/** * @sa G_MoralePanic * @sa G_MoraleStopPanic * @sa G_MoraleStopRage * @sa G_MoraleBehaviour */ static void G_MoraleRage (edict_t * ent, qboolean sanity) { if (sanity) G_SetRage(ent); else G_SetInsane(ent); G_EventSendState(G_VisToPM(ent->visflags), ent); if (sanity) gi.BroadcastPrintf(PRINT_HUD, _("%s is on a rampage.\n"), ent->chr.name); else gi.BroadcastPrintf(PRINT_HUD, _("%s is consumed by mad rage!\n"), ent->chr.name); AI_ActorThink(G_PLAYER_FROM_ENT(ent), ent); }
/** * @sa G_MoralePanic * @sa G_MoraleStopPanic * @sa G_MoraleStopRage * @sa G_MoraleBehaviour */ static void G_MoraleRage (Edict* ent) { G_SetRage(ent); if (!G_IsInsane(ent)) { gi.BroadcastPrintf(PRINT_HUD, _("%s is on a rampage!"), ent->chr.name); G_PrintStats("%s is on a rampage (entnum %i).", ent->chr.name, ent->getIdNum()); } else { gi.BroadcastPrintf(PRINT_HUD, _("%s is consumed by mad rage!"), ent->chr.name); G_PrintStats("%s is consumed by mad rage (entnum %i).", ent->chr.name, ent->getIdNum()); } G_EventSendState(G_VisToPM(ent->visflags), *ent); G_ClientStateChange(ent->getPlayer(), ent, ~STATE_REACTION, false); AI_ActorThink(ent->getPlayer(), ent); }
/** * @sa G_MoralePanic * @sa G_MoraleStopPanic * @sa G_MoraleStopRage * @sa G_MoraleBehaviour */ static void G_MoraleRage (edict_t *ent, bool sanity) { if (sanity) { G_SetRage(ent); gi.BroadcastPrintf(PRINT_HUD, _("%s is on a rampage!"), ent->chr.name); G_PrintStats("%s is on a rampage (entnum %i).", ent->chr.name, ent->number); } else { G_SetInsane(ent); gi.BroadcastPrintf(PRINT_HUD, _("%s is consumed by mad rage!"), ent->chr.name); G_PrintStats("%s is consumed by mad rage (entnum %i).", ent->chr.name, ent->number); } G_EventSendState(G_VisToPM(ent->visflags), ent); AI_ActorThink(G_PLAYER_FROM_ENT(ent), ent); }