DWORD CViewGame::Initialize() { GameInitialize(); memset(&BackDCPFD,0,sizeof(BackDCPFD)); BackDCPFD.nSize =sizeof(BackDCPFD); BackDCPFD.nVersion =1; BackDCPFD.dwFlags =PFD_SUPPORT_OPENGL|PFD_SUPPORT_GDI|PFD_DRAW_TO_BITMAP|PFD_GENERIC_FORMAT; BackDCPFD.iPixelType =PFD_TYPE_RGBA; BackDCPFD.cColorBits =16; BackDCPFD.cDepthBits =32; BackDCPFD.iLayerType =PFD_MAIN_PLANE; BackDC=NULL; BackBmp=NULL; BackDCPFI=0; BackOldBmp=NULL; BackRC=NULL; FrontDC=NULL; FrontDD=NULL; FrontDDS=NULL; OnPlay=false; WTime=INFINITE; Game_ColX=0; Game_ColY=0; Game_ColZ=-30; Game_Misil_SX=0; Game_Misil_SZ=0; Game_Misil_SY=-1; angulo=0; //BackThread=AfxBeginThread(ThreadProc,this,THREAD_PRIORITY_NORMAL,0,0,NULL); return 0; }
INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevHInstance, LPSTR lpCmdline, INT nCmdshow) { g_hInstance = hInstance; WNDCLASSEX wndClass; memset(&wndClass, 0, sizeof(WNDCLASSEX)); wndClass.cbSize = sizeof(WNDCLASSEX); wndClass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW; wndClass.lpfnWndProc = WindowProc; wndClass.cbClsExtra = 0; wndClass.cbWndExtra = 0; wndClass.hInstance = hInstance; wndClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wndClass.lpszMenuName = NULL; wndClass.lpszClassName = WND_CLASS_NAME; if (!RegisterClassEx(&wndClass)) { return 0; } g_hwnd = CreateWindowEx(NULL, WND_CLASS_NAME, WND_TITLE, WS_POPUP | WS_VISIBLE, WND_X, WND_Y, WND_WIDTH, WND_HEIGHT, NULL, NULL, hInstance, NULL); if (g_hwnd == NULL) { return 0; } ShowWindow(g_hwnd, nCmdshow); UpdateWindow(g_hwnd); if(!GameInitialize()) { return 0; } MSG msg; while(TRUE) { if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { if (msg.message == WM_QUIT) { break; } TranslateMessage(&msg); DispatchMessage(&msg); } GameLoop(); } GameRelease(); return 0; }
int main( int argc, char* args[] ) { if(!InitializeEngine()) { printf( "Failed to initialize!\n" ); return 1; } if(!GameInitialize()) { printf( "Failed to load media!\n" ); return 2; } //Main loop flag bool quit = false; //Event handler SDL_Event e; Uint32 nStartTime = 0; Uint32 nFrameTime = 0; //While application is running while( !quit ) { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } else { KeyEventListenerManager::Instance().HandlerEvent(e); } } nStartTime = SDL_GetTicks(); GameLoop(nFrameTime); nFrameTime = SDL_GetTicks() - nStartTime; } // Release any and all resources. GameShutdown(); ShutdownEngine(); return 0; }
//============================================================= //Windows Functions //============================================================= int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { MSG msg; static int iTickTrigger = 0; int iTickCount; if (GameInitialize(hInstance)) { //Initialize the game engine if (!GameEngine::GetEngine()->Initialize(iCmdShow)) return FALSE; //Enter the main message loop while (TRUE) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { //Process the message if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } else { //Make sure the game engine isn't sleeping if (!GameEngine::GetEngine()->GetSleep()) { //Check the tick count to see if a game cycle has elapsed iTickCount = GetTickCount(); if (iTickCount > iTickTrigger) { iTickTrigger = iTickCount + GameEngine::GetEngine()->GetFrameDelay(); HandleKeys(); GameCycle(); } } } } return (int)msg.wParam; } //End the game GameEnd(); return TRUE; }
int WINAPI WinMain(HINSTANCE h, HINSTANCE p, LPSTR cmd, int show) { // Register the window class WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, WINDOW_CLASS, NULL }; RegisterClassEx(&wc); // Create the application's window if(FULLSCREEN) { g_hwnd = CreateWindowEx(NULL, WINDOW_CLASS, WINDOW_NAME, WS_POPUP | WS_SYSMENU | WS_VISIBLE, 0, 0, WIN_WIDTH, WIN_HEIGHT, NULL, NULL, h, NULL); } else { const int sys_min_height = GetSystemMetrics(SM_CYMIN); const int sys_caption_height = GetSystemMetrics(SM_CYSMCAPTION); g_hwnd = CreateWindowEx(NULL, WINDOW_CLASS, WINDOW_NAME, WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, WIN_WIDTH + (sys_min_height - sys_caption_height), WIN_HEIGHT + sys_min_height, NULL, NULL, h, NULL); } if(g_hwnd) { // Show the window ShowWindow(g_hwnd, SW_SHOWDEFAULT); UpdateWindow(g_hwnd); } // Initialize the Stranded Engine. if(InitializeEngine()) { // Initialize Stranded game. if(GameInitialize()) { // Enter the message loop MSG msg; ZeroMemory(&msg, sizeof(msg)); SetCursorPos(0, 0); while(msg.message != WM_QUIT) { if(PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } else GameLoop(); } } } // Release any and all resources. GameShutdown(); ShutdownEngine(); UnregisterClass(WINDOW_CLASS, wc.hInstance); return 0; }