Exemple #1
0
/*********************************************************************
*
*       _Draw
*/
static void _Draw(void) {
  int x, y, xSize, ySize;
  LCD_PIXELINDEX* pData;
  const GUI_BITMAP GUI_UNI_PTR * pBM;
  GUI_LOCK();
  if (_hBuffer) {
    /* Save bitmap data */
    pBM = _pCursor->pBitmap;
    pData = (LCD_PIXELINDEX*)GUI_ALLOC_h2p(_hBuffer);
    xSize = _Rect.x1 - _Rect.x0 + 1;
    ySize = _Rect.y1 - _Rect.y0 + 1;
    for (y = 0; y < ySize; y++) {
      for (x = 0; x < xSize; x++) {
        int BitmapPixel;
        *(pData + x) = _GetPixelIndex(_Rect.x0 + x, _Rect.y0 + y);
        BitmapPixel = GUI_GetBitmapPixelIndex(pBM, x, y);
        if (BitmapPixel) {
          _SetPixelIndex(_Rect.x0 + x, _Rect.y0 + y, _Log2Phys(BitmapPixel));
        }
      }
      pData += pBM->XSize;
    }
  }
  GUI_UNLOCK();
}
/*********************************************************************
*
*       GL_DrawBitmapEx
*/
static void GL_DrawBitmapEx(const GUI_BITMAP GUI_UNI_PTR * pBitmap, int x0, int y0,
                            int xCenter, int yCenter, int xMag, int yMag) {
  LCD_PIXELINDEX Index, IndexPrev = 0;
  LCD_COLOR Color;
  int x, y, xi, yi, xSize, ySize, xAct, xStart, xMagAbs, xiMag, yMin, yMax, yEnd, yPrev, yStep;
  char Cached, HasTrans = 0;
  /* Use clipping rect to reduce calculation */
  yMin = GUI_Context.ClipRect.y0;
  yMax = GUI_Context.ClipRect.y1;
  /* Init some values */
  xSize    = pBitmap->XSize;
  ySize    = pBitmap->YSize;
  xMagAbs  = ((xMag < 0) ? -xMag : xMag);
  x0      -= (I32)((xMag < 0) ? xSize - xCenter - 1 : xCenter) * (I32)(xMagAbs) / (I32)(1000);
  yEnd     = y0 + GUI__DivideRound32(((I32)(-yCenter) * (I32)(yMag)), 1000);
  yPrev    = yEnd + 1;
  yStep = (yMag < 0) ? -1 : 1;
  if (pBitmap->pPal) {
    if (pBitmap->pPal->HasTrans) {
      HasTrans = 1;
    }
  }
  for (yi = 0; yi < ySize; yi++) {
    y = yEnd;
    yEnd = y0 + GUI__DivideRound32(((I32)(yi + 1 - yCenter) * (I32)(yMag)), 1000);
    if (y != yPrev) {
      yPrev = y;
      do {
        if ((y >= yMin) && (y <= yMax)) {
          xStart = -1;
          x      =  0;
          xiMag  =  0;
          Cached =  0;
          for (xi = 0; xi < xSize; xi++) {
            xiMag += xMagAbs;
            if (xiMag >= 1000) {
              xAct  = (xMag > 0) ? xi : xSize - xi - 1;
              Index = GUI_GetBitmapPixelIndex(pBitmap, xAct, yi);
              if (Index != IndexPrev || xStart == -1) {
                if ((Index == 0) && HasTrans) {
                  /* Transparent color ... clear cache */
                  if (Cached) {
                    LCD_DrawHLine(x0 + xStart, y, x0 + x - 1);
                    Cached = 0;
                  }
                } else {
                  /* Another color ... draw contents of cache */
                  if (Cached && xStart != -1) {
                    LCD_DrawHLine(x0 + xStart, y, x0 + x - 1);
                  }
                  xStart    = x;
                  Cached    = 1;
                  if (pBitmap->pMethods) {
                    Color = pBitmap->pMethods->pfIndex2Color(Index);
                  } else {
                    Color = pBitmap->pPal->pPalEntries[Index];
                  }
                  LCD_SetColorIndex(LCDDEV_L0_Color2Index(Color));
                }
                IndexPrev = Index;
              }
              do {
                x++;
                xiMag -= 1000;
              } while (xiMag >= 1000);
            }
          }
          /* Clear cache */
          if (Cached) {
            LCD_DrawHLine(x0 + xStart, y, x0 + x - 1);
          }
        }
        y += yStep;
      } while ((yMag < 0) ? (y > yEnd) : (y < yEnd));
    }
  }
}
Exemple #3
0
/*********************************************************************
*
*       GUI_CURSOR_SetPosition
*/
void GUI_CURSOR_SetPosition(int xNewPos, int yNewPos) {
  int x, xStart, xStep, xEnd, xOff, xOverlapMin, xOverlapMax;
  int y, yStart, yStep, yEnd, yOff, yOverlapMin, yOverlapMax;
  int xSize;
  LCD_PIXELINDEX* pData;
  GUI_LOCK();
  if (_hBuffer) {
    if ((_x != xNewPos) | (_y != yNewPos)) {
      if (_CursorOn) {
        const GUI_BITMAP GUI_UNI_PTR * pBM = _pCursor->pBitmap;
        /* Save & set clip rect */
        /* Compute helper variables */
        pData = (LCD_PIXELINDEX*)GUI_ALLOC_h2p(_hBuffer);
        xSize = _pCursor->pBitmap->XSize;
        xOff = xNewPos - _x;
        if (xOff > 0) {
          xStep  = 1;
          xStart = 0;
          xEnd   = _pCursor->pBitmap->XSize;
          xOverlapMax = xEnd -1;
          xOverlapMin = xOff;
        } else {
          xStep  = -1;
          xStart = xSize - 1;
          xEnd   = -1;
          xOverlapMin = 0;
          xOverlapMax = xStart + xOff;
        }
        yOff = yNewPos - _y;
        if (yOff > 0) {
          yStep  = 1;
          yStart = 0;
          yEnd   = _pCursor->pBitmap->YSize;
          yOverlapMax = yEnd -1;
          yOverlapMin = yOff;
        } else {
          yStep  = -1;
          yStart = _pCursor->pBitmap->YSize - 1;
          yEnd   = -1;
          yOverlapMin = 0;
          yOverlapMax = yStart + yOff;
        }
        /* Restore & Draw */
        for (y = yStart; y != yEnd; y += yStep) {
          char yOverlaps;
          char yNewOverlaps;
          int yNew = y + yOff;
          yOverlaps    = (y >= yOverlapMin) && (y <= yOverlapMax);
          yNewOverlaps = (yNew >= yOverlapMin) && (yNew <= yOverlapMax);
          for (x= xStart; x != xEnd; x += xStep) {
            char xyOverlaps, xyNewOverlaps;
            int BitmapPixel;
            LCD_PIXELINDEX Pixel;
            LCD_PIXELINDEX* pSave = pData + x + y * xSize;
            int xNew = x + xOff;
            BitmapPixel = GUI_GetBitmapPixelIndex(pBM, x, y);
            xyOverlaps    = (x    >= xOverlapMin) && (x    <= xOverlapMax) && yOverlaps;
            xyNewOverlaps = (xNew >= xOverlapMin) && (xNew <= xOverlapMax) && yNewOverlaps;
            /* Restore old pixel if it was not transparent */
            if (BitmapPixel) {
              if (!xyOverlaps || (GUI_GetBitmapPixelIndex(pBM, x - xOff, y - yOff) == 0)) {
                _SetPixelIndex(x + _Rect.x0, y + _Rect.y0, *(pSave));
              }
            }
            /* Save */
            if (xyNewOverlaps) {
              Pixel = *(pData + xNew + yNew * xSize);
            } else {
              Pixel = _GetPixelIndex(_Rect.x0 + xNew, _Rect.y0 + yNew);
            }
            *pSave = Pixel;
            /* Write new  ... We could write pixel by pixel here */
            if (BitmapPixel) {
              LCD_PIXELINDEX NewPixel = _Log2Phys(BitmapPixel);
              _SetPixelIndex(_Rect.x0 + xNew, _Rect.y0 + yNew, NewPixel);
            }
          }
        }
      }
      _x = xNewPos;
      _y = yNewPos;
      _CalcRect();
    }
  }
  GUI_UNLOCK();
}