void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) { u8* xfb_in_ram = Memory::GetPointer(xfbAddr); if (!xfb_in_ram) { WARN_LOG(VIDEO, "Tried to copy to invalid XFB address"); return; } TargetRectangle targetRc = g_renderer->ConvertEFBRectangle(sourceRc); std::swap(targetRc.top, targetRc.bottom); TextureConverter::EncodeToRamYUYV(GetEFBColorTexture(), targetRc, xfb_in_ram, sourceRc.GetWidth(), fbStride, fbHeight, Gamma); }
// Apply AA if enabled GLuint FramebufferManager::ResolveAndGetRenderTarget(const EFBRectangle &source_rect) { return GetEFBColorTexture(source_rect); }
void FramebufferManager::SwapReinterpretTexture() { D3DTexture2D* swaptex = GetEFBColorTempTexture(); m_efb.color_temp_tex = GetEFBColorTexture(); m_efb.color_tex = swaptex; }