/** * Create a new company and sets all company variables default values * * @param is_ai is an AI company? * @param company CompanyID to use for the new company * @return the company struct */ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY) { if (!Company::CanAllocateItem()) return NULL; /* we have to generate colour before this company is valid */ Colours colour = GenerateCompanyColour(); Company *c; if (company == INVALID_COMPANY) { c = new Company(STR_SV_UNNAMED, is_ai); } else { if (Company::IsValidID(company)) return NULL; c = new (company) Company(STR_SV_UNNAMED, is_ai); } c->colour = colour; ResetCompanyLivery(c); _company_colours[c->index] = (Colours)c->colour; c->money = c->current_loan = (100000ll * _economy.inflation_prices >> 16) / 50000 * 50000; c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER; c->avail_railtypes = GetCompanyRailtypes(c->index); c->avail_roadtypes = GetCompanyRoadtypes(c->index); c->inaugurated_year = _cur_year; RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); // create a random company manager face SetDefaultCompanySettings(c->index); GeneratePresidentName(c); SetWindowDirty(WC_GRAPH_LEGEND, 0); SetWindowClassesDirty(WC_CLIENT_LIST_POPUP); SetWindowDirty(WC_CLIENT_LIST, 0); BuildOwnerLegend(); InvalidateWindowData(WC_SMALLMAP, 0, 1); if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index); AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index); Game::NewEvent(new ScriptEventCompanyNew(c->index)); if (!is_ai) UpdateAllTownVirtCoords(); return c; }
/** * Create a new company and sets all company variables default values * * @param is_ai is a ai company? * @param company CompanyID to use for the new company * @return the company struct */ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY) { if (!Company::CanAllocateItem()) return NULL; /* we have to generate colour before this company is valid */ Colours colour = GenerateCompanyColour(); Company *c; if (company == INVALID_COMPANY) { c = new Company(STR_SV_UNNAMED, is_ai); } else { if (Company::IsValidID(company)) return NULL; c = new (company) Company(STR_SV_UNNAMED, is_ai); } c->colour = colour; ResetCompanyLivery(c); _company_colours[c->index] = (Colours)c->colour; c->money = c->current_loan = 100000; c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER; c->avail_railtypes = GetCompanyRailtypes(c->index); c->avail_roadtypes = GetCompanyRoadtypes(c->index); c->inaugurated_year = _cur_year; RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false); // create a random company manager face SetDefaultCompanySettings(c->index); GeneratePresidentName(c); SetWindowDirty(WC_GRAPH_LEGEND, 0); SetWindowDirty(WC_TOOLBAR_MENU, 0); SetWindowDirty(WC_CLIENT_LIST, 0); if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index); c->num_engines = CallocT<uint16>(Engine::GetPoolSize()); return c; }