
    int stereo, depth, aux, buffers, stencil, accum, color, msample;

    if (getGlCapabilities(&caps)) {
        ErrorF("error from getGlCapabilities()!\n");
        return NULL;
    }

    /*
       conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
       so we treat a true conf->stereo as 2.

       The depth size is 0 or 24.  Thus we do 2 iterations for that.

       conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.

       conf->buffers indicates whether we have single or double buffering.

       conf->total_stencil_bit_depths

       conf->total_color_buffers indicates the RGB/RGBA color depths.

       conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)

       conf->total_depth_buffer_depths

       conf->multisample_buffers iterations (with at least 1 if equal to 0).  We add 1
       for the 0 multisampling config.

     */

    assert(NULL != caps.configurations);

    numConfigs = 0;

    for (conf = caps.configurations; conf; conf = conf->next) {
        if (conf->total_color_buffers <= 0)
            continue;

        numConfigs += (conf->stereo ? 2 : 1)
                      * (conf->aux_buffers ? 2 : 1)
                      * conf->buffers
                      * ((conf->total_stencil_bit_depths >
                          0) ? conf->total_stencil_bit_depths : 1)
                      * conf->total_color_buffers
                      * ((conf->total_accum_buffers >
                          0) ? conf->total_accum_buffers : 1)
                      * conf->total_depth_buffer_depths
                      * (conf->multisample_buffers + 1);
    }

    if (numConfigsPtr)
        *numConfigsPtr = numConfigs;

    visualConfigs = calloc(sizeof(*visualConfigs), numConfigs);

    if (NULL == visualConfigs) {
        ErrorF("xcalloc failure when allocating visualConfigs\n");
        freeGlCapabilities(&caps);
        return NULL;
    }

    c = visualConfigs; /* current buffer */
    for (conf = caps.configurations; conf; conf = conf->next) {
        for (stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
            for (aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
                for (buffers = 0; buffers < conf->buffers; ++buffers) {
                    for (stencil = 0;
                         stencil < ((conf->total_stencil_bit_depths > 0) ?
                                    conf->
                                    total_stencil_bit_depths : 1);
                         ++stencil) {
                        for (color = 0; color < conf->total_color_buffers;
                             ++color) {
                            for (accum = 0;
                                 accum < ((conf->total_accum_buffers > 0) ?
                                          conf->
                                          total_accum_buffers : 1);
                                 ++accum) {
                                for (depth = 0;
                                     depth < conf->total_depth_buffer_depths;
                                     ++depth) {
                                    for (msample = 0;
                                         msample <
                                         (conf->multisample_buffers + 1);
                                         ++msample) {

                                        // Global
                                        c->visualID = -1;
                                        c->visualType = GLX_TRUE_COLOR;
                                        c->next = c + 1;

                                        c->screen = screenNumber;

                                        c->level = 0;
                                        c->indexBits = 0;
                                        c->pixmapMode = 0; // TODO: What should this be?

                                        if (conf->accelerated) {
                                            c->visualRating = GLX_NONE;
                                        }
                                        else {
                                            c->visualRating =
                                                GLX_SLOW_VISUAL_EXT;
                                        }

                                        c->transparentPixel = GLX_NONE;
                                        c->transparentRed = GLX_NONE;
                                        c->transparentGreen = GLX_NONE;
                                        c->transparentBlue = GLX_NONE;
                                        c->transparentAlpha = GLX_NONE;
                                        c->transparentIndex = GLX_NONE;

                                        c->visualSelectGroup = 0;

                                        c->swapMethod =
                                            GLX_SWAP_UNDEFINED_OML;

                                        // Stereo
                                        c->stereoMode = stereo ? TRUE : FALSE;

                                        // Aux buffers
                                        c->numAuxBuffers =
                                            aux ? conf->aux_buffers : 0;

                                        // Double Buffered
                                        c->doubleBufferMode =
                                            buffers ? TRUE : FALSE;

                                        // Stencil Buffer
                                        if (conf->total_stencil_bit_depths >
                                            0) {
                                            c->stencilBits =
                                                conf->stencil_bit_depths[
                                                    stencil];
                                        }
                                        else {
                                            c->stencilBits = 0;
                                        }

                                        // Color
                                        if (GLCAPS_COLOR_BUF_INVALID_VALUE !=
                                            conf->color_buffers[color].a) {
                                            c->alphaBits =
                                                conf->color_buffers[color].a;
                                        }
                                        else {
                                            c->alphaBits = 0;
                                        }
                                        c->redBits =
                                            conf->color_buffers[color].r;
                                        c->greenBits =
                                            conf->color_buffers[color].g;
                                        c->blueBits =
                                            conf->color_buffers[color].b;

                                        c->rgbBits = c->alphaBits +
                                                     c->redBits +
                                                     c->greenBits +
                                                     c->blueBits;

                                        c->alphaMask =
                                            AM_ARGB(c->alphaBits, c->redBits,
                                                    c->greenBits,
                                                    c->blueBits);
                                        c->redMask =
                                            RM_ARGB(c->alphaBits, c->redBits,
                                                    c->greenBits,
                                                    c->blueBits);
                                        c->greenMask =
                                            GM_ARGB(c->alphaBits, c->redBits,
                                                    c->greenBits,
                                                    c->blueBits);
                                        c->blueMask =
                                            BM_ARGB(c->alphaBits, c->redBits,
                                                    c->greenBits,
                                                    c->blueBits);

                                        // Accumulation Buffers
                                        if (conf->total_accum_buffers > 0) {
                                            c->accumRedBits =
                                                conf->accum_buffers[accum].r;
                                            c->accumGreenBits =
                                                conf->accum_buffers[accum].g;
                                            c->accumBlueBits =
                                                conf->accum_buffers[accum].b;
                                            if (
                                                GLCAPS_COLOR_BUF_INVALID_VALUE
                                                !=
                                                conf->accum_buffers[accum].a)
                                            {
                                                c->accumAlphaBits =
                                                    conf->accum_buffers[accum
                                                    ].a;
                                            }
                                            else {
                                                c->accumAlphaBits = 0;
                                            }
                                        }
                                        else {
                                            c->accumRedBits = 0;
                                            c->accumGreenBits = 0;
                                            c->accumBlueBits = 0;
                                            c->accumAlphaBits = 0;
                                        }

                                        // Depth
                                        c->depthBits =
                                            conf->depth_buffers[depth];

                                        // MultiSample
                                        if (msample > 0) {
                                            c->samples =
                                                conf->multisample_samples;
                                            c->sampleBuffers =
                                                conf->multisample_buffers;
                                        }
                                        else {
                                            c->samples = 0;
                                            c->sampleBuffers = 0;
                                        }

                                        /*
                                         * The Apple libGL supports GLXPixmaps and
                                         * GLXPbuffers in direct mode.
                                         */
                                        /* SGIX_fbconfig / GLX 1.3 */
                                        c->drawableType = GLX_WINDOW_BIT |
                                                          GLX_PIXMAP_BIT |
                                                          GLX_PBUFFER_BIT;
                                        c->renderType = GLX_RGBA_BIT;
                                        c->xRenderable = GL_TRUE;
                                        c->fbconfigID = -1;

                                        /* SGIX_pbuffer / GLX 1.3 */

                                        /*
                                         * The CGL layer provides a way of retrieving
                                         * the maximum pbuffer width/height, but only
                                         * if we create a context and call glGetIntegerv.
                                         *
                                         * The following values are from a test program
                                         * that does so.
                                         */
                                        c->maxPbufferWidth = 8192;
                                        c->maxPbufferHeight = 8192;
                                        c->maxPbufferPixels =
                                            /*Do we need this?*/ 0;
                                        /*
                                         * There is no introspection for this sort of thing
                                         * with CGL.  What should we do realistically?
                                         */
                                        c->optimalPbufferWidth = 0;
                                        c->optimalPbufferHeight = 0;

                                        /* EXT_texture_from_pixmap */
                                        c->bindToTextureRgb = 0;
                                        c->bindToTextureRgba = 0;
                                        c->bindToMipmapTexture = 0;
                                        c->bindToTextureTargets = 0;
                                        c->yInverted = 0;

                                        c = c->next;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }

    (c - 1)->next = NULL;

    if (c - visualConfigs != numConfigs) {
        FatalError(
            "numConfigs calculation error in setVisualConfigs!  numConfigs is %d  i is %d\n",
            numConfigs, (int)(c - visualConfigs));
    }

    freeGlCapabilities(&caps);
    return visualConfigs;
}