void RenderSystem::init_object() { m_Timer.Reset(); m_Font.Init(m_pD3D11Device); m_Camera.Init(GetAppInst(), GetHwnd()); m_Hill.Init(m_pD3D11Device, m_pD3D11DeviceContext, GetHwnd()); }
void RenderSystem::init_object() { m_Skymap.createSphere(m_pD3D11Device, 10, 10); m_Skymap.load_texture(m_pD3D11Device, L"../../media/textures/skymap.dds"); m_Skymap.init_shader(m_pD3D11Device, GetHwnd()); m_Terrain.Init(m_pD3D11Device, m_pD3D11DeviceContext, GetHwnd()); m_Timer.Reset(); m_Font.Init(m_pD3D11Device); m_Camera.Init(GetAppInst(), GetHwnd()); }
void RenderSystem::init_object() { ObjModel.initModel(m_pD3D11Device, m_pD3D11DeviceContext, GetHwnd()); ObjModel.loadModel("../../media/objects/ground.obj"); m_Skymap.createSphere(m_pD3D11Device, 10, 10); m_Skymap.load_texture(m_pD3D11Device, L"../../media/textures/skymap.dds"); m_Skymap.init_shader(m_pD3D11Device, GetHwnd()); md5Model.init_buffer(m_pD3D11Device, m_pD3D11DeviceContext); md5Model.init_shader(m_pD3D11Device, GetHwnd()); m_Font.Init(m_pD3D11Device.Get()); m_Timer.Reset(); m_Camera.Init(GetAppInst(), GetHwnd()); }
void RenderSystem::init_object() { ObjModel.initModel(m_pD3D11Device, m_pD3D11DeviceContext, GetHwnd()); ObjModel.loadModel("../../media/objects/ground.obj"); m_Skymap.createSphere(m_pD3D11Device, 10, 10); m_Skymap.load_texture(m_pD3D11Device, L"../../media/textures/skymap.dds"); m_Skymap.init_shader(m_pD3D11Device, GetHwnd()); BottomModel.initModel(m_pD3D11Device, m_pD3D11DeviceContext, GetHwnd()); BottomModel.loadModel("../../media/objects/bottle.obj"); d3dPicking.InitPicking(m_ScreenWidth, m_ScreenHeight, BottomModel.GetPos(), BottomModel.GetIndex()); m_Font.Init(m_pD3D11Device.Get()); m_Timer.Reset(); m_Camera.Init(GetAppInst(), GetHwnd()); }
void Game_Editor::Init() { AppFramework_Editor::Init(); SystemLocator::GetInstance()->RegisterSystemContainer(m_systemContainer); //Init Input Handlers m_directInputSystem = new DirectInput(); m_directInputSystem->Init(GetAppInst(), GetMainWnd(), DISCL_NONEXCLUSIVE | DISCL_FOREGROUND, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND); m_systemContainer.AddSystem(GetInputSystem()); HWND window = GetMainWnd(); m_taskManagingSystem = new TaskManager(); m_systemContainer.AddSystem(GetTaskManagerSystem()); m_XCGraphicsSystem = new XC_Graphics(); m_XCGraphicsSystem->InitGraphicsWindow(window, m_clientWidth, m_clientHeight, true); m_systemContainer.AddSystem(GetXCGraphicsSystem()); m_resourceManagingSystem = new ResourceManager(*m_XCGraphicsSystem, *m_taskManagingSystem); m_resourceManagingSystem->Init(); m_systemContainer.AddSystem(GetResourceManagerSystem()); //Initialize Cameras m_cameraManagingSystem = new XC_CameraManager(m_XCGraphicsSystem->GetShaderManagerSystem(), GetInputSystem()); m_cameraManagingSystem->InitializeCameras(m_clientWidth, m_clientHeight); m_cameraManagingSystem->SetCameraType(CAMERATYPE_BASIC); m_systemContainer.AddSystem(GetCameraManagerSystem()); m_gameFSM = new GameFiniteStateMachine(); m_gameFSM->Init(); m_systemContainer.AddSystem(GetGameFSMSystem()); m_gameFSM->SetState("EditorLoadingState", STATE_NONE); m_networkManagingSystem = new NetworkManager(); m_systemContainer.AddSystem(*m_networkManagingSystem); //Initalize the netowrk clients m_liveDriveClient = new LiveDriveVRClient(*this); m_liveDriveClient->init(IP_ADDRESS, DEFAULT_PORT); m_networkManagingSystem->AddNetPeer(m_liveDriveClient); }