int _ExecKeyboard(void) { int i; int Key; BUTTON_Handle ahButton[52]; BUTTON_Handle hButtonESC; EDIT_Handle hEdit; GUI_RECT rText = {000,0, LCD_XSIZE, 20}; GUI_SetBkColor(GUI_BLUE); GUI_Clear(); GUI_DrawBitmap(&bmMicriumLogo, 0, 0); GUI_SetFont(&GUI_Font16B_1); GUI_SetColor(GUI_WHITE); GUI_DispStringInRect("µC/GUI", &rText, GUI_TA_RIGHT | GUI_TA_VCENTER); rText.y0 +=20; rText.y1 +=20; GUI_DispStringInRect("Touch screen demo", &rText, GUI_TA_RIGHT | GUI_TA_VCENTER); /* Create Keyboard Buttons */ for (i=0; i< 51; i++) { int Pos = (i < 47) ? i : i+4; int x0 = 5 + 28*(Pos%11); int y0 = 100 + 28*(Pos/11); char c = _acText[i]; int Id = c ? c : 1; char ac[2] = {0}; char *s= ac; ac[0] = c; ahButton[i] = BUTTON_Create( x0, y0, 25, 25, Id,BUTTON_CF_SHOW ); BUTTON_SetText (ahButton[i], s); #if GUI_SUPPORT_MEMDEV BUTTON_EnableMemdev(ahButton[i]); #endif } ahButton[i] = BUTTON_Create( 89, 212, 109, 25, ' ',BUTTON_CF_SHOW ); hButtonESC = BUTTON_Create( 230, 40, 80, 25, GUI_ID_CANCEL,BUTTON_CF_SHOW ); BUTTON_SetText (hButtonESC, "ESC"); hEdit = EDIT_Create( 5, 70, 310, 25, ' ', 80, 0 ); EDIT_SetFont(hEdit, &GUI_Font8x16); BUTTON_SetBkColor(ahButton[49], 0, GUI_RED); BUTTON_SetBkColor(ahButton[50], 0, GUI_BLUE); /* Handle Keyboard until ESC or ENTER is pressed */ do { Key = GUIDEMO_WaitKey(); switch (Key) { case 0: case GUI_ID_CANCEL: break; default: EDIT_AddKey(hEdit, Key); } } while ((Key != 'N') && (Key!=GUI_ID_CANCEL) && (Key!=0)); /* Cleanup */ for (i=0; i< countof(ahButton); i++) { BUTTON_Delete(ahButton[i]); } BUTTON_Delete(hButtonESC); EDIT_Delete(hEdit); return Key; }
int _ExecKeyboard(void) { int y0 = 75; int XSize = LCD_GetXSize(); int YSize = LCD_GetYSize(); int XStep = XSize / 4; int YStep = (YSize - y0) / 4; int i; int Key; BUTTON_Handle ahButton[16]; BUTTON_Handle hButtonESC; EDIT_Handle hEdit; GUI_RECT rText = {0}; rText.x1 = LCD_GetXSize() - 3; rText.y1 = 20; GUI_SetBkColor(GUI_BLUE); GUI_Clear(); GUI_SetFont(&GUI_FontComic18B_ASCII); GUI_SetColor(GUI_WHITE); GUI_DispStringInRect("µC/GUI", &rText, GUI_TA_RIGHT | GUI_TA_VCENTER); rText.y0 +=20; rText.y1 +=20; GUI_DispStringInRect("Touch screen demo", &rText, GUI_TA_RIGHT | GUI_TA_VCENTER); /* Create Keyboard Buttons */ for (i=0; _acText[i]; i++) { int XPos = (i%4) * XStep + 3; int YPos = (i/4) * YStep + 3 + y0; char c = _acText[i]; int Id = c ? c : 1; char ac[2] = {0}; char *s= ac; ac[0] = c; ahButton[i] = BUTTON_Create( XPos, YPos, XStep - 5, YStep - 5, Id, BUTTON_CF_SHOW ); BUTTON_SetText(ahButton[i], s); BUTTON_EnableMemdev(ahButton[i]); } hButtonESC = BUTTON_Create( 3, 3, 80, 25, GUI_ID_CANCEL, BUTTON_CF_SHOW ); BUTTON_SetText(hButtonESC, "ESC"); hEdit = EDIT_Create( 5, y0 - 30, XSize - 10, 25, ' ', 80, 0 ); EDIT_SetFont(hEdit, &GUI_Font8x16); /* Handle Keyboard until ESC or ENTER is pressed */ do { Key = GUIDEMO_WaitKey(); switch (Key) { case 0: case GUI_ID_CANCEL: break; default: EDIT_AddKey(hEdit, Key); } } while ((Key != 'N') && (Key!=GUI_ID_CANCEL) && (Key!=0)); /* Cleanup */ for (i=0; i< countof(ahButton); i++) { BUTTON_Delete(ahButton[i]); } BUTTON_Delete(hButtonESC); EDIT_Delete(hEdit); return Key; }
/********************************************************************* * * _DemoVScreen */ static void _DemoVScreen(void) { GUI_RECT Rect; unsigned j; int xSize; int ySize; int n; int aDelay[] = { 20, 5 }; xSize = LCD_GetXSize(); ySize = LCD_GetYSize(); GUI_SetFont(&GUI_FontComic24B_ASCII); GUI_SetTextMode(GUI_TM_TRANS); Rect.x0 = 0; Rect.y0 = 0; Rect.x1 = xSize - 1; Rect.y1 = ySize - 1; GUI_SetColor(GUI_WHITE); GUI_DispStringInRect("Default screen", &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_Delay(250); Rect.y0 += ySize; Rect.y1 += ySize; GUI_DrawGradientV(Rect.x0, Rect.y0, Rect.x1, Rect.y1, 0xFFFFFF, 0x000000); Rect.y1 -= ySize / 3; GUI_SetColor(GUI_DARKGREEN); GUI_DispStringInRect("Here is the virtual screen", &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER); n = ySize / 5; for (j = 0; j < GUI_COUNTOF(aDelay); j++) { if (_Loop(0, 5, n, aDelay[j]) == 1) { return; } GUI_SetOrg(0, ySize); GUI_Delay(250); if (_Loop(ySize, -5, n, aDelay[j]) == 1) { return; } GUI_SetOrg(0, 0); GUI_Delay(250); if (GUIDEMO_CheckCancel()) { return; } } for (j = 0; j < 5; j++) { GUI_SetOrg(0, ySize); GUI_Delay(200); GUI_SetOrg(0, 0); GUI_Delay(200); if (GUIDEMO_CheckCancel()) { return; } } GUIDEMO_Delay(1000); }
/********************************************************************* * * _GetPhysValues * * Function description * Asks the user to press the touch screen at the given position * and returns the physical A/D values */ static void _GetPhysValues(int LogX, int LogY, int * pPhysX, int * pPhysY, const char * pString) { char acText[] = "Press here"; GUI_RECT Rect; int FontSizeY; int Align; FontSizeY = GUI_GetFontSizeY(); GUI_Clear(); GUI_SetColor(GUI_BLACK); _DispStringCentered("Runtime calibration,\n" "please touch the screen\n" "at the center of the ring."); /* Ask user to press the touch */ // // Calculate the rectangle for the string // Rect.y0 = LogY - FontSizeY; Rect.y1 = LogY + FontSizeY; if (LogX < LCD_GetXSize() / 2) { Rect.x0 = LogX + 15; Rect.x1 = LCD_GetXSize(); Align = GUI_TA_LEFT; } else { Rect.x0 = 0; Rect.x1 = LogX - 15; Align = GUI_TA_RIGHT; } // // Show the text nearby the ring // GUI_DispStringInRect(acText, &Rect, Align | GUI_TA_TOP); GUI_DispStringInRect(pString, &Rect, Align | GUI_TA_BOTTOM); // // Draw the ring // GUI_FillCircle(LogX, LogY, 10); GUI_SetColor(GUI_WHITE); GUI_FillCircle(LogX, LogY, 5); GUI_SetColor(GUI_BLACK); // // Wait until touch is pressed // _WaitForPressedState(1); *pPhysX = GUI_TOUCH_GetxPhys(); *pPhysY = GUI_TOUCH_GetyPhys(); // // Wait until touch is released // _WaitForPressedState(0); }
/******************************************************************* * * _DemoFade */ static void _DemoFade(void) { GUI_MEMDEV_Handle hMem0, hMem1; GUI_RECT Rect = {0}; int x, y, v = 0, vz = 4; int xSize, ySize; xSize = LCD_GetXSize(); ySize = LCD_GetYSize(); hMem0 = GUI_MEMDEV_CreateFixed(0, 0, 138, 65, GUI_MEMDEV_NOTRANS, GUI_MEMDEV_APILIST_32, GUICC_888); /* Contains the text */ hMem1 = GUI_MEMDEV_CreateFixed(0, 0, 138, 65, GUI_MEMDEV_NOTRANS, GUI_MEMDEV_APILIST_32, GUICC_888); /* Contains the bitmap */ x = (xSize - _bmSeggerLogoBlue.XSize) / 2; y = (ySize - _bmSeggerLogoBlue.YSize) / 3 * 2; Rect.x1 = _bmSeggerLogoBlue.XSize - 1; Rect.y1 = _bmSeggerLogoBlue.YSize - 1; /* Fill memory device with some text */ GUI_MEMDEV_Select(hMem0); GUI_SetColor(GUI_RED); GUI_SetFont(&GUI_Font32B_ASCII); GUI_SetTextMode(GUI_TM_TRANS); GUI_DispStringInRect("Fade in", &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_DrawRectEx(&Rect); /* Fill memory device with bitmap */ GUI_MEMDEV_Select(hMem1); GUI_DrawBitmap(&_bmSeggerLogoBlue, 0, 0); /* Set device positions */ GUI_MEMDEV_SetOrg(hMem0, x, y); GUI_MEMDEV_SetOrg(hMem1, x, y); GUI_MEMDEV_Select(0); /* Fading loop */ while (1) { GUI_MEMDEV_FadeDevices(hMem0, hMem1, 1000); GUI_MEMDEV_FadeDevices(hMem1, hMem0, 1000); } }
/********************************************************************* * * _Paint */ static void _Paint(TEXT_Handle hObj, TEXT_Obj* pObj) { const char * s; GUI_RECT Rect; GUI_USE_PARA(hObj); LCD_SetColor(pObj->TextColor); GUI_SetFont (pObj->pFont); /* Fill with parents background color */ #if !TEXT_SUPPORT_TRANSPARENCY /* Not needed any more, since window is transparent*/ if (pObj->BkColor == GUI_INVALID_COLOR) { LCD_SetBkColor(WIDGET__GetBkColor(hObj)); } else { LCD_SetBkColor(pObj->BkColor); } GUI_Clear(); #else if (!WM_GetHasTrans(hObj)) { LCD_SetBkColor(pObj->BkColor); GUI_Clear(); } #endif /* Show the text */ if (pObj->hpText) { s = (const char*) GUI_ALLOC_h2p(pObj->hpText); GUI_SetTextMode(GUI_TM_TRANS); WM_GetClientRect(&Rect); GUI_DispStringInRect(s, &Rect, pObj->Align); } }
/********************************************************************* * * _DispStringCentered * * Purpose: * Shows the given text horizontally and vertically centered */ static void _DispStringCentered(const char * pString) { GUI_RECT Rect; Rect.x0 = Rect.y0 = 0; Rect.x1 = LCD_GetXSize() - 1; Rect.y1 = LCD_GetYSize() - 1; GUI_DispStringInRect(pString, &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER); }
/********************************************************************* * * _OnPaint * * Purpose: Paints the owner drawn button */ static void _OnPaint(BUTTON_Handle hObj) { int Index; char ac[50]; GUI_RECT Rect; Index = (WIDGET_GetState(hObj) & BUTTON_STATE_PRESSED) ? 1 : 0; WM_GetClientRect(&Rect); // // Draw filled ellipse with button background color // GUI_SetColor(BUTTON_GetBkColor(hObj, Index)); GUI_FillEllipse(Rect.x1 / 2, Rect.y1 / 2, Rect.x1 / 2, Rect.y1 / 2); // // Draw black shape // GUI_SetColor(GUI_BLACK); GUI_DrawEllipse(Rect.x1 / 2, Rect.y1 / 2, Rect.x1 / 2, Rect.y1 / 2); // // Draw button text with widget attributes // GUI_SetColor(BUTTON_GetTextColor(hObj, Index)); GUI_SetBkColor(BUTTON_GetBkColor(hObj, Index)); GUI_SetFont(BUTTON_GetFont(hObj)); BUTTON_GetText(hObj, ac, sizeof(ac)); if (_Pressed) { strcpy(ac + strlen(ac), "\npressed"); } GUI_DispStringInRect(ac, &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER); }
/********************************************************************* * * MYWIDGET_Callback */ void MYWIDGET_Callback(WM_MESSAGE * pMsg) { MYWIDGET_Handle hWin; GUI_PID_STATE * pState; MYWIDGET_Obj MyWidget; GUI_RECT WinRect; int ColorIndex; U8 Pressed; hWin = pMsg->hWin; WM_GetWindowRectEx(hWin, &WinRect); GUI_MoveRect(&WinRect, -WinRect.x0, -WinRect.y0); WM_GetUserData(hWin, &MyWidget, sizeof(MYWIDGET_Obj)); switch (pMsg->MsgId) { case WM_PAINT: if (WM_IsEnabled(hWin)) { if (MyWidget.Pressed) { ColorIndex = MYWIDGET_CI_PRESSED; } else { ColorIndex = MYWIDGET_CI_UNPRESSED; } } else { ColorIndex = MYWIDGET_CI_DISABLED; } GUI_SetColor(MyWidget.aBkColor[ColorIndex]); GUI_FillRectEx(&WinRect); if (WM_HasFocus(hWin)) { GUI_SetColor(MyWidget.FocusColor); GUI_DrawRectEx(&WinRect); } GUI_SetColor(MyWidget.aTextColor[ColorIndex]); GUI_SetTextMode(GUI_TM_TRANS); GUI_DispStringInRect(MyWidget.pText, &WinRect, GUI_TA_HCENTER | GUI_TA_VCENTER); break; case WM_TOUCH: pState = (GUI_PID_STATE *)pMsg->Data.p; if (pState) { Pressed = pState->Pressed; } else { Pressed = 0; } if (MyWidget.Pressed != Pressed) { MyWidget.Pressed = Pressed; WM_SetUserData(hWin, &MyWidget, sizeof(MYWIDGET_Obj)); if (Pressed) { WM_SetFocus(hWin); } WM_InvalidateWindow(hWin); } break; case WM_SET_FOCUS: if (pMsg->Data.v) { pMsg->Data.v = 0; } WM_InvalidateWindow(hWin); break; default: WM_DefaultProc(pMsg); } }
void OUI_DrawElementData(Element * This, uint16_t x, uint16_t y){ if(This->Redraw){ GUI_SetColor(OUI_BAR_BACKGROUND); GUI_FillRect(x, y, x+62, y+29); GUI_SetBkColor(OUI_BAR_BACKGROUND); GUI_SetColor(GUI_WHITE); GUI_RECT dispRect; dispRect.x0 = x+1; dispRect.y0 = y+1; dispRect.x1 = x+62; dispRect.y1 = y+28; GUI_SetFont(&GUI_Font8_1); GUI_DispStringInRect(This->Text, &dispRect, GUI_TA_TOP | GUI_TA_HCENTER); GUI_SetFont(&GUI_Font16_1); GUI_DispStringInRect(This->Text, &dispRect, GUI_TA_BOTTOM | GUI_TA_HCENTER); This->Redraw = 0; } }
/********************************************************************* * * _GetPhysValues * * Purpose: * Asks the user to press the touch screen at the given position * and returns the physical pixels(A/D) values */ static void _GetPhysValues(int LogX, int LogY, int * pPhysX, int * pPhysY, const char * pString) { char acText[] = "Press here"; GUI_RECT Rect; GUI_PID_STATE State; int FontSizeY, Align; FontSizeY = GUI_GetFontSizeY(); /*获取字体的高度*/ GUI_Clear(); GUI_SetColor(GUI_BLACK); _DispStringCentered("Runtime calibration,\n" "please touch the corners of the screen\n" "at the center of the rings."); /* Ask user to press the touch */ /* Calculate the rectangle for the string(根据触摸点的位置,设置文字显示的区域) */ if (LogX < LCD_GetXSize() / 2) {/*判断是左上角的点,还是有下角的点*/ Rect.x0 = LogX + 25; Rect.x1 = LCD_GetXSize(); Rect.y0 = LogY - FontSizeY + 5; /*设置大小能显示两行字符*/ Rect.y1 = LogY + FontSizeY + 5; Align = GUI_TA_LEFT; } else { Rect.x0 = 0; Rect.x1 = LogX - 25; Rect.y0 = LogY - FontSizeY - 5; Rect.y1 = LogY + FontSizeY - 5; Align = GUI_TA_RIGHT; } /* Show the text nearby the ring */ GUI_DispStringInRect(acText, &Rect, Align | GUI_TA_TOP); GUI_DispStringInRect(pString, &Rect, Align | GUI_TA_BOTTOM); /* Draw the ring */ GUI_FillCircle(LogX, LogY, 10); GUI_SetColor(GUI_WHITE); GUI_FillCircle(LogX, LogY, 7); GUI_SetColor(GUI_BLACK); /* Wait until touch is pressed */ _WaitForPressedState(1); /*得到触摸点的值*/ GUI_TOUCH_GetState(&State); *pPhysX = State.x; *pPhysY = State.y; /* Wait until touch is released */ _WaitForPressedState(0); }
void OUI_DrawLabel(Component * This, uint16_t x, uint16_t y){ GUI_SetColor(This->PrimaryColor); GUI_FillCircle(x+15, y+22, 12); GUI_RECT dispRect; dispRect.x0 = x+3; dispRect.y0 = y+10; dispRect.x1 = x+27; dispRect.y1 = y+34; GUI_SetFont(&GUI_Font20_1); GUI_SetBkColor(This->PrimaryColor); GUI_SetColor(This->TextColor); GUI_DispStringInRect(&This->Identifier, &dispRect, GUI_TA_VCENTER | GUI_TA_HCENTER); }
void GUIDEMO_Touch(void) { #define ID_KEYBOARD 1 #define ID_TESTCAL 2 #define ID_CALIBRATE 3 int i, r; int XSize = LCD_GetXSize(); int YSize = LCD_GetYSize(); int XMid = XSize / 2; int YMid = YSize / 2; //GUIDEMO_NotifyStartNext(); GUIDEMO_HideInfoWin(); do { GUI_RECT rText;/*= {0, 80, XSize, 120};*/ BUTTON_Handle ahButton[3]; rText.x0=0; rText.y0=50; rText.x1=XSize; rText.y1=90; GUI_SetBkColor(GUI_BLUE); GUI_Clear(); GUI_DrawBitmap(&bmMicriumLogo, (XSize - 1 - bmMicriumLogo.XSize) / 2, 15); GUI_SetFont(&GUI_Font16B_1); GUI_DispStringInRect("µC/GUI Touch screen demo", &rText, GUI_TA_HCENTER | GUI_TA_VCENTER); ahButton[0] = BUTTON_Create( XMid - 50, YMid - 30, 100, 50, ID_CALIBRATE,BUTTON_CF_SHOW ); ahButton[1] = BUTTON_Create( XMid - 90, YMid + 30, 80, 30, ID_KEYBOARD, BUTTON_CF_SHOW ); ahButton[2] = BUTTON_Create( XMid + 10, YMid + 30, 80, 30, ID_TESTCAL,BUTTON_CF_SHOW ); BUTTON_SetText (ahButton[0], "Calibrate"); BUTTON_SetBkColor(ahButton[0], 0, GUI_RED); BUTTON_SetText (ahButton[1], "Keyboard"); BUTTON_SetText (ahButton[2], "Test calibration"); BUTTON_SetFont(ahButton[0], &GUI_FontComic18B_ASCII); r = GUIDEMO_WaitKey(); if (r==0) { r = ID_KEYBOARD; BUTTON_SetState(ahButton[1],BUTTON_STATE_PRESSED); GUIDEMO_Delay(500); } for (i=0; i< countof(ahButton); i++) { BUTTON_Delete(ahButton[i]); } switch (r) { case ID_KEYBOARD: init_uart0(); send_press_key(); break; case ID_CALIBRATE: _ExecCalibration(); break; case ID_TESTCAL: _TestCalibration(); break; } } while (r && (r!='n') && (r!='N')); }
static void Paint(TERMINAL_Obj* pObj/*, GUI_RECT*pRect*/) { char*s = (char*) WM_HMEM2Ptr(pObj->hpText); GUI_RECT rClient; GUI_DEBUG_LOG("TERMINAL: Paint(..)\n"); GUI_GetClientRect(&rClient); /* Draw background */ GUI_SetBkColor (GUI_WHITE/*pObj->aBkColor[0]*/); GUI_SetColor (GUI_BLACK /*pObj->aTextColor[0]*/); GUI_Clear(); /* Draw the text */ { GUI_RECT rText = rClient; rText.x0 +=3; // GUI_SetFont (pObj->pFont); GUI_DispStringInRect(s, &rText, GUI_TA_LEFT); } }
/********************************************************************* * * _cbMyWidget */ static void _cbMyWidget(WM_MESSAGE * pMsg) { GUI_RECT WinRect; char acText[20] = { 0 }; switch (pMsg->MsgId) { case WM_PAINT: MYWIDGET_Callback(pMsg); MYWIDGET_GetUserData(pMsg->hWin, acText, sizeof(acText)); GUI_SetColor(GUI_WHITE); GUI_SetTextMode(GUI_TM_TRANS); WM_GetWindowRectEx(pMsg->hWin, &WinRect); GUI_MoveRect(&WinRect, -WinRect.x0, -WinRect.y0); GUI_DispStringInRect(acText, &WinRect, GUI_TA_HCENTER | GUI_TA_VCENTER); break; default: MYWIDGET_Callback(pMsg); } }
/***************************************************************************** * FUNCTION - ShowErrorMessage_C * DESCRIPTION: Displays an error message. * Further actions (Rebooting or ignoring errors when not debugging) depend * on the caller (or the caller of the caller...). * * Called by embOS\D3018X\OS_Error and Factory::FatalErrorOccured() * ****************************************************************************/ extern "C" void ShowErrorMessage_C(const char* errorDescription = "-") { int i; char sz_msg[250]; WM_HWIN win; WM_HWIN win_next; GUI_RECT rect; WM_SelectWindow(WM_GetDesktopWindow()); win = WM_GetFirstChild(WM_GetDesktopWindow()); while(win != (WM_HWIN) NULL) { win_next = WM_GetNextSibling(win); WM_DeleteWindow(win); win = win_next; } WM_SetStayOnTop(WM_GetDesktopWindow(),1); WM_BringToTop(WM_GetDesktopWindow()); GUI_SetBkColor(GUI_WHITE); GUI_SetColor(GUI_BLACK); GUI_SetFont(&Helvetica_57_13); GUI_Clear(); sprintf(sz_msg, "Fatal error.\n\n %s", errorDescription); rect.x0 = 0; rect.y0 = 10; rect.x1 = 239; rect.y1 = 319; for (i=0; i<5; i++) { GUI_Clear(); GUI_Delay(100); GUI_DispStringInRect(sz_msg,&rect,GUI_TA_VCENTER|GUI_TA_HCENTER); GUI_Delay(500); } }
/********************************************************************* * * _Paint */ static void _Paint(DROPDOWN_Handle hObj) { int Border; GUI_RECT r; const char* s; int InnerSize, ColorIndex; DROPDOWN_Obj* pObj; int TextBorderSize; /* Do some initial calculations */ pObj = DROPDOWN_H2P(hObj); Border = pObj->Widget.pEffect->EffectSize; TextBorderSize = pObj->Props.TextBorderSize; GUI_SetFont(pObj->Props.pFont); ColorIndex = (pObj->Widget.State & WIDGET_STATE_FOCUS) ? 2 : 1; s = _GetpItem(pObj, pObj->Sel); WM_GetClientRect(&r); GUI__ReduceRect(&r, &r, Border); InnerSize = r.y1 - r.y0 + 1; /* Draw the 3D effect (if configured) */ WIDGET__EFFECT_DrawDown(&pObj->Widget); /* Draw the outer text frames */ r.x1 -= InnerSize; /* Spare square area to the right */ LCD_SetColor(pObj->Props.aBackColor[ColorIndex]); /* Draw the text */ LCD_SetBkColor(pObj->Props.aBackColor[ColorIndex]); GUI_FillRectEx(&r); r.x0 += TextBorderSize; r.x1 -= TextBorderSize; LCD_SetColor (pObj->Props.aTextColor[ColorIndex]); GUI_DispStringInRect(s, &r, pObj->Props.Align);/**/ /* Draw arrow */ WM_GetClientRect(&r); GUI__ReduceRect(&r, &r, Border); r.x0 = r.x1 + 1 - InnerSize; LCD_SetColor(0xc0c0c0); GUI_FillRectEx(&r); LCD_SetColor(GUI_BLACK); _DrawTriangleDown((r.x1 + r.x0) / 2, r.y0 + 5, (r.y1 - r.y0 - 8) / 2); WIDGET__EFFECT_DrawUpRect(&pObj->Widget, &r); }
/********************************************************************* * * _cbCallback */ static void _cbCallback(WM_MESSAGE * pMsg) { WM_HWIN hDlg, hWinSrc; int Id, NCode; GUI_RECT Rect; Rect.x0 = 10; Rect.y0 = 10; Rect.x1 = 300; Rect.y1 = 200; hWinSrc = pMsg->hWinSrc; hDlg = pMsg->hWin; switch (pMsg->MsgId) { case WM_INIT_DIALOG: WM_MakeModal(hDlg); FRAMEWIN_SetFont(hDlg, &GUI_Font24B_ASCII); FRAMEWIN_SetTextAlign(hDlg, GUI_TA_HCENTER); FRAMEWIN_SetClientColor(hDlg, GUI_GREEN); break; case WM_PAINT: GUI_SetColor(GUI_BLACK); GUI_SetFont(&GUI_Font16_ASCII); GUI_DispStringInRect(&_aExplain[0], &Rect, GUI_TA_LEFT); break; case WM_NOTIFY_PARENT: Id = WM_GetId(hWinSrc); /* Id of widget */ NCode = pMsg->Data.v; /* Notification code */ if (NCode == WM_NOTIFICATION_RELEASED) { /* React only if released */ if (Id == GUI_ID_OK) { /* OK Button */ GUI_EndDialog(hDlg, 0); WM_SetFocus(_hPrevWin); } } break; default: WM_DefaultProc(pMsg); } }
/********************************************************************* * * _Paint */ static void _Paint(LISTVIEW_Handle hObj, LISTVIEW_Obj* pObj, WM_MESSAGE* pMsg) { const GUI_ARRAY* pRow; GUI_RECT ClipRect, Rect; int NumRows, NumVisRows, NumColumns; int LBorder, RBorder, EffectSize; int xPos, yPos, Width, RowDistY; int Align, i, j, EndRow; /* Init some values */ NumColumns = HEADER_GetNumItems(pObj->hHeader); NumRows = GUI_ARRAY_GetNumItems(&pObj->RowArray); NumVisRows = _GetNumVisibleRows(hObj, pObj); RowDistY = LISTVIEW__GetRowDistY(pObj); LBorder = pObj->LBorder; RBorder = pObj->RBorder; EffectSize = pObj->Widget.pEffect->EffectSize; yPos = HEADER_GetHeight(pObj->hHeader) + EffectSize; EndRow = pObj->ScrollStateV.v + (((NumVisRows + 1) > NumRows) ? NumRows : NumVisRows + 1); /* Calculate clipping rectangle */ ClipRect = *(const GUI_RECT*)pMsg->Data.p; GUI_MoveRect(&ClipRect, -pObj->Widget.Win.Rect.x0, -pObj->Widget.Win.Rect.y0); WM_GetInsideRectExScrollbar(hObj, &Rect); GUI__IntersectRect(&ClipRect, &Rect); /* Set drawing color, font and text mode */ LCD_SetColor(pObj->Props.aTextColor[0]); GUI_SetFont(pObj->Props.pFont); GUI_SetTextMode(GUI_TM_TRANS); /* Do the drawing */ for (i = pObj->ScrollStateV.v; i < EndRow; i++) { pRow = (const GUI_ARRAY*)GUI_ARRAY_GetpItem(&pObj->RowArray, i); if (pRow) { Rect.y0 = yPos; /* Break when all other rows are outside the drawing area */ if (Rect.y0 > ClipRect.y1) { break; } Rect.y1 = yPos + RowDistY - 1; /* Make sure that we draw only when row is in drawing area */ if (Rect.y1 >= ClipRect.y0) { int ColorIndex; /* Set background color */ if (i == pObj->Sel) { ColorIndex = (pObj->Widget.State & WIDGET_STATE_FOCUS) ? 2 : 1; } else { ColorIndex = 0; } LCD_SetBkColor(pObj->Props.aBkColor[ColorIndex]); /* Iterate over all columns */ if (pObj->ShowGrid) { Rect.y1--; } xPos = EffectSize - pObj->ScrollStateH.v; for (j = 0; j < NumColumns; j++) { Width = HEADER_GetItemWidth(pObj->hHeader, j); Rect.x0 = xPos; /* Break when all other columns are outside the drawing area */ if (Rect.x0 > ClipRect.x1) { break; } Rect.x1 = xPos + Width - 1; /* Make sure that we draw only when column is in drawing area */ if (Rect.x1 >= ClipRect.x0) { LISTVIEW_ITEM * pItem; pItem = (LISTVIEW_ITEM *)GUI_ARRAY_GetpItem(pRow, j); if (pItem->hItemInfo) { LISTVIEW_ITEM_INFO * pItemInfo; pItemInfo = (LISTVIEW_ITEM_INFO *)GUI_ALLOC_h2p(pItem->hItemInfo); LCD_SetBkColor(pItemInfo->aBkColor[ColorIndex]); LCD_SetColor(pItemInfo->aTextColor[ColorIndex]); } else { LCD_SetColor(pObj->Props.aTextColor[ColorIndex]); } /* Clear background */ GUI_ClearRect(Rect.x0, Rect.y0, Rect.x1, Rect.y1); /* Draw text */ Rect.x0 += LBorder; Rect.x1 -= RBorder; Align = *((int*)GUI_ARRAY_GetpItem(&pObj->AlignArray, j)); GUI_DispStringInRect(pItem->acText, &Rect, Align); if (pItem->hItemInfo) { LCD_SetBkColor(pObj->Props.aBkColor[ColorIndex]); } } xPos += Width; } /* Clear unused area to the right of items */ if (xPos <= ClipRect.x1) { GUI_ClearRect(xPos, Rect.y0, ClipRect.x1, Rect.y1); } } yPos += RowDistY; } } /* Clear unused area below items */ if (yPos <= ClipRect.y1) { LCD_SetBkColor(pObj->Props.aBkColor[0]); GUI_ClearRect(ClipRect.x0, yPos, ClipRect.x1, ClipRect.y1); } /* Draw grid */ if (pObj->ShowGrid) { LCD_SetColor(pObj->Props.GridColor); yPos = HEADER_GetHeight(pObj->hHeader) + EffectSize - 1; for (i = 0; i < NumVisRows; i++) { yPos += RowDistY; /* Break when all other rows are outside the drawing area */ if (yPos > ClipRect.y1) { break; } /* Make sure that we draw only when row is in drawing area */ if (yPos >= ClipRect.y0) { GUI_DrawHLine(yPos, ClipRect.x0, ClipRect.x1); } } xPos = EffectSize - pObj->ScrollStateH.v; for (i = 0; i < NumColumns; i++) { xPos += HEADER_GetItemWidth(pObj->hHeader, i); /* Break when all other columns are outside the drawing area */ if (xPos > ClipRect.x1) { break; } /* Make sure that we draw only when column is in drawing area */ if (xPos >= ClipRect.x0) { GUI_DrawVLine(xPos, ClipRect.y0, ClipRect.y1); } } } /* Draw the effect */ WIDGET__EFFECT_DrawDown(&pObj->Widget); }
/********************************************************************* * * MainTask */ void MainTask(void) { const char * pText; GUI_RECT Rect; U16 xSizeScreen; U16 ySizeScreen; U16 xSizeItem; U16 ySizeItem; U16 xSize; U16 ySize; U16 xOff; U16 yOff; U8 NumLanguagesCSV; U8 ItemCnt; U8 LangCnt; GUI_Init(); GUI_UC_SetEncodeUTF8(); xSizeScreen = LCD_GetXSize(); ySizeScreen = LCD_GetYSize(); if ((xSizeScreen < XSIZE_MIN) || (ySizeScreen < YSIZE_MIN)) { GUI_DEBUG_ERROROUT("Inaccurate display size."); } // // Stretch the sample up to a size of #define XSIZE_MAX * YSIZE_MAX. // Above that display size the sample is centered on the according axis. // if (xSizeScreen > XSIZE_MAX) { xOff = (xSizeScreen - XSIZE_MAX) / 2; xSize = XSIZE_MAX; } else { xOff = 0; xSize = xSizeScreen; } if (ySizeScreen > YSIZE_MAX) { yOff = (ySizeScreen - YSIZE_MAX) / 2; ySize = YSIZE_MAX; } else { yOff = 0; ySize = ySizeScreen; } #ifdef WIN32 _CreateLanguageResources(); #endif // // Draw background // xSizeItem = xSize / NUM_LANGUAGES; ySizeItem = (ySize - HEIGHT_TOP) / NUM_ITEMS; GUI_SetBkColor(GUI_DARKBLUE); GUI_Clear(); GUI_DrawGradientV(0, HEIGHT_TOP, xSizeScreen - 1, ySizeScreen - 1, GUI_DARKBLUE, GUI_DARKGRAY); // // Draw frames // Rect.x0 = xOff + BORDER_SIZE; Rect.x1 = xOff + xSizeItem * 2 - BORDER_SIZE; Rect.y0 = yOff + HEIGHT_TOP + BORDER_SIZE; Rect.y1 = ySizeScreen - yOff - BORDER_SIZE - 1; GUI_DrawRectEx(&Rect); GUI_DrawHLine(Rect.y0 + ySizeItem, Rect.x0, Rect.x1); Rect.x0 = xOff + xSizeItem * 2 + BORDER_SIZE; Rect.x1 = xSizeScreen - xOff - BORDER_SIZE; GUI_DrawRectEx(&Rect); GUI_DrawHLine(Rect.y0 + ySizeItem, Rect.x0, Rect.x1); // // Display headlines // GUI_SetFont(&GUI_Font20B_ASCII); GUI_SetTextMode(GUI_TM_TRANS); Rect.x0 = xOff; Rect.x1 = xOff + xSize - 1; Rect.y0 = yOff; Rect.y1 = yOff + HEIGHT_HEADLINE_1 - 1; GUI_DispStringInRect("emWin - Language Resources", &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_SetFont(&GUI_Font13B_ASCII); Rect.x1 = xOff + xSizeItem * 2 - 1; Rect.y0 = yOff + HEIGHT_HEADLINE_1; Rect.y1 = yOff + HEIGHT_TOP - 1; GUI_DispStringInRect("CSV file", &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER); Rect.x0 = Rect.x1; Rect.x1 = xSizeScreen - xOff - 1; GUI_DispStringInRect("Text file", &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER); // // Load resource files // GUI_LANG_SetMaxNumLang(NUM_LANGUAGES); #ifdef WIN32 NumLanguagesCSV = GUI_LANG_LoadCSVEx(_GetData, &_ResFileName[0]); GUI_LANG_LoadTextEx(_GetData, &_ResFileName[1], NumLanguagesCSV); #else NumLanguagesCSV = GUI_LANG_LoadCSV(_acGUI_LANG_CSV_Ger_Eng, sizeof(_acGUI_LANG_CSV_Ger_Eng)); GUI_LANG_LoadText(_acGUI_LANG_TXT_Jap, sizeof(_acGUI_LANG_TXT_Jap), NumLanguagesCSV); #endif // // Display the resource text in the calculated rectangle // using the according font for headline and body. // for (LangCnt = 0; LangCnt < NUM_LANGUAGES; LangCnt++) { Rect.x0 = xOff + LangCnt * xSizeItem; Rect.x1 = Rect.x0 + xSizeItem; for (ItemCnt = 0; ItemCnt < NUM_ITEMS; ItemCnt++) { pText = GUI_LANG_GetTextEx(ItemCnt, LangCnt); Rect.y0 = yOff + HEIGHT_TOP + (ItemCnt * ySizeItem); Rect.y1 = Rect.y0 + ySizeItem; if (ItemCnt == 0) { GUI_SetFont(_Languages[LangCnt].pFontHeadline); } else { GUI_SetFont(_Languages[LangCnt].pFontBody); } GUI_DispStringInRect(pText, &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER); } } while (1) { GUI_Delay(100); } }
/********************************************************************* * * _Paint */ static void _Paint(BUTTON_Obj* pObj, BUTTON_Handle hObj) { const char* s = NULL; unsigned int Index; int State, PressedState, ColorIndex; GUI_RECT rClient, rInside; State = pObj->Widget.State; PressedState = (State & BUTTON_STATE_PRESSED) ? 1 : 0; ColorIndex = (WM__IsEnabled(hObj)) ? PressedState : 2; GUI_SetFont(pObj->Props.pFont); GUI_DEBUG_LOG("BUTTON: Paint(..)\n"); if (pObj->hpText) { s = (const char*) GUI_ALLOC_h2p(pObj->hpText); } GUI_GetClientRect(&rClient); /* Start drawing */ rInside = rClient; /* Draw the 3D effect (if configured) */ #if BUTTON_USE_3D { int EffectSize; if ((PressedState) == 0) { pObj->Widget.pEffect->pfDrawUp(); /* _WIDGET_EFFECT_3D_DrawUp(); */ EffectSize = pObj->Widget.pEffect->EffectSize; } else { LCD_SetColor(0x000000); GUI_DrawRect(rClient.y0, rClient.x0, rClient.x1, rClient.y1); EffectSize = 1; } GUI__ReduceRect(&rInside, &rInside, EffectSize); } #endif /* Draw background */ LCD_SetBkColor (pObj->Props.aBkColor[ColorIndex]); LCD_SetColor (pObj->Props.aTextColor[ColorIndex]); WM_SetUserClipRect(&rInside); GUI_Clear(); /* Draw bitmap. If we have only one, we will use it. If we have to we will use the second one (Index 1) for the pressed state */ if (ColorIndex < 2) { Index = (pObj->ahDrawObj[BUTTON_BI_PRESSED] && PressedState) ? BUTTON_BI_PRESSED : BUTTON_BI_UNPRESSED; } else { Index = pObj->ahDrawObj[BUTTON_BI_DISABLED] ? BUTTON_BI_DISABLED : BUTTON_BI_UNPRESSED; } GUI_DRAW__Draw(pObj->ahDrawObj[Index], 0, 0); /* Draw the actual button (background and text) */ { GUI_RECT r; r = rInside; #if BUTTON_USE_3D if (PressedState) { GUI_MoveRect(&r, BUTTON_3D_MOVE_X,BUTTON_3D_MOVE_Y); } #endif GUI_SetTextMode(GUI_TM_TRANS); GUI_DispStringInRect(s, &r, pObj->Props.Align); } /* Draw focus */ if (State & BUTTON_STATE_FOCUS) { LCD_SetColor(pObj->Props.FocusColor); GUI_DrawFocusRect(&rClient, 2); } WM_SetUserClipRect(NULL); }
void MainTask_2D_text_bmp(void) { int i; horPos = ICONS_HOR_POS; verPos = ICONS_VER_POS; iconTouched = 0xFF; SetemWinRunning(1); GUI_SelectLayer(1); // select foregroung layer GUI_SetBkColor(GUI_TRANSPARENT); // select background as transparent color GUI_Clear(); // fill with the background color // get the number of icons iconNumber = GUI_COUNTOF(iconDrawFunctions); // compute padding to fit to whole display iconPadding = ((GUI_GetScreenSizeY() - (iconNumber * ICON_SIZE) - 2*ICONS_VER_POS) / iconNumber); // start time measurement timeMeasureStart(); // draw a background bitmap to the bottom LCD layer GUI_SelectLayer(0); // select the background layer // !! TO BE MODIFIED !! GUI_DrawBitmap(&bmbackground, 0, 0); GUI_SelectLayer(1); // set back the foregroung layer // now draw our icons one by one for (i = 0; i < iconNumber; i++) { iconDrawFunctions[i](horPos, verPos, ICON_SIZE); verPos += ICON_SIZE + iconPadding; } // add a title text GUI_SetTextMode(GUI_TM_TRANS); GUI_SetFont(&GUI_FontTimesNewRoman31); LCD_AA_SetAndMask(0xFFFFFFFF); GUI_DispStringInRect("STM32 Player", &rect, GUI_TA_CENTER); LCD_AA_SetAndMask(0x00FFFFFF); // end measurement time = timeMeasureEnd(); GUI_SetFont(&GUI_Font8_1); sprintf (timeString, "time to render: %d,%dms", time/10, time%10); GUI_DispStringAt(timeString, 10, 320 - 10); // optionally we can use cursor GUI_CURSOR_Show(); // the GUI is now rendered // in never ending loop just check if an incon is touched while(!tamperPushed) { GUI_TOUCH_GetState(&TouchState); // Get the touch position in pixel if (TouchState.Pressed) { if (iconTouched == 0xFF) // no icon was touched previously { GUI_CURSOR_SetPosition(TouchState.x, TouchState.y); // move the cursor to current touch position // check if the touch is in icons area if (TouchState.x > ICONS_HOR_POS && TouchState.x < ICONS_HOR_POS + ICON_SIZE) { if(TouchState.y > ICONS_VER_POS && TouchState.y < ICONS_VER_POS + iconNumber*(ICON_SIZE + iconPadding)) { // get he number of touched icon iconTouched = (TouchState.y - ICONS_VER_POS) / (ICON_SIZE + iconPadding); ReDrawIcon(GUI_RED, iconTouched); // draw again with hihghlight color } } } } else { ReDrawIcon(GUI_WHITE, iconTouched); iconTouched = 0xFF; } } SetemWinRunning(0); GUI_CURSOR_Hide(); }
void colorbar(void) { #define X_START 60 //????? X ?? #define Y_START 40 //????? Y ?? typedef struct { int NumBars; GUI_COLOR Color; const char * s; } BAR_DATA; static const BAR_DATA _aBarData[] = { { 2, GUI_RED , "Red" }, { 2, GUI_GREEN , "Green" }, { 2, GUI_BLUE , "Blue" }, { 1, GUI_WHITE , "Grey" }, { 2, GUI_YELLOW , "Yellow" }, { 2, GUI_CYAN , "Cyan" }, { 2, GUI_MAGENTA, "Magenta" }, }; static const GUI_COLOR _aColorStart[] = { GUI_BLACK, GUI_WHITE }; GUI_RECT Rect; int yStep; int i; int j; int xSize; int ySize; int NumBars; //????????? 2+2+2+1+2+2+2=13 int NumColors; //????????,??? 7 ? //?????? GUI_SetBkColor(GUI_BLUE); GUI_SetColor(GUI_YELLOW); GUI_Clear(); GUI_SetFont(&GUI_Font24_ASCII); GUI_SetTextMode(GUI_TM_TRANS); //???? GUI_DispStringHCenterAt("COLOR_BAR TEST!",120,0); xSize = LCD_GetXSize(); ySize = LCD_GetYSize(); //???????? NumColors = GUI_COUNTOF(_aBarData); for (i = NumBars = 0, NumBars = 0; i < NumColors; i++) { NumBars += _aBarData[i].NumBars; } yStep = (ySize - Y_START) / NumBars; //???? Rect.x0 = 0; Rect.x1 = X_START - 1; Rect.y0 = Y_START; GUI_SetFont(&GUI_Font8x16); for (i = 0; i < NumColors; i++) { Rect.y1 = Rect.y0 + yStep * _aBarData[i].NumBars - 1; GUI_DispStringInRect(_aBarData[i].s, &Rect, GUI_TA_LEFT | GUI_TA_VCENTER); Rect.y0 = Rect.y1 + 1; } //???? Rect.x0 = X_START; Rect.x1 = xSize - 1; Rect.y0 = Y_START; for (i = 0; i < NumColors; i++) { for (j = 0; j < _aBarData[i].NumBars; j++) { Rect.y1 = Rect.y0 + yStep - 1; GUI_DrawGradientH(Rect.x0, Rect.y0, Rect.x1, Rect.y1,_aColorStart[j], _aBarData[i].Color); //???? Rect.y0 = Rect.y1 + 1; } } }
__s32 GUI_LongStringMove(__string_show_info_t *show_info) { if(!show_info->hmem) { ORANGE_WRN("input parameter error!\n"); return ORANGE_FAIL; } /*all can see*/ if(show_info->show_size.width < show_info->region.width) { return ORANGE_OK; } /*clear screen*/ GUI_LyrWinSel(show_info->hlayer); GUI_MEMDEV_Select(show_info->hmem); GUI_SetBkColor(show_info->color); GUI_ClearRect(show_info->region.x,show_info->region.y, show_info->region.x + show_info->region.width - 1, show_info->region.y + show_info->region.height - 1); if(show_info->bk_bmp) { GUI_BMP_Draw(show_info->bk_bmp,show_info->region.x + show_info->bmp_pos.x, show_info->region.y + show_info->bmp_pos.y); } if(show_info->alpha_en) { GUI_OpenAlphaBlend(); } GUI_CharSetToEncode(show_info->encode_id); GUI_SetFont(show_info->pFont); GUI_SetColor(show_info->fontColor); if(show_info->align) { GUI_RECT rect; rect.x0 = show_info->region.x; rect.y0 = show_info->region.y; rect.x1 = show_info->region.x + show_info->region.width - 1; rect.y1 = show_info->region.y + show_info->region.height - 1; GUI_DispStringInRect(show_info->name + show_info->enocde_align_group[show_info->move_step],&rect,show_info->align); } else { GUI_DispStringAt(show_info->name + show_info->enocde_align_group[show_info->move_step], show_info->region.x, show_info->region.y); } GUI_MEMDEV_CopyToLCD(show_info->hmem); GUI_MEMDEV_Select(0); if(show_info->alpha_en) { GUI_CloseAlphaBlend(); } GUI_LyrWinFlushFB(show_info->hlayer); if(show_info->left_move) { SIZE show_size; show_info->move_step++; local_get_string_piexl_rect(show_info->name + show_info->enocde_align_group[show_info->move_step],show_info, &show_size); if(show_size.width < show_info->region.width) { show_info->left_move = 0; } } else { show_info->move_step--; if(show_info->move_step < 0) { show_info->move_step = 0; show_info->left_move = 1; } } return ORANGE_OK; }
static int StaticCtrlProc (__gui_msg_t *msg) { __u32 dwStyle; static_data_t* pData; dwStyle = GUI_WinGetStyle(msg->h_deswin); switch(msg->id) { case GUI_MSG_CREATE: pData = (static_data_t*) orange_malloc(sizeof(static_data_t)); if (pData == NULL) { return ORANGE_FAIL; } pData->status = 0; pData->hmem = 0; pData->str_move = 0; pData->data = (__u32)GUI_WinGetAttr(msg->h_deswin); GUI_CtrlWinSetAddData(msg->h_deswin,(__u32)pData); return 0; case GUI_MSG_DESTROY: pData = (static_data_t*)GUI_CtrlWinGetAddData(msg->h_deswin); if(pData->str_move) { GUI_LongStringDelete(pData->str_move); } orange_mfree ((void *)GUI_CtrlWinGetAddData(msg->h_deswin)); return 0; case GUI_MSG_ENABLE: if (msg->dwAddData1 && (dwStyle & WS_DISABLED)) { dwStyle &= ~WS_DISABLED; GUI_WinSetStyle(msg->h_deswin,dwStyle); } else if (!msg->dwAddData1 && !(dwStyle & WS_DISABLED)) { dwStyle |= WS_DISABLED; GUI_WinSetStyle(msg->h_deswin,dwStyle); } else { return 0; } return 0; case GUI_MSG_SET_UNFOCUS: if((STATIC_DRAWSTATUS(msg->h_deswin) & STATICST_FOCUS)) { STATIC_DRAWSTATUS(msg->h_deswin) &= (~STATICST_FOCUS); GUI_InvalidateRect (msg->h_deswin, NULL, ORANGE_TRUE); } return 0; case GUI_MSG_SET_FOCUS: if(!(STATIC_DRAWSTATUS(msg->h_deswin) & STATICST_FOCUS)) { STATIC_DRAWSTATUS(msg->h_deswin) |= STATICST_FOCUS; GUI_InvalidateRect (msg->h_deswin, NULL, ORANGE_TRUE); } return 0; case GUI_MSG_KEY: switch(msg->dwAddData1) { /*case GUI_MSG_KEY_RISE: { { __gui_notify_msg_t notify_msg; notify_msg.hWnd = msg->h_deswin; notify_msg.id = GUI_WinGetItemId(msg->h_deswin); notify_msg.msgcode = STN_CLICKED; notify_msg.dwAddData= last_key; GUI_NotifyParent (¬ify_msg); } } return 0;*/ case GUI_MSG_KEY_DOWN: { if(msg->dwAddData2 == KEY_UP_ACTION) { { __gui_notify_msg_t notify_msg; notify_msg.hWnd = msg->h_deswin; notify_msg.id = GUI_WinGetItemId(msg->h_deswin); notify_msg.msgcode = STN_CLICKED; notify_msg.dwAddData= last_key; GUI_NotifyParent (¬ify_msg); } } if(msg->dwAddData2 == KEY_DOWN_ACTION) { { __gui_notify_msg_t notify_msg; notify_msg.hWnd = msg->h_deswin; notify_msg.id = GUI_WinGetItemId(msg->h_deswin); notify_msg.msgcode = STN_PUSHED; notify_msg.dwAddData= GUI_MSG_KEY_DOWN; GUI_NotifyParent (¬ify_msg); } } } return 0; case GUI_MSG_KEY_ENTER: { if(msg->dwAddData2 == KEY_UP_ACTION) { { __gui_notify_msg_t notify_msg; notify_msg.hWnd = msg->h_deswin; notify_msg.id = GUI_WinGetItemId(msg->h_deswin); notify_msg.msgcode = STN_CLICKED; notify_msg.dwAddData= last_key; GUI_NotifyParent (¬ify_msg); } } if(msg->dwAddData2 == KEY_DOWN_ACTION) { { __gui_notify_msg_t notify_msg; notify_msg.hWnd = msg->h_deswin; notify_msg.id = GUI_WinGetItemId(msg->h_deswin); notify_msg.msgcode = STN_PUSHED; notify_msg.dwAddData= GUI_MSG_KEY_ENTER; GUI_NotifyParent (¬ify_msg); } } } return 0; case GUI_MSG_KEY_RIGHT: case GUI_MSG_KEY_LEFT: case GUI_MSG_KEY_UP: default: { if(msg->dwAddData2 == KEY_UP_ACTION) { { __gui_notify_msg_t notify_msg; notify_msg.hWnd = msg->h_deswin; notify_msg.id = GUI_WinGetItemId(msg->h_deswin); notify_msg.msgcode = STN_CLICKED; notify_msg.dwAddData= last_key; GUI_NotifyParent (¬ify_msg); } } if(msg->dwAddData2 == KEY_DOWN_ACTION) { { __gui_notify_msg_t notify_msg; notify_msg.hWnd = msg->h_deswin; notify_msg.id = GUI_WinGetItemId(msg->h_deswin); notify_msg.msgcode = STN_PUSHED; notify_msg.dwAddData= msg->dwAddData1; GUI_NotifyParent (¬ify_msg); } } } break; } /*if(msg->dwAddData1 != GUI_MSG_KEY_RISE) { last_key = msg->dwAddData1; } else { last_key = 0xffffffff; }*/ last_key = msg->dwAddData1; return 0; case GUI_MSG_TOUCH: { switch(msg->dwAddData1) { case GUI_MSG_TOUCH_DOWN: { { __gui_notify_msg_t notify_msg; notify_msg.hWnd = msg->h_deswin; notify_msg.id = GUI_WinGetItemId(msg->h_deswin); notify_msg.msgcode = STN_PUSHED; notify_msg.dwAddData= 0; GUI_NotifyParent (¬ify_msg); } } break; case GUI_MSG_TOUCH_UP: { { __gui_notify_msg_t notify_msg; notify_msg.hWnd = msg->h_deswin; notify_msg.id = GUI_WinGetItemId(msg->h_deswin); notify_msg.msgcode = STN_CLICKED; notify_msg.dwAddData= 0; GUI_NotifyParent (¬ify_msg); } } break; } } return 0; case GUI_MSG_WIN_WAKEUP: case GUI_MSG_PAINT: { __gui_rect_t rcrect; RECT fbrect; //void *pBMP; static_data_t *static_data; static_para_t *user_data; //__u32 color; //static_data = (static_para_t *)GUI_CtrlWinGetAddData(msg->h_deswin); user_data = (static_para_t *)(((static_data_t *)GUI_CtrlWinGetAddData(msg->h_deswin))->data); static_data = (static_data_t *)GUI_CtrlWinGetAddData(msg->h_deswin); GUI_LyrWinSel(GUI_LyrP2H(GUI_WinGetLyrWin(msg->h_deswin))); GUI_WinGetClientFBRect(msg->h_deswin,&fbrect); if(!static_data->hmem && (GUI_WinGetStyle(msg->h_deswin) & WS_MEMDEV)) { #if GUI_CORE_MEMDEV_EN //avoid complier error, by Derek static_data->hmem = GUI_MEMDEV_Create(fbrect.x,fbrect.y,fbrect.width,fbrect.height); #endif } SysRectToGuiRect(&fbrect,&rcrect); if(static_data->hmem) { #if GUI_CORE_MEMDEV_EN //avoid complier error, by Derek GUI_MEMDEV_Select(static_data->hmem); // start memory device #endif } if (STATIC_DRAWSTATUS(msg->h_deswin) & STATICST_FOCUS) { GUI_RECT rect; GUI_SetBkColor(user_data->bk_color); GUI_ClearRect(rcrect.left,rcrect.top, rcrect.right,rcrect.bottom); if(user_data->focus_bmp) { GUI_BMP_Draw(user_data->focus_bmp, rcrect.left + user_data->bmp_pos.x, rcrect.top + user_data->bmp_pos.y); } if(user_data->alpha_en) { GUI_OpenAlphaBlend(); } GUI_CharSetToEncode(user_data->draw_code); GUI_SetFont(user_data->draw_font); GUI_SetDrawMode(GUI_DRAWMODE_TRANS); GUI_SetColor(user_data->ftxt_color); rect.x0 = rcrect.left; rect.y0 = rcrect.top; rect.x1 = rcrect.right; rect.y1 = rcrect.bottom; if(!user_data->txt_align) { GUI_DispStringAt(user_data->text, rcrect.left + user_data->text_pos.x, rcrect.top + user_data->text_pos.y); } else { GUI_DispStringInRect(user_data->text,&rect,user_data->txt_align); } } else { GUI_RECT rect; GUI_SetBkColor(user_data->bk_color); GUI_ClearRect(rcrect.left,rcrect.top, rcrect.right,rcrect.bottom); if(user_data->unfocus_bmp) { GUI_BMP_Draw(user_data->unfocus_bmp, rcrect.left + user_data->bmp_pos.x, rcrect.top + user_data->bmp_pos.y); } if(user_data->alpha_en) { GUI_OpenAlphaBlend(); } GUI_CharSetToEncode(user_data->draw_code); GUI_SetFont(user_data->draw_font); GUI_SetDrawMode(GUI_DRAWMODE_TRANS); GUI_SetColor(user_data->uftxt_color); rect.x0 = rcrect.left; rect.y0 = rcrect.top; rect.x1 = rcrect.right; rect.y1 = rcrect.bottom; if(!user_data->txt_align) { GUI_DispStringAt(user_data->text, rcrect.left + user_data->text_pos.x, rcrect.top + user_data->text_pos.y); } else { GUI_DispStringInRect(user_data->text,&rect,user_data->txt_align); } } if(static_data->hmem) { #if GUI_CORE_MEMDEV_EN //avoid complier error, by Derek GUI_MEMDEV_CopyToLCD( static_data->hmem ); // copy from memory device to fb GUI_MEMDEV_Select( NULL ); // stop memory device GUI_MEMDEV_Delete(static_data->hmem); #endif static_data->hmem = NULL; } if(user_data->alpha_en) { GUI_CloseAlphaBlend(); } GUI_LyrWinFlushFB(GUI_WinGetLyrWin(msg->h_deswin)); } return 0; default: break; } return GUI_CtrlWinDefaultProc (msg); }
/********************************************************************* * * _Paint */ static void _Paint(LISTVIEW_Handle hObj, LISTVIEW_Obj* pObj, WM_MESSAGE* pMsg) { const LISTVIEW_ROW* pRow; GUI_RECT ClipRect, Rect; int NumRows, NumVisRows, NumColumns; int LBorder, RBorder, EffectSize; int xPos, yPos, Width, RowDistY; int Align, i, j, EndRow; /* Init some values */ NumColumns = LISTVIEW__GetNumColumns(pObj); NumRows = LISTVIEW__GetNumRows(pObj); NumVisRows = _GetNumVisibleRows(hObj, pObj); RowDistY = LISTVIEW__GetRowDistY(pObj); LBorder = pObj->LBorder; RBorder = pObj->RBorder; EffectSize = pObj->Widget.pEffect->EffectSize; yPos = HEADER_GetHeight(pObj->hHeader) + EffectSize; /* Calculate clipping rectangle */ ClipRect = *(const GUI_RECT*)pMsg->Data.p; GUI_MoveRect(&ClipRect, -pObj->Widget.Win.Rect.x0, -pObj->Widget.Win.Rect.y0); WM_GetInsideRectExScrollbar(hObj, &Rect); GUI__IntersectRect(&ClipRect, &Rect); /* Set drawing color, font and text mode */ LCD_SetColor(pObj->Props.aTextColor[0]); GUI_SetFont(pObj->Props.pFont); GUI_SetTextMode(GUI_TM_TRANS); /* Sort before drawing, because scroll position may change */ if (pObj->hSort && (pObj->SortIndex >= 0)) { LISTVIEW_SORT * pSort; pSort = (LISTVIEW_SORT *)GUI_ALLOC_h2p(pObj->hSort); if (pSort->fpSort(hObj)) { return; /* Return on error */ } } /* Calculate end row after sorting, because scroll position may have changed */ EndRow = pObj->ScrollStateV.v + (((NumVisRows + 1) > NumRows) ? NumRows : NumVisRows + 1); /* Do the drawing */ for (i = pObj->ScrollStateV.v; i < EndRow; i++) { pRow = _GetpRow(pObj, i); if (pRow) { Rect.y0 = yPos; /* Break when all other rows are outside the drawing area */ if (Rect.y0 > ClipRect.y1) { break; } Rect.y1 = yPos + RowDistY - 1; /* Make sure that we draw only when row is in drawing area */ if (Rect.y1 >= ClipRect.y0) { int ColorIndex; /* Set background color */ if (pRow->Disabled) { ColorIndex = LISTVIEW_CI_DISABLED; } else if (i == pObj->Sel) { ColorIndex = (pObj->Widget.State & WIDGET_STATE_FOCUS) ? LISTVIEW_CI_SELFOCUS : LISTVIEW_CI_SEL; } else { ColorIndex = LISTVIEW_CI_UNSEL; } LCD_SetBkColor(pObj->Props.aBkColor[ColorIndex]); /* Iterate over all columns */ if (pObj->ShowGrid) { Rect.y1--; } xPos = EffectSize - pObj->ScrollStateH.v; for (j = 0; j < NumColumns; j++) { Width = HEADER_GetItemWidth(pObj->hHeader, j); Rect.x0 = xPos; /* Break when all other columns are outside the drawing area */ if (Rect.x0 > ClipRect.x1) { break; } Rect.x1 = xPos + Width - 1; /* Make sure that we draw only when column is in drawing area */ if (Rect.x1 >= ClipRect.x0) { LISTVIEW_COLUMN* pColumn; LISTVIEW_CELL* pCell; pCell = (LISTVIEW_CELL*)GUI_ARRAY_GetpItem(&pRow->CellArray, j); if (pCell) { if (pCell->hCellInfo) { LISTVIEW_CELL_INFO* pCellInfo; pCellInfo = (LISTVIEW_CELL_INFO*) GUI_ALLOC_h2p(pCell->hCellInfo); LCD_SetBkColor(pCellInfo->aBkColor[ColorIndex]); LCD_SetColor(pCellInfo->aTextColor[ColorIndex]); } else { LCD_SetColor(pObj->Props.aTextColor[ColorIndex]); } /* Clear background */ GUI_ClearRect(Rect.x0, Rect.y0, Rect.x1, Rect.y1); /* Draw text */ Rect.x0 += LBorder; Rect.x1 -= RBorder; pColumn = (LISTVIEW_COLUMN*) GUI_ARRAY_GetpItem(&pObj->ColumnArray, j); Align = pColumn->Align; GUI_DispStringInRect(pCell->acText, &Rect, Align); if (pCell->hCellInfo) { LCD_SetBkColor(pObj->Props.aBkColor[ColorIndex]); } } } xPos += Width; } /* Clear unused area to the right of items */ if (xPos <= ClipRect.x1) { GUI_ClearRect(xPos, Rect.y0, ClipRect.x1, Rect.y1); } } yPos += RowDistY; } } /* Clear unused area below items */ if (yPos <= ClipRect.y1) { LCD_SetBkColor(pObj->Props.aBkColor[0]); GUI_ClearRect(ClipRect.x0, yPos, ClipRect.x1, ClipRect.y1); } /* Draw grid */ if (pObj->ShowGrid) { LCD_SetColor(pObj->Props.GridColor); yPos = HEADER_GetHeight(pObj->hHeader) + EffectSize - 1; for (i = 0; i < NumVisRows; i++) { yPos += RowDistY; /* Break when all other rows are outside the drawing area */ if (yPos > ClipRect.y1) { break; } /* Make sure that we draw only when row is in drawing area */ if (yPos >= ClipRect.y0) { GUI_DrawHLine(yPos, ClipRect.x0, ClipRect.x1); } } xPos = EffectSize - pObj->ScrollStateH.v; for (i = 0; i < NumColumns; i++) { xPos += HEADER_GetItemWidth(pObj->hHeader, i); /* Break when all other columns are outside the drawing area */ if (xPos > ClipRect.x1) { break; } /* Make sure that we draw only when column is in drawing area */ if (xPos >= ClipRect.x0) { GUI_DrawVLine(xPos, ClipRect.y0, ClipRect.y1); } } } /* Draw the effect */ WIDGET__EFFECT_DrawDown(&pObj->Widget); }
/********************************************************************* * * _Paint */ static void _Paint(CHECKBOX_Obj* pObj, CHECKBOX_Handle hObj) { GUI_RECT RectBox = {0}; int ColorIndex, EffectSize, Index; EffectSize = pObj->Widget.pEffect->EffectSize; ColorIndex = WM__IsEnabled(hObj); /* Clear inside ... Just in case */ /* Fill with parents background color */ #if WM_SUPPORT_TRANSPARENCY if (!WM_GetHasTrans(hObj)) #endif { if (pObj->Props.BkColor == GUI_INVALID_COLOR) { LCD_SetBkColor(WIDGET__GetBkColor(hObj)); } else { LCD_SetBkColor(pObj->Props.BkColor); } GUI_Clear(); } /* Get size from bitmap */ RectBox.x1 = pObj->Props.apBm[CHECKBOX_BI_ACTIV]->XSize - 1 + 2 * EffectSize; RectBox.y1 = pObj->Props.apBm[CHECKBOX_BI_ACTIV]->YSize - 1 + 2 * EffectSize; WM_SetUserClipRect(&RectBox); /* Clear inside ... Just in case */ LCD_SetBkColor(pObj->Props.aBkColorBox[ColorIndex]); GUI_Clear(); Index = pObj->CurrentState * 2 + ColorIndex; if (pObj->Props.apBm[Index]) { GUI_DrawBitmap(pObj->Props.apBm[Index], EffectSize, EffectSize); } /* Draw the effect arround the box */ WIDGET__EFFECT_DrawDownRect(&pObj->Widget, &RectBox); WM_SetUserClipRect(NULL); /* Draw text if needed */ if (pObj->hpText) { const char * s; GUI_RECT RectText; /* Draw the text */ s = (const char *) GUI_ALLOC_h2p(pObj->hpText); WM_GetClientRect(&RectText); RectText.x0 += RectBox.x1 + 1 + pObj->Props.Spacing; GUI_SetTextMode(GUI_TM_TRANS); LCD_SetColor(pObj->Props.TextColor); GUI_SetFont(pObj->Props.pFont); GUI_DispStringInRect(s, &RectText, pObj->Props.Align); /* Draw focus rectangle */ if (pObj->Widget.State & WIDGET_STATE_FOCUS) { int xSizeText = GUI_GetStringDistX(s); int ySizeText = GUI_GetFontSizeY(); GUI_RECT RectFocus = RectText; switch (pObj->Props.Align & ~(GUI_TA_HORIZONTAL)) { case GUI_TA_VCENTER: RectFocus.y0 = (RectText.y1 - ySizeText + 1) / 2; break; case GUI_TA_BOTTOM: RectFocus.y0 = RectText.y1 - ySizeText; break; } switch (pObj->Props.Align & ~(GUI_TA_VERTICAL)) { case GUI_TA_HCENTER: RectFocus.x0 += ((RectText.x1 - RectText.x0) - xSizeText) / 2; break; case GUI_TA_RIGHT: RectFocus.x0 += (RectText.x1 - RectText.x0) - xSizeText; break; } RectFocus.x1 = RectFocus.x0 + xSizeText - 1; RectFocus.y1 = RectFocus.y0 + ySizeText - 1; LCD_SetColor(pObj->Props.FocusColor); GUI_DrawFocusRect(&RectFocus, -1); } } }
/********************************************************************* * * _DrawSample */ static void _DrawSample(GUI_RECT Rect, const GUI_FONT * pFont, const char * pText) { GUI_RECT CurrentRect; int yDistDiv3; Rect.x0 += BORDER; Rect.y0 += BORDER; Rect.x1 -= BORDER; Rect.y1 -= BORDER; yDistDiv3 = (Rect.y1 - Rect.y0) / 3; CurrentRect.x0 = Rect.x0; CurrentRect.y0 = Rect.y0; CurrentRect.x1 = Rect.x0 + 59; CurrentRect.y1 = Rect.y0 + 3 * yDistDiv3; GUI_SetClipRect(&CurrentRect); // // Display info text // GUI_SetFont(GUI_FONT_13_ASCII); GUI_SetColor(GUI_WHITE); GUI_DispStringInRectWrap(pText, &CurrentRect, GUI_TA_HCENTER | GUI_TA_VCENTER, GUI_WRAPMODE_WORD); // // Alpha circles // GUI_MoveRect(&CurrentRect, 63, 0); GUI_SetBkColor(GUI_BLACK); GUI_Clear(); _DrawAlphaCircles((CurrentRect.x0 + CurrentRect.x1) / 2, (CurrentRect.y0 + CurrentRect.y1) / 2, 35, 0, 4); GUI_SetColor(GUI_WHITE); GUI_SetFont(pFont); CurrentRect.y1 = CurrentRect.y0 + yDistDiv3; GUI_DispStringInRect("ABC", &CurrentRect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_MoveRect(&CurrentRect, 0, yDistDiv3); GUI_DispStringInRect("ABC", &CurrentRect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_MoveRect(&CurrentRect, 0, yDistDiv3); GUI_DispStringInRect("ABC", &CurrentRect, GUI_TA_HCENTER | GUI_TA_VCENTER); // // Black to white gradient // CurrentRect.y0 = Rect.y0; CurrentRect.y1 = Rect.y0 + 3 * yDistDiv3; GUI_MoveRect(&CurrentRect, 63, 0); GUI_DrawGradientH(CurrentRect.x0, CurrentRect.y0, CurrentRect.x1, CurrentRect.y1, GUI_BLACK, GUI_WHITE); CurrentRect.y1 = CurrentRect.y0 + yDistDiv3; GUI_SetColor(GUI_RED); GUI_DispStringInRect("ABC", &CurrentRect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_MoveRect(&CurrentRect, 0, yDistDiv3); GUI_SetColor(GUI_GREEN); GUI_DispStringInRect("ABC", &CurrentRect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_MoveRect(&CurrentRect, 0, yDistDiv3); GUI_SetColor(GUI_BLUE); GUI_DispStringInRect("ABC", &CurrentRect, GUI_TA_HCENTER | GUI_TA_VCENTER); // // RGB // CurrentRect.y0 = Rect.y0; CurrentRect.y1 = CurrentRect.y0 + yDistDiv3; GUI_MoveRect(&CurrentRect, 63, 0); GUI_SetBkColor(GUI_RED); GUI_Clear(); GUI_MoveRect(&CurrentRect, 0, yDistDiv3); GUI_SetBkColor(GUI_GREEN); GUI_Clear(); GUI_MoveRect(&CurrentRect, 0, yDistDiv3); GUI_SetBkColor(GUI_BLUE); GUI_Clear(); GUI_SetColor(GUI_WHITE); CurrentRect.y0 = Rect.y0; CurrentRect.y1 = CurrentRect.y0 + yDistDiv3; GUI_DispStringInRect("ABC", &CurrentRect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_MoveRect(&CurrentRect, 0, yDistDiv3); GUI_DispStringInRect("ABC", &CurrentRect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_MoveRect(&CurrentRect, 0, yDistDiv3); GUI_DispStringInRect("ABC", &CurrentRect, GUI_TA_HCENTER | GUI_TA_VCENTER); // // RGB gradients // CurrentRect.y0 = Rect.y0; CurrentRect.y1 = CurrentRect.y0 + yDistDiv3; GUI_MoveRect(&CurrentRect, 63, 0); GUI_DrawGradientV(CurrentRect.x0, CurrentRect.y0, CurrentRect.x1, CurrentRect.y1, GUI_RED, GUI_BLACK); GUI_MoveRect(&CurrentRect, 0, yDistDiv3); GUI_DrawGradientV(CurrentRect.x0, CurrentRect.y0, CurrentRect.x1, CurrentRect.y1, GUI_GREEN, GUI_BLACK); GUI_MoveRect(&CurrentRect, 0, yDistDiv3); GUI_DrawGradientV(CurrentRect.x0, CurrentRect.y0, CurrentRect.x1, CurrentRect.y1, GUI_BLUE, GUI_BLACK); CurrentRect.y0 = Rect.y0; CurrentRect.y1 = CurrentRect.y0 + yDistDiv3; GUI_SetColor(GUI_WHITE); GUI_DispStringInRect("ABC", &CurrentRect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_MoveRect(&CurrentRect, 0, yDistDiv3); GUI_DispStringInRect("ABC", &CurrentRect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_MoveRect(&CurrentRect, 0, yDistDiv3); GUI_DispStringInRect("ABC", &CurrentRect, GUI_TA_HCENTER | GUI_TA_VCENTER); // // Disable application defined clip rectangle // GUI_SetClipRect(NULL); }
/********************************************************************* * * _Paint */ static void _Paint(BUTTON_Obj* pObj) { const char*s =NULL; int State = pObj->Widget.State; int PressedState = (State & BUTTON_STATE_PRESSED) ? 1:0; GUI_RECT rClient; GUI_RECT r; GUI_SetFont(pObj->pFont); GUI_DEBUG_LOG("BUTTON: Paint(..)\n"); if (pObj->hpText) { s = (const char*) WM_HMEM2Ptr(pObj->hpText); } GUI_GetClientRect(&rClient); r = rClient; /* Draw background */ GUI_SetBkColor (pObj->aBkColor[PressedState]); GUI_SetColor (pObj->aTextColor[PressedState]); GUI_Clear(); /* Draw bitmap. If we have only one, we will use it. If we have to we will use the second one (Index 1) for the pressed state */ { int Index =0; if (pObj->apBitmap[1] && PressedState) { Index =1; } if (pObj->apBitmap[Index]) { #if BUTTON_SUPPORT_STREAMED_BITMAP if(pObj->aBitmapIsStreamed[Index]) { #if BUTTON_SUPPORT_BITMAP_OFFSET GUI_DrawStreamedBitmap((const GUI_BITMAP_STREAM*)(pObj->apBitmap[Index]), pObj->xOffBitmap, pObj->yOffBitmap); #else GUI_DrawBitmapStreamed((const GUI_BITMAP_STREAM*)(pObj->apBitmap[Index]), 0,0); #endif } else #endif { #if BUTTON_SUPPORT_BITMAP_OFFSET GUI_DrawBitmap(pObj->apBitmap[Index], pObj->xOffBitmap[Index], pObj->yOffBitmap[Index]); #else GUI_DrawBitmap(pObj->apBitmap[Index], 0,0); #endif } } } /* Draw the actual button (background and text) */ #if BUTTON_USE_3D if (pObj->Widget.State & BUTTON_STATE_PRESSED) { GUI_MoveRect(&r, BUTTON_3D_MOVE_X,BUTTON_3D_MOVE_Y); } #endif GUI_SetTextMode(GUI_TM_TRANS); GUI_DispStringInRect(s, &r, GUI_TA_HCENTER | GUI_TA_VCENTER); /* Draw the 3D effect (if configured) */ #if BUTTON_USE_3D if ((State & BUTTON_STATE_PRESSED) == 0) { WIDGET_EFFECT_3D_DrawUp(); } else { GUI_SetColor(0x000000); /// TBD: Use halftone GUI_DrawRect(rClient.y0, rClient.x0, rClient.x1, rClient.y1); } #endif /* Draw focus */ if (State & BUTTON_STATE_FOCUS) { GUI_SetColor(GUI_BLACK); GUI_DrawFocusRect(&rClient, 2); } }
/********************************************************************* * * _DrawSample */ static void _DrawSample(GUI_RECT * pRect, int yd) { GUI_RECT Rect; Rect = *pRect; // // Use application defined clip rectangle // GUI_SetClipRect(&Rect); // // Move clip rectangle // GUI_MoveRect(&Rect, 65, 0); // // Draw sample // _DrawAlphaCircles((Rect.x0 + Rect.x1) >> 1, (Rect.y0 + Rect.y1) >> 1, 35, 0, 4); GUI_SetColor(GUI_WHITE); GUI_DispStringInRectWrap("ABC\nABC\nABC", &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER, GUI_WRAPMODE_WORD); // // Move clip rectangle // GUI_MoveRect(&Rect, 65, 0); GUI_DrawGradientH(Rect.x0, Rect.y0, Rect.x1, Rect.y1, GUI_BLACK, GUI_WHITE); Rect.y1 = Rect.y0 + yd; GUI_SetColor(GUI_RED); GUI_DispStringInRect("ABC", &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_MoveRect(&Rect, 0, yd); GUI_SetColor(GUI_GREEN); GUI_DispStringInRect("ABC", &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_MoveRect(&Rect, 0, yd); GUI_SetColor(GUI_BLUE); GUI_DispStringInRect("ABC", &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER); GUI_MoveRect(&Rect, 0, -yd * 2); Rect.y1 = Rect.y0 + yd * 3; // // Move clip rectangle // GUI_MoveRect(&Rect, 65, 0); // // Draw sample // Rect.y1 = Rect.y0 + yd; GUI_SetBkColor(GUI_RED); GUI_Clear(); GUI_MoveRect(&Rect, 0, yd); GUI_SetBkColor(GUI_GREEN); GUI_Clear(); GUI_MoveRect(&Rect, 0, yd); GUI_SetBkColor(GUI_BLUE); GUI_Clear(); GUI_MoveRect(&Rect, 0, -yd * 2); Rect.y1 = Rect.y0 + yd * 3; GUI_SetColor(GUI_WHITE); GUI_DispStringInRectWrap("ABC\nABC\nABC", &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER, GUI_WRAPMODE_WORD); // // Move clip rectangle // GUI_MoveRect(&Rect, 65, 0); // // Draw sample // Rect.y1 = Rect.y0 + yd; GUI_DrawGradientV(Rect.x0, Rect.y0, Rect.x1, Rect.y1, GUI_RED, GUI_BLACK); GUI_MoveRect(&Rect, 0, yd); GUI_DrawGradientV(Rect.x0, Rect.y0, Rect.x1, Rect.y1, GUI_GREEN, GUI_BLACK); GUI_MoveRect(&Rect, 0, yd); GUI_DrawGradientV(Rect.x0, Rect.y0, Rect.x1, Rect.y1, GUI_BLUE, GUI_BLACK); GUI_MoveRect(&Rect, 0, -yd * 2); Rect.y1 = Rect.y0 + yd * 3; GUI_SetColor(GUI_WHITE); GUI_DispStringInRectWrap("ABC\nABC\nABC", &Rect, GUI_TA_HCENTER | GUI_TA_VCENTER, GUI_WRAPMODE_WORD); // // Disable application defined clip rectangle // GUI_SetClipRect(NULL); }