Exemple #1
0
int main(void)
{
    SystemClockSetup(ClockSource_EX50M,CoreClock_100M);
    DelayInit();
    LED_Init(LED_PinLookup_CHK60EVB, kNumOfLED);
    UART_DebugPortInit(UART4_RX_C14_TX_C15, 115200);
    DisplayCPUInfo();
    GUI_Init(&CHGUI_InitStruct1);
    GUI_SetFontFormName("FONT_CourierNew");
    while(1) 
    {
        GUI_GotoXY(0, 0);
        GUI_TOUCH_GetState(&State);
        //打印物理AD坐标
        GUI_printf("Phy:X:%04d Y:%04d\r\n", GUI_TOUCH_GetxPhys(), GUI_TOUCH_GetyPhys());
        //打印逻辑AD坐标
        GUI_printf("Log:X:%04d Y:%04d\r\n", State.x, State.y);	
        GUI_printf("State:%01d\r\n", State.Pressed);
        //LCD 画笔跟踪
        GUI_DrawPoint(State.x, State.y);			
        DelayMs(10);
        //GUI 触摸屏处理函数 每10MS调用一次
        GUI_TOUCH_Exec();
    }
}
/*********************************************************************
*
*       在触摸校正的时候使用这个来读取ADC的值
*/
void Touch_MainTask(void) {
 
  GUI_CURSOR_Show();
  GUI_CURSOR_Select(&GUI_CursorCrossL);
  GUI_SetBkColor(GUI_WHITE);
  GUI_SetColor(GUI_BLACK);
  GUI_Clear();
  GUI_DispString("Measurement of\nA/D converter values");
  while (1) {
    GUI_PID_STATE TouchState;
    int xPhys, yPhys;
    GUI_TOUCH_GetState(&TouchState);  /* Get the touch position in pixel */
    xPhys = GUI_TOUCH_GetxPhys();     /* Get the A/D mesurement result in x */
    yPhys = GUI_TOUCH_GetyPhys();     /* Get the A/D mesurement result in y */
    /* Display the measurement result */
    GUI_SetColor(GUI_BLUE);
    GUI_DispStringAt("Analog input:\n", 0, 20);
    GUI_GotoY(GUI_GetDispPosY() + 2);
    GUI_DispString("x:");
    GUI_DispDec(xPhys, 4);
    GUI_DispString(", y:");
    GUI_DispDec(yPhys, 4);
    /* Display the according position */
    GUI_SetColor(GUI_RED);
    GUI_GotoY(GUI_GetDispPosY() + 4);
    GUI_DispString("\nPosition:\n");
    GUI_GotoY(GUI_GetDispPosY() + 2);
    GUI_DispString("x:");
    GUI_DispDec(TouchState.x,4);
    GUI_DispString(", y:");
    GUI_DispDec(TouchState.y,4);
    /* Wait a while */
    GUI_Delay(100);
  };
}
Exemple #3
0
int main(void)
{
    DelayInit();
    GPIO_QuickInit(HW_GPIOE, 6, kGPIO_Mode_OPP);
    UART_QuickInit(UART0_RX_PD06_TX_PD07, 115200);

    printf("spi touch screen test\r\n");

    /* 初始化SPI2 接口连接触控屏的触控芯片*/
    SPI_QuickInit(SPI2_SCK_PD12_SOUT_PD13_SIN_PD14, kSPI_CPOL0_CPHA0, 2*1000*1000);

    PORT_PinMuxConfig(HW_GPIOD, 11, kPinAlt2); /* SPI2_PCS0 */
    /* 初始化触控芯片 使用CS0片选 */
    ads7843_init(HW_SPI2, HW_SPI_CS0);

    GUI_Init();//液晶屏界面初始化
    GUI_SetBkColor(GUI_WHITE); //设置背景色
    GUI_SetColor(GUI_BLACK);   //设置前景色
    GUI_Clear();  //清屏
    GUI_SetPenSize(3); //设置点的大小
    GUI_DispString("Measurement of\nA/D converter values");
    while (1)
    {
        GUI_PID_STATE TouchState;
        int xPhys, yPhys;
        GUI_TOUCH_GetState(&TouchState);  /* 获得触控位置 */
        xPhys = GUI_TOUCH_GetxPhys();     /* 获得x轴的测量值 */
        yPhys = GUI_TOUCH_GetyPhys();     /* 获得y轴的测量值 */
        /* 显示测量结果 */
        GUI_SetColor(GUI_BLUE);
        GUI_DispStringAt("Analog input:\n", 0, 20);
        GUI_GotoY(GUI_GetDispPosY() + 2);
        GUI_DispString("x:");
        GUI_DispDec(xPhys, 4);
        GUI_DispString(", y:");
        GUI_DispDec(yPhys, 4);
        /* Display the according position */
        GUI_SetColor(GUI_RED);
        GUI_GotoY(GUI_GetDispPosY() + 4);
        GUI_DispString("\nPosition:\n");
        GUI_GotoY(GUI_GetDispPosY() + 2);
        GUI_DispString("x:");
        GUI_DispDec(TouchState.x,4);
        GUI_DispString(", y:");
        GUI_DispDec(TouchState.y,4);
        GUI_DrawPoint(TouchState.x, TouchState.y);
        GUI_TOUCH_Exec();
    }
}
Exemple #4
0
/*********************************************************************
*
*       _GetPhysValues
*
* Function description
*   Asks the user to press the touch screen at the given position
*   and returns the physical A/D values
*/
static void _GetPhysValues(int LogX, int LogY, int * pPhysX, int * pPhysY, const char * pString) {
  char acText[] = "Press here";
  GUI_RECT Rect;
  int FontSizeY;
  int Align;

  FontSizeY = GUI_GetFontSizeY();
  GUI_Clear();
  GUI_SetColor(GUI_BLACK);
  _DispStringCentered("Runtime calibration,\n"
                      "please touch the screen\n"
                      "at the center of the ring."); /* Ask user to press the touch */
  //
  // Calculate the rectangle for the string
  //
  Rect.y0 = LogY - FontSizeY;
  Rect.y1 = LogY + FontSizeY;
  if (LogX < LCD_GetXSize() / 2) {
    Rect.x0 = LogX + 15;
    Rect.x1 = LCD_GetXSize();
    Align = GUI_TA_LEFT;
  } else {
    Rect.x0 = 0;
    Rect.x1 = LogX - 15;
    Align = GUI_TA_RIGHT;
  }
  //
  // Show the text nearby the ring
  //
  GUI_DispStringInRect(acText, &Rect, Align | GUI_TA_TOP);
  GUI_DispStringInRect(pString, &Rect, Align | GUI_TA_BOTTOM);
  //
  // Draw the ring
  //
  GUI_FillCircle(LogX, LogY, 10);
  GUI_SetColor(GUI_WHITE);
  GUI_FillCircle(LogX, LogY, 5);
  GUI_SetColor(GUI_BLACK);
  //
  // Wait until touch is pressed
  //
  _WaitForPressedState(1);
  *pPhysX = GUI_TOUCH_GetxPhys();
  *pPhysY = GUI_TOUCH_GetyPhys();
  //
  // Wait until touch is released
  //
  _WaitForPressedState(0);
}
Exemple #5
0
void MainTask(void) {
  GUI_PID_STATE TouchState;
  GUI_Init();
  GUI_CURSOR_Show();
  GUI_Delay(1000);
  GUI_CURSOR_Select(&GUI_CursorCrossL);
  GUI_Delay(1000);
  while (1) {
    GUI_TOUCH_GetState(&TouchState);
    GUI_DispStringAt("Analog input: ", 0, 40);
    GUI_DispDec(GUI_TOUCH_GetxPhys(),4);
    GUI_DispString(",");
    GUI_DispDec(GUI_TOUCH_GetyPhys(),4);

    GUI_DispStringAt("TOUCH_X_MeasureX: ",0,60);
    GUI_DispDec(TouchState.x,4);
    GUI_DispString(",");
    GUI_DispDec(TouchState.y,4);
    
    GUI_Delay(100);
  };

}
void _ExecCalibration(void) {
  int ax_Phys[2],ay_Phys[2];
/* calculate log. Positions */
  int ax[2] = { 15, LCD_XSIZE -1-15};
//  const int ay[2] = { 15, LCD_YSIZE-1-15};
  int ay[2] = { LCD_YSIZE-1-15, 15};

  CalibrationComplete = 0;
  GUI_TOUCH_SetDefaultCalibration();
/* _Calibrate upper left */
  GUI_SetBkColor(GUI_RED);  
  GUI_Clear();
  GUI_SetColor(GUI_WHITE);  GUI_FillCircle(ax[0], ay[0], 10);
  GUI_SetColor(GUI_RED);    GUI_FillCircle(ax[0], ay[0], 5);
  GUI_SetColor(GUI_WHITE);
  GUI_DispStringAt("Press here", ax[0]+20, ay[0]);
  do {
    GUI_PID_STATE State;
    GUI_TOUCH_GetState(&State);
    if (State.Pressed) {
      ax_Phys[0] = GUI_TOUCH_GetxPhys();
      ay_Phys[0] = GUI_TOUCH_GetyPhys();
      break;
    }
    GUI_Delay (100);
  } while (1);
/* Tell user to release */
  GUI_Clear();
  GUI_DispStringAt("OK", ax[0]+20, ay[0]);
  do {
    GUI_PID_STATE State;
    GUI_TOUCH_GetState(&State);
    if (State.Pressed == 0) {
      break;
    }
    GUI_Delay (100);
  } while (1);
/* _Calibrate lower right */
  GUI_SetBkColor(GUI_RED);  
  GUI_Clear();
  GUI_SetColor(GUI_WHITE);  GUI_FillCircle(ax[1], ay[1], 10);
  GUI_SetColor(GUI_RED);    GUI_FillCircle(ax[1], ay[1], 5);
  GUI_SetColor(GUI_WHITE);
  GUI_SetTextAlign(GUI_TA_RIGHT);
  GUI_DispStringAt("Press here", ax[1]-20, ay[1]);
  do {
    GUI_PID_STATE State;
    GUI_TOUCH_GetState(&State);
    if (State.Pressed) {
      ax_Phys[1] = GUI_TOUCH_GetxPhys();
      ay_Phys[1] = GUI_TOUCH_GetyPhys();
      break;
    }
    GUI_Delay (100);
  } while (1);
  GUI_TOUCH_Calibrate(GUI_COORD_X, ax[0], ax[1], ax_Phys[0], ax_Phys[1]);
  GUI_TOUCH_Calibrate(GUI_COORD_Y, ay[0], ay[1], ay_Phys[0], ay_Phys[1]);
  { /* calculate and display values for configuration file */
    int x0, x1;
    int y0, y1;
    GUI_Clear();
    _Calibrate(GUI_COORD_X, ax[0], ax[1], ax_Phys[0], ax_Phys[1], &x0, &x1);
    _Calibrate(GUI_COORD_Y, ay[0], ay[1], ay_Phys[0], ay_Phys[1], &y0, &y1);
    GUI_DispStringAt("x0: ", 0, 0); GUI_DispDec(x0, 4); GUI_DispNextLine();
    GUI_DispString  ("x1: ");       GUI_DispDec(x1, 4); GUI_DispNextLine();
    GUI_DispString  ("y0: ");       GUI_DispDec(y0, 4); GUI_DispNextLine();
    GUI_DispString  ("y1: ");       GUI_DispDec(y1, 4); GUI_DispNextLine();
    GUI_DispString  ("Please touch display to continue...");
    GUI_Delay(1000);
    do {
      GUI_PID_STATE State;
      GUI_TOUCH_GetState(&State);
      if (State.Pressed)
        break;
      GUI_Delay (10);
    } while (1);
  }
  CalibrationComplete = 1;
}
void _ExecCalibration(void) {
  int x,y;
  uint16_t data[6];
  uint16_t get_data[6];
  int ax_Phys[2],ay_Phys[2];
/* calculate log. Positions */
  int ax[2] = { 15, LCD_XSIZE -1-15};
//  const int ay[2] = { 15, LCD_YSIZE-1-15};
  int ay[2] = { LCD_YSIZE-1-15, 15};
  GUI_TOUCH_SetDefaultCalibration();
/* _Calibrate upper left */
  GUI_SetBkColor(GUI_RED);  
  GUI_Clear();
  GUI_SetColor(GUI_WHITE);  GUI_FillCircle(ax[0], ay[0], 10);
  GUI_SetColor(GUI_RED);    GUI_FillCircle(ax[0], ay[0], 5);
  GUI_SetColor(GUI_WHITE);
  GUI_DispStringAt("Press here", ax[0]+20, ay[0]);
  do {

#if 0
    GUI_PID_STATE State;
    GUI_TOUCH_GetState(&State);
	 if (State.Pressed) {
#endif

#if 1
  x = TPReadX();
  y = TPReadY();
  if ((x>=3700)&&(y>=3400)&&(x<3800)&&(y<3600)) {

#endif
      ax_Phys[0] = GUI_TOUCH_GetxPhys();
      ay_Phys[0] = GUI_TOUCH_GetyPhys();
      break;
    }
    GUI_Delay (3000);
  } while (1);
/* Tell user to release */
  GUI_Clear();
  GUI_DispStringAt("OK", ax[0]+20, ay[0]);
  do {
    GUI_PID_STATE State;
    GUI_TOUCH_GetState(&State);
    if (State.Pressed == 0) {
      break;
    }
    GUI_Delay (100);
  } while (1);
/* _Calibrate lower right */
  GUI_SetBkColor(GUI_RED);  
  GUI_Clear();
  GUI_SetColor(GUI_WHITE);  GUI_FillCircle(ax[1], ay[1], 10);
  GUI_SetColor(GUI_RED);    GUI_FillCircle(ax[1], ay[1], 5);
  GUI_SetColor(GUI_WHITE);
  GUI_SetTextAlign(GUI_TA_RIGHT);
  GUI_DispStringAt("Press here", ax[1]-20, ay[1]);
  do {

#if 1
  x = TPReadX();
  y = TPReadY();
  if ((y>450)&&(y<620)&&(x>350)&&(x<450)) {
#endif

#if 0
	GUI_PID_STATE State;
  	GUI_TOUCH_GetState(&State);
	if (State.Pressed) {
#endif

      ax_Phys[1] = GUI_TOUCH_GetxPhys();
      ay_Phys[1] = GUI_TOUCH_GetyPhys();
      break;
    }
    GUI_Delay (3000);
  } while (1);
  GUI_TOUCH_Calibrate(GUI_COORD_X, ax[0], ax[1], ax_Phys[0], ax_Phys[1]);
  GUI_TOUCH_Calibrate(GUI_COORD_Y, ay[0], ay[1], ay_Phys[0], ay_Phys[1]);
  { /* calculate and display values for configuration file */
    int x0, x1;
    int y0, y1;
    GUI_Clear();
    _Calibrate(GUI_COORD_X, ax[0], ax[1], ax_Phys[0], ax_Phys[1], &x0, &x1);
    _Calibrate(GUI_COORD_Y, ay[0], ay[1], ay_Phys[0], ay_Phys[1], &y0, &y1);
    GUI_DispStringAt("x0: ", 0, 0); GUI_DispDec(x0, 4); GUI_DispNextLine();
    GUI_DispString  ("x1: ");       GUI_DispDec(x1, 4); GUI_DispNextLine();
    GUI_DispString  ("y0: ");       GUI_DispDec(y0, 4); GUI_DispNextLine();
    GUI_DispString  ("y1: ");       GUI_DispDec(y1, 4); GUI_DispNextLine();
    GUI_DispString  ("Please touch display to continue...");
    GUI_Delay(1000);

	data[0]=  CAL_READY;
	data[1]= ax_Phys[0];
	data[2]= ay_Phys[0];
	data[3]= ax_Phys[1];
	data[4]= ay_Phys[1];

	#if 1
	save_calibrate_to_flash(data);
	get_calibrate_data(get_data);

	GUI_DispStringAt("x0: ", 100, 0); GUI_DispDec(get_data[1], 4); GUI_DispNextLine();
    GUI_DispString  ("x1: ");       GUI_DispDec(get_data[2], 4); GUI_DispNextLine();
    GUI_DispString  ("y0: ");       GUI_DispDec(get_data[3], 4); GUI_DispNextLine();
    GUI_DispString  ("y1: ");       GUI_DispDec(get_data[4], 4); GUI_DispNextLine();
	GUI_DispString  ("state: ");       GUI_DispDec(get_data[0], 4); GUI_DispNextLine();
	#endif

    do {
      GUI_PID_STATE State;
      GUI_TOUCH_GetState(&State);
      if (State.Pressed)
      break;
      GUI_Delay (10);
    } while (1);
  }
}



int run_cal(void)
{
  if(get_calibrate_state()== CAL_READY)
  {
  	get_calibration();
  }else{
	#if 1
  	 _ExecCalibration();
	#endif	

	#if 0
	Calibration();
	#endif
  }
}

int get_calibration(void)
{
  uint16_t cal_data[5];
  int ax_Phys[2],ay_Phys[2];
  int ax[2] = { 15, LCD_XSIZE -1-15};
  int ay[2] = { LCD_YSIZE-1-15, 15};

  get_calibrate_data(cal_data);

  ax_Phys[0] = cal_data[1];
  ay_Phys[0] = cal_data[2];
  
  ax_Phys[1] = cal_data[3];
  ay_Phys[1] = cal_data[4];
  
  GUI_TOUCH_Calibrate(GUI_COORD_X, ax[0], ax[1], ax_Phys[0], ax_Phys[1]);
  GUI_TOUCH_Calibrate(GUI_COORD_Y, ay[0], ay[1], ay_Phys[0], ay_Phys[1]);
}


#if 0			

void myAD2XY( int *adx , int *ady ){
 float f_dat;
 int dat1;

 f_dat = (float)(*ady - admy)/(float)(*adx - admx);
 if(f_dat>0){
  if( *adx>admx && admk[2] >=f_dat) dat1 = 1;
  else if( *adx>admx && admk[2] < f_dat ) dat1 =2;//2
  else if( *adx<admx && admk[0] >=f_dat ) dat1 =0;
  else if( *adx<admx && admk[0] < f_dat ) dat1 =3;//0
  else{ dat1 =0; }//*adx =0;*ady =0; }
 }else{
  if( *adx>admx && admk[1] >=f_dat) dat1 = 0;
  else if( *adx>admx && admk[1] < f_dat ) dat1 =1;//1
  else if( *adx<admx && admk[3] >=f_dat ) dat1 =3;
  else if( *adx<admx && admk[3] < f_dat ) dat1 =2;//3
  else{ dat1 =0; }//*adx =0;*ady =0; }
 }
 *adx = (int)(Factors[dat1][0].a*(*adx)+Factors[dat1][0].b*(*ady)+Factors[dat1][0].c); 
 *ady = (int)(Factors[dat1][1].a*(*adx)+Factors[dat1][1].b*(*ady)+Factors[dat1][1].c);
}