Exemple #1
0
/**
 * @brief info_alien_start (1 0 0) (-16 -16 -24) (16 16 32)
 * Starting point for a single player alien.
 */
static void SP_alien_start (edict_t *ent)
{
	/* deactivateable in multiplayer */
	if (sv_maxclients->integer > 1 && !ai_numactors->integer) {
		G_FreeEdict(ent);
		return;
	}
	ent->team = TEAM_ALIEN;
	/* set stats */
	ent->STUN = 0;
	ent->HP = MAX_HP;
	/* hurt aliens in ufo crash missions (5%: almost dead, 15%: wounded, 30%: stunned)  */
	if (level.hurtAliens) {
		const float random = frand();
		if (random <= .05f) {
			ent->STUN = 50;
			ent->HP = 5;
		} else if (random <= .15f) {
			ent->STUN = 30;
			ent->HP /= 2;
		} else if (random <= .3f) {
			ent->STUN = 75;
		}
	}

	G_ActorSpawn(ent);
}
Exemple #2
0
/**
 * @brief info_human_start (1 0 0) (-16 -16 -24) (16 16 32)
 * Starting point for a single player human.
 */
static void SP_human_start (edict_t *ent)
{
	/* only used in single player */
	if (sv_maxclients->integer > 1) {
		G_FreeEdict(ent);
		return;
	}
	ent->team = TEAM_PHALANX;
	ent->STUN = 0;
	ent->HP = MAX_HP;
	G_ActorSpawn(ent);
}
Exemple #3
0
/**
 * @brief info_human_start (1 0 0) (-16 -16 -24) (16 16 32)
 * Starting point for a single player human.
 */
static void SP_human_start (Edict* ent)
{
	/* only used in single player */
	if (G_IsMultiPlayer()) {
		G_FreeEdict(ent);
		return;
	}
	ent->team = TEAM_PHALANX;
	ent->STUN = 0;
	ent->HP = INITIAL_HP;
	G_ActorSpawn(ent);
}
Exemple #4
0
/**
 * @brief info_civilian_start (0 1 1) (-16 -16 -24) (16 16 32)
 * Starting point for a civilian.
 */
static void SP_civilian_start (edict_t *ent)
{
	/* deactivateable in multiplayer */
	if (sv_maxclients->integer > 1 && !ai_numcivilians->integer) {
		G_FreeEdict(ent);
		return;
	}
	ent->team = TEAM_CIVILIAN;
	/* set stats */
	ent->STUN = 99;	/** @todo Does anybody know _why_ this is set to 99? */
	ent->HP = MAX_HP;
	ent->count = 100; /* current waypoint */
	G_ActorSpawn(ent);
}
Exemple #5
0
/**
 * @brief info_alien_start (1 0 0) (-16 -16 -24) (16 16 32)
 * Starting point for a single player alien.
 */
static void SP_alien_start (edict_t *ent)
{
	/* deactivateable in multiplayer */
	if (sv_maxclients->integer > 1 && !ai_numactors->integer) {
		G_FreeEdict(ent);
		return;
	}
	ent->team = TEAM_ALIEN;
	/* set stats */
	ent->STUN = 0;
	ent->HP = MAX_HP;

	G_ActorSpawn(ent);
}
Exemple #6
0
/**
 * @brief info_alien_start (1 0 0) (-16 -16 -24) (16 16 32)
 * Starting point for a single player alien.
 */
static void SP_alien_start (Edict* ent)
{
	/* deactivateable in multiplayer */
	if (G_IsMultiPlayer() && !ai_multiplayeraliens->integer) {
		G_FreeEdict(ent);
		return;
	}
	ent->team = TEAM_ALIEN;
	/* set stats */
	ent->STUN = 0;
	ent->HP = INITIAL_HP;

	G_ActorSpawn(ent);
}
Exemple #7
0
/**
 * @brief info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
 * Starting point for a player.
 * "team"	the number of the team for this player starting point
 * "0" is reserved for civilians and critters (use info_civilian_start instead)
 */
static void SP_player_start (edict_t *ent)
{
	/* only used in multi player */
	if (sv_maxclients->integer == 1) {
		G_FreeEdict(ent);
		return;
	}

	/** @todo Wrong place here */
	/* maybe there are already the max soldiers allowed per team connected */
	if (sv_maxsoldiersperteam->integer > level.num_spawnpoints[ent->team]) {
		ent->STUN = 0;
		ent->HP = MAX_HP;
		G_ActorSpawn(ent);
	} else
		G_FreeEdict(ent);
}