Exemple #1
0
bool GetCvarBinary( const char *name, void *pv, int size ) {
	bool ret = false;
	unsigned char *out = new unsigned char[size];
	idStr s = GetCvarString( name, "" );
	if ( s.Length() / 2 == size ) {
		int j = 0;
		for ( int i = 0; i < s.Length(); i += 2 ) {
			char c;
			if (s[i] > '9') {
				c = s[i] - 'A' + 0x0a;
			} else {
				c = s[i] - 0x30;
			}
			c <<= 4;
			if (s[i+1] > '9') {
				c |= s[i+1] - 'A' + 0x0a;
			} else {
				c |= s[i+1] - 0x30;
			}
			out[j++] = c;
		}
		memcpy(pv, out, size);
		ret = true;
	}
	delete []out;
	return ret;
}
void CPrefsDlg::LoadPrefs()
{
    CString strBuff;
    CString strPrefab = g_strAppPath;
    AddSlash(strPrefab);
    strPrefab += "Prefabs\\";

    m_nMouseButtons = 3;

    m_bTextureLock = GetCvarInt( TLOCK_KEY, TLOCK_DEF );
    m_bRotateLock = GetCvarInt( RLOCK_KEY, TLOCK_DEF );
    m_strLastProject = GetCvarString( LASTPROJ_KEY, "" );
    m_strLastMap = GetCvarString( LASTMAP_KEY, "" );
    m_bLoadLast = GetCvarInt( LOADLAST_KEY, LOADLAST_DEF );
    m_bRunBefore = GetCvarInt( RUN_KEY, RUN_DEF );
    m_bFace = GetCvarInt( FACE_KEY, 1 );
    m_bRightClick = GetCvarInt( RCLICK_KEY, 1 );
    m_bVertex = GetCvarInt( VERTEX_KEY, 1 );
    m_bAutoSave = GetCvarInt( AUTOSAVE_KEY, 1 );
    m_bNewApplyHandling = GetCvarInt( NEWAPPLY_KEY, 0 );
    m_bLoadLastMap = GetCvarInt( LOADLASTMAP_KEY, 0 );
    m_bGatewayHack = GetCvarInt( HACK_KEY, 0 );
    m_bTextureWindow = GetCvarInt( TEXTURE_KEY, 0 );
    m_bCleanTiny = GetCvarInt( TINYBRUSH_KEY, 0 );
    strBuff = GetCvarString( TINYSIZE_KEY, "0.5" );
    m_fTinySize = atof(strBuff );
    m_nAutoSave = GetCvarInt( AUTOSAVETIME_KEY, 5 );
    if ( m_nAutoSave <= 0 )
    {
        m_nAutoSave = 1;
    }
    m_strAutoSave.Format("%i", m_nAutoSave );
    m_bSnapShots = GetCvarInt( SNAPSHOT_KEY, 0 );
    m_nStatusSize = GetCvarInt( STATUS_KEY, 10 );
    m_nMoveSpeed = GetCvarInt( MOVESPEED_KEY, 400 );
    m_nAngleSpeed = GetCvarInt( ANGLESPEED_KEY, 300 );
    m_bCamXYUpdate = GetCvarInt( CAMXYUPDATE_KEY, 1 );
    m_bNewLightDraw = GetCvarInt( LIGHTDRAW_KEY, 1 );
    m_bCubicClipping = ( GetCvarInt( CUBICCLIP_KEY, 1) != 0  );
    m_nCubicScale = GetCvarInt( CUBICSCALE_KEY, 13 );
    m_bALTEdge = GetCvarInt( ALTEDGE_KEY, 0 );
    m_bQE4Painting = GetCvarInt( QE4PAINT_KEY, 1 );
    m_bSnapTToGrid = GetCvarInt( SNAPT_KEY, 0 );
    m_bXZVis = GetCvarInt( XZVIS_KEY, 0 );
    m_bYZVis = GetCvarInt( YZVIS_KEY, 0 );
    m_bZVis = GetCvarInt( ZVIS_KEY, 1 );
    m_bSizePaint = GetCvarInt( SIZEPAINT_KEY, 0 );
    m_bWideToolbar = GetCvarInt( WIDETOOLBAR_KEY, 1 );
    m_bNoClamp = GetCvarInt( NOCLAMP_KEY, 0 );
    m_nRotation = GetCvarInt( ROTATION_KEY, 45 );
    m_bHiColorTextures = GetCvarInt( HICOLOR_KEY, 1 );
    m_bChaseMouse = GetCvarInt( CHASEMOUSE_KEY, 1 );
    m_nEntityShowState = GetCvarInt( ENTITYSHOW_KEY, 0 );
    m_nTextureScale = GetCvarInt( TEXTURESCALE_KEY, 50 );
    m_bTextureScrollbar = GetCvarInt( TEXTURESCROLLBAR_KEY, TRUE );
    m_bDisplayLists = GetCvarInt( DISPLAYLISTS_KEY, TRUE );
    m_bSwitchClip = GetCvarInt( SWITCHCLIP_KEY, TRUE );
    m_bSelectWholeEntities = GetCvarInt( SELWHOLEENTS_KEY, TRUE );
    m_nTextureQuality = GetCvarInt( TEXTUREQUALITY_KEY, 6 );
    m_bGLLighting = GetCvarInt( GLLIGHTING_KEY, FALSE );
    m_bNoStipple = GetCvarInt( NOSTIPPLE_KEY, 0 );
    m_nUndoLevels = GetCvarInt( UNDOLEVELS_KEY, 63 );
    m_strMaps = GetCvarString( MAPS_KEY, "" );
    m_strModels = GetCvarString( MODELS_KEY, "" );
    m_bNoStipple = GetCvarInt( NEWMAPFORMAT_KEY, 1 );

    if ( m_bRunBefore == FALSE )
    {
        SetGamePrefs();
    }
}