void draw_stalk( f32 angle, f32 scale, f32 sx, f32 sy, u8 *col ) { f32 ca, sa; s32 i; if( scale < 0.2f ) return; ca = cos( angle ); sa = sin( angle ); for( i=0; i<NUM_STALK_VERTICES; i++ ) { stalk[i].sx = ((stalk[i].x*ca - stalk[i].y*sa) * scale) + sx; stalk[i].sy = ((stalk[i].x*sa + stalk[i].y*ca) * scale) + sy; } GX_Begin( GX_TRIANGLES, GX_VTXFMT0, NUM_STALK_POLYS*3 ); for( i=0; i<NUM_STALK_POLYS*3; i++ ) { GX_Position3f32( stalk[stalk_polys[i]].sx, stalk[stalk_polys[i]].sy, 1.0f ); GX_Color4u8( col[0], col[1], col[2], 0xff ); } GX_End(); GX_Begin( GX_LINESTRIP, GX_VTXFMT0, NUM_STALK_EDGES ); for( i=0; i<NUM_STALK_EDGES; i++ ) { GX_Position3f32( stalk[stalk_edges[i]].sx, stalk[stalk_edges[i]].sy, 1.0f ); GX_Color4u8( 0, 0, 0, 0xff ); } GX_End(); stalktopx = ((stopx*ca - stopy*sa)*scale) + sx; stalktopy = ((stopx*sa + stopy*ca)*scale) + sy; }
void drawAGoofyWhiteTriangle(){ GX_Begin(GX_TRIANGLES, GX_VTXFMT0, 3); GX_Position3f32( 0.0f, 1.0f, 0.0f); // Top GX_Position3f32(-1.0f,-1.0f, 0.0f); // Bottom Left GX_Position3f32( 1.0f,-1.0f, 0.0f); // Bottom Right GX_End(); }
void GuiCross::Draw() { GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxDesc(GX_VA_TEX0, GX_NONE); f32 x1 = GetLeft(); f32 x2 = x1 + width; f32 y1 = GetTop(); f32 y2 = y1 + height; int alpha = GetAlpha(); GX_Begin(GX_LINES, GX_VTXFMT0, 4); GX_Position3f32(x1, y1, 0.0f); GX_Color4u8(color.r, color.g, color.b, alpha); GX_Position3f32(x2, y2, 0.0f); GX_Color4u8(color.r, color.g, color.b, alpha); GX_Position3f32(x2, y1, 0.0f); GX_Color4u8(color.r, color.g, color.b, alpha); GX_Position3f32(x1, y2, 0.0f); GX_Color4u8(color.r, color.g, color.b, alpha); GX_End(); GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); }
void circle( f32 x, f32 y, f32 r, u8 *col, u8 edge, s32 amt, f32 z ) { s32 segs, i; f32 a, aa, px, py; if( r < 1.0f ) return; if( r > 240.0f ) segs = 60; else if( r > 160.0f ) segs = 44; else if( r > 100.0f ) segs = 36; else if( r > 80.0f ) segs = 28; else if( r > 40.0f ) segs = 20; else if( r > 20.0f ) segs = 14; else if( r > 10.0f ) segs = 10; else segs = 8; aa = (3.14159265f*2.0f) / (f32)segs; a = 0.0f; segs = (segs*amt)/100; GX_Begin( GX_TRIANGLEFAN, GX_VTXFMT0, segs+2 ); GX_Position3f32( x, y, z ); GX_Color4u8( col[0], col[1], col[2], 0xff ); for( i=0; i<=segs; i++ ) { px = cos( a ) * r + x; py = sin( a ) * r + y; GX_Position3f32( px, py, z ); GX_Color4u8( col[0], col[1], col[2], 0xff ); a -= aa; } GX_End(); if( edge ) { a = 0.0f; GX_Begin( GX_LINESTRIP, GX_VTXFMT0, segs+1 ); for( i=0; i<=segs; i++ ) { px = cos( a ) * r + x; py = sin( a ) * r + y; GX_Position3f32( px, py, z ); GX_Color4u8( 0, 0, 0, 0xff ); a -= aa; } GX_End(); } }
// these goofy white rectangles can have textures printed on them... // that's how I'm going to handle the title screen void drawAGoofyWhiteRectangle(){ GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32( -1.0f, 0.0f, 0.0f); // Top Left GX_Position3f32( 1.0f, 0.0f, 0.0f); // Top Right GX_Position3f32( 1.0f,-1.0f, 0.0f); // Bottom Right GX_Position3f32(-1.0f,-1.0f, 0.0f); // Bottom Left GX_End(); }
void draw_cloud( struct cloud *cd, f32 orx, f32 ory, f32 scale, u8 *col ) { f32 ca, sa, a2; f32 sx, sy; s32 i; a2 = cd->ang - (3.14159265f/2.0f); ca = cos( cd->ang ); sa = sin( cd->ang ); sx = (cos(a2)*cd->r)+orx; sy = (sin(a2)*cd->r)+ory; cd->px1 = (clox1*scale*ca - cloy1*scale*sa) + sx; cd->py1 = (clox1*scale*sa + cloy1*scale*ca) + sy; cd->pr1 = clr1*scale; cd->px2 = (clox2*scale*ca - cloy2*scale*sa) + sx; cd->py2 = (clox2*scale*sa + cloy2*scale*ca) + sy; cd->pr2 = clr2*scale; cd->px3 = (clox3*scale*ca - cloy3*scale*sa) + sx; cd->py3 = (clox3*scale*sa + cloy3*scale*ca) + sy; cd->pr3 = clr3*scale; circle( cd->px2, cd->py2, cd->pr2, col, 1, 100, 0.5f ); circle( cd->px1, cd->py1, cd->pr1, col, 1, 100, 0.5f ); circle( cd->px3, cd->py3, cd->pr3, col, 1, 100, 0.5f ); cloudbot[0].sx = (cloudbot[0].x*scale*ca - cloudbot[0].y*scale*sa)+sx; cloudbot[0].sy = (cloudbot[0].x*scale*sa + cloudbot[0].y*scale*ca)+sy; cloudbot[1].sx = (cloudbot[1].x*scale*ca - cloudbot[1].y*scale*sa)+sx; cloudbot[1].sy = (cloudbot[1].x*scale*sa + cloudbot[1].y*scale*ca)+sy; cloudbot[2].sx = (cloudbot[2].x*scale*ca - cloudbot[2].y*scale*sa)+sx; cloudbot[2].sy = (cloudbot[2].x*scale*sa + cloudbot[2].y*scale*ca)+sy; cloudbot[3].sx = (cloudbot[3].x*scale*ca - cloudbot[3].y*scale*sa)+sx; cloudbot[3].sy = (cloudbot[3].x*scale*sa + cloudbot[3].y*scale*ca)+sy; GX_Begin( GX_QUADS, GX_VTXFMT0, 4 ); for( i=0; i<4; i++ ) { GX_Position3f32( cloudbot[i].sx, cloudbot[i].sy, 0.5f ); GX_Color4u8( col[0], col[1], col[2], 0xff ); } GX_End(); // Huh!? if( ( cloudbot[3].sx >= 640.0f ) && ( cloudbot[2].sx >= 640.0f ) ) return; if( ( cloudbot[3].sx < 0.0f ) && ( cloudbot[2].sx < 0.0f ) ) return; GX_Begin( GX_LINESTRIP, GX_VTXFMT0, 2 ); GX_Position3f32( cloudbot[3].sx, cloudbot[3].sy, 0.5f ); GX_Color4u8( 0, 0, 0, 0xff ); GX_Position3f32( cloudbot[2].sx, cloudbot[2].sy, 0.5f ); GX_Color4u8( 0, 0, 0, 0xff ); GX_End(); }
/**************************************************************************** * Menu_DrawImg * * Draws the specified image on screen using GX ***************************************************************************/ void Menu_DrawImg(f32 xpos, f32 ypos, f32 zpos, f32 width, f32 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alpha, int XX1, int YY1, int XX2, int YY2, int XX3, int YY3, int XX4, int YY4) { if (data == NULL) return; GX_LoadProjectionMtx(FSProjection2D, GX_ORTHOGRAPHIC); GXTexObj texObj; GX_InitTexObj(&texObj, data, width, height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj, GX_TEXMAP0); GX_ClearVtxDesc(); GX_InvVtxCache(); GX_InvalidateTexAll(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); Mtx m, m1, m2, mv; width *= 0.5f; height *= 0.5f; guMtxIdentity(m1); guMtxScaleApply(m1, m1, scaleX, scaleY, 1.0f); guVector axis = (guVector) {0 , 0, 1}; guMtxRotAxisDeg (m2, &axis, degrees); guMtxConcat(m1, m2, m); guMtxTransApply(m, m, xpos + width + 0.5f, ypos + height + 0.5f, zpos); guMtxConcat(FSModelView2D, m, mv); GX_LoadPosMtxImm(mv, GX_PNMTX0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32(-width + XX1, -height + YY1, 0); GX_Color4u8(0xFF, 0xFF, 0xFF, alpha); GX_TexCoord2f32(0, 0); GX_Position3f32(width + XX2, -height + YY2, 0); GX_Color4u8(0xFF, 0xFF, 0xFF, alpha); GX_TexCoord2f32(1, 0); GX_Position3f32(width + XX3, height + YY3, 0); GX_Color4u8(0xFF, 0xFF, 0xFF, alpha); GX_TexCoord2f32(1, 1); GX_Position3f32(-width + XX4, height + YY4, 0); GX_Color4u8(0xFF, 0xFF, 0xFF, alpha); GX_TexCoord2f32(0, 1); GX_End(); }
/**************************************************************************** * Menu_DrawImg * * Draws the specified image on screen using GX ***************************************************************************/ void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alpha) { if(data == NULL) return; GXTexObj texObj; GX_InitTexObj(&texObj, data, width, height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj, GX_TEXMAP0); GX_InvalidateTexAll(); GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE); GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT); Mtx m,m1,m2, mv; width >>= 1; height >>= 1; guMtxIdentity (m1); guMtxScaleApply(m1,m1,scaleX,scaleY,1.0); guVector axis = (guVector) {0 , 0, 1 }; guMtxRotAxisDeg (m2, &axis, degrees); guMtxConcat(m2,m1,m); guMtxTransApply(m,m, xpos+width,ypos+height,0); guMtxConcat (GXmodelView2D, m, mv); GX_LoadPosMtxImm (mv, GX_PNMTX0); GX_Begin(GX_QUADS, GX_VTXFMT0,4); GX_Position3f32(-width, -height, 0); GX_Color4u8(0xFF,0xFF,0xFF,alpha); GX_TexCoord2f32(0, 0); GX_Position3f32(width, -height, 0); GX_Color4u8(0xFF,0xFF,0xFF,alpha); GX_TexCoord2f32(1, 0); GX_Position3f32(width, height, 0); GX_Color4u8(0xFF,0xFF,0xFF,alpha); GX_TexCoord2f32(1, 1); GX_Position3f32(-width, height, 0); GX_Color4u8(0xFF,0xFF,0xFF,alpha); GX_TexCoord2f32(0, 1); GX_End(); GX_LoadPosMtxImm (GXmodelView2D, GX_PNMTX0); GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR); GX_SetVtxDesc (GX_VA_TEX0, GX_NONE); }
static void render_texture (greets_data *gdata, float zpos, float scroll) { world_info *world = gdata->world; Mtx mvtmp; extern Mtx tube_rotmtx; guMtxIdentity (mvtmp); guMtxConcat (mvtmp, tube_rotmtx, mvtmp); object_set_matrices (&world->scene, &gdata->greets_loc, world->scene.camera, mvtmp, NULL, world->projection, world->projection_type); GX_ClearVtxDesc (); GX_SetVtxDesc (GX_VA_POS, GX_DIRECT); GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetCullMode (GX_CULL_NONE); scroll = scroll * 8.0f; scroll = scroll - floorf (scroll); scroll = scroll * 1./8; GX_Begin (GX_TRIANGLESTRIP, GX_VTXFMT0, 4); GX_Position3f32 (-40, 8, 0); GX_TexCoord2f32 (scroll, 0); GX_Position3f32 (40, 8, 0); GX_TexCoord2f32 (4 + scroll, 0); GX_Position3f32 (-40, -8, 0); GX_TexCoord2f32 (scroll, 0.5); GX_Position3f32 (40, -8, 0); GX_TexCoord2f32 (4 + scroll, 0.5); GX_End (); GX_Begin (GX_TRIANGLESTRIP, GX_VTXFMT0, 4); GX_Position3f32 (-40, 0, 8); GX_TexCoord2f32 (scroll, 0); GX_Position3f32 (40, 0, 8); GX_TexCoord2f32 (4 + scroll, 0); GX_Position3f32 (-40, 0, -8); GX_TexCoord2f32 (scroll, 0.5); GX_Position3f32 (40, 0, -8); GX_TexCoord2f32 (4 + scroll, 0.5); GX_End (); }
/* ============= EmitSkyPolys ============= */ void EmitSkyPolys (msurface_t *fa) { glpoly_t *p; float *v; int i; float s, t; vec3_t dir; float length; for (p=fa->polys ; p ; p=p->next) { GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, p->numverts); for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE) { VectorSubtract (v, r_origin, dir); dir[2] *= 3; // flatten the sphere length = dir[0]*dir[0] + dir[1]*dir[1] + dir[2]*dir[2]; length = sqrt (length); length = 6*63/length; dir[0] *= length; dir[1] *= length; s = (speedscale + dir[0]) * (1.0/128); t = (speedscale + dir[1]) * (1.0/128); GX_Position3f32(v[0], v[1], v[2]); GX_Color4u8(0xff, 0xff, 0xff, 0xff); GX_TexCoord2f32(s, t); } GX_End (); } }
/* ============= EmitWaterPolys Does a water warp on the pre-fragmented glpoly_t chain ============= */ void EmitWaterPolys (msurface_t *fa) { glpoly_t *p; float *v; int i; float s, t, os, ot; for (p=fa->polys ; p ; p=p->next) { GX_Begin (GX_TRIANGLEFAN, GX_VTXFMT0, p->numverts); for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE) { os = v[3]; ot = v[4]; s = os + turbsin[(int)((ot*0.125+realtime) * TURBSCALE) & 255]; s *= (1.0/64); t = ot + turbsin[(int)((os*0.125+realtime) * TURBSCALE) & 255]; t *= (1.0/64); GX_Position3f32(v[0], v[1], v[2]); GX_Color4u8(0xff, 0xff, 0xff, r_wateralpha.value * 0xff); // ELUTODO issues with draw order AND shoudn't be enabled if the map doesn't have watervis info GX_TexCoord2f32(s, t); } GX_End (); } }
/**************************************************************************** * Menu_DrawRectangle * * Draws a rectangle at the specified coordinates using GX ***************************************************************************/ void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled) { u8 fmt; long n; int i; f32 x2 = x+width; f32 y2 = y+height; Vector v[] = {{x,y,0.0f}, {x2,y,0.0f}, {x2,y2,0.0f}, {x,y2,0.0f}, {x,y,0.0f}}; if(!filled) { fmt = GX_LINESTRIP; n = 5; } else { fmt = GX_TRIANGLEFAN; n = 4; } GX_Begin(fmt, GX_VTXFMT0, n); for(i=0; i<n; i++) { GX_Position3f32(v[i].x, v[i].y, v[i].z); GX_Color4u8(color.r, color.g, color.b, color.a); } GX_End(); }
MF_API void MFSetPosition(float x, float y, float z) { MFCALLSTACK; GX_Position3f32(x, y, z); ++currentVert; }
void drawRect(int x, int y, int width, int height, int depth, GXColor color, float s0, float s1, float t0, float t1) { GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32((float) x,(float) y,(float) depth ); GX_Color4u8(color.r, color.g, color.b, color.a); GX_TexCoord2f32(s0,t0); GX_Position3f32((float) (x+width),(float) y,(float) depth ); GX_Color4u8(color.r, color.g, color.b, color.a); GX_TexCoord2f32(s1,t0); GX_Position3f32((float) (x+width),(float) (y+height),(float) depth ); GX_Color4u8(color.r, color.g, color.b, color.a); GX_TexCoord2f32(s1,t1); GX_Position3f32((float) x,(float) (y+height),(float) depth ); GX_Color4u8(color.r, color.g, color.b, color.a); GX_TexCoord2f32(s0,t1); GX_End(); }
// Render a vertex to Gecko (used by glEnd) void UploadVertex(int index){ GX_Position3f32( _vertexelements[index].x, _vertexelements[index].y, _vertexelements[index].z); GX_Normal3f32(_normalelements[index].x, _normalelements[index].y, _normalelements[index].z); //when using GL_FLAT only one color is allowed!!! //GL_SMOOTH allows for an color to be specified at each vertex GX_Color3f32( _colorelements[index].r, _colorelements[index].g, _colorelements[index].b); //glmaterialfv call instead when glcolormaterial call is used GX_TexCoord2f32(_texcoordelements[index].s,_texcoordelements[index].t); };
void draw_pointer( f32 x, f32 y, f32 ang, u8 r, u8 g, u8 b ) { Mtx m,mv; guMtxRotAxisDeg( m, &rotax, ang ); guMtxTransApply( m, m, x, y, 0 ); guMtxConcat( GXmodelView2D, m, mv ); GX_LoadPosMtxImm( mv, GX_PNMTX0 ); GX_Begin( GX_TRIANGLES, GX_VTXFMT0, 3 ); GX_Position3f32( 0.0f, 0.0f, 19.0f ); GX_Color4u8( r, g, b, 0xa0 ); GX_Position3f32( 32.0f, 16.0f, 19.0f ); GX_Color4u8( r, g, b, 0xa0 ); GX_Position3f32( 16.0f, 32.0f, 19.0f ); GX_Color4u8( r, g, b, 0xa0 ); GX_End(); GX_Begin( GX_LINESTRIP, GX_VTXFMT0, 4 ); GX_Position3f32( 0.0f, 0.0f, 19.0f ); GX_Color4u8( 0, 0, 0, 0xff ); GX_Position3f32( 32.0f, 16.0f, 19.0f ); GX_Color4u8( 0, 0, 0, 0xff ); GX_Position3f32( 16.0f, 32.0f, 19.0f ); GX_Color4u8( 0, 0, 0, 0xff ); GX_Position3f32( 0.0f, 0.0f, 19.0f ); GX_Color4u8( 0, 0, 0, 0xff ); GX_End(); GX_LoadPosMtxImm (GXmodelView2D, GX_PNMTX0); }
void Enemy::Draw(Mtx44 view) { Mtx44 model, modelview; guMtxIdentity(model); guMtxIdentity(modelview); guMtxTransApply(model, model, this->x, this->y, this->z); guMtxConcat(view, model, modelview); GX_LoadPosMtxImm(modelview, GX_PNMTX0); GX_LoadTexObj(this->tex, GX_TEXMAP0); f32 width, height; width = this->w / 2.0f; height = this->h / 2.0f; GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32(-width, height, 0); GX_Color4u8(255, 255, 255, 255); if( this->velx > 0 ) GX_TexCoord2f32(1, 0); else GX_TexCoord2f32(0, 0); GX_Position3f32(width, height, 0); GX_Color4u8(255, 255, 255, 255); if( this->velx > 0 ) GX_TexCoord2f32(0, 0); else GX_TexCoord2f32(1, 0); GX_Position3f32(width, -height, 0); GX_Color4u8(255, 255, 255, 255); if( this->velx > 0 ) GX_TexCoord2f32(0, 1); else GX_TexCoord2f32(1, 1); GX_Position3f32(-width, -height, 0); GX_Color4u8(255, 255, 255, 255); if( this->velx > 0 ) GX_TexCoord2f32(1, 1); else GX_TexCoord2f32(0, 1); GX_End(); }
void draw_star( f32 scale, f32 angle, f32 x, f32 y, u8 *col, u8 alpha ) { int i, j; Mtx m,m1,m2,mv; guMtxIdentity(m1); guMtxScaleApply( m1, m1, scale, scale, 1.0f ); guMtxRotAxisRad( m2, &rotax, angle ); guMtxConcat( m2, m1, m); guMtxTransApply( m, m, x, y, 0 ); guMtxConcat( GXmodelView2D, m, mv ); GX_LoadPosMtxImm( mv, GX_PNMTX0 ); GX_Begin( GX_TRIANGLES, GX_VTXFMT0, 3*NUM_STAR_POLYS ); for( i=0; i<NUM_STAR_POLYS*3; i++ ) { j = star_polys[i]*2; GX_Position3f32( star_pts[j], star_pts[j+1], 0.0f ); GX_Color4u8( col[0], col[1], col[2], alpha ); } GX_End(); GX_Begin( GX_LINESTRIP, GX_VTXFMT0, NUM_STAR_EDGES ); for( i=0; i<NUM_STAR_EDGES; i++ ) { j = star_edges[i]*2; GX_Position3f32( star_pts[j], star_pts[j+1], 0.0f ); GX_Color4u8( 0, 0, 0, alpha ); } GX_End(); GX_LoadPosMtxImm (GXmodelView2D, GX_PNMTX0); GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR); GX_SetVtxDesc (GX_VA_TEX0, GX_NONE); }
void DrawTexObj(GXTexObj *texObj, int x, int y, int width, int height, int depth, float s1, float s2, float t1, float t2, int centered) { drawInit(); GX_SetTevOp (GX_TEVSTAGE0, GX_REPLACE); GX_InvalidateTexAll(); GX_LoadTexObj(texObj, GX_TEXMAP0); if(centered) x = (int) x - width/2; GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32((float) x,(float) y,(float) depth ); GX_Color4u8(255, 255, 255, 255); GX_TexCoord2f32(s1,t1); GX_Position3f32((float) (x+width),(float) y,(float) depth ); GX_Color4u8(255, 255, 255, 255); GX_TexCoord2f32(s2,t1); GX_Position3f32((float) (x+width),(float) (y+height),(float) depth ); GX_Color4u8(255, 255, 255, 255); GX_TexCoord2f32(s2,t2); GX_Position3f32((float) x,(float) (y+height),(float) depth ); GX_Color4u8(255, 255, 255, 255); GX_TexCoord2f32(s1,t2); GX_End(); }
inline void QuadPane::SetVertex(int ind, float x, float y, u8 render_alpha) const { // position GX_Position3f32(x, y, 0.f); const GXColor &vertex_color = header->vertex_colors[ind]; // color GX_Color4u8(vertex_color.r, vertex_color.g, vertex_color.b, MultiplyAlpha(vertex_color.a, render_alpha)); // texture coord for(u32 i = 0; i < header->tex_coord_count; i++) GX_TexCoord2f32(tex_coords[i].coords[ind].s, tex_coords[i].coords[ind].t); }
void draw_sun( f32 x, f32 y, f32 r, f32 ang, u8 *col ) { int i; Mtx m, mv; circle( x, y, r, col, 1, 100, 0.0f ); guMtxIdentity( m ); guMtxRotAxisRad( m, &rotax, ang ); guMtxTransApply( m, m, x, y, 0 ); guMtxConcat( GXmodelView2D, m, mv ); GX_LoadPosMtxImm( mv, GX_PNMTX0 ); GX_Begin( GX_QUADS, GX_VTXFMT0, NUMRAYS*4 ); for( i=0; i<NUMRAYS; i++ ) { GX_Position3f32( sunrays[i*4 ].x , sunrays[i*4 ].y , 0.0f ); GX_Color4u8( col[0], col[1], col[2], 0xff ); GX_Position3f32( sunrays[i*4+1].x , sunrays[i*4+1].y , 0.0f ); GX_Color4u8( col[0], col[1], col[2], 0xff ); GX_Position3f32( sunrays[i*4+2].x*0.9f, sunrays[i*4+2].y*0.9f, 0.0f ); GX_Color4u8( col[0], col[1], col[2], 0xff ); GX_Position3f32( sunrays[i*4+3].x*0.9f, sunrays[i*4+3].y*0.9f, 0.0f ); GX_Color4u8( col[0], col[1], col[2], 0xff ); } GX_End(); for( i=0; i<NUMRAYS; i++ ) { GX_Begin( GX_LINESTRIP, GX_VTXFMT0, 4 ); GX_Position3f32( sunrays[i*4+3].x, sunrays[i*4+3].y, 0.0f ); GX_Color4u8( 0, 0, 0, 0xff ); GX_Position3f32( sunrays[i*4 ].x, sunrays[i*4 ].y, 0.0f ); GX_Color4u8( 0, 0, 0, 0xff ); GX_Position3f32( sunrays[i*4+1].x, sunrays[i*4+1].y, 0.0f ); GX_Color4u8( 0, 0, 0, 0xff ); GX_Position3f32( sunrays[i*4+2].x, sunrays[i*4+2].y, 0.0f ); GX_Color4u8( 0, 0, 0, 0xff ); GX_End(); } GX_LoadPosMtxImm (GXmodelView2D, GX_PNMTX0); GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR); GX_SetVtxDesc (GX_VA_TEX0, GX_NONE); }
void draw_petal( f32 ca, f32 sa, f32 scx, f32 scy, f32 sx, f32 sy, f32 z, u8 *col, f32 *smx, f32 *smy, f32 *smr ) { int i; if( smx ) { *smx = 18.8f * scy * sa + sx; *smy = -18.8f * scy * ca + sy; *smr = 16.0f * scy; } if( ( scx < 0.1f ) || ( scy < 0.1f ) ) return; for( i=0; i<NUM_PETAL_VERTICES; i++ ) { petal[i].sx = (petal[i].x*scx*ca - petal[i].y*scy*sa) + sx; petal[i].sy = (petal[i].x*scx*sa + petal[i].y*scy*ca) + sy; } GX_Begin( GX_TRIANGLES, GX_VTXFMT0, NUM_PETAL_POLYS*3 ); for( i=0; i<NUM_PETAL_POLYS*3; i++ ) { GX_Position3f32( petal[petal_polys[i]].sx, petal[petal_polys[i]].sy, z ); GX_Color4u8( col[0], col[1], col[2], 0xff ); } GX_End(); GX_Begin( GX_LINESTRIP, GX_VTXFMT0, NUM_PETAL_EDGES ); for( i=0; i<NUM_PETAL_EDGES; i++ ) { GX_Position3f32( petal[petal_edges[i]].sx, petal[petal_edges[i]].sy, z ); GX_Color4u8( 0, 0, 0, 0xff ); } GX_End(); }
/**************************************************************************** * Menu_DrawRectangle * * Draws a rectangle at the specified coordinates using GX ***************************************************************************/ void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled) { GX_LoadProjectionMtx(FSProjection2D, GX_ORTHOGRAPHIC); GX_LoadPosMtxImm(FSModelView2D, GX_PNMTX0); GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR); GX_ClearVtxDesc(); GX_InvVtxCache(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxDesc(GX_VA_TEX0, GX_NONE); u8 fmt; long n; int i; f32 x2 = x + width; f32 y2 = y + height; guVector v[] = { { x, y, 0.0f }, { x2, y, 0.0f }, { x2, y2, 0.0f }, { x, y2, 0.0f }, { x, y, 0.0f } }; if (!filled) { fmt = GX_LINESTRIP; n = 5; } else { fmt = GX_TRIANGLEFAN; n = 4; } GX_Begin(fmt, GX_VTXFMT0, n); for (i = 0; i < n; i++) { GX_Position3f32(v[i].x, v[i].y, v[i].z); GX_Color4u8(color.r, color.g, color.b, color.a); } GX_End(); GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); }
void DrawImage(int textureId, int x, int y, int width, int height, int depth, float s1, float s2, float t1, float t2, int centered) { drawInit(); GX_SetTevOp (GX_TEVSTAGE0, GX_REPLACE); GX_InvalidateTexAll(); switch(textureId) { case TEX_BACKDROP: GX_LoadTexObj(&backdropTexObj, GX_TEXMAP0); break; case TEX_GCDVDSMALL: GX_LoadTexObj(&gcdvdsmallTexObj, GX_TEXMAP0); break; case TEX_SDSMALL: GX_LoadTexObj(&sdsmallTexObj, GX_TEXMAP0); break; case TEX_HDD: GX_LoadTexObj(&hddTexObj, GX_TEXMAP0); break; case TEX_QOOB: GX_LoadTexObj(&qoobTexObj, GX_TEXMAP0); break; case TEX_WODEIMG: GX_LoadTexObj(&wodeimgTexObj, GX_TEXMAP0); break; case TEX_USBGECKO: GX_LoadTexObj(&usbgeckoTexObj, GX_TEXMAP0); break; case TEX_WIIKEY: GX_LoadTexObj(&wiikeyTexObj, GX_TEXMAP0); break; case TEX_SYSTEM: GX_LoadTexObj(&systemTexObj, GX_TEXMAP0); break; case TEX_MEMCARD: GX_LoadTexObj(&memcardTexObj, GX_TEXMAP0); break; case TEX_SAMBA: GX_LoadTexObj(&sambaTexObj, GX_TEXMAP0); break; case TEX_BTNNOHILIGHT: GX_LoadTexObj(&btnnohilightTexObj, GX_TEXMAP0); break; case TEX_BTNHILIGHT: GX_LoadTexObj(&btnhilightTexObj, GX_TEXMAP0); break; case TEX_BTNDEVICE: GX_LoadTexObj(&btndeviceTexObj, GX_TEXMAP0); break; case TEX_BTNSETTINGS: GX_LoadTexObj(&btnsettingsTexObj, GX_TEXMAP0); break; case TEX_BTNINFO: GX_LoadTexObj(&btninfoTexObj, GX_TEXMAP0); break; case TEX_BTNREFRESH: GX_LoadTexObj(&btnrefreshTexObj, GX_TEXMAP0); break; case TEX_BTNEXIT: GX_LoadTexObj(&btnexitTexObj, GX_TEXMAP0); break; case TEX_NTSCJ: GX_LoadTexObj(&ntscjTexObj, GX_TEXMAP0); break; case TEX_NTSCU: GX_LoadTexObj(&ntscuTexObj, GX_TEXMAP0); break; case TEX_PAL: GX_LoadTexObj(&palTexObj, GX_TEXMAP0); break; case TEX_CHECKED: GX_LoadTexObj(&checkedTexObj, GX_TEXMAP0); break; case TEX_UNCHECKED: GX_LoadTexObj(&uncheckedTexObj, GX_TEXMAP0); break; } if(centered) { x = (int) x - width/2; } GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32((float) x,(float) y,(float) depth ); GX_Color4u8(255, 255, 255, 255); GX_TexCoord2f32(s1,t1); GX_Position3f32((float) (x+width),(float) y,(float) depth ); GX_Color4u8(255, 255, 255, 255); GX_TexCoord2f32(s2,t1); GX_Position3f32((float) (x+width),(float) (y+height),(float) depth ); GX_Color4u8(255, 255, 255, 255); GX_TexCoord2f32(s2,t2); GX_Position3f32((float) x,(float) (y+height),(float) depth ); GX_Color4u8(255, 255, 255, 255); GX_TexCoord2f32(s1,t2); GX_End(); }
int main() { int startx=0, starty=0; int x=0, y=0; int dirx=0, diry=0; int cptx=0, cpty=0; int bgx=-32, bgy=-32; float idperso=0; int i=0; float sinnonameno=0, oldsinnonameno=0; float camZ=1400.0f; float a=0; GRRLIB_Init(); GRRLIB_Settings.antialias = false; WPAD_Init(); GRRLIB_ClipDrawing(0,0,rmode->fbWidth,rmode->efbHeight); GRRLIB_texImg *tex_tile1 = GRRLIB_LoadTexture(tile1); GRRLIB_InitTileSet(tex_tile1, TileMap1Width, TileMap1Height, 0); GRRLIB_texImg *tex_perso = GRRLIB_LoadTexture(perso); GRRLIB_InitTileSet(tex_perso, 64, 64, 0); GRRLIB_texImg *tex_bg = GRRLIB_LoadTexture(bg); GRRLIB_texImg *tex_nonameno = GRRLIB_LoadTexture(nonameno); GRRLIB_InitTileSet(tex_nonameno, 32, 32, 0); GRRLIB_texImg *tex_screen = GRRLIB_CreateEmptyTexture(rmode->fbWidth, rmode->efbHeight); GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF); while(1) { GRRLIB_2dMode(); WPAD_ScanPads(); if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break; if (WPAD_ButtonsHeld(0) & WPAD_BUTTON_PLUS) camZ+=20.0f; if (WPAD_ButtonsHeld(0) & WPAD_BUTTON_MINUS) camZ-=20.0f; if((dirx==0) && (diry==0)) { if (WPAD_ButtonsHeld(0) & WPAD_BUTTON_LEFT) { diry=-4; idperso=15;} else if (WPAD_ButtonsHeld(0) & WPAD_BUTTON_RIGHT) { diry=4; idperso=15;} else if (WPAD_ButtonsHeld(0) & WPAD_BUTTON_DOWN) { dirx=-4 ; idperso=1;} else if (WPAD_ButtonsHeld(0) & WPAD_BUTTON_UP) { dirx=4 ; idperso=8;} } if((dirx==0) && (diry==0)) { idperso=0; } if(((Map1Info[9+starty][10+startx]==1) || (Map1Info[9+starty][11+startx]==1)) || ((Map1Info[9+starty][10+startx]==43521) || (Map1Info[9+starty][11+startx]==43521))) { } else{ dirx=0; diry=-4; } if(dirx<0) { if((Map1Info[7+starty][12+startx]==8) || (Map1Info[7+starty][12+startx]==2) || (Map1Info[8+starty][12+startx]==8) || (Map1Info[8+starty][12+startx]==2)) { dirx=0; } else { idperso++; if(idperso>7) idperso=1; } } if(dirx>0) { if((Map1Info[7+starty][9+startx]==8) || (Map1Info[7+starty][9+startx]==2) || (Map1Info[8+starty][9+startx]==8) || (Map1Info[8+starty][9+startx]==2)) { dirx=0; } else { idperso++; if(idperso>14) idperso=8; } } if(diry<0) { if((Map1Info[9+starty][10+startx]==1) || (Map1Info[9+starty][11+startx]==1)) { diry=0; } } if(diry!=0) { idperso++; if(idperso>22) idperso=16; } cptx+=dirx; if(dirx>0) bgx++; else if(dirx<0) bgx--; if((bgx>-1) || (bgx<-63)) bgx=-32; if(cptx==32) { cptx=0; dirx=0; startx--; } else if(cptx==-32) { cptx=0; dirx=0; startx++; } cpty+=diry; if(diry>0) bgy++; else if(diry<0) bgy--; if((bgy>-1) ||(bgy<-63)) bgy=-32; if(cpty==32) { cpty=0; diry=0; starty--; } else if(cpty==-32) { cpty=0; if(((Map1Info[9+starty][10+startx]==1) || (Map1Info[9+starty][11+startx]==1)) || ((Map1Info[9+starty][10+startx]==43521) || (Map1Info[9+starty][11+startx]==43521))) { diry=0; } starty++; } GRRLIB_DrawImg(bgx, bgy, tex_bg, 0, 1, 1, 0xFFFFFFFF); for(y=0;y<=(17);y++) { for(x=0;x<=(21);x++) { if(Map1Data[y+starty][x+startx] != 0) { GRRLIB_DrawTile(x*TileMap1Width+cptx-TileMap1Width,y*TileMap1Height+cpty-TileMap1Height,tex_tile1,0,1,1,0xFFFFFFFF,Map1Data[y+starty][x+startx]-1); } } } GRRLIB_DrawTile(TileMap1Width*9,TileMap1Height*6,tex_perso,0,1,1,0xFFFFFFFF,(int)idperso); oldsinnonameno=sinnonameno; for(i=0; i<8; i++) { GRRLIB_DrawTile(TileMap1Width*(6+i),(TileMap1Height*10)+sin(sinnonameno)*64,tex_nonameno,0,1,1,0xFFFFFFFF,i); sinnonameno+=0.4F; } sinnonameno=oldsinnonameno+0.08F; GRRLIB_Screen2Texture(0, 0, tex_screen, GX_TRUE); GRRLIB_Camera3dSettings(0.0f,0.0f,camZ, 0,1,0, 0,0,0); GRRLIB_3dMode(0.1,3000,45,1,0); GRRLIB_SetTexture(tex_screen,0); GRRLIB_ObjectView(0,0,0, a,a*2,a*3,1,1,1); GX_Begin(GX_QUADS, GX_VTXFMT0, 16); GX_Position3f32(-rmode->fbWidth/2,rmode->efbHeight/2,rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(rmode->fbWidth/2,rmode->efbHeight/2,rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(rmode->fbWidth/2,-rmode->efbHeight/2,rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-rmode->fbWidth/2,-rmode->efbHeight/2,rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(rmode->fbWidth/2,rmode->efbHeight/2,-rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-rmode->fbWidth/2,rmode->efbHeight/2,-rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-rmode->fbWidth/2,-rmode->efbHeight/2,-rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(rmode->fbWidth/2,-rmode->efbHeight/2,-rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(rmode->fbWidth/2,rmode->efbHeight/2,rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(rmode->fbWidth/2,rmode->efbHeight/2,-rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(rmode->fbWidth/2,-rmode->efbHeight/2,-rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(rmode->fbWidth/2,-rmode->efbHeight/2,rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-rmode->fbWidth/2,rmode->efbHeight/2,-rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-rmode->fbWidth/2,rmode->efbHeight/2,rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-rmode->fbWidth/2,-rmode->efbHeight/2,rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-rmode->fbWidth/2,-rmode->efbHeight/2,-rmode->fbWidth/2); GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_End(); a+=0.2f; GRRLIB_Render(); } GRRLIB_FreeTexture(tex_tile1); GRRLIB_FreeTexture(tex_perso); GRRLIB_FreeTexture(tex_bg); GRRLIB_FreeTexture(tex_nonameno); GRRLIB_FreeTexture(tex_screen); GRRLIB_Exit(); exit(0); }
void reduce_cubemap (cubemap_info *cubemap, int subdiv) { int x, y, face; const u32 vtxfmt = GX_VTXFMT0; Mtx mvtmp; Mtx44 ortho; object_loc rect_loc; scene_info rect_scene; int half_subdiv = subdiv / 2; float scale_factor = 1.0 / ((float) half_subdiv - 0.5); /* Using an even number of subdivisions and spreading evenly from -1...1 ensures we don't try to evaluate the singularity point at the back of the sphere. */ assert ((subdiv & 1) == 0); scene_set_pos (&rect_scene, (guVector) { 0, 0, -5 }); scene_set_lookat (&rect_scene, (guVector) { 0, 0, 0 }); scene_set_up (&rect_scene, (guVector) { 0, 1, 0 }); scene_update_camera (&rect_scene); guOrtho (ortho, -1, 1, -1, 1, 1, 15); object_loc_initialise (&rect_loc, GX_PNMTX0); guMtxIdentity (mvtmp); object_set_matrices (&rect_scene, &rect_loc, rect_scene.camera, mvtmp, NULL, ortho, GX_ORTHOGRAPHIC); GX_ClearVtxDesc (); GX_SetVtxDesc (GX_VA_POS, GX_DIRECT); GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt (vtxfmt, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt (vtxfmt, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetCullMode (GX_CULL_BACK); rendertarget_texture (cubemap->sphsize, cubemap->sphsize, cubemap->sphfmt, GX_FALSE, GX_PF_RGB8_Z24, GX_ZC_LINEAR); for (face = 0; face < 6; face++) { shader_load (cubemap->face_shader[face]); for (x = -half_subdiv; x < half_subdiv - 1; x++) { float a = ((float) x + 0.5) * scale_factor; float a1 = ((float) x + 1.5) * scale_factor; GX_Begin (GX_TRIANGLESTRIP, vtxfmt, subdiv * 2); for (y = -half_subdiv; y < half_subdiv; y++) { float b = ((float) y + 0.5) * scale_factor; guVector tmp; face_to_sphere (&tmp, face, a, b); GX_Position3f32 (tmp.x, tmp.y, tmp.z); GX_TexCoord2f32 ((a + 1.0) / 2.0, (b + 1.0) / 2.0); face_to_sphere (&tmp, face, a1, b); GX_Position3f32 (tmp.x, tmp.y, tmp.z); GX_TexCoord2f32 ((a1 + 1.0) / 2.0, (b + 1.0) / 2.0); } GX_End (); } } GX_CopyTex (cubemap->sphtexels, GX_TRUE); GX_PixModeSync (); }
void Textbox::Draw(const BannerResources& resources, u8 parent_alpha, const float ws_scale, Mtx &modelview) const { if(!text) return; if(header->font_index >= resources.fonts.size()) return; WiiFont *font = resources.fonts[header->font_index]; if(!font->IsLoaded()) return; // Ugly...but doing it by going through all panes is more ugly // TODO: move it to somewhere else if(lineWidths.empty()) ((Textbox *) this)->SetTextWidth(font); if(lineWidths.empty()) return; SetupGX(resources); GX_LoadPosMtxImm(modelview, GX_PNMTX0); // Setup text color GXColor color0 = { header->color[0].r, header->color[0].g, header->color[0].b, MultiplyAlpha(header->color[0].a, parent_alpha) }; GXColor color1 = { header->color[1].r, header->color[1].g, header->color[1].b, MultiplyAlpha(header->color[1].a, parent_alpha) }; u32 lastSheetIdx = 0xffff; float scale = header->font_size /(float)font->CharacterHeight(); // use complete text width if not aligned to middle float textWidth = (GetAlignHor() == 1) ? lineWidths[0] : frameWidth; // position offset calculation for first line...why the hell is it that complex? float xPos = -0.5f * ( GetOriginX() * GetWidth() * ws_scale + GetAlignHor() * (-GetWidth() * ws_scale + textWidth) ); float yPos = -0.5f * ( GetAlignVer() * -frameHeight + GetHeight() * (GetAlignVer() - (2 - GetOriginY())) ) - header->font_size; // store the character width here for later use, it's constant over the text float charWidth = scale * (float)font->CharacterWidth(); int lineNumber = 0; for(const u16 *txtString = text; *txtString != 0; txtString++) { if(*txtString == '\n') { lineNumber++; // use complete text width if not aligned to middle textWidth = (GetAlignHor() == 1) ? lineWidths[lineNumber] : frameWidth; // calculate text position depending on line width xPos = -0.5f * (GetOriginX() * GetWidth() * ws_scale + GetAlignHor() * (-GetWidth() * ws_scale + textWidth)); // go one line down yPos -= (header->font_size + header->space_line); continue; } const WiiFont::CharInfo *charInfo = font->GetCharInfo(*txtString); if(!charInfo) continue; if(charInfo->sheetIdx != lastSheetIdx) { lastSheetIdx = charInfo->sheetIdx; if(!font->Apply(charInfo->sheetIdx)) continue; } if(charInfo->unk) xPos += scale * (float)charInfo->advanceKerning; GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32(xPos, yPos, 0.f); GX_Color4u8(color1.r, color1.g, color1.b, color1.a); GX_TexCoord2f32(charInfo->s1, charInfo->t2); GX_Position3f32(xPos + charWidth, yPos, 0.f); GX_Color4u8(color1.r, color1.g, color1.b, color1.a); GX_TexCoord2f32(charInfo->s2, charInfo->t2); GX_Position3f32(xPos + charWidth, yPos + header->font_size, 0.f); GX_Color4u8(color0.r, color0.g, color0.b, color0.a); GX_TexCoord2f32(charInfo->s2, charInfo->t1); GX_Position3f32(xPos, yPos + header->font_size, 0.f); GX_Color4u8(color0.r, color0.g, color0.b, color0.a); GX_TexCoord2f32(charInfo->s1, charInfo->t1); GX_End(); xPos += scale * (float)charInfo->advanceGlyphX; } }
void SendVertex(guVector& p, u32 color) { GX_Position3f32(p.x, p.y, p.z); GX_Color1u32(color); }
int main(int argc,char **argv) { f32 yscale,zt = 0; u32 xfbHeight; u32 fb = 0; f32 rquad = 0.0f; u32 first_frame = 1; GXTexObj texture; Mtx view; // view and perspective matrices Mtx model, modelview; Mtx44 perspective; void *gpfifo = NULL; GXColor background = {0, 0, 0, 0xff}; guVector cam = {0.0F, 0.0F, 0.0F}, up = {0.0F, 1.0F, 0.0F}, look = {0.0F, 0.0F, -1.0F}; TPLFile crateTPL; VIDEO_Init(); WPAD_Init(); rmode = VIDEO_GetPreferredMode(NULL); // allocate the fifo buffer gpfifo = memalign(32,DEFAULT_FIFO_SIZE); memset(gpfifo,0,DEFAULT_FIFO_SIZE); // allocate 2 framebuffers for double buffering frameBuffer[0] = SYS_AllocateFramebuffer(rmode); frameBuffer[1] = SYS_AllocateFramebuffer(rmode); // configure video VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(frameBuffer[fb]); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); fb ^= 1; // init the flipper GX_Init(gpfifo,DEFAULT_FIFO_SIZE); // clears the bg to color and clears the z buffer GX_SetCopyClear(background, 0x00ffffff); // other gx setup GX_SetViewport(0,0,rmode->fbWidth,rmode->efbHeight,0,1); yscale = GX_GetYScaleFactor(rmode->efbHeight,rmode->xfbHeight); xfbHeight = GX_SetDispCopyYScale(yscale); GX_SetScissor(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopySrc(0,0,rmode->fbWidth,rmode->efbHeight); GX_SetDispCopyDst(rmode->fbWidth,xfbHeight); GX_SetCopyFilter(rmode->aa,rmode->sample_pattern,GX_TRUE,rmode->vfilter); GX_SetFieldMode(rmode->field_rendering,((rmode->viHeight==2*rmode->xfbHeight)?GX_ENABLE:GX_DISABLE)); if (rmode->aa) GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR); else GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR); GX_SetCullMode(GX_CULL_NONE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); GX_SetDispCopyGamma(GX_GM_1_0); // setup the vertex attribute table // describes the data // args: vat location 0-7, type of data, data format, size, scale // so for ex. in the first call we are sending position data with // 3 values X,Y,Z of size F32. scale sets the number of fractional // bits for non float data. GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGB8, 0); GX_InvVtxCache(); GX_InvalidateTexAll(); TPL_OpenTPLFromMemory(&crateTPL, (void *)crate_tpl,crate_tpl_size); TPL_GetTexture(&crateTPL,crate,&texture); // setup our camera at the origin // looking down the -z axis with y up guLookAt(view, &cam, &up, &look); // setup our projection matrix // this creates a perspective matrix with a view angle of 90, // and aspect ratio based on the display resolution f32 w = rmode->viWidth; f32 h = rmode->viHeight; guPerspective(perspective, 45, (f32)w/h, 0.1F, 300.0F); GX_LoadProjectionMtx(perspective, GX_PERSPECTIVE); guVector cubeAxis = {1,1,1}; while(1) { WPAD_ScanPads(); if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0); else if (WPAD_ButtonsHeld(0)&WPAD_BUTTON_UP) zt -= 0.25f; else if (WPAD_ButtonsHeld(0)&WPAD_BUTTON_DOWN) zt += 0.25f; // set number of rasterized color channels GX_SetNumChans(1); //set number of textures to generate GX_SetNumTexGens(1); // setup texture coordinate generation // args: texcoord slot 0-7, matrix type, source to generate texture coordinates from, matrix to use GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_SetTevOp(GX_TEVSTAGE0,GX_REPLACE); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); GX_LoadTexObj(&texture, GX_TEXMAP0); guMtxIdentity(model); guMtxRotAxisDeg(model, &cubeAxis, rquad); guMtxTransApply(model, model, 0.0f,0.0f,zt-7.0f); guMtxConcat(view,model,modelview); // load the modelview matrix into matrix memory GX_LoadPosMtxImm(modelview, GX_PNMTX3); GX_SetCurrentMtx(GX_PNMTX3); GX_Begin(GX_QUADS, GX_VTXFMT0, 24); // Draw a Cube GX_Position3f32(-1.0f, 1.0f, -1.0f); // Top Left of the quad (top) GX_Color3f32(0.0f,1.0f,0.0f); // Set The Color To Green GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f, 1.0f, 1.0f); // Top Right of the quad (top) GX_Color3f32(0.0f,1.0f,0.0f); // Set The Color To Green GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f, -1.0f, 1.0f); // Bottom Right of the quad (top) GX_Color3f32(0.0f,1.0f,0.0f); // Set The Color To Green GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(- 1.0f, -1.0f, -1.0f); // Bottom Left of the quad (top) GX_Color3f32(0.0f,1.0f,0.0f); // Set The Color To Green GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32( 1.0f,1.0f, -1.0f); // Top Left of the quad (bottom) GX_Color3f32(1.0f,0.5f,0.0f); // Set The Color To Orange GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,-1.0f, -1.0f); // Top Right of the quad (bottom) GX_Color3f32(1.0f,0.5f,0.0f); // Set The Color To Orange GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,1.0f); // Bottom Right of the quad (bottom) GX_Color3f32(1.0f,0.5f,0.0f); // Set The Color To Orange GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32( 1.0f,1.0f,1.0f); // Bottom Left of the quad (bottom) GX_Color3f32(1.0f,0.5f,0.0f); // Set The Color To Orange GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32( -1.0f, -1.0f, 1.0f); // Top Right Of The Quad (Front) GX_Color3f32(1.0f,0.0f,0.0f); // Set The Color To Red GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f, -1.0f, 1.0f); // Top Left Of The Quad (Front) GX_Color3f32(1.0f,0.0f,0.0f); // Set The Color To Red GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f, -1.0f); // Bottom Left Of The Quad (Front) GX_Color3f32(1.0f,0.0f,0.0f); // Set The Color To Red GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32( -1.0f,-1.0f, -1.0f); // Bottom Right Of The Quad (Front) GX_Color3f32(1.0f,0.0f,0.0f); // Set The Color To Red GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32( -1.0f,1.0f,1.0f); // Bottom Left Of The Quad (Back) GX_Color3f32(1.0f,1.0f,0.0f); // Set The Color To Yellow GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); // Bottom Right Of The Quad (Back) GX_Color3f32(1.0f,1.0f,0.0f); // Set The Color To Yellow GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) GX_Color3f32(1.0f,1.0f,0.0f); // Set The Color To Yellow GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32( 1.0f, 1.0f,1.0f); // Top Left Of The Quad (Back) GX_Color3f32(1.0f,1.0f,0.0f); // Set The Color To Yellow GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f, -1.0f, -1.0f); // Top Right Of The Quad (Left) GX_Color3f32(0.0f,0.0f,1.0f); // Set The Color To Blue GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) GX_Color3f32(0.0f,0.0f,1.0f); // Set The Color To Blue GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); // Bottom Left Of The Quad (Left) GX_Color3f32(0.0f,0.0f,1.0f); // Set The Color To Blue GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f, -1.0f); // Bottom Right Of The Quad (Left) GX_Color3f32(0.0f,0.0f,1.0f); // Set The Color To Blue GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32( 1.0f, -1.0f,1.0f); // Top Right Of The Quad (Right) GX_Color3f32(1.0f,0.0f,1.0f); // Set The Color To Violet GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32( -1.0f, -1.0f, 1.0f); // Top Left Of The Quad (Right) GX_Color3f32(1.0f,0.0f,1.0f); // Set The Color To Violet GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32( -1.0f,1.0f, 1.0f); // Bottom Left Of The Quad (Right) GX_Color3f32(1.0f,0.0f,1.0f); // Set The Color To Violet GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32( 1.0f,1.0f,1.0f); // Bottom Right Of The Quad (Right) GX_Color3f32(1.0f,0.0f,1.0f); // Set The Color To Violet GX_TexCoord2f32(0.0f,1.0f); GX_End(); // Done Drawing The Quad GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_CopyDisp(frameBuffer[fb],GX_TRUE); GX_DrawDone(); VIDEO_SetNextFramebuffer(frameBuffer[fb]); if(first_frame) { first_frame = 0; VIDEO_SetBlack(FALSE); } VIDEO_Flush(); VIDEO_WaitVSync(); fb ^= 1; rquad -= 0.15f; // Decrease The Rotation Variable For The Quad ( NEW ) } }
void GuiFrameImage::CreateDrawList() { GX_BeginDispList(DrawList, DrawListSize+64); GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR); GX_SetVtxDesc (GX_VA_TEX0, GX_NONE); oldWidth = GetWidth(); oldHeight = GetHeight(); oldX = GetLeft(); oldY = GetTop(); oldZ = 0; oldAlpha = GetAlpha(); f32 alpha = oldAlpha; f32 z = oldZ; f32 x1 = oldX; f32 y1 = oldY; f32 x2 = x1+oldWidth; f32 y2 = y1+oldHeight; //! Upper QUAD GX_Begin(GX_QUADS, GX_VTXFMT0,4); GX_Position3f32(x1+Margin, y1, z); GX_Color4u8(UpperQuadUpper.r,UpperQuadUpper.g,UpperQuadUpper.b,alpha); GX_Position3f32(x2-Margin, y1, z); GX_Color4u8(UpperQuadUpper.r,UpperQuadUpper.g,UpperQuadUpper.b,alpha); GX_Position3f32(x2-Margin, y1+Margin, z); GX_Color4u8(MainQuadUpper.r,MainQuadUpper.g,MainQuadUpper.b,alpha); GX_Position3f32(x1+Margin, y1+Margin, z); GX_Color4u8(MainQuadUpper.r,MainQuadUpper.g,MainQuadUpper.b,alpha); GX_End(); //! Upper/Left Corner Circle GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, Precision+1); { f32 deg; int r = SideQuadUpper.r; int g = SideQuadUpper.g; int b = SideQuadUpper.b; f32 r_p = (float) (UpperQuadUpper.r - r)/(float) (Precision-1); f32 g_p = (float) (UpperQuadUpper.g - g)/(float) (Precision-1); f32 b_p = (float) (UpperQuadUpper.b - b)/(float) (Precision-1); GX_Position3f32(x1+Margin, y1+Margin, z); GX_Color4u8(MainQuadUpper.r,MainQuadUpper.g,MainQuadUpper.b,alpha); for(int i = 0; i < Precision; ++i) { deg = DegToRad(180+i*90/(f32)(Precision-1)); GX_Position3f32(x1+Margin+Margin*cos(deg), y1+Margin+Margin*sin(deg), z); GX_Color4u8(r+r_p*i, g+g_p*i, b+b_p*i,alpha); } } GX_End(); //! Left QUAD GX_Begin(GX_QUADS, GX_VTXFMT0,4); GX_Position3f32(x1, y1+Margin, z); GX_Color4u8(SideQuadUpper.r,SideQuadUpper.g,SideQuadUpper.b,alpha); GX_Position3f32(x1+Margin, y1+Margin, z); GX_Color4u8(MainQuadUpper.r,MainQuadUpper.g,MainQuadUpper.b,alpha); GX_Position3f32(x1+Margin, y2-Margin, z); GX_Color4u8(MainQuadLower.r,MainQuadLower.g,MainQuadLower.b,alpha); GX_Position3f32(x1, y2-Margin, z); GX_Color4u8(SideQuadLower.r,SideQuadLower.g,SideQuadLower.b,alpha); GX_End(); //! Lower Left Corner Circle GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, Precision*2+2); { //! Transparent shadow f32 deg; int r = ShadowLower.r; int g = ShadowLower.g; int b = ShadowLower.b; f32 a = 0.1f*alpha; f32 r_p = (float) (SideQuadLower.r - r)/(float) (Precision-1); f32 g_p = (float) (SideQuadLower.g - g)/(float) (Precision-1); f32 b_p = (float) (SideQuadLower.b - b)/(float) (Precision-1); f32 a_p = (float) (alpha - a)/(float) (Precision-1); GX_Position3f32(x1+Margin, y2-Margin, z); GX_Color4u8(MainQuadLower.r,MainQuadLower.g,MainQuadLower.b,alpha); for(int i = 0; i < Precision; ++i) { deg = DegToRad(90+i*90/(f32)(Precision-1)); GX_Position3f32(x1+Margin+Margin*cos(deg), y2-Margin+Margin*sin(deg), z); GX_Color4u8(r+r_p*i, g+g_p*i, b+b_p*i, a+a_p*i); } //! Opaque r = ShadowUpper.r; g = ShadowUpper.g; b = ShadowUpper.b; r_p = (float) (SideQuadLower.r - r)/(float) (Precision-1); g_p = (float) (SideQuadLower.g - g)/(float) (Precision-1); b_p = (float) (SideQuadLower.b - b)/(float) (Precision-1); GX_Position3f32(x1+Margin, y2-Margin, z); GX_Color4u8(MainQuadLower.r,MainQuadLower.g,MainQuadLower.b,alpha); for(int i = 0; i < Precision; ++i) { deg = DegToRad(90+i*90/(f32)(Precision-1)); GX_Position3f32(x1+Margin+Margin*cos(deg), y2-Margin+(Margin-ShadowWidth)*sin(deg), z); GX_Color4u8(r+r_p*i, g+g_p*i, b+b_p*i, alpha); } } GX_End(); //! Lower QUAD GX_Begin(GX_QUADS, GX_VTXFMT0,8); //! Transparent shadow quad GX_Position3f32(x1+Margin, y2-Margin, z); GX_Color4u8(ShadowUpper.r,ShadowUpper.g,ShadowUpper.b,alpha); GX_Position3f32(x2-Margin, y2-Margin, z); GX_Color4u8(ShadowUpper.r,ShadowUpper.g,ShadowUpper.b,alpha); GX_Position3f32(x2-Margin, y2, z); GX_Color4u8(ShadowLower.r,ShadowLower.g,ShadowLower.b,0.1f*alpha); GX_Position3f32(x1+Margin, y2, z); GX_Color4u8(ShadowLower.r,ShadowLower.g,ShadowLower.b,0.1f*alpha); //! Opaque quad GX_Position3f32(x1+Margin, y2-Margin, z); GX_Color4u8(MainQuadLower.r,MainQuadLower.g,MainQuadLower.b,alpha); GX_Position3f32(x2-Margin, y2-Margin, z); GX_Color4u8(MainQuadLower.r,MainQuadLower.g,MainQuadLower.b,alpha); GX_Position3f32(x2-Margin, y2-ShadowWidth, z); GX_Color4u8(ShadowUpper.r,ShadowUpper.g,ShadowUpper.b,alpha); GX_Position3f32(x1+Margin, y2-ShadowWidth, z); GX_Color4u8(ShadowUpper.r,ShadowUpper.g,ShadowUpper.b,alpha); GX_End(); //! Lower Right Corner Circle GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, Precision*2+2); { f32 deg; int r = SideQuadLower.r; int g = SideQuadLower.g; int b = SideQuadLower.b; f32 a = alpha; f32 r_p = (float) (ShadowLower.r - r)/(float) (Precision-1); f32 g_p = (float) (ShadowLower.g - g)/(float) (Precision-1); f32 b_p = (float) (ShadowLower.b - b)/(float) (Precision-1); f32 a_p = (float) (0.1f*alpha - a)/(float) (Precision-1); GX_Position3f32(x2-Margin, y2-Margin, z); GX_Color4u8(MainQuadLower.r,MainQuadLower.g,MainQuadLower.b,alpha); for(int i = 0; i < Precision; ++i) { deg = DegToRad(i*90/(f32)(Precision-1)); GX_Position3f32(x2-Margin+Margin*cos(deg), y2-Margin+Margin*sin(deg), z); GX_Color4u8(r+r_p*i, g+g_p*i, b+b_p*i, a+a_p*i); } r_p = (float) (ShadowUpper.r - r)/(float) (Precision-1); g_p = (float) (ShadowUpper.g - g)/(float) (Precision-1); b_p = (float) (ShadowUpper.b - b)/(float) (Precision-1); GX_Position3f32(x2-Margin, y2-Margin, z); GX_Color4u8(MainQuadLower.r,MainQuadLower.g,MainQuadLower.b,alpha); for(int i = 0; i < Precision; ++i) { deg = DegToRad(i*90/(f32)(Precision-1)); GX_Position3f32(x2-Margin+Margin*cos(deg), y2-Margin+(Margin-ShadowWidth)*sin(deg), z); GX_Color4u8(r+r_p*i, g+g_p*i, b+b_p*i, alpha); } } GX_End(); //! Right QUAD GX_Begin(GX_QUADS, GX_VTXFMT0,4); GX_Position3f32(x2-Margin, y1+Margin, z); GX_Color4u8(MainQuadUpper.r,MainQuadUpper.g,MainQuadUpper.b,alpha); GX_Position3f32(x2, y1+Margin, z); GX_Color4u8(SideQuadUpper.r,SideQuadUpper.g,SideQuadUpper.b,alpha); GX_Position3f32(x2, y2-Margin, z); GX_Color4u8(SideQuadLower.r,SideQuadLower.g,SideQuadLower.b,alpha); GX_Position3f32(x2-Margin, y2-Margin, z); GX_Color4u8(MainQuadLower.r,MainQuadLower.g,MainQuadLower.b,alpha); GX_End(); //! Upper/Left Corner Circle GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, Precision+1); { f32 deg; int r = UpperQuadUpper.r; int g = UpperQuadUpper.g; int b = UpperQuadUpper.b; f32 r_p = (float) (SideQuadUpper.r - r)/(float) (Precision-1); f32 g_p = (float) (SideQuadUpper.g - g)/(float) (Precision-1); f32 b_p = (float) (SideQuadUpper.b - b)/(float) (Precision-1); GX_Position3f32(x2-Margin, y1+Margin, z); GX_Color4u8(MainQuadUpper.r,MainQuadUpper.g,MainQuadUpper.b,alpha); for(int i = 0; i < Precision; ++i) { deg = DegToRad(270+i*90/(f32)(Precision-1)); GX_Position3f32(x2-Margin+Margin*cos(deg), y1+Margin+Margin*sin(deg), z); GX_Color4u8(r+r_p*i, g+g_p*i, b+b_p*i,alpha); } } GX_End(); //! Main QUAD GX_Begin(GX_QUADS, GX_VTXFMT0,4); GX_Position3f32(x1+Margin, y1+Margin, z); GX_Color4u8(MainQuadUpper.r,MainQuadUpper.g,MainQuadUpper.b,alpha); GX_Position3f32(x2-Margin, y1+Margin, z); GX_Color4u8(MainQuadUpper.r,MainQuadUpper.g,MainQuadUpper.b,alpha); GX_Position3f32(x2-Margin, y2-Margin, z); GX_Color4u8(MainQuadLower.r,MainQuadLower.g,MainQuadLower.b,alpha); GX_Position3f32(x1+Margin, y2-Margin, z); GX_Color4u8(MainQuadLower.r,MainQuadLower.g,MainQuadLower.b,alpha); GX_End(); GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE); DrawListSize = GX_EndDispList(); }