Exemple #1
0
uint16 GUI_Mentat_Loop(const char *wsaFilename, char *pictureDetails, char *text, bool arg12, Widget *w)
{
    Screen oldScreenID;
    uint16 old07AE;
    void *wsa;
    uint16 descLines;
    bool dirty;
    bool done;
    bool textDone;
    uint16 frame;
    uint32 descTick;
    uint16 mentatSpeakingMode;
    uint16 result;
    uint32 textTick;
    uint32 textDelay;
    uint16 lines;
    uint16 textLines;
    uint16 step;

    dirty = false;
    textTick = 0;
    textDelay = 0;

    old07AE = Widget_SetCurrentWidget(8);
    oldScreenID = GFX_Screen_SetActive(SCREEN_2);

    wsa = NULL;

    if (wsaFilename != NULL) {
        wsa = WSA_LoadFile(wsaFilename, GFX_Screen_Get_ByIndex(SCREEN_1), GFX_Screen_GetSize_ByIndex(SCREEN_1), false);
    }

    step = 0;
    if (wsa == NULL) {
        Widget_PaintCurrentWidget();
        step = 1;
    }

    GUI_DrawText_Wrapper(NULL, 0, 0, 0, 0, 0x31);

    descLines = GUI_SplitText(pictureDetails, (g_curWidgetWidth << 3) + 10, '\0');

    GUI_DrawText_Wrapper(NULL, 0, 0, 0, 0, 0x32);

    textLines = GUI_Mentat_SplitText(text, 304);

    mentatSpeakingMode = 2;
    lines = 0;
    frame = 0;
    g_timerTimeout = 0;
    descTick = g_timerGUI + 30;

    Input_History_Clear();

    textDone = false;
    result = 0;
    for (done = false; !done; sleepIdle()) {
        uint16 key;

        GFX_Screen_SetActive(SCREEN_0);

        key = GUI_Widget_HandleEvents(w);

        GUI_PaletteAnimate();

        if (key != 0) {
            if ((key & 0x800) == 0) {
                if (w != NULL) {
                    if ((key & 0x8000) != 0 && result == 0) result = key;
                } else {
                    if (textDone) result = key;
                }
            } else {
                key = 0;
            }
        }

        switch (step) {
        case 0:
            if (key == 0) break;
            step = 1;
        /* FALL-THROUGH */

        case 1:
            if (key != 0) {
                if (result != 0) {
                    step = 5;
                    break;
                }
                lines = descLines;
                dirty = true;
            } else {
                if (g_timerGUI > descTick) {
                    descTick = g_timerGUI + 15;
                    lines++;
                    dirty = true;
                }
            }

            if (lines < descLines && lines <= 12) break;

            step = (text != NULL) ? 2 : 4;
            lines = descLines;
            break;

        case 2:
            GUI_Mouse_Hide_InRegion(0, 0, SCREEN_WIDTH, 40);
            GUI_Screen_Copy(0, 0, 0, 160, SCREEN_WIDTH / 8, 40, SCREEN_0, SCREEN_2);
            GUI_Mouse_Show_InRegion();

            step = 3;
            key = 1;
        /* FALL-THROUGH */

        case 3:
            if (mentatSpeakingMode == 2 && textTick < g_timerGUI) key = 1;

            if ((key != 0 && textDone) || result != 0) {
                GUI_Mouse_Hide_InRegion(0, 0, SCREEN_WIDTH, 40);
                GUI_Screen_Copy(0, 160, 0, 0, SCREEN_WIDTH / 8, 40, SCREEN_2, SCREEN_0);
                GUI_Mouse_Show_InRegion();

                step = 4;
                mentatSpeakingMode = 0;
                break;
            }

            if (key != 0) {
                GUI_Screen_Copy(0, 160, 0, 0, SCREEN_WIDTH / 8, 40, SCREEN_2, SCREEN_2);

                if (textLines-- != 0) {
                    GFX_Screen_SetActive(SCREEN_2);
                    GUI_DrawText_Wrapper(text, 4, 1, g_curWidgetFGColourBlink, 0, 0x32);
                    mentatSpeakingMode = 1;
                    textDelay = (uint32)strlen(text) * 4;
                    textTick = g_timerGUI + textDelay;

                    if (textLines != 0) {
                        while (*text++ != '\0') {}
                    } else {
                        textDone = true;
                    }

                    GFX_Screen_SetActive(SCREEN_0);
                }

                GUI_Mouse_Hide_InRegion(0, 0, SCREEN_WIDTH, 40);
                GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, 40, SCREEN_2, SCREEN_0);
                GUI_Mouse_Show_InRegion();
                break;
            }

            if (mentatSpeakingMode == 0 || textTick > g_timerGUI) break;

            mentatSpeakingMode = 2;
            textTick += textDelay + textDelay / 2;
            break;

        case 4:
            if (result != 0 || w == NULL) step = 5;
            break;

        case 5:
            dirty = true;
            done = true;
            break;

        default:
            break;
        }

        GUI_Mentat_Animation(mentatSpeakingMode);

        if (wsa != NULL && g_timerTimeout == 0) {
            g_timerTimeout = 7;

            do {
                if (step == 0 && frame > 4) step = 1;

                if (!WSA_DisplayFrame(wsa, frame++, g_curWidgetXBase << 3, g_curWidgetYBase, SCREEN_2)) {
                    if (step == 0) step = 1;

                    if (arg12 != 0) {
                        frame = 0;
                    } else {
                        WSA_Unload(wsa);
                        wsa = NULL;
                    }
                }
            } while (frame == 0);
            dirty = true;
        }

        if (!dirty) continue;

        GUI_Mentat_DrawInfo(pictureDetails, (g_curWidgetXBase << 3) + 5, g_curWidgetYBase + 3, 8, 0, lines, 0x31);

        GUI_DrawSprite(SCREEN_2, g_sprites[397 + g_playerHouseID * 15], g_shoulderLeft, g_shoulderTop, 0, 0);
        GUI_Mouse_Hide_InWidget(g_curWidgetIndex);
        GUI_Screen_Copy(g_curWidgetXBase, g_curWidgetYBase, g_curWidgetXBase, g_curWidgetYBase, g_curWidgetWidth, g_curWidgetHeight, SCREEN_2, SCREEN_0);
        GUI_Mouse_Show_InWidget();
        dirty = false;
    }

    if (wsa != NULL) WSA_Unload(wsa);

    GFX_Screen_SetActive(SCREEN_2);
    GUI_DrawSprite(SCREEN_2, g_sprites[397 + g_playerHouseID * 15], g_shoulderLeft, g_shoulderTop, 0, 0);
    GUI_Mouse_Hide_InWidget(g_curWidgetIndex);
    GUI_Screen_Copy(g_curWidgetXBase, g_curWidgetYBase, g_curWidgetXBase, g_curWidgetYBase, g_curWidgetWidth, g_curWidgetHeight, SCREEN_2, SCREEN_0);
    GUI_Mouse_Show_InWidget();
    Widget_SetCurrentWidget(old07AE);
    GFX_Screen_SetActive(oldScreenID);

    Input_History_Clear();

    return result;
}
Exemple #2
0
void async_GUI_Mentat_Loop() {
	uint16 key;

	GFX_Screen_SetActive(0);

	key = GUI_Widget_HandleEvents(asyncMentatLoop.w);

	GUI_PaletteAnimate();

	if (key != 0) {
		if ((key & 0x800) == 0) {
			if (asyncMentatLoop.w != NULL) {
				if ((key & 0x8000) != 0 && asyncMentatLoop.result == 0) asyncMentatLoop.result = key;
			} else {
				if (asyncMentatLoop.textDone) asyncMentatLoop.result = key;
			}
		} else {
			key = 0;
		}
	}

	switch (asyncMentatLoop.step) {
		case 0:
			if (key == 0) break;
			asyncMentatLoop.step = 1;
			/* FALL-THROUGH */

		case 1:
			if (key != 0) {
				if (asyncMentatLoop.result != 0) {
					asyncMentatLoop.step = 5;
					break;
				}
				asyncMentatLoop.lines = asyncMentatLoop.descLines;
				asyncMentatLoop.dirty = true;
			} else {
				if (g_timerGUI > asyncMentatLoop.descTick) {
					asyncMentatLoop.descTick = g_timerGUI + 15;
					asyncMentatLoop.lines++;
					asyncMentatLoop.dirty = true;
				}
			}

			if (asyncMentatLoop.lines < asyncMentatLoop.descLines && asyncMentatLoop.lines <= 12) break;

			asyncMentatLoop.step = (asyncMentatLoop.text != NULL) ? 2 : 4;
			asyncMentatLoop.lines = asyncMentatLoop.descLines;
			break;

		case 2:
			GUI_Mouse_Hide_InRegion(0, 0, SCREEN_WIDTH, 40);
			GUI_Screen_Copy(0, 0, 0, 160, SCREEN_WIDTH / 8, 40, 0, 4);
			GUI_Mouse_Show_InRegion();

			asyncMentatLoop.step = 3;
			key = 1;
			/* FALL-THROUGH */

		case 3:
			if (asyncMentatLoop.mentatSpeakingMode == 2 && asyncMentatLoop.textTick < g_timerGUI) key = 1;

			if ((key != 0 && asyncMentatLoop.textDone) || asyncMentatLoop.result != 0) {
				GUI_Mouse_Hide_InRegion(0, 0, SCREEN_WIDTH, 40);
				GUI_Screen_Copy(0, 160, 0, 0, SCREEN_WIDTH / 8, 40, 4, 0);
				GUI_Mouse_Show_InRegion();

				asyncMentatLoop.step = 4;
				asyncMentatLoop.mentatSpeakingMode = 0;
				break;
			}

			if (key != 0) {
				GUI_Screen_Copy(0, 160, 0, 0, SCREEN_WIDTH / 8, 40, 4, 4);

				if (asyncMentatLoop.textLines-- != 0) {
					GFX_Screen_SetActive(4);
					GUI_DrawText_Wrapper(asyncMentatLoop.text, 4, 1, g_curWidgetFGColourBlink, 0, 0x32);
					asyncMentatLoop.mentatSpeakingMode = 1;
					asyncMentatLoop.textDelay = strlen(asyncMentatLoop.text) * 4;
					asyncMentatLoop.textTick = g_timerGUI + asyncMentatLoop.textDelay;

					if (asyncMentatLoop.textLines != 0) {
						while (*asyncMentatLoop.text++ != '\0') {}
					} else {
						asyncMentatLoop.textDone = true;
					}

					GFX_Screen_SetActive(0);
				}

				GUI_Mouse_Hide_InRegion(0, 0, SCREEN_WIDTH, 40);
				GUI_Screen_Copy(0, 0, 0, 0, SCREEN_WIDTH / 8, 40, 4, 0);
				GUI_Mouse_Show_InRegion();
				break;
			}

			if (asyncMentatLoop.mentatSpeakingMode == 0 || asyncMentatLoop.textTick > g_timerGUI) break;

			asyncMentatLoop.mentatSpeakingMode = 2;
			asyncMentatLoop.textTick += asyncMentatLoop.textDelay + asyncMentatLoop.textDelay / 2;
			break;

		case 4:
			if (asyncMentatLoop.result != 0 || asyncMentatLoop.w == NULL) asyncMentatLoop.step = 5;
			break;

		case 5:
			asyncMentatLoop.dirty = true;
			asyncMentatLoop.done = true;
			break;

		default: break;
	}

	GUI_Mentat_Animation(asyncMentatLoop.mentatSpeakingMode);

	if (asyncMentatLoop.wsa != NULL && g_timerTimeout == 0) {
		g_timerTimeout = 7;

		do {
			if (asyncMentatLoop.step == 0 && asyncMentatLoop.frame > 4) asyncMentatLoop.step = 1;

			if (!WSA_DisplayFrame(asyncMentatLoop.wsa, asyncMentatLoop.frame++, g_curWidgetXBase << 3, g_curWidgetYBase, 4)) {
				if (asyncMentatLoop.step == 0) asyncMentatLoop.step = 1;

				if (asyncMentatLoop.arg12 != 0) {
					asyncMentatLoop.frame = 0;
				} else {
					WSA_Unload(asyncMentatLoop.wsa);
					asyncMentatLoop.wsa = NULL;
				}
			}
		} while (asyncMentatLoop.frame == 0);
		asyncMentatLoop.dirty = true;
	}

	if (!asyncMentatLoop.dirty) {
		sleepIdle();
		return;
	}

	GUI_Mentat_DrawInfo(asyncMentatLoop.pictureDetails, (g_curWidgetXBase << 3) + 5, g_curWidgetYBase + 3, 8, 0, asyncMentatLoop.lines, 0x31);

	GUI_DrawSprite(4, g_sprites[397 + g_playerHouseID * 15], g_shoulderLeft, g_shoulderTop, 0, 0);
	GUI_Mouse_Hide_InWidget(g_curWidgetIndex);
	GUI_Screen_Copy(g_curWidgetXBase, g_curWidgetYBase, g_curWidgetXBase, g_curWidgetYBase, g_curWidgetWidth, g_curWidgetHeight, 4, 0);
	GUI_Mouse_Show_InWidget();
	asyncMentatLoop.dirty = false;

	sleepIdle();
}