Exemple #1
0
static GUI_HMEM FindFreeHandle(void) {
  int i;
  for (i=1; i< GUI_MAXBLOCKS; i++) {
    if (aBlock[i].Size ==0)
	  return i;
  }
  GUI_DEBUG_ERROROUT1("Insufficient memory handles configured (GUI_MAXBLOCKS == %d (See GUIConf.h))", GUI_MAXBLOCKS);
  return GUI_HMEM_NULL;
}
Exemple #2
0
/*********************************************************************
*
*       _Alloc
*/
static GUI_HMEM _Alloc(GUI_ALLOC_DATATYPE size) {
  GUI_HMEM hMemNew, hMemIns;
  _CheckInit();
  size = _Size2LegalSize(size);
  /* Check if memory is available at all ...*/
  if (size > _GetNumFreeBytes()) {
    GUI_DEBUG_WARN1("GUI_ALLOC_Alloc: Insufficient memory configured (Trying to alloc % bytes)", size);
    return 0;
  }
  /* Locate free handle */
  if ((hMemNew = _FindFreeHandle()) == 0) {
    return 0;
  }
  /* Locate or Create hole of sufficient size */
  hMemIns = _FindHole(size);
  #if GUI_ALLOC_AUTDEFRAG
    if (hMemIns == -1) {
      if (_LockCnt == 0) {
        hMemIns = _CreateHole(size);
      }
    }
  #endif
  /* Occupy hole */
  if (hMemIns==-1) {
    GUI_DEBUG_ERROROUT1("GUI_ALLOC_Alloc: Could not allocate %d bytes",size);
    return 0;
	}
  {
    GUI_ALLOC_DATATYPE Off = aBlock[hMemIns].Off + aBlock[hMemIns].Size;
    int Next = aBlock[hMemIns].Next;
    aBlock[hMemNew].Size  = size;
    aBlock[hMemNew].Off   = Off;
    if ((aBlock[hMemNew].Next  = Next) >0) {
      aBlock[Next].Prev = hMemNew;  
    }
    aBlock[hMemNew].Prev  = hMemIns;
    aBlock[hMemIns].Next  = hMemNew;
  }
  /* Keep track of number of blocks and av. memory */
  GUI_ALLOC.NumUsedBlocks++;
  GUI_ALLOC.NumFreeBlocks--;
  if (GUI_ALLOC.NumFreeBlocksMin > GUI_ALLOC.NumFreeBlocks) {
    GUI_ALLOC.NumFreeBlocksMin = GUI_ALLOC.NumFreeBlocks;
  }
  GUI_ALLOC.NumUsedBytes += size;
  GUI_ALLOC.NumFreeBytes -= size;
  if (GUI_ALLOC.NumFreeBytesMin > GUI_ALLOC.NumFreeBytes) {
    GUI_ALLOC.NumFreeBytesMin = GUI_ALLOC.NumFreeBytes;
  }
  return hMemNew;
}
Exemple #3
0
static GUI_HMEM _Alloc(int size) {
  GUI_HMEM hMemNew, hMemIns;
  CheckInit();
  size = Size2LegalSize(size);
  /* Check if memory is available at all ...*/
  if (size > GUI_ALLOC.NumFreeBytes) {
    GUI_DEBUG_WARN1("GUI_ALLOC_Alloc: Insufficient memory configured (Trying to alloc % bytes)", size);
    return 0;
  }
  /* Locate free handle */
  if ((hMemNew = FindFreeHandle()) == 0)
    return 0;
  /* Locate or Create hole of sufficient size */
  hMemIns = FindHole(size);
  #if GUI_ALLOC_AUTDEFRAG
    if (hMemIns == -1) {
      hMemIns = CreateHole(size);
    }
  #endif
/* Occupy hole */
  if (hMemIns==-1) {
    GUI_DEBUG_ERROROUT1("GUI_ALLOC_Alloc: Could not allocate %d bytes",size);
    return 0;
	}
  {
    int Off = aBlock[hMemIns].Off+aBlock[hMemIns].Size;
    int Next = aBlock[hMemIns].Next;
    aBlock[hMemNew].Size  = size;
    aBlock[hMemNew].Off   = Off;
    if ((aBlock[hMemNew].Next  = Next) >0) {
      aBlock[Next].Prev = hMemNew;  
    }
    aBlock[hMemNew].Prev  = hMemIns;
    aBlock[hMemIns].Next  = hMemNew;
  }
/* Keep track of number of blocks and av. memory */
  GUI_ALLOC.NumUsedBlocks++;
  GUI_ALLOC.NumFreeBlocks--;
  if (GUI_ALLOC.NumFreeBlocksMin > GUI_ALLOC.NumFreeBlocks) {
    GUI_ALLOC.NumFreeBlocksMin = GUI_ALLOC.NumFreeBlocks;
  }
  GUI_ALLOC.NumUsedBytes += size;
  GUI_ALLOC.NumFreeBytes -= size;
  if (GUI_ALLOC.NumFreeBytesMin > GUI_ALLOC.NumFreeBytes) {
    GUI_ALLOC.NumFreeBytesMin = GUI_ALLOC.NumFreeBytes;
  }
/* In order to be on the safe side, zeroinit ! */
  memset(HMEM2PTR(hMemNew), 0, size);
  return hMemNew;
}
Exemple #4
0
WM_HWIN WM_SelectWindow(WM_HWIN  hWin) {
  WM_HWIN hWinPrev;
  WM_LOCK();
  hWinPrev = GUI_Context.hAWin;
  if (hWin == 0) {
    hWin = WM__FirstWin;
  }
  if (!(WM_H2P(hWin)->Status & WM_SF_INUSE)) {
    GUI_DEBUG_ERROROUT1("Selecting invalid window", hWin);
    hWin=0;
  }
  /* Select new window */
  GUI_Context.hAWin = hWin;
  WM__SetMaxClipRect(WM_H2P(hWin));
  WM_UNLOCK();
  return hWinPrev;
}