// // [denis] D_DoomWadReboot // change wads at runtime // on 404, returns a vector of bad files // std::vector<size_t> D_DoomWadReboot (std::vector<std::string> wadnames, std::vector<std::string> patch_files) { std::vector<size_t> fails; if (modifiedgame && (gameinfo.flags & GI_SHAREWARE)) I_FatalError ("\nYou cannot switch WAD with the shareware version. Register!"); SV_SendReconnectSignal(); G_ExitLevel(0, 0); DThinker::DestroyAllThinkers(); Z_Init(); wadfiles.clear(); std::string custwad; if(wadnames.size()) custwad = wadnames[0]; D_AddDefWads(custwad); for(size_t i = 0; i < wadnames.size(); i++) { std::string file = BaseFileSearch(wadnames[i], ".WAD"); if(file.length()) wadfiles.push_back(file); else { Printf (PRINT_HIGH, "could not find WAD: %s\n", wadnames[i].c_str()); fails.push_back(i); } } if(wadnames.size() > 1) modifiedgame = true; wadhashes = W_InitMultipleFiles (wadfiles); SV_InitMultipleFiles (wadfiles); // get skill / episode / map from parms strcpy (startmap, (gameinfo.flags & GI_MAPxx) ? "MAP01" : "E1M1"); D_InitStrings (); D_DoDefDehackedPatch(patch_files); G_SetLevelStrings (); S_ParseSndInfo(); R_Init(); P_Init(); return fails; }
void D_NewWadInit() { if (DefaultsLoaded) { // [ML] This is being called while loading defaults, G_SetLevelStrings (); G_ParseMapInfo (); G_ParseMusInfo (); S_ParseSndInfo(); R_Init(); P_Init(); } else { // let DoomMain know it doesn't have to do everything RebootInit = true; } }
// // D_Init // // Called to initialize subsystems when loading a new set of WAD resource // files. // void D_Init() { // only print init messages during startup, not when changing WADs static bool first_time = true; SetLanguageIDs(); M_ClearRandom(); // [AM] Init rand() PRNG, needed for non-deterministic maplist shuffling. srand(time(NULL)); // start the Zone memory manager bool use_zone = !Args.CheckParm("-nozone"); Z_Init(use_zone); if (first_time) Printf(PRINT_HIGH, "Z_Init: Heapsize: %u megabytes\n", got_heapsize); // Load palette and set up colormaps V_InitPalette("PLAYPAL"); R_InitColormaps(); // if (first_time) // Printf(PRINT_HIGH, "Res_InitTextureManager: Init image resource management.\n"); // Res_InitTextureManager(); // [RH] Initialize localizable strings. GStrings.FreeData(); GStrings.LoadStrings(W_GetNumForName("LANGUAGE"), STRING_TABLE_SIZE, false); GStrings.Compact(); // init the renderer if (first_time) Printf(PRINT_HIGH, "R_Init: Init DOOM refresh daemon.\n"); R_Init(); G_SetLevelStrings(); G_ParseMapInfo(); G_ParseMusInfo(); S_ParseSndInfo(); if (first_time) Printf(PRINT_HIGH, "P_Init: Init Playloop state.\n"); // P_InitEffects(); P_Init(); first_time = false; }
// // D_NewWadInit // // Client code that should be reset every time a new set of WADs are loaded // void D_NewWadInit() { AM_Stop(); HU_Init (); if (!(InitPalettes("PLAYPAL"))) I_Error("Could not reinitialize palette"); V_InitPalette(); G_SetLevelStrings (); G_ParseMapInfo (); G_ParseMusInfo (); S_ParseSndInfo(); M_Init(); R_Init(); P_InitEffects(); // [ML] Do this here so we don't have to put particle crap in server P_Init(); S_Init (snd_sfxvolume, snd_musicvolume); ST_Init(); }
// // D_DoomMain // void D_DoomMain (void) { unsigned p; extern std::string defdemoname; gamestate = GS_STARTUP; M_FindResponseFile(); // [ML] 23/1/07 - Add Response file support back in if (lzo_init () != LZO_E_OK) // [RH] Initialize the minilzo package. I_FatalError ("Could not initialize LZO routines"); C_ExecCmdLineParams (false, true); // [Nes] test for +logfile command Printf (PRINT_HIGH, "Heapsize: %u megabytes\n", got_heapsize); M_LoadDefaults (); // load before initing other systems C_ExecCmdLineParams (true, false); // [RH] do all +set commands on the command line const char* iwad = Args.CheckValue("-iwad"); if (!iwad) iwad = ""; std::vector<std::string> newwadfiles, newpatchfiles; newwadfiles.push_back(iwad); D_AddWadCommandLineFiles(newwadfiles); D_AddDehCommandLineFiles(newpatchfiles); D_LoadResourceFiles(newwadfiles, newpatchfiles); I_Init(); V_Init(); atterm(V_Close); #ifdef _WIN32 const char *sdlv = getenv("SDL_VIDEODRIVER"); Printf (PRINT_HIGH, "Using %s video driver.\n",sdlv); #endif C_InitConsole(screen->width, screen->height, true); atterm(C_ShutdownConsole); // SDL needs video mode set up first before input code can be used I_InitInput(); D_Init(); atterm(D_Shutdown); // Base systems have been inited; enable cvar callbacks cvar_t::EnableCallbacks(); // [RH] User-configurable startup strings. Because BOOM does. if (GStrings(STARTUP1)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP1)); if (GStrings(STARTUP2)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP2)); if (GStrings(STARTUP3)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP3)); if (GStrings(STARTUP4)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP4)); if (GStrings(STARTUP5)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP5)); // Nomonsters sv_nomonsters = Args.CheckParm("-nomonsters"); // Respawn sv_monstersrespawn = Args.CheckParm("-respawn"); // Fast sv_fastmonsters = Args.CheckParm("-fast"); // developer mode devparm = Args.CheckParm ("-devparm"); // Record a vanilla demo p = Args.CheckParm ("-record"); if (p) { autorecord = true; autostart = true; demorecordfile = Args.GetArg (p+1); } // get skill / episode / map from parms strcpy (startmap, (gameinfo.flags & GI_MAPxx) ? "MAP01" : "E1M1"); // Check for -playdemo, play a single demo then quit. p = Args.CheckParm ("-playdemo"); // Hack to check for +playdemo command, since if you just add it normally // it won't run because it's attempting to run a demo and still set up the // first map as normal. if (!p) p = Args.CheckParm ("+playdemo"); if (p && p < Args.NumArgs()-1) { Printf (PRINT_HIGH, "Playdemo parameter found on command line.\n"); singledemo = true; defdemoname = Args.GetArg (p+1); } // [SL] check for -timedemo (was removed at some point) p = Args.CheckParm("-timedemo"); if (p && p < Args.NumArgs() - 1) { singledemo = true; G_TimeDemo(Args.GetArg(p + 1)); } const char *val = Args.CheckValue ("-skill"); if (val) { sv_skill.Set (val[0]-'0'); } p = Args.CheckParm ("-warp"); if (p && p < Args.NumArgs() - (1+(gameinfo.flags & GI_MAPxx ? 0 : 1))) { int ep, map; if (gameinfo.flags & GI_MAPxx) { ep = 1; map = atoi (Args.GetArg(p+1)); } else { ep = Args.GetArg(p+1)[0]-'0'; map = Args.GetArg(p+2)[0]-'0'; } strncpy (startmap, CalcMapName (ep, map), 8); autostart = true; } // [RH] Hack to handle +map p = Args.CheckParm ("+map"); if (p && p < Args.NumArgs()-1) { strncpy (startmap, Args.GetArg (p+1), 8); ((char *)Args.GetArg (p))[0] = '-'; autostart = true; } if (devparm) Printf (PRINT_HIGH, "%s", GStrings(D_DEVSTR)); // D_DEVSTR // [RH] Now that all text strings are set up, // insert them into the level and cluster data. G_SetLevelStrings(); // [RH] Parse through all loaded mapinfo lumps G_ParseMapInfo(); // [ML] Parse musinfo lump G_ParseMusInfo(); // [RH] Parse any SNDINFO lumps S_ParseSndInfo(); // NOTE(jsd): Set up local player color EXTERN_CVAR(cl_color); R_BuildPlayerTranslation (0, V_GetColorFromString (NULL, cl_color.cstring())); I_FinishClockCalibration (); Printf (PRINT_HIGH, "D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); // [RH] Initialize items. Still only used for the give command. :-( InitItems (); // [RH] Lock any cvars that should be locked now that we're // about to begin the game. cvar_t::EnableNoSet (); // [RH] Now that all game subsystems have been initialized, // do all commands on the command line other than +set C_ExecCmdLineParams (false, false); Printf_Bold("\n\35\36\36\36\36 Odamex Client Initialized \36\36\36\36\37\n"); if(gamestate != GS_CONNECTING) Printf(PRINT_HIGH, "Type connect <address> or use the Odamex Launcher to connect to a game.\n"); Printf(PRINT_HIGH, "\n"); setmodeneeded = false; // [Fly] we don't need to set a video mode here! //gamestate = GS_FULLCONSOLE; // [SL] allow the user to pass the name of a netdemo as the first argument. // This allows easy launching of netdemos from Windows Explorer or other GUIs. // [Xyltol] if (Args.GetArg(1)) { std::string demoarg = Args.GetArg(1); if (demoarg.find(".odd") != std::string::npos) CL_NetDemoPlay(demoarg); } p = Args.CheckParm("-netplay"); if (p) { if (Args.GetArg(p + 1)) { std::string filename = Args.GetArg(p + 1); CL_NetDemoPlay(filename); } else { Printf(PRINT_HIGH, "No netdemo filename specified.\n"); } } // denis - bring back the demos if ( gameaction != ga_loadgame ) { if (autostart || netgame || singledemo) { if (singledemo) G_DoPlayDemo(); else { if(autostart) { // single player warp (like in g_level) serverside = true; sv_allowexit = "1"; sv_freelook = "1"; sv_allowjump = "1"; sv_allowredscreen = "1"; sv_gametype = GM_COOP; players.clear(); players.push_back(player_t()); players.back().playerstate = PST_REBORN; consoleplayer_id = displayplayer_id = players.back().id = 1; } G_InitNew (startmap); if (autorecord) if (G_RecordDemo(demorecordfile.c_str())) G_BeginRecording(); } } else { if (gamestate != GS_CONNECTING) gamestate = GS_HIDECONSOLE; C_HideConsole(); if (gamemode == commercial_bfg) // DOOM 2 BFG Edtion AddCommandString("menu_main"); D_StartTitle (); // start up intro loop } } // denis - this will run a demo and quit p = Args.CheckParm ("+demotest"); if (p && p < Args.NumArgs()-1) { demotest = 1; defdemoname = Args.GetArg (p+1); G_DoPlayDemo(); while(demoplayback) { DObject::BeginFrame (); G_Ticker(); DObject::EndFrame (); gametic++; } } else { demotest = 0; D_DoomLoop (); // never returns } }
// // D_Init // // Called to initialize subsystems when loading a new set of WAD resource // files. // void D_Init() { // only print init messages during startup, not when changing WADs static bool first_time = true; SetLanguageIDs(); M_ClearRandom(); // start the Zone memory manager Z_Init(); if (!(V_InitPalettes("PLAYPAL"))) I_Error("Could not reinitialize palette"); V_InitPalette(); V_InitColormaps(); if (first_time) Printf(PRINT_HIGH, "R_InitTextureManager: Init image resource management.\n"); R_InitTextureManager(); // [RH] Initialize localizable strings. GStrings.LoadStrings(W_GetNumForName("LANGUAGE"), STRING_TABLE_SIZE, false); GStrings.Compact(); // init the renderer if (first_time) Printf(PRINT_HIGH, "R_Init: Init DOOM refresh daemon.\n"); R_Init(); V_LoadFonts(); C_InitConsoleBackground(); HU_Init(); G_SetLevelStrings(); G_ParseMapInfo(); G_ParseMusInfo(); S_ParseSndInfo(); // init the menu subsystem if (first_time) Printf(PRINT_HIGH, "M_Init: Init miscellaneous info.\n"); M_Init(); if (first_time) Printf(PRINT_HIGH, "P_Init: Init Playloop state.\n"); P_InitEffects(); P_Init(); // init sound and music if (first_time) { Printf (PRINT_HIGH, "S_Init: Setting up sound.\n"); Printf (PRINT_HIGH, "S_Init: default sfx volume is %g\n", (float)snd_sfxvolume); Printf (PRINT_HIGH, "S_Init: default music volume is %g\n", (float)snd_musicvolume); } S_Init(snd_sfxvolume, snd_musicvolume); R_InitViewBorder(); // init the status bar if (first_time) Printf(PRINT_HIGH, "ST_Init: Init status bar.\n"); ST_Init(); first_time = false; }
void D_DoomMain (void) { const char *iwad; M_ClearRandom(); gamestate = GS_STARTUP; M_FindResponseFile(); // [ML] 23/1/07 - Add Response file support back in if (lzo_init () != LZO_E_OK) // [RH] Initialize the minilzo package. I_FatalError ("Could not initialize LZO routines"); C_ExecCmdLineParams (false, true); // [Nes] test for +logfile command // Always log by default if (!LOG.is_open()) C_DoCommand("logfile"); Printf (PRINT_HIGH, "Heapsize: %u megabytes\n", got_heapsize); M_LoadDefaults (); // load before initing other systems C_ExecCmdLineParams (true, false); // [RH] do all +set commands on the command line iwad = Args.CheckValue("-iwad"); if(!iwad) iwad = ""; D_AddDefWads(iwad); D_AddCmdParameterFiles(); wadhashes = W_InitMultipleFiles (wadfiles); SV_InitMultipleFiles (wadfiles); // [RH] Initialize configurable strings. D_InitStrings (); D_DoDefDehackedPatch(); I_Init (); // Base systems have been inited; enable cvar callbacks cvar_t::EnableCallbacks (); // [RH] User-configurable startup strings. Because BOOM does. if (STARTUP1[0]) Printf (PRINT_HIGH, "%s\n", STARTUP1); if (STARTUP2[0]) Printf (PRINT_HIGH, "%s\n", STARTUP2); if (STARTUP3[0]) Printf (PRINT_HIGH, "%s\n", STARTUP3); if (STARTUP4[0]) Printf (PRINT_HIGH, "%s\n", STARTUP4); if (STARTUP5[0]) Printf (PRINT_HIGH, "%s\n", STARTUP5); devparm = Args.CheckParm ("-devparm"); // get skill / episode / map from parms strcpy (startmap, (gameinfo.flags & GI_MAPxx) ? "MAP01" : "E1M1"); const char *val = Args.CheckValue ("-skill"); if (val) { sv_skill.Set (val[0]-'0'); } if (devparm) Printf (PRINT_HIGH, "%s", Strings[0].builtin); // D_DEVSTR const char *v = Args.CheckValue ("-timer"); if (v) { double time = atof (v); Printf (PRINT_HIGH, "Levels will end after %g minute%s.\n", time, time > 1 ? "s" : ""); sv_timelimit.Set ((float)time); } const char *w = Args.CheckValue ("-avg"); if (w) { Printf (PRINT_HIGH, "Austin Virtual Gaming: Levels will end after 20 minutes\n"); sv_timelimit.Set (20); } // [RH] Now that all text strings are set up, // insert them into the level and cluster data. G_SetLevelStrings (); // [RH] Parse through all loaded mapinfo lumps G_ParseMapInfo (); // [RH] Parse any SNDINFO lumps S_ParseSndInfo(); // Check for -file in shareware if (modifiedgame && (gameinfo.flags & GI_SHAREWARE)) I_FatalError ("You cannot -file with the shareware version. Register!"); Printf (PRINT_HIGH, "R_Init: Init DOOM refresh daemon.\n"); R_Init (); Printf (PRINT_HIGH, "P_Init: Init Playloop state.\n"); P_Init (); Printf (PRINT_HIGH, "SV_InitNetwork: Checking network game status.\n"); SV_InitNetwork(); // [RH] Initialize items. Still only used for the give command. :-( InitItems (); // [RH] Lock any cvars that should be locked now that we're // about to begin the game. cvar_t::EnableNoSet (); // [RH] Now that all game subsystems have been initialized, // do all commands on the command line other than +set C_ExecCmdLineParams (false, false); Printf(PRINT_HIGH, "========== Odamex Server Initialized ==========\n"); #ifdef UNIX if (Args.CheckParm("-background")) daemon_init(); #endif // Use wads mentioned on the commandline to start with //std::vector<std::string> start_wads; //std::string custwad; //iwad = Args.CheckValue("-iwad"); //D_DoomWadReboot(start_wads); unsigned p = Args.CheckParm ("-warp"); if (p && p < Args.NumArgs() - (1+(gameinfo.flags & GI_MAPxx ? 0 : 1))) { int ep, map; if (gameinfo.flags & GI_MAPxx) { ep = 1; map = atoi (Args.GetArg(p+1)); } else { ep = Args.GetArg(p+1)[0]-'0'; map = Args.GetArg(p+2)[0]-'0'; } strncpy (startmap, CalcMapName (ep, map), 8); autostart = true; } // [RH] Hack to handle +map p = Args.CheckParm ("+map"); if (p && p < Args.NumArgs()-1) { strncpy (startmap, Args.GetArg (p+1), 8); ((char *)Args.GetArg (p))[0] = '-'; autostart = true; } strncpy(level.mapname, startmap, sizeof(level.mapname)); G_ChangeMap (); D_DoomLoop (); // never returns }
// // [denis] D_DoomWadReboot // change wads at runtime // on 404, returns a vector of bad files // std::vector<size_t> D_DoomWadReboot( const std::vector<std::string> &wadnames, const std::vector<std::string> &patch_files, std::vector<std::string> needhashes ) { std::vector<size_t> fails; size_t i; if (modifiedgame && (gameinfo.flags & GI_SHAREWARE)) I_FatalError ("\nYou cannot switch WAD with the shareware version. Register!"); SV_SendReconnectSignal(); G_ExitLevel(0, 0); DThinker::DestroyAllThinkers(); // Close all open WAD files W_Close(); // [ML] 9/11/10: Reset custom wad level information from MAPINFO et al. // I have never used memset, I hope I am not invoking satan by doing this :( if (wadlevelinfos) { for (i = 0; i < numwadlevelinfos; i++) if (wadlevelinfos[i].snapshot) { delete wadlevelinfos[i].snapshot; wadlevelinfos[i].snapshot = NULL; } memset(wadlevelinfos,0,sizeof(wadlevelinfos)); numwadlevelinfos = 0; } if (wadclusterinfos) { memset(wadclusterinfos,0,sizeof(wadclusterinfos)); numwadclusterinfos = 0; } // Restart the memory manager Z_Init(); wadfiles.clear(); modifiedgame = false; std::string custwad; if(wadnames.empty() == false) custwad = wadnames[0]; D_AddDefWads(custwad); for(i = 0; i < wadnames.size(); i++) { std::string file = BaseFileSearch(wadnames[i], ".WAD"); if(file.length()) wadfiles.push_back(file); else { if (wadnames[i] != "") { Printf (PRINT_HIGH, "could not find WAD: %s\n", wadnames[i].c_str()); fails.push_back(i); } } } if(wadnames.size() > 1) modifiedgame = true; wadhashes = W_InitMultipleFiles (wadfiles); SV_InitMultipleFiles (wadfiles); // get skill / episode / map from parms strcpy (startmap, (gameinfo.flags & GI_MAPxx) ? "MAP01" : "E1M1"); UndoDehPatch(); patchfiles.clear(); D_InitStrings (); D_DoDefDehackedPatch(patch_files); G_SetLevelStrings (); G_ParseMapInfo (); S_ParseSndInfo(); R_Init(); P_Init(); return fails; }
// // D_DoomMain // void D_DoomMain (void) { unsigned p; const char *iwad; extern std::string defdemoname; M_ClearRandom(); gamestate = GS_STARTUP; SetLanguageIDs (); M_FindResponseFile(); // [ML] 23/1/07 - Add Response file support back in if (lzo_init () != LZO_E_OK) // [RH] Initialize the minilzo package. I_FatalError ("Could not initialize LZO routines"); C_ExecCmdLineParams (false, true); // [Nes] test for +logfile command Printf (PRINT_HIGH, "Heapsize: %u megabytes\n", got_heapsize); M_LoadDefaults (); // load before initing other systems C_ExecCmdLineParams (true, false); // [RH] do all +set commands on the command line iwad = Args.CheckValue("-iwad"); if(!iwad) iwad = ""; D_AddDefWads(iwad); D_AddCmdParameterFiles(); wadhashes = W_InitMultipleFiles (wadfiles); // [RH] Initialize localizable strings. GStrings.LoadStrings (W_GetNumForName ("LANGUAGE"), STRING_TABLE_SIZE, false); GStrings.Compact (); // [RH] Initialize configurable strings. //D_InitStrings (); D_DoDefDehackedPatch (); // [RH] Moved these up here so that we can do most of our // startup output in a fullscreen console. HU_Init (); I_Init (); V_Init (); // Base systems have been inited; enable cvar callbacks cvar_t::EnableCallbacks (); // [RH] User-configurable startup strings. Because BOOM does. if (GStrings(STARTUP1)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP1)); if (GStrings(STARTUP2)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP2)); if (GStrings(STARTUP3)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP3)); if (GStrings(STARTUP4)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP4)); if (GStrings(STARTUP5)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP5)); // Nomonsters sv_nomonsters = Args.CheckParm("-nomonsters"); // Respawn sv_monstersrespawn = Args.CheckParm("-respawn"); // Fast sv_fastmonsters = Args.CheckParm("-fast"); // developer mode devparm = Args.CheckParm ("-devparm"); // Record a vanilla demo p = Args.CheckParm ("-record"); if (p) { autorecord = true; autostart = true; demorecordfile = Args.GetArg (p+1); } // get skill / episode / map from parms strcpy (startmap, (gameinfo.flags & GI_MAPxx) ? "MAP01" : "E1M1"); // Check for -playdemo, play a single demo then quit. p = Args.CheckParm ("-playdemo"); // Hack to check for +playdemo command, since if you just add it normally // it won't run because it's attempting to run a demo and still set up the // first map as normal. if (!p) p = Args.CheckParm ("+playdemo"); if (p && p < Args.NumArgs()-1) { Printf (PRINT_HIGH, "Playdemo parameter found on command line.\n"); singledemo = true; defdemoname = Args.GetArg (p+1); } const char *val = Args.CheckValue ("-skill"); if (val) { sv_skill.Set (val[0]-'0'); } p = Args.CheckParm ("-warp"); if (p && p < Args.NumArgs() - (1+(gameinfo.flags & GI_MAPxx ? 0 : 1))) { int ep, map; if (gameinfo.flags & GI_MAPxx) { ep = 1; map = atoi (Args.GetArg(p+1)); } else { ep = Args.GetArg(p+1)[0]-'0'; map = Args.GetArg(p+2)[0]-'0'; } strncpy (startmap, CalcMapName (ep, map), 8); autostart = true; } // [RH] Hack to handle +map p = Args.CheckParm ("+map"); if (p && p < Args.NumArgs()-1) { strncpy (startmap, Args.GetArg (p+1), 8); ((char *)Args.GetArg (p))[0] = '-'; autostart = true; } if (devparm) Printf (PRINT_HIGH, "%s", GStrings(D_DEVSTR)); // D_DEVSTR // [RH] Now that all text strings are set up, // insert them into the level and cluster data. G_SetLevelStrings (); // [RH] Parse through all loaded mapinfo lumps G_ParseMapInfo (); // [ML] Parse musinfo lump G_ParseMusInfo (); // [RH] Parse any SNDINFO lumps S_ParseSndInfo(); // Check for -file in shareware if (modifiedgame && (gameinfo.flags & GI_SHAREWARE)) I_Error ("You cannot -file with the shareware version. Register!"); #ifdef WIN32 const char *sdlv = getenv("SDL_VIDEODRIVER"); Printf (PRINT_HIGH, "Using %s video driver.\n",sdlv); #endif Printf (PRINT_HIGH, "M_Init: Init miscellaneous info.\n"); M_Init (); Printf (PRINT_HIGH, "R_Init: Init DOOM refresh daemon.\n"); R_Init (); Printf (PRINT_HIGH, "P_Init: Init Playloop state.\n"); P_InitEffects(); // [ML] Do this here so we don't have to put particle crap in server P_Init (); Printf (PRINT_HIGH, "S_Init: Setting up sound.\n"); Printf (PRINT_HIGH, "S_Init: default sfx volume is %g\n", (float)snd_sfxvolume); Printf (PRINT_HIGH, "S_Init: default music volume is %g\n", (float)snd_musicvolume); S_Init (snd_sfxvolume, snd_musicvolume); I_FinishClockCalibration (); Printf (PRINT_HIGH, "D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); Printf (PRINT_HIGH, "ST_Init: Init status bar.\n"); ST_Init (); // [RH] Initialize items. Still only used for the give command. :-( InitItems (); // [RH] Lock any cvars that should be locked now that we're // about to begin the game. cvar_t::EnableNoSet (); // [RH] Now that all game subsystems have been initialized, // do all commands on the command line other than +set C_ExecCmdLineParams (false, false); Printf_Bold("\n\35\36\36\36\36 Odamex Client Initialized \36\36\36\36\37\n"); if(gamestate != GS_CONNECTING) Printf(PRINT_HIGH, "Type connect <address> or use the Odamex Launcher to connect to a game.\n"); Printf(PRINT_HIGH, "\n"); setmodeneeded = false; // [Fly] we don't need to set a video mode here! //gamestate = GS_FULLCONSOLE; // [SL] allow the user to pass the name of a netdemo as the first argument. // This allows easy launching of netdemos from Windows Explorer or other GUIs. // [Xyltol] if (Args.GetArg(1)) { std::string demoarg = Args.GetArg(1); if (demoarg.find(".odd") != std::string::npos) CL_NetDemoPlay(demoarg); } p = Args.CheckParm("-netplay"); if (p) { if (Args.GetArg(p + 1)) { std::string filename = Args.GetArg(p + 1); CL_NetDemoPlay(filename); } else { Printf(PRINT_HIGH, "No netdemo filename specified.\n"); } } // denis - bring back the demos if ( gameaction != ga_loadgame ) { if (autostart || netgame || singledemo) { if (singledemo) G_DoPlayDemo(); else { if(autostart) { // single player warp (like in g_level) serverside = true; sv_allowexit = "1"; sv_freelook = "1"; sv_allowjump = "1"; sv_allowredscreen = "1"; sv_gametype = GM_COOP; players.clear(); players.push_back(player_t()); players.back().playerstate = PST_REBORN; consoleplayer_id = displayplayer_id = players.back().id = 1; } G_InitNew (startmap); if (autorecord) if (G_RecordDemo(demorecordfile.c_str())) G_BeginRecording(); } } else { if (gamestate != GS_CONNECTING) gamestate = GS_HIDECONSOLE; C_ToggleConsole(); D_StartTitle (); // start up intro loop } } // denis - this will run a demo and quit p = Args.CheckParm ("+demotest"); if (p && p < Args.NumArgs()-1) { demotest = 1; defdemoname = Args.GetArg (p+1); G_DoPlayDemo(); while(demoplayback) { DObject::BeginFrame (); G_Ticker(); DObject::EndFrame (); gametic++; } } else { demotest = 0; D_DoomLoop (); // never returns } }
std::vector<size_t> D_DoomWadReboot( const std::vector<std::string> &wadnames, const std::vector<std::string> &patch_files, std::vector<std::string> needhashes ) { std::vector<size_t> fails; size_t i; // already loaded these? if (lastWadRebootSuccess && !wadhashes.empty() && needhashes == std::vector<std::string>(wadhashes.begin()+1, wadhashes.end())) { // fast track if files have not been changed // denis - todo - actually check the file timestamps Printf (PRINT_HIGH, "Currently loaded WADs match server checksum\n\n"); return std::vector<size_t>(); } // assume failure lastWadRebootSuccess = false; if (modifiedgame && (gameinfo.flags & GI_SHAREWARE)) I_Error ("\nYou cannot switch WAD with the shareware version. Register!"); if(gamestate == GS_LEVEL) G_ExitLevel(0, 0); AM_Stop(); S_Stop(); DThinker::DestroyAllThinkers(); // Close all open WAD files W_Close(); // [ML] 9/11/10: Reset custom wad level information from MAPINFO et al. // I have never used memset, I hope I am not invoking satan by doing this :( if (wadlevelinfos) { for (i = 0; i < numwadlevelinfos; i++) if (wadlevelinfos[i].snapshot) { delete wadlevelinfos[i].snapshot; wadlevelinfos[i].snapshot = NULL; } memset(wadlevelinfos,0,sizeof(wadlevelinfos)); numwadlevelinfos = 0; } if (wadclusterinfos) { memset(wadclusterinfos,0,sizeof(wadclusterinfos)); numwadclusterinfos = 0; } // Restart the memory manager Z_Init(); gamestate_t oldgamestate = gamestate; gamestate = GS_STARTUP; // prevent console from trying to use nonexistant font wadfiles.clear(); modifiedgame = false; std::string custwad; if(wadnames.empty() == false) custwad = wadnames[0]; D_AddDefWads(custwad); for(i = 0; i < wadnames.size(); i++) { std::string tmp = wadnames[i]; // strip absolute paths, as they present a security risk FixPathSeparator(tmp); size_t slash = tmp.find_last_of(PATHSEPCHAR); if(slash != std::string::npos) tmp = tmp.substr(slash + 1, tmp.length() - slash); // [Russell] - Generate a hash if it doesn't exist already if (needhashes[i].empty()) needhashes[i] = W_MD5(tmp); std::string file = BaseFileSearch(tmp, ".wad", needhashes[i]); if(file.length()) wadfiles.push_back(file); else { Printf (PRINT_HIGH, "could not find WAD: %s\n", tmp.c_str()); fails.push_back(i); } } if(wadnames.size() > 1) modifiedgame = true; wadhashes = W_InitMultipleFiles (wadfiles); UndoDehPatch(); // [RH] Initialize localizable strings. GStrings.ResetStrings (); GStrings.Compact (); D_DoDefDehackedPatch(patch_files); //gotconback = false; //C_InitConsole(DisplayWidth, DisplayHeight, true); HU_Init (); if(!(DefaultPalette = InitPalettes("PLAYPAL"))) I_Error("Could not reinitialize palette"); V_InitPalette(); G_SetLevelStrings (); G_ParseMapInfo (); G_ParseMusInfo (); S_ParseSndInfo(); M_Init(); R_Init(); P_InitEffects(); // [ML] Do this here so we don't have to put particle crap in server P_Init(); S_Init (snd_sfxvolume, snd_musicvolume); ST_Init(); // preserve state lastWadRebootSuccess = fails.empty(); gamestate = oldgamestate; // GS_STARTUP would prevent netcode connecting properly return fails; }