int KX_LightObject::GetShadowLayer() { GPULamp *lamp; if((lamp = GetGPULamp())) return GPU_lamp_shadow_layer(lamp); else return 0; }
int RAS_OpenGLLight::GetShadowLayer() { GPULamp *lamp; if ((lamp = GetGPULamp())) return GPU_lamp_shadow_layer(lamp); else return 0; }