/* ================== G_LeaveTeam ================== */ void G_LeaveTeam( gentity_t *self ) { team_t team = self->client->pers.teamSelection; gentity_t *ent; int i; if ( team == TEAM_ALIENS ) { G_RemoveFromSpawnQueue( &level.alienSpawnQueue, self->client->ps.clientNum ); } else if ( team == TEAM_HUMANS ) { G_RemoveFromSpawnQueue( &level.humanSpawnQueue, self->client->ps.clientNum ); } else { if ( self->client->sess.spectatorState == SPECTATOR_FOLLOW ) { G_StopFollowing( self ); } return; } // stop any following clients G_StopFromFollowing( self ); G_Vote( self, team, qfalse ); self->suicideTime = 0; for ( i = 0; i < level.num_entities; i++ ) { ent = &g_entities[ i ]; if ( !ent->inuse ) { continue; } if ( ent->client && ent->client->pers.connected == CON_CONNECTED ) { // cure poison if ( ent->client->ps.stats[ STAT_STATE ] & SS_POISONED && ent->client->lastPoisonClient == self ) { ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; } } else if ( ent->s.eType == ET_MISSILE && ent->r.ownerNum == self->s.number ) { G_FreeEntity( ent ); } } // cut all relevant zap beams G_ClearPlayerZapEffects( self ); G_namelog_update_score( self->client ); }
void TeleportPlayer(gentity_t *player, vec3_t origin, vec3_t angles, float speed) { // unlink to make sure it can't possibly interfere with G_KillBox G_UnlinkEntity(player); VectorCopy(origin, player->client->ps.origin); player->client->ps.groundEntityNum = ENTITYNUM_NONE; player->client->ps.stats[STAT_STATE] &= ~SS_GRABBED; AngleVectors(angles, player->client->ps.velocity, NULL, NULL); VectorScale(player->client->ps.velocity, speed, player->client->ps.velocity); player->client->ps.pm_time = 0.4f * fabs(speed); // duration of loss of control if (player->client->ps.pm_time > 160) player->client->ps.pm_time = 160; if (player->client->ps.pm_time != 0) player->client->ps.pm_flags |= PMF_TIME_KNOCKBACK; // toggle the teleport bit so the client knows to not lerp player->client->ps.eFlags ^= EF_TELEPORT_BIT; G_UnlaggedClear(player); // cut all relevant zap beams G_ClearPlayerZapEffects(player); // set angles G_SetClientViewAngle(player, angles); // save results of pmove BG_PlayerStateToEntityState(&player->client->ps, &player->s, true); // use the precise origin for linking VectorCopy(player->client->ps.origin, player->r.currentOrigin); VectorCopy(player->client->ps.viewangles, player->r.currentAngles); if (player->client->sess.spectatorState == SPECTATOR_NOT) { // kill anything at the destination G_KillBox(player); G_LinkEntity(player); } }
void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles ) { // unlink to make sure it can't possibly interfere with G_KillBox trap_UnlinkEntity( player ); VectorCopy( origin, player->client->ps.origin ); player->client->ps.origin[ 2 ] += 1; // spit the player out AngleVectors( angles, player->client->ps.velocity, NULL, NULL ); VectorScale( player->client->ps.velocity, 400, player->client->ps.velocity ); player->client->ps.pm_time = 160; // hold time player->client->ps.pm_flags |= PMF_TIME_KNOCKBACK; // toggle the teleport bit so the client knows to not lerp player->client->ps.eFlags ^= EF_TELEPORT_BIT; G_UnlaggedClear( player ); // cut all relevant zap beams G_ClearPlayerZapEffects( player ); // set angles G_SetClientViewAngle( player, angles ); // save results of pmove BG_PlayerStateToEntityState( &player->client->ps, &player->s, qtrue ); // use the precise origin for linking VectorCopy( player->client->ps.origin, player->r.currentOrigin ); if( player->client->sess.spectatorState == SPECTATOR_NOT ) { player->client->notrackEndTime = level.time + g_teleportSafeTime.integer; // kill anything at the destination G_KillBox( player ); trap_LinkEntity (player); } }
void G_LeaveTeam( gentity_t *self ) { team_t team = (team_t) self->client->pers.team; gentity_t *ent; int i; #ifdef UNREALARENA if ( TEAM_Q == team || TEAM_U == team ) #else if ( TEAM_ALIENS == team || TEAM_HUMANS == team ) #endif { G_RemoveFromSpawnQueue( &level.team[ team ].spawnQueue, self->client->ps.clientNum ); } else { if ( self->client->sess.spectatorState == SPECTATOR_FOLLOW ) { G_StopFollowing( self ); } return; } // stop any following clients G_StopFromFollowing( self ); G_Vote( self, team, false ); #ifndef UNREALARENA self->suicideTime = 0; #endif for ( i = 0; i < level.num_entities; i++ ) { ent = &g_entities[ i ]; if ( !ent->inuse ) { continue; } if ( ent->client && ent->client->pers.connected == CON_CONNECTED ) { #ifndef UNREALARENA // cure poison if ( ( ent->client->ps.stats[ STAT_STATE ] & SS_POISONED ) && ent->client->lastPoisonClient == self ) { ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; } #endif } else if ( ent->s.eType == entityType_t::ET_MISSILE && ent->r.ownerNum == self->s.number ) { G_FreeEntity( ent ); } } // cut all relevant zap beams G_ClearPlayerZapEffects( self ); Beacon::DeleteTags( self ); Beacon::RemoveOrphaned( self->s.number ); G_namelog_update_score( self->client ); }