void g2Theme::GetCharacter(char character, float* tSrcX, float* tSrcY, float* tSrcWidth, float* tSrcHeight, int* width, int* height, GLuint* textID)
{
    // Calculate the x and y positions
    // Low nibble is x-axis, high nibble is y axis
    // Note to self: would it be faster to do a bit-wise manipulation?
    // sourceX = (character & 0xf0) >> 4 to cast a byte's higher nibble to lower nibble
    int w, h;
    GetCharacterSize(character, &w, &h);
    if(width != NULL)
        *width = w;
    if(height != NULL)
        *height= h;
    
    if(tSrcX != NULL)
        *tSrcX = float((character % 16) * (CharacterMapWidth / 16)) / float(CharacterMapWidth);
    if(tSrcY != NULL)
        *tSrcY = float((character / 16) * (CharacterMapHeight / 16)) / float(CharacterMapHeight);
    
    if(tSrcWidth != NULL)
        *tSrcWidth = float(w) / float(CharacterMapWidth);
    if(tSrcHeight != NULL)
        *tSrcHeight = float(h) / float(CharacterMapHeight);
    
    // Set the texture to the character map
    if(textID != NULL)
        *textID = CharacterMapID;
}
void CheckBoxObject::SaveToXml(TiXmlElement * elem)
{
    TiXmlElement * str = new TiXmlElement( "String" );
    elem->LinkEndChild( str );
    str->SetAttribute("value", GetString().c_str());

    TiXmlElement * checked = new TiXmlElement( "Checked" );
    elem->LinkEndChild( checked );
    checked->SetAttribute("value", static_cast<bool>(IsChecked()));

    TiXmlElement * font = new TiXmlElement( "Font" );
    elem->LinkEndChild( font );
    font->SetAttribute("value", GetFont().c_str());

    TiXmlElement * characterSize = new TiXmlElement( "CharacterSize" );
    elem->LinkEndChild( characterSize );
    characterSize->SetAttribute("value", GetCharacterSize());

    TiXmlElement * backgroundColorElem = new TiXmlElement( "BackgroundColorScheme" );
    elem->LinkEndChild( backgroundColorElem );
    backgroundColor->SaveToXml(backgroundColorElem);

    TiXmlElement * borderColorElem = new TiXmlElement( "BorderColorScheme" );
    elem->LinkEndChild( borderColorElem );
    borderColor->SaveToXml(borderColorElem);

    TiXmlElement * textColorElem = new TiXmlElement( "TextColorScheme" );
    elem->LinkEndChild( textColorElem );
    textColor->SaveToXml(textColorElem);

    TiXmlElement * checkColorElem = new TiXmlElement( "CheckColorScheme" );
    elem->LinkEndChild( checkColorElem );
    checkColor->SaveToXml(checkColorElem);

    TiXmlElement * borderWidthElem = new TiXmlElement( "BorderWidth" );
    elem->LinkEndChild( borderWidthElem );
    borderWidthElem->SetAttribute("value", GetBorderWidth());

    TiXmlElement * paddingElem = new TiXmlElement( "Padding" );
    elem->LinkEndChild( paddingElem );
    paddingElem->SetAttribute("value", GetPadding());

    TiXmlElement * boxSizeElem = new TiXmlElement( "BoxSize" );
    elem->LinkEndChild( boxSizeElem );
    boxSizeElem->SetAttribute("value", GetBoxSize());

    TiXmlElement * checkSignSizeElem = new TiXmlElement( "CheckSignSize" );
    elem->LinkEndChild( checkSignSizeElem );
    checkSignSizeElem->SetAttribute("value", GetCheckSignSize());
}
void CheckBoxObject::UpdateProperties()
{
    //Update BackgroundColor
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId(), "BackgroundColor", backgroundColor->unfocusedColor );
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + ":PRELIGHT", "BackgroundColor", backgroundColor->hoveredColor );
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + ":ACTIVE", "BackgroundColor", backgroundColor->focusedColor );
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + ":INSENSITIVE", "BackgroundColor", backgroundColor->disabledColor );

    //Update BorderColor
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId(), "BorderColor", borderColor->unfocusedColor );
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + ":PRELIGHT", "BorderColor", borderColor->hoveredColor );
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + ":ACTIVE", "BorderColor", borderColor->focusedColor );
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + ":INSENSITIVE", "BorderColor", borderColor->disabledColor );

    //Update TextColor
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + "", "Color", textColor->unfocusedColor );
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + ":PRELIGHT", "Color", textColor->hoveredColor );
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + ":ACTIVE", "Color", textColor->focusedColor );
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + ":INSENSITIVE", "Color", textColor->disabledColor );

    //Update CheckColor
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + "", "CheckColor", checkColor->unfocusedColor );
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + ":PRELIGHT", "CheckColor", checkColor->hoveredColor );
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + ":ACTIVE", "CheckColor", checkColor->focusedColor );
    sfg::Context::Get().GetEngine().SetProperty<sf::Color>( "CheckButton#" + obj->GetId() + ":INSENSITIVE", "CheckColor", checkColor->disabledColor );

    //Update font size
    sfg::Context::Get().GetEngine().SetProperty<unsigned int>("CheckButton#" + obj->GetId() + "", "FontSize", GetCharacterSize());
    sfg::Context::Get().GetEngine().SetProperty<std::string>("CheckButton#" + obj->GetId(), "FontName", std::string("gdres:") + GetFont());

    //Update border width and padding
    sfg::Context::Get().GetEngine().SetProperty<float>("CheckButton#" + obj->GetId(), "BorderWidth", static_cast<float>(GetBorderWidth()));
    sfg::Context::Get().GetEngine().SetProperty<float>("CheckButton#" + obj->GetId(), "Padding", static_cast<float>(GetPadding()));
    sfg::Context::Get().GetEngine().SetProperty<float>("CheckButton#" + obj->GetId(), "BoxSize", static_cast<float>(GetBoxSize()));
    sfg::Context::Get().GetEngine().SetProperty<float>("CheckButton#" + obj->GetId(), "CheckSize", static_cast<float>(GetCheckSignSize()));

}
void CheckBoxObject::GetPropertyForDebugger(unsigned int propertyNb, string & name, string & value) const
{
    if      ( propertyNb == 0 ) {name = _("Coché");                     if(IsChecked()) value = "yes"; else value = "no";}
    else if ( propertyNb == 1 ) {name = _("Texte");                     value = GetString();}
    else if ( propertyNb == 2 )
    {
        name = _("Etat");
        if(obj->GetState() == sfg::Widget::ACTIVE)
            value = _("Actif");
        else if(obj->GetState() == sfg::Widget::PRELIGHT)
            value = _("Survolé");
        else if(obj->GetState() == sfg::Widget::NORMAL)
            value = _("Normal");
        else if(obj->GetState() == sfg::Widget::INSENSITIVE)
            value = _("Désactivé");
        else
            value = _("Inconnu");
    }
    else if ( propertyNb == 3 ) {name = _("Taille du texte");           value = ToString<int>(GetCharacterSize());}

}
Exemple #5
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float CFont::GetCharacterSizeDrawing(CharType arg_char)
{
    return GetCharacterSize(arg_char, RenderState->FontStyle, RenderState->BaseCharset, RenderState->Prop, RenderState->Scale.x);
}
Exemple #6
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float CFont::GetCharacterSizeNormal(CharType arg_char)
{
    return GetCharacterSize(arg_char, Details->FontStyle, Details->BaseCharset, Details->Prop, Details->Scale.x);
}