Exemple #1
0
void display(int pnum){
	int i, j, k;
	G_rgb(0,0,0);
  G_clear();
  G_clear(1,1,1);
// printf("enter disp\n");
for(i=0;i<numpolys[pnum];i++){
	double xtemp[poly_sizes[pnum][i]], ytemp[poly_sizes[pnum][i]];
	// printf("New display\n");
	for(j=0; j<poly_sizes[pnum][i];j++){
 		xtemp[j] = x[pnum][polygons[pnum][i][j]];
 		ytemp[j] = y[pnum][polygons[pnum][i][j]];
 		// printf("X = %lf Y = %lf \n",xtemp[j],ytemp[j] );
	}
	
 	G_rgb(colors[pnum][i][0],colors[pnum][i][1],colors[pnum][i][2]);
 	G_fill_polygon(xtemp, ytemp ,poly_sizes[pnum][i]);
 	}
 	double a[3][3], b[3][3];
 	D2d_make_identity(a);
 	D2d_make_identity(b);
 	D2d_translate(a, b, -WINDOW_WIDTH/2, -WINDOW_WIDTH/2);
 	D2d_rotate(a,b, ROTATE_SPEED);
 	D2d_translate(a, b, WINDOW_WIDTH/2, WINDOW_WIDTH/2);
 	D2d_mat_mult_points(x[pnum], y[pnum], a, x[pnum], y[pnum],numpoints[pnum]);

}
Exemple #2
0
void display(int pnum){
	int i, j, k;
	G_rgb(0,0,0);
  G_clear();
  G_clear(1,1,1);
// printf("enter disp\n");
for(i=0;i<numpolys[pnum];i++){
	double xtemp[1000], ytemp[1000];
	// printf("New display\n");
	for(j=0; j<poly_sizes[pnum][i];j++){
 		xtemp[j] = x[pnum][polygons[pnum][i][j]];
 		ytemp[j] = y[pnum][polygons[pnum][i][j]];
 		// printf("X = %lf Y = %lf \n",xtemp[j],ytemp[j] );
	}
	int tsize = clip(xtemp,ytemp,poly_sizes[pnum][i]);
 	G_rgb(colors[pnum][i][0],colors[pnum][i][1],colors[pnum][i][2]);
 	G_fill_polygon(xtemp, ytemp ,tsize);
 	}
 	double a[3][3], b[3][3];
 	D2d_make_identity(a);
 	D2d_make_identity(b);
 	D2d_translate(a, b, -WINDOW_WIDTH/2, -WINDOW_WIDTH/2);
 	D2d_rotate(a,b, ROTATE_SPEED);
 	D2d_translate(a, b, WINDOW_WIDTH/2, WINDOW_WIDTH/2);
 	
 	D2d_mat_mult_points(x[pnum], y[pnum], a, x[pnum], y[pnum],numpoints[pnum]);

for(i=0; i<cSize;i++){//show clipping box
	G_rgb(255,255,255);
	G_line(cx[i], cy[i], cx[(i+1)%cSize], cy[(i+1)%cSize]);
}

}
Exemple #3
0
int main() 
{
 double j,r,q ;

 size = 600 ;
 G_init_graphics(size, size) ;
 G_rgb(0, 0, 0) ;
 G_clear() ;

 G_rgb(1.0, 0.0, 0.0) ;

 j = 0 ;
 while (j < 500000) {

   r = drand48() ;

   // diagonal_line(r) ;
     filled_triangle(r) ;

   G_point (x[0], y[0]) ;

   j=j+1 ;
 }

 q = G_wait_key() ;

}
int main(){
  int x;
  G_init_graphics(600,600);
  int i;
  char prefix[100], filename[100];
  strncpy(prefix, "tetrahedron", 100);
  scanf("%s", textureName);

  //tetrahedron0000
  //14
  for(i=0; i < 73; i++){
    printf("%d\n", i);
    init_scene(i);
    sprintf(filename, "%s%04d", prefix, i);
    filename[15] = '.';
    filename[16] = 'x';
    filename[17] = 'w';
    filename[18] = 'd';
    G_save_image_to_file(filename);
    G_wait_key();
    G_rgb(1,1,1);
    G_clear();
  }
//main->init scene->draw
}
Exemple #5
0
int main()
{
  double xp[1000],yp[1000] ;
  int n,q ;
  double P[2] ;


  swidth = 700 ; sheight = 700 ;
  G_init_graphics(swidth, sheight) ;
  G_rgb(0,0,0) ;
  G_clear() ;

  G_rgb(1,0,0) ;
  n = click_and_save(xp,yp) ;
  G_rgb(0,1,0) ;
  G_fill_polygon(xp,yp,n) ;
while(1==1){
  G_wait_click(P) ;
  if(P[1] < 40){
    break;
  }
  int r = in_out(xp,yp,n,P);
  if(r==1){
    G_rgb(1,0,0);
  }else{
  G_rgb(0,0,1) ;
}
  G_fill_circle(P[0],P[1],2) ;
}

  q = G_wait_key() ;
}
Exemple #6
0
int main(){
  double ax[100], ay[100], bx[100], by[100];
  int anum, bnum;
  G_init_graphics(WINDOW,WINDOW);
  G_rgb(0,0,0);
  G_clear();
  G_clear(1,1,1);
  G_rgb(1,1,1);
  G_draw_string("Save", 0,585);
  G_rgb(0,1,0);
  anum = clickandsave(ax,ay);
  my_fill_polygon(ax, ay, anum);
  G_rgb(1,0,0);
  bnum = clickandsave(bx, by);
//printf("anum: %d bnum %d \n", anum, bnum);
  my_fill_polygon(bx,by,bnum);
 
G_wait_key();
   }
Exemple #7
0
void draw() {
    G_rgb(.1, .1, .1);
    G_clear();
    draw_object3ds(objs, num_objs, fov, light_pos, lm);
    //printf("draw\n");
    char fovstring[128];
    sprintf(fovstring, "Fov: %.3f rad", fov);
    char camerastring[128];
    sprintf(camerastring, "Camera: x:0 y:0 z:%f", 0.0);
    G_rgb(1, 1, 1);
    G_draw_string(fovstring, 0, 580);
    G_draw_string(camerastring, 0, 560);
    G_display_image();
}
Exemple #8
0
int main()
{

  G_init_graphics(600,600) ;

  G_rgb(0,0,0) ;
  G_clear() ;

  G_rgb(0,0,1) ;
  G_fill_polygon(jx,jy,5) ;
  G_wait_key();
  double rot45[3][3];
  double useless[3][3];
  D2d_make_identity(rot45);
  D2d_rotate(rot45, useless, M_PI/4.0);
  D2d_mat_mult_points(jx, jy, rot45, jx, jy, 5);
  G_fill_polygon(jx, jy, 5);
  double upandover[3][3];
  D2d_make_identity(upandover);
  D2d_translate(upandover, useless, 1, 1);
  int count = 0;
  while (G_wait_key()) {
    count = (count+1)%200;

    D2d_mat_mult_points(jx, jy, upandover, jx, jy, 5);
    G_rgb(0, 0, 0);
    G_clear();
    G_rgb(0, 0, 1);
    if (count < 100) {
        G_fill_polygon(jx, jy, 5);
    } else {
        G_fill_polygon(jy, jx, 5);
    }
    G_rgb(1, 0, 0);
    G_line(0, 0, 600, 600);
  }
}
Exemple #9
0
void redraw(){

  int i;

  G_rgb(1,1,1);

  G_clear();

  for(i=0;i<numPolygons;i++){

    buildPoly(i);

  }

}
Exemple #10
0
Fichier : t03.c Projet : javins/fpt
void Draw(double degrees)
{
   double xcen,ycen,radius ;

   int i,n ;
   double delta,u,v ;
   double x0,y0, x1,y1,x2,y2 ;
   double color ;
   double r,g,b ;

   G_clear() ;

   n = 24 ;
   xcen = 0.5*swidth ; ycen = 0.5*sheight ; 

   if (swidth < sheight) { radius = 0.4*swidth ;}
   else { radius = 0.4*sheight ; }

   delta = 360.0/n ;
   for (i = 0 ; i < n ; i+=1) {
     u =  degrees + i*delta ;
     v =  u + delta ;
     u *= (M_PI/180) ;
     v *= (M_PI/180) ;

     x0 = xcen ;
     y0 = ycen ;

     x1 = xcen + radius*cos(u) ;
     y1 = ycen + radius*sin(u) ;

     x2 = xcen + radius*cos(v) ;
     y2 = ycen + radius*sin(v) ;

     if (i == 0) {
       r = 1 ; g = 1 ; b = 0 ;
     } else if (i % 2 == 0) {
       r = 1 ; g = 0 ; b = 0 ;
     } else {
       r = 0 ; g = 0 ; b = 1 ;
     }
     

     G_rgb (r,g,b) ;
     G_fill_triangle(x0,y0, x1,y1, x2,y2) ;

   }
}
Exemple #11
0
int main (int argc, char **argv)
{
  int w,h,nrows, ncols ;
  double r[2],g[2],b[2] ;
  int i,j,k,q ;
  double dx,dy ;

  if (argc != 12) {
    printf("Usage : pgm  xwd_res_file_name  width height nrows ncols r0 g0 b0 r1 g1 b1\n") ;
    exit(0) ;
  }
  
  w = atoi(argv[2]) ;
  h = atoi(argv[3]) ;
  nrows = atoi(argv[4]) ;
  ncols = atoi(argv[5]) ;
  r[0] = atof(argv[6]) ;
  g[0] = atof(argv[7]) ;
  b[0] = atof(argv[8]) ;

  r[1] = atof(argv[9]) ;
  g[1] = atof(argv[10]) ;
  b[1] = atof(argv[11]) ;


  G_init_graphics(w,h) ;
  G_rgb(0,1,0) ;
  G_clear() ; 
  // reveals a green bottom line...error in FPT's G_fill_rectangle
  // ...now fixed

  dx = 1.0*w/ncols ;
  dy = 1.0*h/nrows ;

  for (i = 0 ; i < ncols ; i++) {
    for (j = 0 ; j < nrows ; j++) {
      k = (i + j) % 2 ;
      G_rgb(r[k],g[k],b[k]) ;
      G_fill_rectangle(i*dx,j*dy,dx,dy) ;
    }
  }

  q = G_wait_key() ;

  G_save_image_to_file(argv[1]) ;

}
Exemple #12
0
int main() 
{
 double j ;
 char q ;

 G_init_graphics(601, 601) ;

 // the original design was for a 400x400
 // window and the object is centered on 200,200
 // so we recenter it and make it larger
 translate(-200, -200) ;
 scale(2.0) ;
 translate(300, 300) ;


 j = 0 ;
 while (j < 100) {

   G_rgb(0,0,0) ;
   G_clear() ;

   G_rgb(0, 0.5, 1) ;
   G_fill_polygon(x,y,n) ;

   G_rgb(1, 1, 0) ;
   G_polygon(x,y,n) ;

   //   q = G_wait_key() ;
   G_display_image() ;
   usleep(25000) ;  // microseconds 
   
   translate(-300, -300) ;
   scale(0.95) ;
   rotate(4) ;
   translate(300, 300) ;

   j=j+1 ;
 }

 G_rgb(1,0,0) ;
 G_fill_circle(300,300, 50) ;

 q = G_wait_key() ;

}
Exemple #13
0
void redraw(){

 

  int i;

  G_rgb(1,1,1);

  G_clear();

  //printf("%d\n", numPolygons[thisObj]);

  for(i=0;i<numPolygons[thisObj];i++){

    buildPoly(i);

  }

}
Exemple #14
0
int main()
// this tests clipping of polygon to convex window
//prefix -p == polygon; prefix -w == window
{
  int pn, wn ;
  double pt[2], u, v, q ;

  double px[100] = {  70, 460, 400} ;
  double py[100] = { 350, 25, 550} ;
  pn = 3 ;

  double wx[100] = { 100, 600, 550, 150} ;
  double wy[100] = { 150, 200, 450, 500} ;
  wn = 4 ;

  srand48(100) ;

  G_init_graphics (700, 700) ;
  G_rgb (0, 0, 0) ;
  G_clear() ;

  G_rgb (1, 0, 0) ;
  G_polygon(wx, wy, wn) ;

  G_rgb (0, 0, 1) ;
  G_polygon(px, py, pn) ;


  q = G_wait_key() ;

  pn = Clip_Polygon_Against_Convex_Window (px, py, pn, wx, wy, wn) ;

  G_rgb (1, 1, 0) ;
  for (int i = 0; i < pn; i++) {
    G_fill_circle(px[i], py[i], 2);
    printf("x:%.2lf, y:%.2lf\n", px[i], py[i]);
  }

  G_fill_polygon(px, py, pn) ;
  q = G_wait_key() ;
}
Exemple #15
0
int main() 
{
  int q ;

  G_init_graphics(601, 601) ;

  G_rgb(0,0,0) ;
  G_clear() ;

  G_rgb(0,0,1) ;
  G_fill_polygon(x,y,n) ;
  q = G_wait_key() ;

  translate(150, 50) ;


  G_rgb(1,0,1) ;
  G_fill_polygon(x,y,n) ;
  q = G_wait_key() ;

}
Exemple #16
0
int main ()
{
  char prefix[100], sequence_name[100] ;
  int s,e,i ;
  double f ;


  printf("enter prefix name ") ;
  scanf("%s",prefix) ;

  printf("enter starting integer ") ;
  scanf("%d",&s) ;

  printf("enter ending integer ") ;
  scanf("%d",&e) ;

  /*
  printf("\n") ;
  for (i = s ; i <= e ; i++) {
    sprintf(sequence_name, "%s%04d.xwd", prefix, i) ;
    printf("%s\n",sequence_name) ;
  }
  */


  G_init_graphics(400,400) ;

  for (i = s ; i <= e ; i++) {
    G_rgb(0,0,0) ;
    G_clear() ;
    f = 1.0*i/(e - s + 1) ;
    G_rgb(1,f,0) ;
    G_fill_circle(200,200,i) ;
    sprintf(sequence_name, "%s%04d.xwd", prefix, i) ;
    G_save_image_to_file(sequence_name) ;
  }

  G_close() ;

}
Exemple #17
0
int main()
{
    G_init_graphics(600, 600);

    for (int j = 0; j < 200; ++j)
    {
        {
            usleep(20000);
            G_rgb(drand48(),drand48(),drand48());
            G_clear();

            G_rgb(drand48(),drand48(),drand48());
            G_fill_polygon(x,y,n) ;
            G_display_image(); // clearing, choosing random colors
        }

        translate(-300, -300) ;
        scale(0.98, 0.98) ;
        rotate(3.0) ;
        translate(300, 300) ;
    }

    int close = G_wait_key() ;
}
Exemple #18
0
void redraw(){
  
  
  int k = buildArray();
  
  int i, j;
  
  G_rgb(0,0,.3);
  
  G_clear();
  
  for(i =0; i < k; i++){
    buildPoly(i);
  }
  
  G_rgb(1,0,0);
  G_point((300/H)*lightPos[0]/lightPos[2] + 300, (300/H)*lightPos[1]/lightPos[2] + 300);
  /*
    
  //printf("%d\n", numPolygons[thisObj]);
  
  for(thisObj=0;thisObj<numObjects; thisObj++){
  
  for(i=0;i<numPolygons[thisObj];i++){
  
  buildPoly(i);
  
  
  }
  
  
  }
  */
  
  //  exit(1) ;
}
Exemple #19
0
int main()
{
  double swidth, sheight ;
  swidth = 601 ;  sheight = 601 ;
  G_init_graphics (swidth, sheight);

  int res, numpoints;

  double r, x[3], y[3], p, i, k;

  k = 0;

  res = 47;

  p = (M_PI / (res / 2));

  numpoints = 3;

  while (true) {

    G_rgb(1, 1, 1);
    G_clear();
    G_rgb(0, 0, 0);

    i = 0;

    while(i < res) {

      x[1] = 240 * cos((i + 1 + k/4) * p) + 300;

      y[1] = 80 * sin((i + 1 + k/4) * p) + 450;

      x[2] = 240 * cos((i + k/4) * p) + 300;

      y[2] = 80 * sin((i + k/4) * p) + 450;

      x[0] = 300;

      y[0] = 450;

      G_fill_polygon (x, y, numpoints);

      i++;

      x[1] = 240 * cos((i + 1 + k/4) * p) + 300;

      y[1] = 80 * sin((i + 1 + k/4) * p) + 450;

      x[2] = 240 * cos((i + k/4) * p) + 300;

      y[2] = 80 * sin((i + k/4) * p) + 450;

      x[0] = 300;

      y[0] = 150;

      if (y[1] < 436 && y[2] < 436) {

        G_fill_polygon (x, y, numpoints);

      }

      i++;

    }

    G_rgb(1, 0, 0);

    x[1] = 240 * cos((1 + k/4) * p) + 300;

    y[1] = 80 * sin((1 + k/4) * p) + 450;

    x[2] = 240 * cos((k/4) * p) + 300;

    y[2] = 80 * sin((k/4) * p) + 450;

    x[0] = 300;

    y[0] = 450;

    G_fill_polygon (x, y, numpoints);
    
    if (y[1] < 436 && y[2] < 436) {

      x[0] = 300;

      y[0] = 150;

      G_fill_polygon (x, y, numpoints);

    }
    
    G_rgb(0, 0, 0);

    k++;

    i = G_wait_key();

    if (i == 'q') {

      break;

    }

  }
}
Exemple #20
0
int main (int argc, char **argv)
{
    char q, action;
    double mat[4][4], minv[4][4], scaleFactor;
    double radians = 3 * (M_PI / 180);
    FILE *g;
    int cc, sign, currentObj, k, h;
    int increment = 15;
    int xcounter, ycounter, zcounter = 0;

    for (cc = 1; cc < argc; cc++) {
        g = fopen(argv[cc], "r"); //opens a file; r = read only
        if (g == NULL) { //if the file is empty, it will let me know
            printf("can't open (1)\n");
            exit(1);
        } else {
            readobject(g, cc);

            D3d_make_identity(mat);
            D3d_make_identity(minv);
            scaleFactor = scale_n_fit(cc);
            D3d_translate(mat, minv, -centerx, -centery, -centerz);
            D3d_scale(mat, minv, scaleFactor, scaleFactor, scaleFactor);
            D3d_mat_mult_points(x[cc], y[cc], z[cc], mat,
                                x[cc], y[cc], z[cc], points[cc]);
            // printarray(z[cc], points[cc]);
        }
    }

    welcome(argc - 1);
    scanf("%c", &q);
    currentObj = q - '0';
    sign = 1 ;
    action = 't' ;

    if (currentObj < argc && currentObj > 0) {
        G_init_graphics(WIDTH, HEIGHT);
        while (1) {
            G_rgb(0, 0, 0);
            G_clear();
            drawit(currentObj);

            D3d_make_identity (mat) ;
            D3d_make_identity (minv) ;

            q = G_wait_key() ;

            if (q == 'q') {
                exit(0) ;
            } else if (q == 'c') {
                sign = -sign ;
            } else if (q == 't') {
                action = q ;
            } else if (q == 's') {
                reverse = -reverse;
            } else if (q == 'r') {
                action = q ;
            } else if (('0' <= q) && (q <= '9')) {
                k = q - '0' ;
                if (h != currentObj) {
                    currentObj = k;
                }
            } else if ((q == 'x') && (action == 't')) {
                D3d_translate (mat, minv, sign * increment, 0, 0);
                xcounter = xcounter + (sign * increment);

            } else if ((q == 'y') && (action == 't')) {
                D3d_translate (mat, minv, 0, sign * increment, 0);
                ycounter = ycounter + (sign * increment);

            } else if ((q == 'z') && (action == 't')) {
                D3d_translate(mat, minv, 0, 0, sign * increment);
                zcounter = zcounter + (sign * increment);

            } else if ((q == 'x') && (action == 'r')) {
                D3d_translate(mat, minv, -xcounter, -ycounter, -zcounter);
                D3d_rotate_x(mat, minv, sign * radians);
                D3d_translate(mat, minv, xcounter, ycounter, zcounter);

            } else if ((q == 'y') && (action == 'r')) {
                D3d_translate(mat, minv, -xcounter, -ycounter, -zcounter);
                D3d_rotate_y(mat, minv, sign * radians);
                D3d_translate(mat, minv, xcounter, ycounter, zcounter);

            } else if ((q == 'z') && (action == 'r')) {
                D3d_translate(mat, minv, -xcounter, -ycounter, -zcounter);
                D3d_rotate_z(mat, minv, sign * radians);
                D3d_translate(mat, minv, xcounter, ycounter, zcounter);

            } else {
                printf("no action\n") ;
            }


            D3d_mat_mult_points (x[currentObj], y[currentObj], z[currentObj],
                                 mat,  x[currentObj], y[currentObj],
                                 z[currentObj], points[currentObj] + 1) ;
            //the numpoints[currentObj]+1 is because we have stored
            //the center of the object at the arrays' end

            G_rgb(0, 0, 0);
            G_clear();
            drawit(currentObj);
        }
    }
}
Exemple #21
0
void setUp(){
  G_init_graphics(WINDOW_WIDTH,WINDOW_WIDTH + 30);
  G_rgb(0,0,0);
  G_clear();
  G_clear(1,1,1);
}
Exemple #22
0
void display(int pnum, int sign, int specpow, double diffusepro, double ambient, double lightx, double lighty, double lightz){
	int i, j, k, m;
	G_rgb(0,0,0);
	G_clear();
	double halfAngle = 30*M_PI/180;
	G_clear(1,1,1);
	if(sign == 0){
			sign = -1;
		}else{
			sign=1;
		}
int n=0;
for(n=0; n<plsize; n++){
double xtemp[100];
double ytemp[100];
double ztemp[100];
	for(j=0; j<poly_sizes[polyLoc[n].objnum][polyLoc[n].polynum];j++){
 		xtemp[j] = x[polyLoc[n].objnum][polygons[polyLoc[n].objnum][polyLoc[n].polynum][j]];
 		ytemp[j] = y[polyLoc[n].objnum][polygons[polyLoc[n].objnum][polyLoc[n].polynum][j]];
 		ztemp[j] = z[polyLoc[n].objnum][polygons[polyLoc[n].objnum][polyLoc[n].polynum][j]];

 	
	}

		int tempsize = poly_sizes[polyLoc[n].objnum][polyLoc[n].polynum];
		double perpendicular[3], first[3], second[3], eye[3], light[3],reflection[3];

		


	 tempsize = Clip_Polygon_Against_Window(xtemp,ytemp,ztemp, poly_sizes[polyLoc[n].objnum][polyLoc[n].polynum]);
	 if(tempsize < 1)continue;

	 	first[0] = xtemp[0]-xtemp[1];
		first[1] = ytemp[0]-ytemp[1];
		first[2] = ztemp[0]-ztemp[1];

		second[0] = xtemp[0]-xtemp[2];
		second[1] = ytemp[0]-ytemp[2];
		second[2] = ztemp[0]-ztemp[2];

		eye[0] = 0 - xtemp[0] ;
		eye[1] = 0 - ytemp[0] ;
		eye[2] = 0 - ztemp[0] ;

		light[0]= lightx - xtemp[0] ;
		light[1]= lighty - ytemp[0] ;
		light[2]= lightz - ztemp[0] ;

		double xfinal[tempsize], yfinal[tempsize];
for(j=0; j<tempsize;j++){

		xfinal[j] = xtemp[j]/ztemp[j];
		yfinal[j] = ytemp[j]/ztemp[j];
		xfinal[j] = (xfinal[j] * (300/tan(halfAngle))) + 300;
		yfinal[j] = (yfinal[j] * (300/tan(halfAngle))) + 300;
}

		D3d_x_product(perpendicular,first,second);
		double length = sqrt(perpendicular[0]*perpendicular[0] + perpendicular[1]*perpendicular[1] + perpendicular[2]*perpendicular[2]);
		perpendicular[0] = perpendicular[0]/length;
		perpendicular[1] = perpendicular[1]/length;
		perpendicular[2] = perpendicular[2]/length;

		double lightLength =  sqrt(light[0]*light[0] + light[1]*light[1] + light[2]*light[2]);
		light[0] = light[0]/lightLength;
		light[1] = light[1]/lightLength;
		light[2] = light[2]/lightLength;
		double eyelength =  sqrt(eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2]);
		eye[0] = eye[0]/eyelength;
		eye[1] = eye[1]/eyelength;
		eye[2] = eye[2]/eyelength;


		double pl = dot_product(perpendicular, light);

		if(pl < 0){
			perpendicular[0] = -1 * perpendicular[0];	
			perpendicular[1] = -1 * perpendicular[1];
			perpendicular[2] = -1 * perpendicular[2];
			pl = dot_product(perpendicular, light);
		}


		double pe = dot_product(perpendicular, eye);
		double intensity;
                if (pe < 0) { intensity = ambient ; goto JJJ ; }

		double diffuse = diffusepro * pl;

		reflection[0] = ((2 * pl) * perpendicular[0]) - light[0];
		reflection[1] = ((2 * pl) * perpendicular[1]) - light[1];
		reflection[2] = ((2 * pl) * perpendicular[2]) - light[2];
		double specular;
	
		specular = (1 - ambient - diffusepro) * pow((dot_product(eye, reflection)),specpow);	
		
		 intensity = ambient + diffuse + specular;


 JJJ : ;
		double redt, greent, bluet;

		if(intensity <= ambient + diffusepro){
			double f = intensity/ (ambient + diffusepro);
			redt = f*red[polyLoc[n].objnum];
			greent = f* green[polyLoc[n].objnum];
			bluet = f*blue[polyLoc[n].objnum];
		}
		else{
			double I[3];
			I[0] = 1-red[polyLoc[n].objnum];
			I[1] = 1-green[polyLoc[n].objnum];
			I[2] = 1-blue[polyLoc[n].objnum];
			double f = (intensity - ambient - diffusepro)/ (1 - ambient - diffusepro);
			redt = f*I[0] + red[polyLoc[n].objnum];
			greent = f*I[1] + green[polyLoc[n].objnum];
			bluet = f*I[2] + blue[polyLoc[n].objnum];
		}
	
	


		G_rgb(redt,greent,bluet);
 		G_fill_polygon(xfinal, yfinal, tempsize);
 		G_rgb(0,0,0);
 		G_polygon(xfinal, yfinal, tempsize);
}
}
Exemple #23
0
int main()
{
  //  analog clock using double buffering...simpler
  double hours,minutes,seconds,x,y,nx,ny,theta,digit ;
  double hx,hy,mx,my,sx,sy,angle ;
  double oldhourtheta,oldminutetheta,oldsecondtheta ;
  char text[3] ;
  double hms[3] ;
  double xx[100],yy[100] ;
  int num ;
 

  G_init_graphics(600,600) ;

  while (0 < 1) {

    // blank the window
    G_rgb(0.3, 0.3, 0.3) ;
    G_clear() ;

    // outer circle of the clock face 

    G_rgb(0,0,1) ;
    G_fill_circle(300,300,230) ;
    G_rgb (1,0.5,0) ; 
    G_fill_circle(300,300,220) ;


    // digits on the clock face 
    G_rgb (0,0,0) ;
    theta = 90 ; // degrees 
    digit = 0 ;
    while (theta > -270) {
        theta = theta - 30 ;
        digit = digit + 1 ;
        nx = 200*cos(theta*M_PI/180) + 300 ;
        ny = 200*sin(theta*M_PI/180) + 300 ;
        if (digit >= 10) { 
                   text[0] = '1' ;
                   text[1] = '0' + digit - 10 ;
                   text[2] = '\0' ;
		 }
        else {
                   text[0] = '0' + digit ;
                   text[1] = '\0' ;
		 }
        G_draw_string(text,nx-5,ny-5) ;
    }


    //    get_timeD(hms) ;
    //    hours   = hms[0] ;
    //    minutes = hms[1] ;
    //    seconds = hms[2] ;
    printf("enter hours minutes seconds") ;
    scanf("%lf %lf %lf",&hours,&minutes,&seconds) ;




    G_rgb (0,0,0) ; 

    // set the second hand 
    theta = 90 - 6*seconds  ;
    angle = theta*M_PI/180 ;
    sx = 175*cos(angle) + 300 ;
    sy = 175*sin(angle) + 300 ;

    //    G_line(300,300,sx,sy) ;
    num = make_arrow (300,300,
                      sx,sy,
                      3.0,
                      xx,yy) ;
    G_fill_polygon(xx,yy,num) ;


    // set the minute hand 
    theta = 90 - 6*(minutes + seconds/60.0)  ;
    angle = theta*M_PI/180 ;
    mx = 140*cos(angle) + 300 ;
    my = 140*sin(angle) + 300 ;

    //    G_line(300,300,mx,my) ;
    num = make_arrow (300,300,
                      mx,my,
                      3.0,
                      xx,yy) ;
    G_fill_polygon(xx,yy,num) ;


    // set the hour hand 
    theta = 90 - 30*(hours + minutes/60.0 + seconds/3600.0)  ;
    angle = theta*M_PI/180 ;
    hx = 75*cos(angle) + 300 ;
    hy = 75*sin(angle) + 300 ;

    //    G_line(300,300,hx,hy) ;
    num = make_arrow (300,300,
                      hx,hy,
                      3.0,
                      xx,yy) ;
    G_fill_polygon(xx,yy,num) ;


    G_rgb(0,0,0) ;
    G_fill_circle(300,300,12) ;

    G_display_image() ;

    break ;
 } // end while (0 < 1) 

 
  G_save_image_to_file("clock.xwd") ;

}