/* * G_Gametype_Exists */ bool G_Gametype_Exists( const char *name ) { char *str; int count; if( !name ) return false; for( count = 0; ( str = G_ListNameForPosition( g_gametypes_list->string, count, CHAR_GAMETYPE_SEPARATOR ) ) != NULL; count++ ) { if( !Q_stricmp( name, str ) ) return true; } return false; }
/* * G_UpdateServerInfo * update the cvars which show the match state at server browsers */ static void G_UpdateServerInfo( void ) { // g_match_time if( GS_MatchState() <= MATCH_STATE_WARMUP ) { trap_Cvar_ForceSet( "g_match_time", "Warmup" ); } else if( GS_MatchState() == MATCH_STATE_COUNTDOWN ) { trap_Cvar_ForceSet( "g_match_time", "Countdown" ); } else if( GS_MatchState() == MATCH_STATE_PLAYTIME ) { // partly from G_GetMatchState char extra[MAX_INFO_VALUE]; int clocktime, timelimit, mins, secs; if( GS_MatchDuration() ) timelimit = ( ( GS_MatchDuration() ) * 0.001 ) / 60; else timelimit = 0; clocktime = (float)( game.serverTime - GS_MatchStartTime() ) * 0.001f; if( clocktime <= 0 ) { mins = 0; secs = 0; } else { mins = clocktime / 60; secs = clocktime - mins * 60; } extra[0] = 0; if( GS_MatchExtended() ) { if( timelimit ) Q_strncatz( extra, " overtime", sizeof( extra ) ); else Q_strncatz( extra, " suddendeath", sizeof( extra ) ); } if( GS_MatchPaused() ) Q_strncatz( extra, " (in timeout)", sizeof( extra ) ); if( timelimit ) trap_Cvar_ForceSet( "g_match_time", va( "%02i:%02i / %02i:00%s", mins, secs, timelimit, extra ) ); else trap_Cvar_ForceSet( "g_match_time", va( "%02i:%02i%s", mins, secs, extra ) ); } else { trap_Cvar_ForceSet( "g_match_time", "Finished" ); } // g_match_score if( GS_MatchState() >= MATCH_STATE_PLAYTIME && GS_TeamBasedGametype() ) { char score[MAX_INFO_STRING]; score[0] = 0; Q_strncatz( score, va( " %s: %i", GS_TeamName( TEAM_ALPHA ), teamlist[TEAM_ALPHA].stats.score ), sizeof( score ) ); Q_strncatz( score, va( " %s: %i", GS_TeamName( TEAM_BETA ), teamlist[TEAM_BETA].stats.score ), sizeof( score ) ); if( strlen( score ) >= MAX_INFO_VALUE ) { // prevent "invalid info cvar value" flooding score[0] = '\0'; } trap_Cvar_ForceSet( "g_match_score", score ); } else { trap_Cvar_ForceSet( "g_match_score", "" ); } // g_needpass if( password->modified ) { if( password->string && strlen( password->string ) ) { trap_Cvar_ForceSet( "g_needpass", "1" ); } else { trap_Cvar_ForceSet( "g_needpass", "0" ); } password->modified = false; } // g_gametypes_available if( g_votable_gametypes->modified || g_disable_vote_gametype->modified ) { if( g_disable_vote_gametype->integer || !g_votable_gametypes->string || !strlen( g_votable_gametypes->string ) ) { trap_Cvar_ForceSet( "g_gametypes_available", "" ); } else { char *votable; char *name; size_t len; int count; len = 0; for( count = 0; ( name = G_ListNameForPosition( g_gametypes_list->string, count, CHAR_GAMETYPE_SEPARATOR ) ) != NULL; count++ ) { if( G_Gametype_IsVotable( name ) ) len += strlen( name ) + 1; } len++; votable = ( char * )G_Malloc( len ); votable[0] = 0; for( count = 0; ( name = G_ListNameForPosition( g_gametypes_list->string, count, CHAR_GAMETYPE_SEPARATOR ) ) != NULL; count++ ) { if( G_Gametype_IsVotable( name ) ) { Q_strncatz( votable, name, len ); Q_strncatz( votable, " ", len ); } } //votable[ strlen( votable )-2 ] = 0; // remove the last space trap_Cvar_ForceSet( "g_gametypes_available", votable ); G_Free( votable ); } g_votable_gametypes->modified = false; g_disable_vote_gametype->modified = false; } if( GS_RaceGametype() ) { trap_Cvar_ForceSet( "g_race_gametype", "1" ); } else { trap_Cvar_ForceSet( "g_race_gametype", "0" ); } }