Exemple #1
0
/*
-------------------------
NPC_ATST_Pain
-------------------------
*/
void NPC_ATST_Pain( gentity_t *self, gentity_t *inflictor, gentity_t *other, const vec3_t point, int damage, int mod,int hitLoc )
{
    G_ATSTCheckPain( self, other, point, damage, mod, hitLoc );
    NPC_Pain( self, inflictor, other, point, damage, mod );
}
Exemple #2
0
/*
-------------------------
NPC_ATST_Pain
-------------------------
*/
void NPC_ATST_Pain(gentity_t *self, gentity_t *attacker, int damage) 
{
	G_ATSTCheckPain( self, attacker, damage );
	NPC_Pain( self, attacker, damage );
}