/* ------------------------- NPC_ATST_Pain ------------------------- */ void NPC_ATST_Pain( gentity_t *self, gentity_t *inflictor, gentity_t *other, const vec3_t point, int damage, int mod,int hitLoc ) { G_ATSTCheckPain( self, other, point, damage, mod, hitLoc ); NPC_Pain( self, inflictor, other, point, damage, mod ); }
/* ------------------------- NPC_ATST_Pain ------------------------- */ void NPC_ATST_Pain(gentity_t *self, gentity_t *attacker, int damage) { G_ATSTCheckPain( self, attacker, damage ); NPC_Pain( self, attacker, damage ); }