Exemple #1
0
/*
    Function: vUnitMenuState_Render

    Description -
    This is the new render state for the Base_State structure.
    It performs the render of the main (paused)game and also the unit menu.

    1 argument:
    void *info - The Base_State that the render is a part of.
*/
void vUnitMenuState_Render(void *info)
{
    Base_State *bs = info;
    Vent_GameState *vgs = bs->info;

    /*Draw the main game*/
    Game_Render(info);

    /*Draw the unit menu*/
    vUnitMenu_Draw(&vgs->game.HUD.unitMenu, ker_Screen());

    return;
}
Exemple #2
0
int main(int argc, char *argv[])
{
    struct Window window;
    window.width = 1024;
    window.height = 768;
    window.flags = SDL_WINDOW_OPENGL;
    Window_CreateOpenGLContext(&window, "OpenGL");
    Window_SetOpenGLFlags();

    Game_Init();

    GLfloat const dt = 0.01f;
    GLfloat t = 0.0f;
    GLfloat accumulator = 0.0f;
    GLfloat previous_time = 0.0f;

    while (Game_HandleInput())
    {
        GLfloat new_time = SDL_GetTicks() / 1000.0f;
        GLfloat delta_time = new_time - previous_time;

        if (delta_time <= 0.0f)
            continue;

        previous_time = new_time;

        accumulator += delta_time;
        while (accumulator >= dt)
        {
            Game_FixedUpdate(t, dt);
            accumulator -= dt;
            t += dt;
        }

        Game_Update();
        Game_LateUpdate();

        Window_ClearBuffers();
        {
            Game_Render();
        }
        Window_SwapBuffers(&window);
    }

    Game_Destroy();
    Window_Destroy(&window);

    return 0;
}
Exemple #3
0
int main( int argc, char *argv[] )
{
	printf( APP_NAME"\n" );

	common.running = true;
	common.path = argv[0];
	{//Strip the file name + extension to get the current working directory
		int i = strlen( common.path )-1;
		while ( common.path[i] && i > 0 )
		{
			if ( common.path[i] == '/' || common.path[i] == '\\' )
			{
				common.path[i] = '\0';
				break;
			}
			i--;
		}
	}
	printf( "Path is %s\n\n", common.path );

	srand( (unsigned int)time( NULL ) );

	R_Initialise();
	Game_Initialise();
	Input_Initialise();

	while ( common.running )
	{
		Input_Poll();

		if ( common.running )
		{//If the input handler picked up an exit, don't bother with the game
			R_ClearScreen();
			Game_Render();
			SDL_GL_SwapBuffers();
		}
	}

	R_Shutdown();
	Game_Shutdown();

	printf( "Thanks for playing!\n" );

	return 0;
}