Exemple #1
0
int KX_LightObject::GetShadowLayer()
{
	GPULamp *lamp;

	if((lamp = GetGPULamp()))
		return GPU_lamp_shadow_layer(lamp);
	else
		return 0;
}
Exemple #2
0
int RAS_OpenGLLight::GetShadowLayer()
{
	GPULamp *lamp;

	if ((lamp = GetGPULamp()))
		return GPU_lamp_shadow_layer(lamp);
	else
		return 0;
}