bool VRendererNodeCommon::RendersIntoBackBuffer()
{
  int iNumContexts = GetContextCount();
  for (int i=0; i<iNumContexts; i++)
  {
    VisRenderContext_cl *pContext = GetContext(i);
    if (pContext != NULL)
      if (pContext->RendersIntoBackBuffer())
        return true;
  }

  return false;
}
NS_IMETHODIMP
WebGLMemoryTracker::CollectReports(nsIHandleReportCallback* handleReport,
                                   nsISupports* data, bool)
{
#define REPORT(_path, _kind, _units, _amount, _desc)                         \
    do {                                                                     \
      nsresult rv;                                                           \
      rv = handleReport->Callback(EmptyCString(), NS_LITERAL_CSTRING(_path), \
                                   _kind, _units, _amount,                   \
                                   NS_LITERAL_CSTRING(_desc), data);         \
      NS_ENSURE_SUCCESS(rv, rv);                                             \
    } while (0)

    REPORT("webgl-texture-memory",
           KIND_OTHER, UNITS_BYTES, GetTextureMemoryUsed(),
           "Memory used by WebGL textures.The OpenGL"
           " implementation is free to store these textures in either video"
           " memory or main memory. This measurement is only a lower bound,"
           " actual memory usage may be higher for example if the storage"
           " is strided.");

    REPORT("webgl-texture-count",
           KIND_OTHER, UNITS_COUNT, GetTextureCount(),
           "Number of WebGL textures.");

    REPORT("webgl-buffer-memory",
           KIND_OTHER, UNITS_BYTES, GetBufferMemoryUsed(),
           "Memory used by WebGL buffers. The OpenGL"
           " implementation is free to store these buffers in either video"
           " memory or main memory. This measurement is only a lower bound,"
           " actual memory usage may be higher for example if the storage"
           " is strided.");

    REPORT("explicit/webgl/buffer-cache-memory",
           KIND_HEAP, UNITS_BYTES, GetBufferCacheMemoryUsed(),
           "Memory used by WebGL buffer caches. The WebGL"
           " implementation caches the contents of element array buffers"
           " only.This adds up with the webgl-buffer-memory value, but"
           " contrary to it, this one represents bytes on the heap,"
           " not managed by OpenGL.");

    REPORT("webgl-buffer-count",
           KIND_OTHER, UNITS_COUNT, GetBufferCount(),
           "Number of WebGL buffers.");

    REPORT("webgl-renderbuffer-memory",
           KIND_OTHER, UNITS_BYTES, GetRenderbufferMemoryUsed(),
           "Memory used by WebGL renderbuffers. The OpenGL"
           " implementation is free to store these renderbuffers in either"
           " video memory or main memory. This measurement is only a lower"
           " bound, actual memory usage may be higher for example if the"
           " storage is strided.");

    REPORT("webgl-renderbuffer-count",
           KIND_OTHER, UNITS_COUNT, GetRenderbufferCount(),
           "Number of WebGL renderbuffers.");

    REPORT("explicit/webgl/shader",
           KIND_HEAP, UNITS_BYTES, GetShaderSize(),
           "Combined size of WebGL shader ASCII sources and translation"
           " logs cached on the heap.");

    REPORT("webgl-shader-count",
           KIND_OTHER, UNITS_COUNT, GetShaderCount(),
           "Number of WebGL shaders.");

    REPORT("webgl-context-count",
           KIND_OTHER, UNITS_COUNT, GetContextCount(),
           "Number of WebGL contexts.");

#undef REPORT

    return NS_OK;
}